| Beatrice "Bibi" Beerswizzler |
...wait...
Looks like the water in the bowl is magical
The water is magical?? Doesn't anyone want to explore that at all??
| Elena Solheim |
"Good point. Give me a moment."
Elena would like to see if she can identify the nature of the water's magic. She would study it for its colour, any odour, and its consistency to determine if it's something she has read about before.
| Dungeon Master S - 2e |
The water is clear, clean, and cold.... But you know what, you've heard of water like this. It's a minor fountain of youth. It'll take one year off your age, but only once.
| Elena Solheim |
"Oh, wow. Incredible. This is something I must try," she says, taking a drink from the water.
| Noroc Zverokruh |
Noroc looks at the bowl dubiously. I mean, we all could use some water, but we don't even know how long that's been here, or if it's poisoned, or if... He trails off as Elena takes a drink.
| Dungeon Master S - 2e |
Elena was very, very wrong about the water's power.... FORT Save
| Elena Solheim |
Fort save: 1d20 + 9 ⇒ (17) + 9 = 26
| Dungeon Master S - 2e |
Elena drinks, and the water is quite refreshing Heal: 1d8 ⇒ 7, but then it turns.... stormy in her stomach.
Elena, you feel the power of the ocean surge through you. In the next hour, you can call upon the ocean’s might to fortify against harm. This power is a reaction that the hero can use when hit by a critical hit on an attack. This ability turns the critical success into an ordinary success.
| Beatrice "Bibi" Beerswizzler |
Bibi pulls out her flask and downs some. I'll stick to my own, at least for now...
once everyone has decided whether or not to partake in the Dark & Stormy, Bibi moves forward to scout & search.
perception, traps: 1d20 + 10 ⇒ (18) + 10 = 28
| Dungeon Master S - 2e |
Bibi advances down the hall Others can speak up about the water any time before the next room. She can't see over the barricade, but the room to the east looks like a natural cavern. There's no light there, so it's hard to see anything.
| Elena Solheim |
"It's quite refreshing, but not at all what I expected. Do I look at all younger?"
| Dungeon Master S - 2e |
Tal drinks.... and withstands the test of the water.... In the next hour, you can call upon the ocean’s might to fortify against harm. This power is a reaction that the hero can use when hit by a critical hit on an attack. This ability turns the critical success into an ordinary success.
| Noroc Zverokruh |
None for me, thanks, Noroc says. I need to make it home.
| Carrufikus |
"Bibi, let's check out the cavern to the right before we try and overcome the barricade. Be careful, especially if you see anything coming from behind the barricade."
| Dungeon Master S - 2e |
Bibi advances towards the dark room. It's filled with webs, though it appears the spider who spun them isn't here.
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Scout
Augrael: 1d20 + 8 ⇒ (5) + 8 = 13
| Beatrice "Bibi" Beerswizzler |
Bibi advances towards the dark room. It's filled with webs, though it appears the spider who spun them isn't here.
Bibi stops dead, eyes everywhere. Yeah...I can't see the spider. Which is why I really REALLY don't want to go in there...
| Carrufikus |
"Okay. I can't blame you for not wanting to go in, but we mostly need you for finding and disabling traps. Do you see any of those? I don't think spiders are good at laying anything other than webs and eggs."
| Beatrice "Bibi" Beerswizzler |
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"Okay. I can't blame you for not wanting to go in, but we mostly need you for finding and disabling traps. Do you see any of those? I don't think spiders are good at laying anything other than webs and eggs."
Bibi whirls onto Carrufikus Are you kidding?!?! It's a well known fact that big spiders LOVE haflings!! Suck the juices right out SLLLUUURRPP!! And me, seasoned so well with Beerswizzler, will be a tasty treat!!
She harumphs, but looks around the entrance for traps.
| Dungeon Master S - 2e |
Bibi sees none, though the webs are thick enough that stepping on one could get someone stuck until the spider comes back.
| Carrufikus |
"Are you kidding?!?! It's a well known fact that big spiders LOVE haflings!! Suck the juices right out SLLLUUURRPP!! And me, seasoned so well with Beerswizzler, will be a tasty treat!!"
"Okay. Okay. Come on back if you like.". Turning to the rest of the crew, Carrufikus asks, "Do we have any volunteers who are not halfling or a gnome who are willing to go first into the web infested room?"
| Beatrice "Bibi" Beerswizzler |
We could burn them...
As Peldur makes his attempt, Bibi huffs again.
No way! I ain't lettin' no daikini street-rat upstage ME!!
Acrobatics: 1d20 + 12 ⇒ (2) + 12 = 14
Acrobatics, hero point: 1d20 + 12 ⇒ (19) + 12 = 31
she nudges Peldur. No offense.
I call every biggun daikini...
| Talborel |
Can Tal Recall Knowledge and tell if the web is abandoned or still lived? Lots (most?) of spiders consume their webbing each day and spin anew which means I might be able to tell if it's freshly spun.
Nature is +8
| Dungeon Master S - 2e |
Tal can tell instantly that this is an active nest and that the spider is most likely to be close by. No sooner does the party see the webs vibrate, though not everyone can see the cause.
Until someone with light enters the area.... it's dark.
Round
ROUND 1:
Peldur: Go
Carrufikus: Go
Tal: Go
Noroc: Go
Bibi: Go
Augrael: Go
Elena: Go
???: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Scout
Augrael: 1d20 + 8 ⇒ (5) + 8 = 13
Tal: 1d20 ⇒ 8
Spider: 1d20 ⇒ 5
| Beatrice "Bibi" Beerswizzler |
wait wait...we don't have light? How can Bibi check for traps without light?
| Dungeon Master S - 2e |
You've got light coming from Elena, but too far in and it's dim. So that's a flat DC 5 to hit things.
| Carrufikus |
Carrufikus immediately casts Light on a copper piece and he tosses the coin into the room to illuminate the area better.
"I think I see it in the corner! Come back out, Bibi. I think it will eat you for dinner! It also looks like it enjoys beer!"
| Dungeon Master S - 2e |
It's a spider the size of a man!
ROUND 1:
Carrufikus: Light!
Peldur: Go
Tal: Go
Noroc: Go
Bibi: Go
Augrael: Go
Elena: Go
???: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
| Beatrice "Bibi" Beerswizzler |
Bibi does, in fact, back out.
burn it burn it burn it with fire!!!!
| Noroc Zverokruh |
Sounds like a good idea, Noroc says, but that's probably Elena's department.
Nevertheless, he moves forward with his walking stick, Taking his place behind Peldur but leaving an avenue for anything Elena might want to use. He readies to strike.
horsechopper +1: 1d20 + 10 ⇒ (16) + 10 = 26
slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Stride, Ready ◈◈.
| Dungeon Master S - 2e |
Bibi and Noroc take a defensive approach...
ROUND 1:
Carrufikus: Light!
Peldur: Go
Tal: Go
Noroc: Ready
Bibi: Nope nope nope
Augrael: Go
Elena: Go
???: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
| Beatrice "Bibi" Beerswizzler |
OK, I'll actually take all 3 of my actions...
in a near-panic, after backpedalling, Bibi draws her bow and takes a shot.
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 1d6 ⇒ (3) + (1) = 4
| Dungeon Master S - 2e |
Bibi's arrow sticks into the spider. It... makes a noise that just chills the bones.
Bibi and Noroc take a defensive approach...
It's a spider the size of a man!
ROUND 1:
Carrufikus: Light!
Peldur: Go
Tal: Go
Noroc: Ready
Bibi: Hit
Augrael: Go
Elena: Go
???: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Spider: 4
| Elena Solheim |
"Right, you all want fire. Here goes," Elena says, attempting to work through the spell...
Flat check: 1d20 ⇒ 18
She quickly produces a ball of flame that she hurls at the webbing!
Produce Flame vs Webs: 1d20 + 9 ⇒ (14) + 9 = 23
Damage (Fire): 2d4 + 4 ⇒ (3, 1) + 4 = 8
| Peldur Perrindeldarion |
Wary of the poor conditions within the webbed cave, Peldur gets ready for his allies to make things more amenable to his particular oeuvre.
Tiger Stance, Ready(Flurry of Blows) if something moves into melee range
| Dungeon Master S - 2e |
Peldur stands at the ready as Elena burns away some of the webs. Map updated to reflect change in webbing.
ROUND 1:
Carrufikus: Light!
Peldur: Ready
Tal: Go
Noroc: Ready
Bibi: Hit
Augrael: Go
Elena: Fire!
???: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Spider: 4
| Dungeon Master S - 2e |
Augrael too stands at the ready!
Peldur stands at the ready as Elena burns away some of the webs. Map updated to reflect change in webbing.
ROUND 1:
Carrufikus: Light!
Peldur: Ready
Tal: Go
Noroc: Ready
Bibi: Hit
Augrael: Close and Ready
Elena: Fire!
???: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Spider: 4
| Dungeon Master S - 2e |
Tal fires into the corner, and the arrow gets snagged on webbing.
It turns and shoots a web at Peldur: Web: 1d20 + 7 ⇒ (18) + 7 = 25 snagging the brawler and pinning him in place. You're Immobile, but otherwise unaffected. It then skitters down to bite him. The brawler makes the spider pay for the insult though. Readied action goes off.
Bite: 1d20 + 4 ⇒ (2) + 4 = 6 MISS
ROUND 2:
Peldur: Readied Action
ROUND 2:
Carrufikus: Go
Peldur: Go
Tal: Go
Noroc: Go
Bibi: Go
Augrael: Go
Elena: Go
Spider: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Spider: 4
| Peldur Perrindeldarion |
As the spider closes, Peldur STRIKES!
Claw: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
| Dungeon Master S - 2e |
Peldur punches the spider square in the face! The spider's legs buckle for a moment.
ROUND 2:
Carrufikus: Go
Peldur: Go
Tal: Go
Noroc: Go
Bibi: Go
Augrael: Go
Elena: Go
Spider: TBD
-----------------------------
Location: ???
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Stairs difficult terrain. UNLIT
Enemy Conditions:
Spider: 14
| Carrufikus |
Carrufikus moves into the chamber of webs and casts Electric Arc on the spider!
"Zapplearkem!"
Electricity Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
DC 20 Basic Reflex Save
| Dungeon Master S - 2e |
1d20 ⇒ 1
Carrufikus uses his favorite spell and zaps the spider dead at Peldur's feet! For the victory, each adventurer earns 15 XP!
| Carrufikus |
"I don't think we have to worry about that critter anymore. I'm glad we got rid of it. Do you know how much havoc those webs cause butterflies? Butterflies bring hope and luck whereas spiders bring doom and misfortune!"
Carrufikus looks around the web filled cavern carefully.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
| Dungeon Master S - 2e |
With the spider dispatched, it's easy to cut the webbing and look around. Carrufikus spots a wrapped up bundle of bones and dried skin that looks like it was some sort of small, reptilian creature (likely a kobold). The bundle also contains a few items of value. The first is a shortsword that has a small emerald in the pommel. While the sword isn’t magical, the fine craftsmanship and precious gem make it worth 5 gp!. There is also potion that pings as magical.
| Carrufikus |
"I love finding beautiful works of art. I mean, look at this emerald in the pommel of this sword. I'm sure the creature who gets stabbed by the blade isn't going to care what it looks like, but maybe one of you would like to use it."
Carrufikus tries to determine what the magical potion does.
Religion: 1d20 + 10 ⇒ (17) + 10 = 27