Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

Tactical Map | Strategic Maps | Otari | Handouts | NPCs | Campaign Tracker

Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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Carrufikus also casts a weak spell at the creature. It seems to work, but the potency of the spell is extremely minor.

I see that Jeff's hot dice from this weekend have run their course.1d20 + 14 ⇒ (15) + 14 = 29

Elena's spell works, but her casting is subpar.

ROUND 1:
Tal: Go

Elena: Frost
Carrufikus: DV
Bibi: Go

Peldur: Hit
Noroc: Protect
Occultism to ID: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi strides up, striking with Otari's dagger, hoping to poison the thing.

Dagger vs flat footed: 1d20 + 15 ⇒ (15) + 15 = 30

Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (1, 1) + 4 + (3, 4) = 13

if this is a hit (it had better be,) activate the POISON

Free action interact 1/day: triggered on a hit, Dagger Poison DC 21 fort 4 round duration 1d8 dam & Enfeebled 1


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Bibi sinks her blade into the creature, but then watches in horror as the poison does nothing. The last 10 d4s have all been 1.

ROUND 1:
Tal: Go

Elena: Frost
Carrufikus: DV
Bibi: Hit
Peldur: Hit
Noroc: Protect
Occultism to ID: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

I'm out of touch with where we are and what we're about but I can shoot a motherlover.

Tal, walking as if in a dream, shoots the thing. He Hunts Prey, Shoots and Struggles to recall knowledge.

1d20 + 16 ⇒ (15) + 16 = 31, Damage on Hit: 2d6 + 3 ⇒ (6, 5) + 3 = 14

Recall Knowledge, what flavor?


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

As per slack... No Recall. I need to STRIDE... Apologies.


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Tal turns the corner to see the strange monster. His arrow strikes and wounds the thing.

The creature moves to action, but .... there's something... wrong. There's ... it's... Bibi and Peldur alike have their eyes glaze over.

It moves over slightly and tries to bite Bibi:
Jaws: 1d20 + 17 ⇒ (18) + 17 = 35 for DBL DMG: 2d6 + 5 ⇒ (1, 1) + 5 = 7 and a FORT v. Poison

FIRST:
Bibi and Peldur: Will Save or spend this round Confused.

ROUND 2:
Tal: Go
Elena: Go
Carrufikus: Go
Bibi (52/66): Go
Peldur: Go
Noroc: Go

Occultism to ID: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

"Oh NINE HELLS, it's some kind of..."

Recall Knowledge:Occultism: 1d20 + 13 ⇒ (11) + 13 = 24

Knowing we need to put this charmer down FAST, he casts a magic spell, Gravity Weapon, giving his arrows the weight of heavy stones.

He shoots again, 1d20 + 16 ⇒ (14) + 16 = 30, Damage on Hit: 2d6 + 7 ⇒ (3, 2) + 7 = 12


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Tal's aim stays solid as he sinks another arrow into the thing. He knows this to be a Seugathi. The wicked, alien neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. These creatures spawn with a strong psychic drive to complete some task on behalf of the neothelids' far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life.

The thing he remembers that worries him the most is that spending too much time close to one can scramble your mind so much that you can't tell friend from foe.

FIRST:
Bibi and Peldur: Will Save or spend this round Confused.

ROUND 2:
Tal: Hit
Elena: Go
Carrufikus: Go
Bibi (52/66): Go
Peldur: Go
Noroc: Go

Occultism to ID: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Noroc hurries forward to WHAT IN THE NETHER VOID

Without asking other questions, he lets loose a storm of bolts and beams at what Tal has called a seugathi. Cast inner radiance torrent .

force: 4d4 ⇒ (3, 3, 3, 4) = 13

Stride, Cast a Spell ◈◈.


Cleric 6 |HP 68/80 | AC 18 | Class DC 21| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 0/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus casts Ray of Frost on the creature!

"Fizzlefrost!"

Spell Attack Roll: 1d20 + 12 ⇒ (20) + 12 = 32
Cold Damage: 4d4 ⇒ (2, 1, 1, 3) = 7<--- Please double if Critical Hit.

For his third action, he tries to recall any weaknesses or vulnerabilities the creature may have.

Knowledge, Nauture: 1d20 + 12 ⇒ (8) + 12 = 20


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc's line of power REF: 1d20 + 17 ⇒ (15) + 17 = 32 completely misses

Ray of Frost is now a Save spell called "Frostbite", but I'll give you this one :-) Carrufikus's spell makes up for it though!

FIRST:
Bibi and Peldur: Will Save or spend this round Confused.

ROUND 2:
Tal: Hit
Elena: Go

Carrufikus: CRIT
Bibi (52/66): Go
Peldur: Go

Noroc: Miss
Occultism to ID: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


Male Human Street Rat Monk 6 HP 92/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Will: 1d20 + 12 ⇒ (15) + 12 = 27


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

With the warning that proximity is dangerous, Elena once more hurls magic electricity at the creature.
Electric Arc vs Creature (E), DC 22 Reflex: 4d4 ⇒ (1, 1, 4, 4) = 10

"Get some distance if you can!"


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REF: 1d20 + 17 ⇒ (3) + 17 = 20 While sometimes hard to tell with Peldur, he seems to have his wits about him. Elena gives a warning while shocking the thing.

FIRST:
BibiWill Save or spend this round Confused.

ROUND 2:
Tal: Hit
Elena: Shocking
Carrufikus: CRIT[/b]
Bibi (52/66): Go
Peldur: Go[/b]
Noroc: Miss
Occultism to ID: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Fort: 1d20 + 10 ⇒ (10) + 10 = 20

Will: 1d20 + 11 ⇒ (13) + 11 = 24

If poison save fails, use Halfling Luck ability:
fort reroll if necessary: 1d20 + 10 ⇒ (15) + 10 = 25

don't know Confusion DC so I can't tell if I made it...


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Halfling luck is NEEDED[o/ooc] Bibi resists the venom, and the mind fog

ROUND 2:
Tal: Hit
Elena: Shocking
Carrufikus: CRIT
Bibi (52/66): Go
Peldur: Go

Noroc: Miss
Occultism to ID: TBD


Location: ???
[ooc]
Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


Male Human Street Rat Monk 6 HP 92/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Taking advantage of Bibi's tactical positioning, Peldur drops into Tiger stance and strikes out at the creature.

Claw, Flurry: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Damage, Flurry: 1d8 + 2 ⇒ (4) + 2 = 6
Stunning Fist, DC 22

Claw: 1d20 + 14 - 8 ⇒ (4) + 14 - 8 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


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Outflanking the thing, Peldur switches up his attack to rip rather than crush. It's more than the thing can take and it sloughs to the ground, oozing out.... something terrible.

For your victory, each adventurer earns 40 XP.


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Dungeon Master S - 2e wrote:

Tal's aim stays solid as he sinks another arrow into the thing. He knows this to be a Seugathi. The wicked, alien neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. These creatures spawn with a strong psychic drive to complete some task on behalf of the neothelids' far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life.

The thing he remembers that worries him the most is that spending too much time close to one can scramble your mind so much that you can't tell friend from foe.

HA!Sounds like Kyuss stuff. Cool.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Wow...nicely done!! Peldur, I was about to ask if we were going to stand, but you answered that, didn't you??

Let's take a close look around, see if there's anything interesting to see.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

This room seems pretty empty otherwise.


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 1/3 | Conditions: enfeebled 2 |

The purple ugly came from that way, Noroc says, pointing and moving that direction.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc moves closer to the North, finding a pair of short ladders that lead up the 5' to the balcony. Unfortunately, there's an invisible barrier preventing access to the balcony. Upon touching it, it seems that there's a wall of transparent stone.

The only way out of this area seems to be a stairwell going up in the Southeast, a double door heading south, or perhaps stepping back on the teleportation platform.

After about 5 minutes, your Aklo runes haven't even dimmed a little bit.


Cleric 6 |HP 68/80 | AC 18 | Class DC 21| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 0/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Jumping through that magical portal seemed a little dangerous, don't you think? Now, how are we going to get out of here? I certainly would not sleep well knowing what lives down here. Maybe we should try the stairs going up?"


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 1/3 | Conditions: enfeebled 2 |

No risk, no reward, Noroc says dismissively as he points Bibi to the set of double doors. Now that we're here, we might as well explore, no?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

DM:

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 24 Scout (Init ties to Tal)

Bibi declares the door safe, and Peldur opens it to a long hall with a single branch.


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"Onwards then, though I will say that this mark is troubling."

The party makes their way cautiously down the hall, stopping at the intersection.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The double doors that lead west seem particularly solid.


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena gestures forward. "Straight forward to the nearest doors, I think. Bibi, please make sure it's safe before Peldur opens it."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The door is locked.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

door:
Perception, trap (E): 1d20 + 11 ⇒ (14) + 11 = 25thievery (E): 1d20 + 14 ⇒ (1) + 14 = 15


Cleric 6 |HP 68/80 | AC 18 | Class DC 21| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 0/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Are we looking to get out of here or are we looking for trouble?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi doesn't think there's a trap, but she promptly breaks her picks trying to open the door!

Perception DC 25:

Interesting...


Cleric 6 |HP 68/80 | AC 18 | Class DC 21| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 0/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Perception: 1d20 + 14 ⇒ (9) + 14 = 23

"Bibi, do you think we are stuck here for good?"


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Noroc looks closely at the door, but doesn’t notice much.


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Male Human Street Rat Monk 6 HP 92/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur steps forward. Standing before the door, he waves his arms in imitation of spell casting. Finally, he shouts, "KNOCK!", and strikes out at the door.

Athletics, Force Open: 1d20 + 12 ⇒ (13) + 12 = 25


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi huffs out her indignation, then starts to pull out her spare picks...but waits to see if Peldur's Magic Biceps are up to the task


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal watches Peldur and pumps his fist!

"Fatanyu nása!"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur immediately kicks open the door. It's a good thing too because the freakish inhabitants on the other side look like they're preping for an ambush.

Directly in front of you is a horrid thing. From the waist up its a hideous black-skinned elf with a mustache. From the waist down its a hideos tarantula body the size of a horse. Tal shivers a bit from some atavistic response.

Books, glass bottles emitting smoke, and clumps of slime fill the shelves that cover the high walls of this chamber. The southern area displays the dissected remains of several creatures, pinned to a wall like rare and unusual specimens. The head of a morlock, somehow kept alive through some mechanical means with tubes and wires connecting to its body, screams a constant hoarse note.

In the back of the room is another one of those things, but larger and more terrifying... and floating 10' aobve the ground.

Whatever freezes Tal's soul also spurs the elf to action!

Init:

Drider: 1d20 + 13 ⇒ (4) + 13 = 17
Jafaki: 1d20 + 18 ⇒ (10) + 18 = 28
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 Scout (Init ties to Tal)

ROUND 1
Tal: Go
???: TBD
Elena: TBD
Bibi (52/66): TBD
Elf-spider: TBD
Carrufikus: TBD
Peldur: TBD
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Hunt Prey and a shot is fired right between Bibi and Peldur.

1d20 + 16 ⇒ (13) + 16 = 29, Damage on Hit:2d6 + 3 ⇒ (1, 2) + 3 = 6

Second Shot:1d20 + 11 ⇒ (18) + 11 = 29 Damage on Hit:2d6 + 3 ⇒ (5, 5) + 3 = 13

Recall knowledge on this bad boy: 1d20 + 13 ⇒ (14) + 13 = 27 for Arcana. Is it a different flavor?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal responds with shocking celerity before even stopping to think. Both arrows land and stick in the thorax. It's Occultism, but that's the same mod for you. Tal has never thought they'd see a drider in the flesh, but lo and behold. The first fleshwarping process mastered by the drow remains both their most successful and most infamous: the drider. Fusing the body of a drow with that of a giant spider, driders are a sexually dimorphic fleshwarp—the only fleshwarp known to be able to produce young. Although the fleshwarping process was originally intended to be a punishment for drow who fell from grace, the significant powers and strengths gained from the horrifying transformation are attractive to some drow, and an increasing number of lower-ranking citizens in drow cities volunteer themselves for the painful procedure. Innate magic, resistance to magic, and a potent knockout poison... There's a lot to consider here.

The creature in the back shudders... a laugh? and Peldur quickly finds his mind assaulted. Will

ROUND 1
Tal: Hits
???: Spell
Elena: Go
Bibi (52/66): Go

Drider: TBD
Carrufikus: TBD
Peldur: Will
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 19


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️56/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

GM - Would like to use my reaction to Recognize Spell. If needed, here are my modifiers: Arcana (E) +14, Nature (T) +10, Occultism (T) +12, Religion (T) +10

Elena points her finger towards the room, murmuring arcane syllables to draw upon her magic. It manifests into a small bead of flame, which swirls lazily in the air. The wizardess then shouts a word of power, causing the bead to streak into the room and explode in concussive, burning force!
Fireball, DC 22 Reflex: 6d6 ⇒ (4, 1, 6, 5, 6, 2) = 24

She then makes a quick gesture, erecting a magical shield to protect herself.


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Elena instantly recognization a spell of Confusion. In response, she detonates the room.

Drider REF: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27 Pass
Unidentified worm thing: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32 Crit success
Don't worry about this little guy: 1d20 ⇒ 6

Elena's spell goes off, but when the explosion clears, it looks like it did little damage.

ROUND 1
Tal: Hits
???: Spell
Elena: Boom
Bibi (52/66): Go

Drider: TBD
Carrufikus: TBD
Peldur: Will
Noroc: TBD


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 31


Male Human Street Rat Monk 6 HP 92/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Will: 1d20 + 12 ⇒ (9) + 12 = 21

Who.. wazzat?


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; HPts:0
2 Weapon attack:
[dice=Attack]d20+15[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Since I was using Avoid Notice, that means I get sneak attack before they act, right?

Very much not wanting to be the only person in the room with two of these nasty buggers, Bibi pulls out her bow and fires it at the same one Tal shot.

attack v FF?: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d6 + 2d6 ⇒ (2) + (4, 5) = 11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Avoid Notice doesn't automatically grant sneak attack if you go first, BUT The Surprise Attack ability does. Bibi scores a quick hit befor ehte thing can react.

Peldur's wits fail him as he views Options: 1d3 ⇒ 1 TAL as his enemy.

The drider backs up and unleashes a fireball on the party. EVERYONE needs a Basic REF DC 24 against Fire: 6d6 ⇒ (3, 4, 6, 4, 2, 6) = 25

ROUND 1
Tal: Hits
???: Spell
Elena: Boom
Bibi (52/66): Hit
Drider: TBD
Carrufikus: Go
Peldur: Confused Go
Noroc: Go


Location: ???
[ooc]
Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 42


Cleric 6 |HP 68/80 | AC 18 | Class DC 21| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 0/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Reflex Save: 1d20 + 8 ⇒ (16) + 8 = 24

Carrufikus casts Dispel Magic (Level 3) to try and counteract the effects of the confusion.

"Peldur, listen to me. Tal is our friend. You want to strike at the ugly spider abberation, not our friend. Drider bad, Elf good! I mean our elf is good, the other elf, the drow elf is the bad one."

Counteract (Using Diplomacy): 1d20 + 14 ⇒ (1) + 14 = 15

I was not clear what skill check was needed to counteract this magic, so I picked diplomacy to try and reason with Peldur. In the end it does not really matter. Come to think of it, this needs a reroll. Here is a hero point.

Counteract Reroll (Using Diplomacy): 1d20 + 14 ⇒ (7) + 14 = 21


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The check isn't high enough, but I like the technique. Keep your hero point. Carrufikus tries to get through to Peldur, but the magic is too strong.

ROUND 1
Tal: Hits
???: Spell
Elena: Boom
Bibi (52/66): Hit
Drider: TBD
Carrufikus: Dispel
Peldur: Confused Go
Noroc: Go


Location: ???

Tactical Map

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Drider 42


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Oh, will that work...? Noroc asks, liking the cut of Carrufikus' jib, and trying a dispel magic of his own on Peldur.

Counteract: 1d20 + 12 ⇒ (20) + 12 = 32 w00t!


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M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

BOT!

Peldur shakes his head and smacks himself on the skull a couple of times.

"Oi! This all makes much more sense now! Get ready for a bit o' the rough-n-tumble, Yooooou Lazy Lob!"

He rushes up and attempts to brawl the Spidertaur. The Centider. The... You know, the big buggy bloke!

Peldur enters the Tiger Stance.

"Dun. Dun-dun-dun. Dun-dun-duuuuuuun"

1d20 + 14 ⇒ (8) + 14 = 22 TIGER CLAWS!, Damage on Hit:1d8 + 2 ⇒ (6) + 2 = 8 slashing and it'll take persistent bleed 1d4

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