
Elena Solheim |

Reflex save: 1d20 + 10 ⇒ (15) + 10 = 25
Elena lunges to try and avoid falling into the pit.
When the winch follows after, she tries to twist out the way.
Reflex save: 1d20 + 10 ⇒ (1) + 10 = 11
Sigh. Hero Point.
Reflex save: 1d20 + 10 ⇒ (1) + 10 = 11

Dungeon Master S - 2e |

Elena SKIRTED the pit, but the action was enough to set it off, thankfully without risk to her.
The twisted creature just stares with eyes too wide for sanity.

Beatrice "Bibi" Beerswizzler |

Bibi enters behind Elena, and looks around for other traps first
perception: 1d20 + 11 ⇒ (11) + 11 = 22
and then tries to take a careful measure of the creature--specifically, whether it's actually attached to the wall, or just faking
perception: 1d20 + 10 ⇒ (13) + 10 = 23

Dungeon Master S - 2e |

She looks genuinely wrapped up.

Beatrice "Bibi" Beerswizzler |

Does anyone see any need to engage with this creature before we move on?

Elena Solheim |

"I wish I could tell if freeing them would be good for them... or bad for us. It's difficult to know that someone is in agony, but confusing when it seems like they're enjoying it."
She comes to a decision. "Let's move on."

Dungeon Master S - 2e |

The velstrac only growls at the party...

Carrufikus |

"If we are to turn these vaults into a butterfly sanctuary, I don't think this velstrac is a useful resident. Even though it is already chained up, do you think that we need to keep it here? I just don't think it will attract butterflies the way this place needs to."

Elena Solheim |

"First off, butterflies are not exactly subterranean creatures. I hate to take a dream away from you, but I doubt you'll be able to keep any here. But secondly we have a lot still to explore. We can come back to the velstrac later."

Elena Solheim |

Elena moves toward the northern door. "Given the rusty grate, let's proceed with care. Bibi, as our expert trap finder can you make sure the door will open safely? Peldur, if there's a velstrac here then I have no doubt that there'll be evil throats in need of punching. Be ready."

Noroc Zverokruh |

Are those words "butterflies" and "rainbows"? Noroc asks playfully.

Beatrice "Bibi" Beerswizzler |

I've got a minor scrape here down 7 hp but it's nothing I can't handle.
Bibi glances at Noroc, pulling out her flask. How about "beer" and "imbibe?"
She then stows the flask, burps professionally, and moves to the grate.
perception: 1d20 + 11 ⇒ (4) + 11 = 15

Dungeon Master S - 2e |

Bibi hears nothing, senses nothing, and unlocks nothing. She still has Peldur open the door. It's a large area. As the party steps in, the feral vesltrac snickers...
Three cells line the south wall, their bars only a few inches apart. Each cell contains a heap of rotted flesh and shattered bone.

Carrufikus |

”Rotten flesh is not a good sign. Be ready for anything!” Carrufikus declares as he tightens his grip on his staff. ”And no, my words will be stronger than butterflies and rainbows!”

Elena Solheim |

"Let's check the southern door then, because as much as I want to find out what happened here... I'm not in a hurry to sift through dead flesh."

Beatrice "Bibi" Beerswizzler |

Agreed!
perception: 1d20 + 11 ⇒ (12) + 11 = 23

Dungeon Master S - 2e |
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Bibi deems it safe enough for her to sleep well with Peldur risking it.
A steep staircase descends underneath a footbridge, which crosses this hall at 20 feet above the ground. From this side, the double door to the south is barricaded with several bars of twisted metal scrap and a sturdy wooden shelf.

Dungeon Master S - 2e |

Tal finds the refuse, REALLY haphazardly. There's no rhyme or reason, and therefore it's easy but annoying to clear.

Talborel |

When the door is clear, he tests it to see if it's locked. Then motions Bibi over to have a look for safety.
Bibi: 1d20 + 5 ⇒ (11) + 5 = 16 (E, +1 v. Traps)
Then a look for himself just for good measure...
Talborel: 1d20 + 11 ⇒ (13) + 11 = 24
I copied Bibi's from the party perception at the top of the page, but +5 looks really low. Doesn't it?

Noroc Zverokruh |
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When the door is clear, he tests it to see if it's locked. Then motions Bibi over to have a look for safety.
[dice=Bibi]d20+5 (E, +1 v. Traps)
Then a look for himself just for good measure...
[dice=Talborel]1d20+11
I copied Bibi's from the party perception at the top of the page, but +5 looks really low. Doesn't it?
Yes. Bibi's tagline says Perception +10, +11 for traps.

Dungeon Master S - 2e |

Bibi finds the door to be safe, but there are some concerning sounds from the other side. It sounds like.... someone is smashing furniture on the other side. It doesn't stop either.

Dungeon Master S - 2e |

The curved east and west walls contain tables with small, built-in ovens. Wood fragments, heavily dented pewter serving dishes, silver flatware, and crystal shrapnel litter the floor. A wide alcove to the south ends at a cloudy window overlooking a much larger space. An array of magical glyphs glows next to the window.
Two spirits are arguing with one another.
"We have no way out of the arena!”
“There’s no path to escape!”
"We're trapped!"
When Tal kicks in the door they stop. They immediately turn on the party.
Squabbling Spirits: 1d20 + 11 ⇒ (6) + 11 = 17
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16 Scout (Init ties to Tal)

Dungeon Master S - 2e |

ROUND 1:
Bibi (45/56): Go
Carrufikus (57/68): Go
Elena (37/48): Go
Squabbling Spirits: TBD
Tal (55/66): TBD
Peldur (37/83): TBD
Noroc (47/58): TBD
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black:
blue:

Beatrice "Bibi" Beerswizzler |

Bibi blinks at the strange tableau, but her reaction to the spirits' turning on them is quick. She draws her bow and fires rapidly on the closest spirit.
bow: 1d20 + 13 ⇒ (1) + 13 = 14
SNEAK ATTACK: 6 + 2d6 ⇒ 6 + (3, 2) = 11
bow: 1d20 + 8 ⇒ (20) + 8 = 28
SNEAK ATTACK: 6 + 2d6 ⇒ 6 + (3, 2) = 11
DEADLY!!: 1d10 ⇒ 8 Also, I doubt it will happen, but: CRIT SPECIAL: When critting FF, target is pinned to adjacent surface (DC 10 Athletics, Interact)
You know what? frick it...hero point to reroll first attack
bow: 1d20 + 13 ⇒ (17) + 13 = 30
SNEAK ATTACK: 6 + 2d6 ⇒ 6 + (4, 5) = 15
and I doubt that's also a crit but just in case: deadly: 1d10 ⇒ 8

Dungeon Master S - 2e |

Bibi shoots for the pin. The arrow slows at it passes through the spirit. Will use the actual first die roll in the damage. Incorporeal are immune to precision, though not crits. You can't actually target the closer one, so going after Blue. Unfortunately, you can't pin a ghost.
ROUND 1:
Bibi (45/56): Crit + Hit
Carrufikus (57/68): Go
Elena (37/48): Go
Squabbling Spirits: TBD
Tal (55/66): TBD
Peldur (37/83): TBD
Noroc (47/58): TBD
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black:
blue: 10

Carrufikus |

Carrufikus looks at the two ugly spirits and casts a vitality lash (disrupt undead) spell on the blue spirit.
"If you are good, this won't bother you one bit!"
Vitality Damage: 4d6 ⇒ (6, 3, 6, 6) = 21
(Basic DC 21 Fortitude Save)

Dungeon Master S - 2e |

FORT: 1d20 + 9 ⇒ (7) + 9 = 16 Carrufikus's spell strikes hard. Both spirits cry out, "NO! STOP! WE NEED TO ESCAPE!"
"LET US OUT!" They turn their attention on the gnome...
Bibi shoots for the pin. The arrow slows at it passes through the spirit. Will use the actual first die roll in the damage. Incorporeal are immune to precision, though not crits. You can't actually target the closer one, so going after Blue. Unfortunately, you can't pin a ghost.
ROUND 1:
Bibi (45/56): Crit + Hit
Carrufikus (57/68): Hit!
Elena (37/48): Go
Squabbling Spirits: TBD
Tal (55/66): TBD
Peldur (37/83): TBD
Noroc (47/58): TBD
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black:
blue: 31

Elena Solheim |

Elena spends what little time she has talking to the spirits. Pleading even. "Stop! Don't harm us and won't harm you further! You're free now! We've opened the door to let you escape! But if something else holds you here, tell us what and we'll free you from it!"

Dungeon Master S - 2e |

"YOU BLOCK THE WAY! YOU BLOCK THE WAY!"
Elena quickly sees that the way isn't open, as the entire party is in the hall preventing egress. So, they hurl stuff at the lying Elena.
Glass: 1d20 + 13 ⇒ (13) + 13 = 26 for DMG: 2d12 ⇒ (9, 5) = 14
Fork: 1d20 + 8 ⇒ (1) + 8 = 9 MISS
Bowl: 1d20 + 13 ⇒ (17) + 13 = 30 for DMG: 2d12 ⇒ (4, 4) = 8
debris: 1d20 + 8 ⇒ (7) + 8 = 15 for DMG: 2d12 ⇒ (8, 11) = 19
In their fury they drop Elena!
ROUND 1:
Bibi (45/56): Crit + Hit
Carrufikus (57/68): Hit!
Elena (0/48, Dying 1): Good idea
Squabbling Spirits: ATK
Tal (55/66): Go
Peldur (37/83): Go
Noroc (47/58): Go
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black:
blue: 31

Peldur Perrindeldarion |

Peldur rushes forward, sliding through the apparition...
Acrobatics, Move Through: 1d20 + 13 ⇒ (2) + 13 = 15
But he's freaked out by the spirits.
He crouches low (Tiger Stance) and maneuvers around the thing (Step 10').
He then strikes out with glowy fists! (Flurry)
Claw: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Talborel |

Tal bites down his concern for Elena and slides into the room. He targets black with a point blank shot at whichever Bibi previously hit...
1d20 + 14 ⇒ (6) + 14 = 20, Damag on Hit:2d6 + 3 ⇒ (5, 3) + 3 = 11. He marks [black] as his prey.

Dungeon Master S - 2e |

Peldur and Tal both move out of the way, but not merely to let them pass.
Peldur struggles at first, but does get a clean shot in. Tal's arrow misses by a narrow margin.
ROUND 1:
Bibi (45/56): Crit + Hit
Carrufikus (57/68): Hit!
Elena (0/48, Dying 1): Good idea
Squabbling Spirits: ATK
Tal (55/66): Miss
Peldur (37/83): Hit
Noroc (47/58): Go
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black:
blue: 49

Noroc Zverokruh |

Noroc is aghast (not a ghast) at the savagery of the apparitions' assault, and with a glance back at Carrufikus — take care of her, please — he charges into the room and furiously unleashes a storm of bolts and beams at the pair! Cast inner radiance torrent, DC 21 basic Refl.
force: 4d4 ⇒ (1, 1, 4, 3) = 9
Stride, Cast a Spell ◈◈.

Dungeon Master S - 2e |

REF: 1d20 + 14 ⇒ (19) + 14 = 33 The spirit completely dodges the spell!
ROUND 2:
Bibi (45/56): Go
Carrufikus (57/68): Go
Elena (0/48, Dying 1): Go
Squabbling Spirits: TBD
Tal (55/66): TBD
Peldur (37/83): TBD
Noroc (47/58): TBD
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black:
blue: 49

Carrufikus |

Carrufikus quickly turns his attention to the wounded wizard.
"Hang in there, Elena! Help is on the way!"
The gnome quickly casts a two action heal to restore some of her health.
"Reinvigormend"
Heal III: 3d10 + 24 ⇒ (1, 9, 6) + 24 = 40
As a third action, he casts Guidance on Bibi.
"Let Desna give you some luck!"

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Carrufikus hones his spell to help the fallen Elena before giving Bibi a boost.
ROUND 2:
Bibi (45/56): Go
Carrufikus (57/68): Heal
Elena (40/48, Wounded 1, Prone): Go
Squabbling Spirits: TBD
Tal (55/66): TBD
Peldur (37/83): TBD
Noroc (47/58): TBD
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black:
blue: 49

Elena Solheim |

Elena's eyes open, and she remembers what she needed to do. She picks up her staff, stands, and moves in to let the spirits have a clear path.

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REF: 1d20 + 14 ⇒ (7) + 14 = 21
Noroc's spell does strike the other spirit though! With help, Elena gets out of the way.
Carrufikus hones his spell to help the fallen Elena before giving Bibi a boost.
ROUND 2:
Bibi (45/56): Go
Carrufikus (57/68): Heal
Elena (40/48, Wounded 1): Out of the way
Squabbling Spirits: TBD
Tal (55/66): TBD
Peldur (37/83): TBD
Noroc (47/58): TBD
Location: The Arena
Tactical Map
Tracker
Party Conditions:
Terrain Conditions: Elena's light
Enemy Conditions:
Black: 4
blue: 49

Dungeon Master S - 2e |

Both spirits give screams as they both rush towards Carrufikus!

Dungeon Master S - 2e |

....but then they keep going vanishing as they fly! Never to be seen again.
For this release, you each earn 80 XP.

Elena Solheim |

Elena breathes a sigh of relief. "Thank you, Carrufikus. I feel alive again, which is no small thing."
She then moves into the room to study the window and the glyphs arrayed there.
Arcana: 1d20 + 13 ⇒ (3) + 13 = 16

Dungeon Master S - 2e |

Elena can't figure out the glyphs. She scans the room for magic, and the wall to the south registers.

Noroc Zverokruh |

Noroc heads to the south to check out the window, and scans the glyphs.
Occultism: 1d20 + 8 ⇒ (16) + 8 = 24

Dungeon Master S - 2e |

The south wall overlooking the arena isn’t glass, but transparent stone. The glyphs on the wall control the magic infused in this stone. A hero A creature manipulating the glyphs can make the wall ethereal (it still resembles transparent stone, but creatures and objects can pass through it), render it opaque, or change it back to transparent stone, as well as control what part of the arena it shows.