Hennet

Peldur Perrindeldarion's page

284 posts. Alias of Mardigan77.


Full Name

Peldur Perrindeldarion

Race

HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2

Classes/Levels

Class Abilities:

Gender

Male Human Street Rat Monk 5

Size

Medium

Age

16

Alignment

True Neutral

Languages

Taldane, Elven

Strength 14
Dexterity 19
Constitution 18
Intelligence 10
Wisdom 14
Charisma 10

About Peldur Perrindeldarion

Name: Peldur Perrindeldarion
Ancestry (Heritage) and Background: Human, Street Urchin
Level: 5, XP: 0
Alignment: True Neutral
Age: 16 Gender: Male

Background:

Growing up on the streets of Otari, Peldur has learned how to survive on his own and how to defend himself with nothing but his body, as that is all he can rely on having with him. Now that he's grown into a young man, adventure calls to him as a way to finally get off the streets and find some security through the riches that might be found.

Physical Description:

He has on an open, brown, hooded shirt. His brown shorts extend to his knees, with sailor's rope wrapped around his waist as a belt. He is barefoot. His fists and forearms are wrapped in more old sailor's rope. All of his gear appears to be stowed in the backpack resting on his shoulders. Everything looks worn and second-hand.

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Senses
--------------------------
Perception: +11 (E)
Senses:
--------------------------
DEFENSE
--------------------------
AC: 23 TAC:
Fortitude: +13 Reflex: +13 Will: +11
Shield:
Special:
  • The DC of recovery checks is 9 + your dying condition value
    Defense Proficiencies:

    FORT: Expert
    REF: Expert
    WILL: Expert
    Unarmored: Expert
    Light Armor: Untrained
    Medium Armor: Untrained
    Heavy Armor: Untrained

    --------------------------
    OFFENSE
    --------------------------
    Speed: 35
    Melee:
  • +13 Tiger Claws (1d8+2), (Agile, Finesse, Nonlethal, Unarmed, S)
    On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage
  • +13 Unarmed (1d6+2), (Agile, Finesse, Nonlethal, Unarmed, B)
    Ranged:
  • +11 Sling (1d6+2), (Ranged 50', Propulsive, B) AMMO: 20
    Offense Proficiencies:

    Unarmed Strikes: Expert
    Simple Weapons: Expert
    Martial Weapons: Untrained
    Spell Attacks: Untrained
    Special Proficiencies:

    --------------------------
    REACTIONS
    --------------------------
  • Stand Still

    --------------------------
    Ki
    --------------------------

    --------------------------
    Class Abilities
    --------------------------

  • Class DC: 21
  • Flurry of Blows
  • Powerful Fists
  • Tiger Stance
  • Stunning Fist
  • Incredible Movement +10'
  • Mystic Strikes
  • Alertness
  • Expert Strikes

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: +13 (E)
    Arcana: +2 (U)
    Athletics: +11 (E)
    Crafting: +2 (U)
    Deception: +2 (U)
    Diplomacy: + 2 (U)
    Intimidation: +2 (U)
    Lore (Otari): +7 (T)
    Medicine: +4 (U)
    Nature: +4 (U)
    Occultism: +2 (U)
    Performance: +2 (U)
    Religion: +4 (U)
    Society: +2 (U)
    Stealth: +11 (T)
    Survival: +9 (T)
    Thievery: +11 (T)
    -Pickpocket
    --------------------------
    FEATS
    --------------------------

  • Cat Fall Human, Versatile Heritage
  • Toughness Heritage, General Training
  • Pickpocket Background
  • Tiger Stance Monk 1
  • Steady BalanceSkill 2
  • Incredible Initiative
  • Stand Still Monk 4
  • Rapid Mantel Skill 4
  • Clever Improviser (Untrained Improviser) Ancentry 5

    EQUIPMENT:

    Bulk: 4, L (Encumbered: 7, Maximum: 12 )
    Invested:
    Money: 95gp 8sp 0cp
    Weapons:
  • Sling (-)
  • Sling stones x10 (L)
  • Sling stones x10 (L)
    Misc. Worn: L
    Backpack: (Bulk: 2/2 Free: 2, L /4)
  • Bedroll (L)
  • Rope, 50' (L)
  • Week of Rations (L)
  • Week of Rations (L)

  • Torch x5 (L each)
  • Waterskin (L)
  • Climbing Kit
  • Grappling Hook
  • Explorer's Clothing (L)
    Belt Pouch (Left): (Bulk: 0/4L)
  • Chalk x10 (-)
    Belt Pouch (Right): (Bulk: 0/4L)
  • Flint and Steel (-)
  • Thieves Tools (L)
    Bandolier:
  • Lesser Smokestick (L)
  • Minor Healing Potion (L)
  • Handwraps of Striking +1 (L)

  • Bolt Holes:

  • He's found a small spot under Otari Fishery, on dry land before it drops off to the water, near where the pilings start to support the fishery
  • In the woods in one of the private residences on the eastern side of town, he's managed a lean-to against the roots of a tree that had been partially knocked over in a storm
  • There's a loose window to the basement of the saw mill (not really sure what that building is near the water wheel) that he's managed to squeeze through. In the basement amidst all the crates and equipment, he's fashioned a small space in the back, shadowed corner to keep his stuff

  • Downtime:

    Foodtaster at the Crow's Cask: May use Fortitude to Earn Income. [i]Crit Fails leave Peldur stupefied for 24 hours.

    Muscles:
    Left Pec: Austin, Right Pec: Mitchel