
Noroc Zverokruh |

Noroc coughs up a bit of blood as he picks himself back up off the floor.
Not clear if the blow knocked him prone or not; if not, an additional action to be had.

Noroc Zverokruh |
1 person marked this as a favorite. |

Also, Cosmos mystery pre-master gives Noroc resistance 5 against all physical damage. It's not a lot but certainly helps.

Dungeon Master S - 2e |

Not prone, and DMG adjusted.
ROUND 1:
Religion to ID: ATK
Carrufikus (68/68): Go
Noroc (43/58): Go
Elena (48/48): Go
Bibi (56/56): Go
Peldur (79/83): Go
Tal (66/66): Go
Location: The Arena
Tactical Map
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: Elena's light
Enemy Conditions:

Noroc Zverokruh |

Noted on prone.
Noroc shakes the cobwebs out of his head — this thing hits hard — and cocks his head to one side, whispers rising in his ears from the void. Cast vision of weakness ◈.
Almost as soon as he does so, his hands feel numb, and his grip on his "walking stick" becomes tenuous. Oh no, not again...
Currently enfeebled 1 with a –2 penalty to saves/DCs against Grapple/Shove/other forms of forced movement. Further actions will depend on what vision of weakness reveals.

Dungeon Master S - 2e |

In a split second you see the creature fight and move. In a heartbeat a thosand iterations of this fight pass into your mind. Just as quickly, you draw some quick conclusions: there are no real weakness, though its will seems to be the weakest.

Dungeon Master S - 2e |

Noroc casts a lightning fast spell as Tal rushes in and strikes the mass. He's not sure he knows what this thing is though.
ROUND 1:
Religion to ID: ATK
Carrufikus (68/68): Go
Noroc (43/58): 2 Actions
Elena (48/48): Go
Bibi (56/56): Go
Peldur (79/83): Go
Tal (66/66): Hit
Location: The Arena
Tactical Map
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: Elena's light
Enemy Conditions:

Peldur Perrindeldarion |

Perldur comes around the far side of the creature, dropping into cat dance. He rakes out at the thing.
Claw: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Noroc Zverokruh |

Noroc snaps out of his instant reverie with a curt Perhaps target its willpower, if you can, to Elena and Carrufikus as he himself tries a different tack. sending a blazing ray of light streaking toward the bony thing. Cast searing light.
spell attack: 1d20 + 12 ⇒ (20) + 12 = 32
fire: 5d6 ⇒ (6, 4, 6, 5, 4) = 25
plus good, if a fiend or undead: 5d6 ⇒ (3, 5, 6, 6, 4) = 24
Cast a Spell ◈, Cast a Spell ◈◈.

Noroc Zverokruh |
1 person marked this as a favorite. |

Ooh, no need to hero point THAT roll! w00t!

Carrufikus |

Carrufikus looks with wide eyes and perspiration on his forehead as he tries to recall anything he knows about the massive bony creature before them.
Recall Knowledge, Religion: 1d20 + 11 ⇒ (2) + 11 = 13.
The gnome cleric casts Vitality Lash at the creature.
Vitality Damage: 4d6 ⇒ (6, 1, 6, 4) = 17
Basic Fortitude DC 21

Dungeon Master S - 2e |

Peldur's hands are quick, but he doesn't land a single blow!
Noroc's mind returns to the here and now. He releases a spell with amazing aim and power, devasatating the skeletal monstrosity.
FORT: 1d20 ⇒ 11 Carrufikus follows it up with a bit more damage. The creature looks more broken than whole.
ROUND 1:
Religion to ID: ATK
Carrufikus (68/68): Go
Noroc (43/58): BOOM
Elena (48/48): Go
Bibi (56/56): Go[/b]
Peldur (79/83): Miss
Tal (66/66): Hit
Location: The Arena
Tactical Map
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: Elena's light
Enemy Conditions:

Dungeon Master S - 2e |

Oh, Carrufikus is certain that this is a bone devil. A creature of pure evil who can drain your life if it can just get hold of you long enough to pull you close.
Peldur's hands are quick, but he doesn't land a single blow!
Noroc's mind returns to the here and now. He releases a spell with amazing aim and power, devasatating the skeletal monstrosity.
FORT: 1d20 ⇒ 8 Carrufikus follows it up with a bit more damage. The creature looks more broken than whole.
ROUND 1:
Religion to ID: ATK
Carrufikus (68/68): Lash
Noroc (43/58): BOOM
Elena (48/48): Go
Bibi (56/56): Go[/b]
Peldur (79/83): Miss
Tal (66/66): Hit
Location: The Arena
Tactical Map
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: Elena's light
Enemy Conditions:

Elena Solheim |

Elena moves her arms in wide, arcing movements, fingers crooked strangely as she works through a spell. And orb of biting cold coalesces around the midsection of the skeletal amalgamation, freezing energy bent on breaking brittle bones.
Frostbite vs Baddie (Cold), DC 22 Fort: 4d4 ⇒ (2, 3, 2, 3) = 10
She too attempts to identify what this thing is. Recall Knowledge - Religion/Nature +10, Occultism +12, Arcana/Crafting +14

Dungeon Master S - 2e |

FORT: 1d20 ⇒ 13 Elena finds her spell completely ineffective!
ROUND 1:
Religion to ID: ATK
Carrufikus (68/68): Lash
Noroc (43/58): BOOM
Elena (48/48): Spell
Bibi (56/56): 2 Actions
Peldur (79/83): Miss
Tal (66/66): Hit
Location: The Arena
Tactical Map
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: Elena's light
Enemy Conditions:

Beatrice "Bibi" Beerswizzler |

Bibi draws her mace, and strikes for a kneecap
Kneecap sneak attack vs flanked!!: 1d20 + 14 ⇒ (10) + 14 = 24
bludgeon: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (4, 5) = 16

Dungeon Master S - 2e |

Bibi goes full kneecap! She finds the target awfully hard to hit, but thanks to her style, she connects!
The skeleton reaches down to envelop Bibi's little head in its massive claw:
Claw: 1d20 + 18 ⇒ (13) + 18 = 31 for DMG: 2d6 + 11 + 4 ⇒ (2, 4) + 11 + 4 = 21 and throws her backwards 10 feet!
It then turns on Peldur:
ATK: 1d20 + 13 ⇒ (10) + 13 = 23, but the scrappy fighter ducks!
ROUND 2:
Skeletal Hulk: ATK
Carrufikus (68/68): Go
Noroc (43/58): Go
Elena (48/48): Go
Bibi (35/56): Go
Peldur (79/83): Go
Tal (66/66): Go
Location: The Arena
Tactical Map
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: Elena's light
Enemy Conditions:

Talborel |
1 person marked this as a favorite. |

Tal fires away.
1d20 + 16 ⇒ (20) + 16 = 36, 1d20 + 11 ⇒ (18) + 11 = 29
CRITICAL... 2d6 + 3 ⇒ (6, 1) + 3 = 10 doubled plus 1d10 ⇒ 5
29, if a hit:2d6 + 3 ⇒ (4, 2) + 3 = 9
Demoralize with an Intimidating Glare:1d20 + 11 ⇒ (12) + 11 = 23

Peldur Perrindeldarion |

Peldur windmills his arms, hoping to catch a rib with one of his fists.
Flurry: 1d20 + 14 ⇒ (8) + 14 = 22
Flurry: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Strike: 1d20 + 14 - 8 ⇒ (2) + 14 - 8 = 8
Strike: 1d20 + 14 - 12 ⇒ (14) + 14 - 12 = 16

Dungeon Master S - 2e |

Were it made of flesh, Tal's arrow would sure have been fatal. Even still, he sinks a pair into the creature's skull.
When Peldur adds his fists the creature shudders and then falls apart to hundreds of individual bones!
For your victory you earn 60 XP.

Carrufikus |

"Hooray for slaying yet another vile creature!"
Carrufikus casts a three action heal to close up the wounds of his companions.
"Reinvigormend!"
Heal III: 3d10 ⇒ (8, 2, 10) = 20
Carrufikus (68/68):
Noroc (58/58):
Elena (48/48):
Bibi (55/56):
Peldur (83/83):
Tal (66/66):

Noroc Zverokruh |

Never seen a bone devil before, Noroc says, nodding to Carrufikus as he tries — in vain — to shake the numbness from his hands.

Noroc Zverokruh |

Not wounded, just...weak, Noroc says unhappily. I'll sleep it off and I'll be okay.

Carrufikus |

"Bone devils are dangerous like that. If you get too tired to continue, just say something. This place is rather dangerous and I hope to keep you all very healthy."

Dungeon Master S - 2e |

As Peldur steps into the circle, a magical sigil appears on his forehead a softly glowing red...
CHALLENGER
He then vanishes...

Dungeon Master S - 2e |

This 20-foot-high chamber’s stone floor is heavily stained with blood. A wall of transparent stone separates this room from an observation gallery that rings its north, west, and south sides. The northeast corner features a short stone well, while the room’s south end has a steep, ascending staircase. The room juts out a side hall to the east that ends at a charred circle in the stone with a double door nearby.
Upon arrival, you find a reptilian beast loping on two clawed feet, its eyeless head dominated bya huge circular maw filled with jagged teeth. It is systematically shattering crystal chunks with its cacophonous cry.
???: 1d20 + 20 ⇒ (19) + 20 = 39
Peldur: 1d20 + 12 ⇒ (13) + 12 = 25
It charges the brawler and immediately bites down:
Bite: 1d20 + 20 ⇒ (6) + 20 = 26 for DMG: 2d8 + 10 ⇒ (7, 1) + 10 = 18. It also vibrates its teeth at a shocking frequency Sonic: 1d8 ⇒ 6
ROUND 1:
???:
Peldur (55/83): Go
Location: ???
Tactical Map
PELDUR'S PERSONAL MAP
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Round?: 1d4 ⇒ 4
???: (Sound on Round 4))

Elena Solheim |

Elena swears like a sailor when Peldur disappears She doesn't understand Aklo but tries to recall what she knows about the magic she just witnessed.
Arcana?: 1d20 + 14 ⇒ (10) + 14 = 24

Peldur Perrindeldarion |

Frack you, you glorified iguana turd!
Peldur crouches down into his martial stance and slips past the creature. He then delivers several punches to where he assumes its liver is.
Tiger Stance, Step, Flurry
Claw: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Claw: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Damage: 2d8 + 4 ⇒ (3, 2) + 4 = 9
On a critical success with your tiger claws, if you deal damage, the target takes 1d4 ⇒ 4 persistent bleed damage
Stunning Fist, Fort DC22

Dungeon Master S - 2e |

Elena is confident that he teleported somewhere. In fact, seeing one of these in action may make it easier the next time she tries the ritual.
Everyone gets a BAD feeling. Each may take 3 actions as if in Encounter mode...

Carrufikus |

"Wait a minute. Did Peldur just step into that magic circle? Doesn't he realize that is extremely dangerous?! Especially when there are bone devils present! We need to find him now!"
Carrufikus looks over (without stepping inside) the magic circle and tries to figure out if it gives off any hint of where Peldur was teleported.
Religion: 1d20 + 11 ⇒ (19) + 11 = 30

Dungeon Master S - 2e |

There's no way to know... I'll call that 2 actions.

Noroc Zverokruh |

Noroc lets out a cry and chases after Peldur, bone devils and dangerous circles be damned. He steps past Carrufikus and into the circle. Peldur? PELDUR!

Dungeon Master S - 2e |

He arrives just in time to see the brawler make a solid pair of hits! FORT: 1d20 ⇒ 3 stunning it!
Hero Point to Peldur for the audacity and backing it up with a crit.
Noroc too now bears the Aklo sigil. He arrives to see Peldur locked in combat with... something. Read the spoilers above.
The creature lets out a cry. This discordant ululation resonates along your nerves and bones, manifesting as waves of incapacitating pain washing over the victims.FORT Save
ROUND 2:
???: Discord
Peldur (55/83): FORT + Go
Noroc (68/68): FORT + Go
Location: ???
Tactical Map
PELDUR'S PERSONAL MAP
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
???: 28, Bleed 4 (Sound on Round 4))

Noroc Zverokruh |

Fort save: 1d20 + 9 ⇒ (12) + 9 = 21
Might pass?

Beatrice "Bibi" Beerswizzler |

Bibi is right with Noroc. With an oath at seeing Peldur vanish, she draws her rapier then also jumps into the circle. that's 2 actions

Elena Solheim |

Elena curses again. "You've supposed to wait for me to examine this stuff."
Erecting a magical shield, she looks at Tal and Carrufikus. "Once more into the unknown, I suppose."
She then follows Bibi, Noroc, and Peldur.

Dungeon Master S - 2e |

Bibi and Elena arrive to see Noroc and PEldur locked in combat with a strange beast
What's worse, you see Noroc just go.... blank. Noroc, you failed, so you're Deafened for 3 rounds, and Stunned 2.
ROUND 2:
???: Discord
Peldur (55/83): FORT + Go
Noroc (68/68, Deaf through R5, Stunned 2): Go
Bibi: 1 Action
Elena: 1 Action
Location: ???
Tactical Map
PELDUR'S PERSONAL MAP
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Bibi: 1d20 + 11 ⇒ (10) + 11 = 21
Elena: 1d20 + 10 ⇒ (4) + 10 = 14
???: 28, Bleed 4 (Sound on Round 4))

Peldur Perrindeldarion |

Fort: 1d20 + 14 ⇒ (12) + 14 = 26
Ha! You're outnumbered now, you crazy fecal mass!
Peldur shifts to flank the creature with Noroc. Peldur then leaps up and wraps the creature in a tiger hug.
Athletics, Grapple: 1d20 + 12 ⇒ (1) + 12 = 13 D'oh!
Athletics, Grapple: 1d20 + 12 ⇒ (19) + 12 = 31 Hero Point!
BOOYAH!
Peldur then claws at it with his crazy long toe nails!
Claw: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 14 - 8 ⇒ (10) + 14 - 8 = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Dungeon Master S - 2e |

ROUND 2:
???: Discord
Peldur (55/83, Sickened 1): Grab[b]
Noroc (68/68, Deaf through R5, Stunned 2): Go
Bibi: 1 Action
Elena: 1 Action
Location: ???
Tactical Map
PELDUR'S PERSONAL MAP
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Bibi: 1d20 + 11 ⇒ (3) + 11 = 14
Elena: 1d20 + 10 ⇒ (6) + 10 = 16
???: 31, Grabbed, Bleed 4 (Sound on Round 4)

Elena Solheim |

Nature w/Dubious Knowledge: 1d20 + 10 ⇒ (1) + 10 = 11
Sigh

Dungeon Master S - 2e |

I'm going to say that Carrufikus has 1 action remaining, and Tal has 3. Will pick up from there.

Beatrice "Bibi" Beerswizzler |

Bibi closes with the beastie. Man, this thing has no face--only mouth?!?!
note: due to gang-up feat, everyone is considered flanking it as long as me & someone else is threatening!

Dungeon Master S - 2e |

[ooc]There's a map in the spoiler "Peldur's Personal Map. It's also slide #6.

Dungeon Master S - 2e |

I dig the imagery of Tal dragging the talkative gnome. Carrufikus can keep his remaining action. I only require that he react awesomely on arrival. You can check previous spoilers.]
The whole party arrives in the middle of a fight to the death! Each member now baring the Aklo sigil.
ROUND 2:
???: Discord
Peldur (55/83, Sickened 1): Grab
Noroc (68/68, Deaf through R5, Stunned 2): Go
Bibi: Close
Elena: WTFIGOH?
Carrufikus: 1 Action
Tal: 1 Action
Location: ???
Tactical Map
PELDUR'S PERSONAL MAP
Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:
Bibi: 1d20 + 11 ⇒ (5) + 11 = 16
Elena: 1d20 + 10 ⇒ (20) + 10 = 30
???: 31, Grabbed, Bleed 4 (Sound on Round 4)

Noroc Zverokruh |

Noroc, his ears ringing and his head abuzz, tries to cast a spell. Cast guidance.
flat DC 5: 1d20 ⇒ 10 success
He bestows a bit of occult guidance onto Tal.
Cast a Spell ◈. Stunned reduced by number of actions missed (2).