Corvin Tergsvor

Adweard Holte's page

43 posts. Alias of Simeon.


Classes/Levels

Male Human Inquisitor 3 | HP 33 | AC 19/T12/FF17 | F+6/R+4/W+7 | CMB +5/CMD 17 | Init +6 | Perc +9

About Adweard Holte

Human inquisitor (tactical leader) of the Three 3 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Intrigue 29)
CG Medium humanoid (human)
Init +6; Senses Perception +9
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 33 (3d8+9)
Fort +6, Ref +4, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk longspear +7 (1d8+7/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Special Attacks judgment 1/day, tactician 1/day (standard action, 4 rounds)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect alignment
Inquisitor (Tactical Leader) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—bless, cure light wounds, magic weapon, shield of faith
. . 0 (at will)—create water, detect magic, guidance, light, resistance, stabilize
. . Domain Conversion inquisition[UM]
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Base Atk +2; CMB +5; CMD 17
Feats Combat Advice, Ferocious Loyalty, Power Attack, Weapon Focus (longspear)
Traits ease of faith, tactician
Skills Acrobatics -1 (-5 to jump), Bluff +7, Diplomacy +11, Intimidate +9, Knowledge (planes) +6, Knowledge (religion) +6, Perception +9, Perform (dance) +3, Profession (merchant) +9, Sense Motive +9, Stealth +4
Languages Common
SQ leader's words +1, monster lore +3, track +1
Other Gear +1 breastplate, mwk longspear, cloak of resistance +1, 345 gp
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Special Abilities
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Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat.
Inquisitor (Tactical Leader) Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Leader's Words +1 (Ex) Gain morale bonus to Diplomacy skill checks.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tactician (standard action, 4 rounds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Track +1 Add the listed bonus to Survival checks made to track.