Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

Tactical Map | Strategic Maps | Otari | Handouts | NPCs | Campaign Tracker

Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal looks back at the others and motions them forward. Once everyone is in position, he draws his bow and cautiously opens it.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus follows Tal when the Elf motions to him.

"Let's hope that crocodiles don't want to live inside."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The door creaks open on battered hinges, releasing a putrid stench. Racks for smoking fish fill most of the dark space within, some still holding scraps of scale and bone. A faint sloshing sound comes from a vile-smelling puddle in the center of the floor.

The sludge puddle quivers, and a second later animates!

ROUND 1:
Bibi: Go
Carrufikus: Go
Noroc: Go
Peldur: Go

Enemy: TBD Occultism to ID
Elena: TBD

-----------------------------
Location: The Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: bright light
Enemy Conditions:

Init:

Initiative assumes Talborel is Scouting
Foes: 1d20 + 1 ⇒ (11) + 1 = 12
Bibi: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Scout


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

What the hel...?

Noroc doesn't know.
Noroc also doesn't like it.

He moves in front of Tal apologetically — Excuse me, Tal — and tries to see if they bleed and/or die. Starting with the one directly in front of him.

horsechopper +1: 1d20 + 10 ⇒ (1) + 10 = 11 I VOLUNTEER THIS HERO POINT AS TRIBUTE
horsechopper +1: 1d20 + 10 ⇒ (18) + 10 = 28
slashing: 1d8 + 3 ⇒ (1) + 3 = 4

horsechopper +1: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
slashing: 1d8 + 3 ⇒ (3) + 3 = 6

Stride, Strike x2.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Twice Noroc connects. The first hit is right up the middle. I would have decapitated an animal, but these things don't have heads...

ROUND 1:
Bibi: Go
Carrufikus: Go

Noroc: Hit
Peldur: Go

Enemy: TBD Occultism to ID
Tal: TBD
Elena: TBD

-----------------------------
Location: The Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: bright light
Enemy Conditions:

DM:

Green: 10
Black: 0


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Is there any way to tell whether Noroc's hit had any actual effect??

bibi blinks...

occultism, U: 1d20 + 1 ⇒ (1) + 1 = 2

...and blinks again. shrugging, she pulls out her rapier, but instead of short sword, pulls out her light mace in the other hand.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus moves into a place where he casts electric arc to strike at both oozes.

Electric Arc: 2d4 + 4 ⇒ (4, 2) + 4 = 10

Basic DC 20 Reflex Save


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It looks like the hit did do damage. Some good news, you're not allowed to see Recall Knowledge checks. Had you actually rolled that, I'd lie to you about the results.

Bibi thinks for a moment

DM:

1d20 ⇒ 10

But doesn't know a thing.

Green REF: 1d20 + 1 ⇒ (19) + 1 = 20 PASS
Black REF: 1d20 + 1 ⇒ (11) + 1 = 12 FAIL

Carrufikus strikes both with some electricity!

The door creaks open on battered hinges, releasing a putrid stench. Racks for smoking fish fill most of the dark space within, some still holding scraps of scale and bone. A faint sloshing sound comes from a vile-smelling puddle in the center of the floor.

The sludge puddle quivers, and a second later animates!

ROUND 1:
Bibi: 2 Actions
Carrufikus: Zap
Noroc: Hit
Peldur: Go

Enemy: TBD Occultism to ID
Elena: TBD

-----------------------------
Location: The Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: bright light
Enemy Conditions:

Init:

Green: 15
Black: 10


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
Dungeon Master S - 2e wrote:


Bibi: 2 Actions

after the know check failure, I drew 2 weapons


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

Ain't no puddle ever bested me.

Peldur readies himself and steps in past Noroc. He then smashes the puddle like a toddler after a rain.

Stance, Stride, Flurry

Claw: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Claw: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage

Stunning Fist:
When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure).


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur strikes hard. If the thing had organs and blood, it'd be bleeding heavily right now... If.

Still, he strikes twice! The oozes strike back:
Ooze v. Peldur: 1d20 + 9 ⇒ (1) + 9 = 10 MISS
Ooze v. Peldur: 1d20 + 4 ⇒ (10) + 4 = 14 MISS
Ooze v. Peldur: 1d20 - 1 ⇒ (3) - 1 = 2 MISS

Ooze v. Noroc: 1d20 + 9 ⇒ (20) + 9 = 29 for DBL: 1d6 + 1 ⇒ (3) + 1 = 4 and Acid: 1d4 ⇒ 4
Ooze v. Noroc: 1d20 + 4 ⇒ (20) + 4 = 24 for DBL: 1d6 + 1 ⇒ (1) + 1 = 2 and Acid: 1d4 ⇒ 2
Ooze v. Noroc: 1d20 - 1 ⇒ (5) - 1 = 4 MISS

It strikes Noroc in the crotch, and when he bends over, hits him in the jaw!

ROUND 1:
Bibi: Draw
Carrufikus: Zap
Noroc (34/44): Hit
Peldur: Hit
Enemy: SPBLTLTPPT
Tal: Go
Elena: Go

-----------------------------
Location: The Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: bright light
Enemy Conditions:

Init:

Green: 15
Black: 26


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

1. Hunt Prey
2. Recall Knowledge
3. Profit
3. Strike!

Occultism for Prey is +10

Strike!: 1d20 + 11 ⇒ (19) + 11 = 30 Piercing: 2d6 + 3 ⇒ (1, 6) + 3 = 10 If Crit Deadly: 1d10 ⇒ 9


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena does the same as Carrufikus, hurling electricity at the oozes.
Electric Arc (DC 20 Reflex): 2d4 + 4 ⇒ (2, 3) + 4 = 9

She then realizes that maybe she should take a moment to study them.
Recall Knowledge. Occultism is +10, Arcana +12. Nature is +7


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

since Bibi tops the next round, I figured I'd go now

Bibi trusts that these things won't wing her on the way in, so she flits around back to help Noroc not get grundle-sludged again.

I'm assuming these can't be sneak-attacked due to lack of anatomy

Attack: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 4 ⇒ (1) + 4 = 5


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Black REF: 1d20 + 1 ⇒ (17) + 1 = 18 Fail
Green REF: 1d20 + 1 ⇒ (4) + 1 = 5 Fail (cannot be crit)

Magic, arrow, and blade combine to bring down one of the oozes. Tal knows these are sewer oozes. Often created intentionally by magic, sometimes otherworldly forces can animate the sludge. The danger is actually in getting this close. It can pulse with a wave of toxic filth!

ROUND 2:
Bibi: Hit
Carrufikus: Go
Noroc (34/44): Go
Peldur: Go
Enemy: TBD
Tal: TBD
Elena: TBD

-----------------------------
[b]Location: The Fishery

Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: bright light
Enemy Conditions:

Init:

Tal: 1d20 ⇒ 18
Black: 35


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Noroc, bruised and battered, shakes his head at Tal's revelation. Wait, now you tell me not to get this close...?

Still, there's nothing else for it but unspeakable violence, so he moves a little further away — these things hurt, by the way — and gets down to it.

horsechopper +1: 1d20 + 10 ⇒ (2) + 10 = 12
slashing: 1d8 + 3 ⇒ (1) + 3 = 4

horsechopper +1: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
slashing: 1d8 + 3 ⇒ (1) + 3 = 4

Stride, Strike x2.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc finds an easy target, and before the sewer ooze can go ballistic, he cuts it down!

For your smelly victory, each adventurer earns 30 XP.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Since we're already stinky...

Bibi starts to rifle through the area, seeing if there's anything 1) valuable, and/or 2) gives some clue as to what caused these pitshiles to form.

perception: 1d20 + 9 ⇒ (2) + 9 = 11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadly, the only thing Bibi gets is stinky.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"I hate to think what left those two piles there. At least they won't fight back any more. We will have to find something to freshen this space up."


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

Those were some bad beans that didn't take kindly to seeing the light of day again.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

"We should be cautious. These things can sometimes emerge on their own, but they're most often created by mages of some kind. We should be on the lookout for a squatting spellcaster or some kind of source of rogue magic."


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
Talborel wrote:
"We should be cautious. These things can sometimes emerge on their own, but they're most often created by mages of some kind. We should be on the lookout for a squatting spellcaster or some kind of source of rogue magic."

how about a ghost?


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)
Beatrice "Bibi" Beerswizzler wrote:
how about a ghost?

"Seems unlikely, unless the ghost were somehow also a sorcerer. I'd bet against that being the case," Elena says, speaking the words to a spell that allows her to detect magic in the area.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
Elena Solheim wrote:
Beatrice "Bibi" Beerswizzler wrote:
how about a ghost?
"Seems unlikely, unless the ghost were somehow also a sorcerer. I'd bet against that being the case," Elena says, speaking the words to a spell that allows her to detect magic in the area.

Bibi nods her head slightly in concession to Elena's expertise. Then her brow furrows a bit. Would that be a ghost-sorcerer, or a sorcerer-ghost?


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:
Talborel wrote:
"We should be cautious. These things can sometimes emerge on their own, but they're most often created by mages of some kind. We should be on the lookout for a squatting spellcaster or some kind of source of rogue magic."

Hmmm... some "squatting spellcaster", huh? He's the one done passed those beans to make them angry stink piles. Maybe we can trick him into parleying with us over a meal. Fill him up with meat and cheese. Get him all backed up so's he can't make no more meanies for a while.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
Peldur Perrindeldarion wrote:
Hmmm... some "squatting spellcaster", huh? He's the one done passed those beans to make them angry stink piles. Maybe we can trick him into parleying with us over a meal. Fill him up with meat and cheese. Get him all backed up so's he can't make no more meanies for a while.

Bibi snorts in a most unladylike manner. I decree that, henceforth, going to the bathroom is now called "making a meanie."


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

A ghost-erer? Noroc offers.


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena shakes her head at all of the terrible jokes, but can't hide a smile. "Leave it to you lot to make jokes when there's likely something nearb that wants to eat us."


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal smiles quietly and enjoys the banter. He moves to the north, to the steps and door to the main structure.

What do I see, what do I hear, Game Master? Perception is +9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena finds nothing magical in the small structure.

Tal approaches the fish house. The only sound is the creaking of the floorboards on the porch and the semi-rhythmic tapping of the shudder. There is the faintest smell of oil and garlic, but only when the breeze brushes the elf's face...


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"I love the smell of the ocean breeze! However, the smell of garlic seems like they are trying to mask the smell of something fishy! Be on your guard everyone."


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"I love the smell of the ocean breeze! However, the smell of garlic seems like they are trying to mask the smell of something fishy! Be on your guard everyone."


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal admonishes Carrufikus with a glance and tries the door. If locked, he'll wave Bibi in. If not, a swift, aggressive push. Bow at the ready.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The door opens easily.

A stone oven in the northwest corner marks this spacious room as a kitchen. Cabinets and tables line the walls, and a wide washbasin stands next to the western door. Several of the cabinet doors stand open, and pots and long-handled spoons lie scattered across the floor. Two doors stand in the east wall—one to the south, and a heavier door in the west wall (currently held open by Tal.) The shutters over the north window hang askew. I rotated the map to fit the description.

-----------------------------
Location: The Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: bright light
Enemy Conditions:


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena once more repeats her cantrip, allowing her to detect the presence of magic in the room beyond the doorway.

If she finds no magic, she urges the group forward and suggests a search of the space. She starts by checking the contents of the cabinets.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena senses no magic. She also doesn't find anything of value in the cabinets.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"What do you think? I was thinking that this would make a great kitchen! Mind you, I'm not sure that you want to taste any of my cooking. Do any of you know how to cook?"


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

I know how to eat, Noroc observes, a little disappointed by the lack of food. Cooking not so much.

He moves over to the east door, opening it.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Shelves line the walls of this narrow pantry. A few empty crocks and boxes are all that remain on the shelves. A heap of empty sacks and broken crockery lies on the floor. Noroc spies a hole in the wall, gnawed into the wood. It's been covered up by the debris, and it looks intentional. It's roughly sized for a house cat. Along the tunnel’s edges are a few iridescent scales and a bit of feathery down.

-----------------------------
Location: The Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: bright light
Enemy Conditions:

DM:

Initiative assumes Talborel is Scouting
Bibi: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Scout
Augrael: 1d20 + 8 ⇒ (6) + 8 = 14


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Noroc silently motions Elena over and points to the scales and down, then shrugging his shoulders.


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena nods, moving over to study the bits of down and scales.
Nature w/Dubious Knowledge: 1d20 + 7 ⇒ (11) + 7 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

these clues.... hmmm the combination of scales and feathers suggest a type of goodly creature known as a couatl. Though most couatls are larger than a human


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal moves to verify and track if he can.

Nature and Survival are both +7

Second Opinion?


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"A couatl? What a sign of good fortune! Imagine if our house was blessed by such a noble creature! Wow! This is more than I could have asked for!"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal can't confirm the conclusion, but there's no reason to doubt it either.

DM:

2d20 ⇒ (6, 1) = 7


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

"We'd likely need to make friendly with the creature first. But yes, let's find it, Elena says. She pauses, considering what she knows. "It could be a young one."


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

"I'm skeptical. But we'll learn the truth, one way or another."

Tal moves to the door south and will call Bibi over for... Roguery. If safe and unlocked, he's going through.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

She gives Tal a jaunty salute...

Spoiler:
perception: 1d20 + 10 ⇒ (8) + 10 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The fish camp’s dining room remains so full of cobwebs that it’s hard to see anything inside, and tiny spiders skitter along the silken threads. In the middle of the room is a large trestle table with benches along each side. A cabinet along the south wall holds a collection of tin dishes. The door to the east is unblocked, and the door to the north has several planks nailed across it.

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