Ostog the Unslain

Ivar "Goldilocks" Theodinson's page

2,334 posts. Alias of Robert Henry.


Alignment

Neutral

Languages

Common, Skald

About Ivar "Goldilocks" Theodinson

Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

Initiative: 4 = 2 [dex] + 2 [trait]
Speed: 30 ft.
Hit Points: 60 = 12 [1st lvl] + 28 [2nd-5th lvl] + 20 [5(2 [con] + 1 [FC] + 1 toughness)]

AC: 20/22 = 10 + 7 [+ 1 (AA) breastplate] + 2 [dexterity] + 2 [shield] + 1 [deflection (ABP)]
Touch: 13
Flat-footed: 18/20

Fort: + 7 = 4 [base] + 2 [constitution] + 1 [ABP]
Ref: + 4 = 1 [base] + 2 [dexterity] + 1 [ABP]
Will: + 4 = 1 [base] + 1 [wisdom] + 1 [trait] + 1 [ABP]

Base Atk + 5
CMB + 9 = 5 [base] + 4 [strength]
CMD 21 = 10 + 5 [base] + 4 [strength] + 2 [dexterity]

Melee: + 9 = 5 [base] + 4 [strength]
Ranged: + 7 = 5 [base] + 2 [dexterity]

Stats: Str. 19 Dex. 14, Con. 14, Int. 10, Wis. 12, Cha. 8,

Rage @ 17 = 4 [1 st. lvl.] + 8 [2nd-5th lvl] + 2 [con] + 3 [trait]
+11 attack, Will + 2, + 10 HP, - 2 AC, Str 23, Con 18

Abilities:

Race: Human
Heart of the Fields: Sailor Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.
Military Tradition: Seax, Axe Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.

Traits:
Race trait Auspicious Tattoo
combat trait Berserker of the Society
Regional Traits: Paragon of Speed

Drawback:
Scarred: An injury left you horribly, visibly scarred, making it more difficult for you to hide your true face, and also making most people distrustful of you merely due to your appearance. Effect You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.

Feats:
1st lvl: Power attack
3rd lvl: Toughness
5th lvl: combat reflexes

ABP
3rd lvl: Resistance +1
4th lvl: Armor attunement +1, weapon attunement +1
5th lvl: Deflection +1

Barbarian Class Features: Invulnerable rager
All of the following are class features of the barbarian.
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement: (Ex) A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
Rage: (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Rage Powers (Ex) As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level.
@ 2: beast totem, Lesser two primary claw attacks: 1d6, x2, S
@ 4: Reckless abandon: + 2 attacks/ - 2 AC bonus on attack rolls, but takes a penalty to AC.
Invulnerability (Ex) DR/2 At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Extreme Endurance (Ex) cold resistance @ 1 At 3rd level, the invulnerable rager is inured to either cold climate effects as if using endure elements. In addition, the barbarian gains 1 point of cold resistance for every three levels beyond 3rd. This ability replaces danger sense.

favored class bonus: + 1 hit points


Skills:

30 = 5(4 [class skills] + 2 [background] )
The barbarian’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Acrobatics 6 = 2 Dex + 1 [rank] + 3 [class skill] - 0 [armor]
Bluff -3 = -1 Cha - 2 [trait]
Climb 8 = 4 Str + 1 [rank] + 3 [class skill] - 0 [armor]
Disguise Self - 6 = - 1 Cha - 5 [trait]
Diplomacy -1 = -1 Cha
Escape Artist - 1 = 2 Dex* - 3 [armor]
Handle animal 3 = - 1 Cha + 1 [rank] + 3 [class skill]
Intimidation -1 = - 1 Cha
Knowledge (geography) 8 = 5 [rank] + 3 [background skill]
Knowledge (nature) 8 = 5 [rank] + 3 [class skill]
Perception 9 = 1 Wis + 5 [rank] + 3 [class skill]
Profession (sailor) 10 = 1 wis + 5 [rank] + 3 [background skill] + 1 [race]
Ride 3 = 2 Dex + 1 [rank] + 3 [class skill] - 3 [armor]
Stealth - 1 = 2 Dex* - 3 [armor]
Survival 9 = 1 Wis + 5 [rank] + 3 [class skill]
Swim 5 = 4 Str + 1 [rank] + 3 [class skill] - 3 [armor]

Gear:

Mundane Items
Explorer's outfit: N/A, N/A
MW agile breastplate: 550 gp. 25 lbs. + 6, + 3, - 3/-0
wooden shield: 7 gp. 10 lbs. +2, -2
MW Butchering bearded Axe: 365 gp. 25 lbs. 3d6, ×3, S
MW broken-back-seax: 340 gp. 4 lbs. 1d10, 19–20/×2, P & S
chain shirt: 100 gp. 20 lbs. carried in Handy Haversack.
Axe, throwing @ 2: 16 gp. 4 lbs. 1d6, x2, 10 ft. S
Sling & Bullets (10): 1 sp. 5 lbs. 1d4, x2, 50 ft. B
Kit, Barbarian’s: 9 gp. 26 lbs. This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Crowbar: 2 gp. 5 lbs.
sub-total 1,389.1 gp. 124 lbs.

Wonderous Items:
Handy Haversack: 2,000 gp. 5 lbs.
Traveler's Any-Tool: 250 gp. 2 lbs. Carried in Handy Haversack:
sub-total 2,250 gp. 5 lbs.

Consumables: Also in Handy Haversack
Potion: Gaseous Form: 750 gp.
Potion: CLW @ 5: 200 gp.
Potion: lesser Restoration @ 1: 300 gp.
Bead of Force
Tanglefoot bag
sub-total 1,250 gp. N/A

Total expenditure: 5,187.94 gp.

Total weight of all gear: 124 lbs.

Carry Capacity
Light load: 100 lb. or less
Medium load: 101 - 200 lb.
Heavy load: 201 - 300 lb.
Lift over head: 300 lb.
Lift off ground: 600 lb.
Push or drag: 1,500 lb.


wealth:

5,250 gp.Beginning wealth - 4,887.94 gp.Beginning expenditures = 362.06‬ gp. Remaining wealth

Background:

Ivar was born on the Ironbound islands, the second son of a second son. When White Estrid King of the Ironbound Islands sailed to raid the Nidalese port of Nisroch Ivar's father and brother sailed with the fleet. When she returned from Absolam they did not. Theodin "the red", like many of the Ulfen raiders who would not inherit, could not resist the draw of the easy gold that the "soft southerners" would offer a man with his skill set. With his booty Theodin, and his oldest son Ingvar, purchased farmland near port, and other like minded Ulfens, so they could continue farming and raiding like their fore fathers. Shortly thereafter, Theodin sent for his wife and children and Ivar experienced his first sea voyage, but certainly not his last.

Ivar loved the sea and hated farm work, he determined he would part with tradition and live a life of adventure. When Ivar came of an age he sailed with his father on the longship 'The Linnorm's Claw' under captain Tavar "the Lame" While on a raid, during fierce fighting, he anchored the right flank of the shield wall and surviving; earned a name. In the fight he was struck a vicious blow, from an axe, to his helmet and survived. When the battle was over and the captain was congratulating his victorious crew, he saw Ivar. His face disfigured and bloodied. Having lost his helmet from the vicious blow, his long blond curly hair hanging about his face like a lion’s mane. Blood poured from the scar on his face, dripping from his sparse beard. The captain blurted out with a laugh "well Goldilocks I see your none worse for wear! Just not as pretty any more."

Ivar became a named man, "Goldilocks." It was a name, that's all that mattered, there were worse names to be had and he'd have words with anyone who said otherwise. When 'The Linnorms Claw' returned to port He asked father to kiss mother and sisters for him and he took a job on the first ship he could find leaving port.


Appearance:

var Is average height for an Ulfen, just under six and a half feet tall, and light on his feet. He wears his long blond hair in braids now, apparently, despite best intentions, your helmet may come off in a fight and your hair can get in your eyes. His beard is still sparse while his light skin is tanned and weathered from exposure. A scar runs from his forehead over his left eye down onto his left cheek where it joins the beard His eyes are as blue as the cold waters of the Ironbound islands. His light skin is tanned and weathered from exposure.

When time and comfort permits he prefers to be shirtless so he may display his tattoo: an abstracted representation of his people’s totem, the Sea Wolf. This monster looks like a combination of: Wolf, Orca and Linnorm Dragon. The tattoo of blue wode begins with its wolf-like head on his left breast and snakes over his left shoulder onto his shoulder blades, under his right arm, wrapping around across his abdomen, past his left kidney and ending above his right hip.

He wears the traditional doeskin leather breaches, ankle wraps and boots of his people under his armor; but prefers the southerner's breastplate to scale or chain armor. He wears his sea-bag high on both shoulders with his round wooden shield and helm tied to it. Carrying his hefty 'bearded axe' resting on his shoulder, close into his body so as to not injure anyone unintentionally.


Personality:

Ivar is a competent seaman, he enjoys being on ship, but when sailing prefers to ship out with the Grey Corsairs, due to his hatred of slavers. If he signs on to a ship he is loyal to the captain and his crewmates, though he expects everyone to pull their own weight. He is not intimidated by woman leadership and he idolizes White Estrid and her cousin Runewulf the Unbeliever. He has a great sense of humor, but its not wise to laugh too long or too loud about his earned name, the history of axes or the "ignorance of northern barbarians". He does enjoy discussing: weather, weapons, religion, politics and ships and may well give you his opinion about those topics or many others free of charge, usually in a good natured fashion...usually. He is a man of his word and gives it sparingly.

accent:

w's become V's
The is De
there is der
yes is Ja
q is qv
a = une
and =und

plan for rage power:

"Rage powers"
@ 6: Beast totem (lesser beast totem & 6)
@ 8: superstition
@ 10: witch hunter (Superstition)
@ 12: spell sunder (witch hunter & 6)
@ 14: Beast Totem, greater (Beast totem & 10)
@ 16: Eater of Magic (superstition & 10)
@ 18: Come and get me (12)