Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

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Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Noroc moves into the small chamber and focuses his attention on the one that seems more hurt. Cast divine lance.

spell attack: 1d20 + 12 ⇒ (2) + 12 = 14
good: 3d4 + 4 ⇒ (4, 3, 3) + 4 = 14

Stride, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Unfortunately the stink makes Noroc's eyes water and his aim suffer.

The ghasts rip into their foes with their wordless savagery. Seeing a paralyzed Tal take the wounds, knowing he can feel the pain, but can't so much as flinch...
Bite Tal 1: 1d20 + 13 ⇒ (17) + 13 = 30 for DMG: 1d6 + 7 ⇒ (5) + 7 = 12
Bite Tal 2: 1d20 + 8 ⇒ (16) + 8 = 24 for DMG: 1d6 + 7 ⇒ (2) + 7 = 9
Bite Tal 3: 1d20 + 3 ⇒ (5) + 3 = 8 Teeth hit armor!

At least Peldur can fight back:
Bite Peldur 1: 1d20 + 13 ⇒ (10) + 13 = 23MISS
Bite Peldur 2: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG: 1d6 + 7 ⇒ (1) + 7 = 8
Bite Peldur 3: 1d20 + 3 ⇒ (1) + 3 = 4 MISS

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Miss
Undead: ATK
Peldur (61/92, Sickened 1): FORT + Go
Carrufikus (60/80, Sickened 1): Go
Elena (56/56): Go
Tal (51/83, Sickened 1): FORT


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 27
Red: 17


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus feels the sickness swirling within him, but he attempts to casts a three action heal spell to heal the wounds of his allies and hopefully harm the vile ghasts!

◆◆◆ Casts Heal

Heal III (3 Action) Vitality: 3d10 ⇒ (1, 10, 3) = 14

Basic DC 22 Fortitude


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi glances over her shoulder, and sees the ghast ripping into a helpless Tal. Her eyes widen, then narrow in determined outrage. She scoots over to engage Black--hopefully to take its ire off of Tal as well.

kukri v Off Guard: 1d20 + 15 ⇒ (2) + 15 = 17
damage, Sneak Attack: 2d6 + 4 + 2d6 ⇒ (2, 2) + 4 + (3, 4) = 15

Dagger v Off Guard: 1d20 + 11 ⇒ (18) + 11 = 29
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (4, 2) = 13

Hero point reroll on kukri strike

kukri v Off Guard: 1d20 + 15 ⇒ (20) + 15 = 35
damage, Sneak Attack: 2d6 + 4 + 2d6 ⇒ (4, 5) + 4 + (4, 6) = 23

...THAT'S what you get, you skid mark!!

If the crit effect fires off, the ghoul takes bleed: 1d8 + 1 ⇒ (3) + 1 = 4 bleed damage, and Bibi gains hp: 1d8 ⇒ 3 temp HP


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Carrufikus floods the field with vital energy.

Free Action Perception DC 5:

You hear an "OW!" from the other room, and some chairs.
Did you get a 15? check out the spoiler below
Spoiler:

"I hope they win, this place will smell better."

Black FORT: 1d20 + 8 ⇒ (20) + 8 = 28 CRIT
Red FORT: 1d20 + 8 ⇒ (5) + 8 = 13 Fail

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Miss
Undead: ATK
Peldur (61/92, Sickened 1): FORT + Go

Carrufikus (60/80, Sickened 1): Heal
Elena (56/56): Go
Tal (51/83, Sickened 1): FORT

Holding Bibi's dice for now.


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 27
Red: 31


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal... 1d20 + 10 ⇒ (16) + 10 = 26 ... Is no longer paralyzed?


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

Reminder that Heal heals allies and harms undead. Hp updated

Bibi (66/66):
Noroc (68/68):
Peldur (75/92, Sickened 1)
Carrufikus (74/80, Sickened 1)
Elena (56/56):
Tal (65/83, Sickened 1)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Oops, I meant to update, and didn't. Tal fights back against the ghast's power and regains control.

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Miss
Undead: ATK
Peldur (75/92, Sickened 1): FORT + Go

Carrufikus (74/80, Sickened 1): Heal!
Elena (56/56): Go

Tal (65/83, Sickened 1): Breaks free!


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 27
Red: 17


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"You are fighting your inevitable rest. Allow us to make this quick," Elena says, not really expecting the ghasts to see the wisdom to her words.

So she hurls more lightning at them.
Electric Arc (E), DC 22 Reflex: 4d4 ⇒ (4, 4, 3, 4) = 15


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Fort: 1d20 + 14 ⇒ (8) + 14 = 22

Peldur does what he knows best.

Flurry: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Flurry: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 14 - 8 ⇒ (12) + 14 - 8 = 18
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Claw: 1d20 + 14 - 12 ⇒ (15) + 14 - 12 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Black: 1d20 + 12 ⇒ (10) + 12 = 22
Red: 1d20 + 12 ⇒ (10) + 12 = 22

Elena's spell zaps both. Peldur and Bibi combine to bring them down. Sadly, the stink doesn't really go away. Bibi still needed to use the Hero Point. Regardless, your victory earns you 60 XP.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

I doubt there's anything of value here...but I've been wrong in the past!

perception: 1d20 + 11 ⇒ (17) + 11 = 28

Then, move into the hallway & check this place out a bit closer...


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"I don't know about the rest of you, but I am feeling very sick. I can try and treat any wounds if any of your are hurt, but honestly, I feel wretched . . . "

Carrufikus retches

Fortitude: 1d20 + 13 ⇒ (4) + 13 = 17

The process continues for a while . . .

Fortitude: 1d20 + 13 ⇒ (10) + 13 = 23
Fortitude: 1d20 + 13 ⇒ (8) + 13 = 21

Eventually, Carrufikus feels better.

"Okay, I'm ready to move on. Just tell me where we are going."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi:

There's nothing of note, but you do catch some movement out of the corner of your eye. Something or someone was peeking out from behind the curtain a the west end of this room...


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi returns to the party with a normal-volumed Didn't see anything yet... but whispers as soon as she's at arm's length

Behind curtain, west end. Something watching. Intentions unknown.

Back to a normal volume Shall we move on? What's behind this curtain, you think? She edges the north curtain aside and peeks in--but keeps half an eye on the end of the hall too!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Perception DC 27:

You can hear the chatter from the Warped Brew...

"Oh, sounds like they're trying to trick Murschen!"

"I'll be you a platinum that he starts a fight."

"I'll be you TWO that he asks for help getting you know who."

"Okay, DEAL."

"Wait!" A strong voice responds from the western end. "We need not fight unless it is your heart's desire." the curtain doesn't move.


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

1d20 + 17 ⇒ (3) + 17 = 20

Tal startles at the voice and readies an arrow. He says nothing, and draws the arrow back, waiting.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

"We have some wheeler dealers, looking for a little diplomacy. Let's see what they want. Back me up."

Carrufikus steps forward and declares, "Drop your weapons and come forward with your hands raised. Show yourself and your intentions."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Weapon? Well, I can't put down my fists, so you'll have to trust me!"

the curtain pulls back to reveal a rather muscular skulk in a loin cloth.

"So what's it going to be? Violence?"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"We need not resort to violence unless you give us cause to do so. I am Carrufikus. What name do you go by? Have you live down on this level for many years?"

Carrufikus talks for a while trying to make a favorable impression on the denizen in an effort to improve its attitude.

Diplomacy: 1d20 + 14 ⇒ (14) + 14 = 28


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It's then that you all notice that he also has a glowing rune on his forehead, one that says VICTOR in Aklo.

"Me?! I'm the MIGHTY MURSCHEN! I've got no particular quarrel with YOU, but I also won't back down if it's to be violence."

He stares....

"So.... no violence?"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺
Muscular Skulk wrote:

It's then that you all notice that he also has a glowing rune on his forehead, one that says VICTOR in Aklo.

"Me?! I'm the MIGHTY MURSCHEN! I've got no particular quarrel with YOU, but I also won't back down if it's to be violence."

He stares....

"So.... no violence?"

”Agreed!” Carrufikus replies, quite happy to make pleasant conversation with someone down here. No violence.”

While Carrufikus talks to the skulk, he tries to recall the significance of the rune with the name Victor on it.

religion: 1d20 + 12 ⇒ (7) + 12 = 19

”So, do you have quarrels with others down here. Do you have lousy neighbors?”

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