Noroc Zverokruh |
Noroc swings by Chertel Manor to advise Wrab what the party has found under Gauntlight (Kobolds and spiders and dragons, oh my!)and does a half-hearted job of watching the lumber camp.
Earn Income (Perception): 1d20 + 8 ⇒ (11) + 8 = 19
The next day, he deliberately avoids any semblance of work and enjoys a day outside the caverns beneath the lighthouse.
Dungeon Master S - 2e |
Noroc has a good couple of days. By the end of the second, he's ready for action.
DOWNTIME:
Bibi: GI, Earn 8 Silver
Carrufikus: GI, Earn 1 Silver
Elena: 2 Days
Noroc: Earn 8 Silver, R&R
Peldur: Earn 1 Gold, 6 Silver
Talborel: Transfer Rune, 1 Day
Dungeon Master S - 2e |
The morning of the 25th is cold, with occasional sleet. It's not a great day for adventuring, but nevertheless, you stop by the fishery.
Tamily grins and drains her tea when you walk in. “Great, it’s settled! While you’re there, I’ll go take care of the paperwork so you can have the deed and make it all official.” She hops up from her chair. “I’ve got to get back to work, but you’re welcome to stay here if the weather is too much."
Dungeon Master S - 2e |
About halfway to the fish camp (about 1 league), your route diverges from the main road and travels south along a beaten dirt track through a thick patch of forest. Old wheel ruts line the path where carts or wagons once passed through, but the tracks are faint and worn. Brush and twining vines grow thick among the trees lining the path. Suddenly a log breaks - not a twig, a log. It's a boar as big as a horse!
ROUND 1:
Tal: Go
BOAR!: TBD
Carrufikus: TBD
Bibi: TBD
Elena: TBD
Peldur: TBD
Noroc: TBD
1d2 ⇒ 2
BOAR: 1d20 + 12 ⇒ (10) + 12 = 22
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Scout
Augrael: 1d20 + 8 ⇒ (8) + 8 = 16
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker[/ooc]
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar
Talborel |
"Nobody make any sudden moves. I'm going to try something supid. Get ready."
And Tal strides towards the creature and treeline, and marks the creature as his Prey. He stands making himself as big as possible, with his legs spread and his arms clenched into fists and spread to the side. He connects with the Primal Energy* around him and bellows a challenge to the beast--either bring me battle or get out of our way!
"INQUE!"
Intimidate! (Intimidating Glare): 1d20 + 8 ⇒ (15) + 8 = 23
*Not really--no spell to speak of. But it sounded cool.
Dungeon Master S - 2e |
Tal strides forth with a swagger that you typically only hear in bardsong. His shout works, but perhaps not the way it was intended. The massive boar freezes for a split second. It doesn't back down, but it's now afraid, and fear makes it reckless....
It then charges the foolhardy adventurer.
CHARGE!: 1d20 + 14 + 2 - 1 ⇒ (16) + 14 + 2 - 1 = 31 for DBL: 2d8 + 6 ⇒ (2, 1) + 6 = 9
CHARGE!: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 for DMG: 2d8 + 6 ⇒ (8, 8) + 6 = 22
It then gores him with a level of violence also only typical in bardsong.
ROUND 1:
Tal: Dying 1
BOAR!: CHARGE!
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur: Go
Noroc: Go
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar : Frightened 1 until Tal Round 2
Peldur Perrindeldarion |
Not one to leave a comrade fighting alone, Peldur rushes in and engages the boar.
Tiger Stance, Stride, Flurry
Claw: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Dungeon Master S - 2e |
Peldur's opening barrage misses the frightened boar by the thinnest of margins.
Tal strides forth with a swagger that you typically only hear in bardsong. His shout works, but perhaps not the way it was intended. The massive boar freezes for a split second. It doesn't back down, but it's now afraid, and fear makes it reckless....
It then charges the foolhardy adventurer.
CHARGE!: 1d20 + 14 + 2 - 1 ⇒ (8) + 14 + 2 - 1 = 23 for DBL: 2d8 + 6 ⇒ (5, 3) + 6 = 14
CHARGE!: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 for DMG: 2d8 + 6 ⇒ (5, 5) + 6 = 16
It then gores him with a level of violence also only typical in bardsong.
ROUND 1:
Tal: Dying 1
BOAR!: CHARGE!
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur: Miss
Noroc: Go
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar : Frightened 1 until Tal Round 2
Noroc Zverokruh |
Okay, so ten out of ten for style, but minus several million for good thinking, yeah?
Noroc joins Pedur and Tal in the fray.
horsechopper +1: 1d20 + 10 ⇒ (11) + 10 = 21
slashing: 1d8 + 3 ⇒ (1) + 3 = 4
Stride x2, Strike.
Dungeon Master S - 2e |
Noroc delivers on a hit, but it's slight, and the boar doesn't even really seem to notice.
Peldur's opening barrage misses the frightened boar by the thinnest of margins.
Tal strides forth with a swagger that you typically only hear in bardsong. His shout works, but perhaps not the way it was intended. The massive boar freezes for a split second. It doesn't back down, but it's now afraid, and fear makes it reckless....
It then charges the foolhardy adventurer.
CHARGE!: 1d20 + 14 + 2 - 1 ⇒ (20) + 14 + 2 - 1 = 35 for DBL: 2d8 + 6 ⇒ (1, 2) + 6 = 9
CHARGE!: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20 for DMG: 2d8 + 6 ⇒ (1, 4) + 6 = 11
It then gores him with a level of violence also only typical in bardsong.
ROUND 1:
Tal: Dying 1
BOAR!: CHARGE!
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur: Miss
Noroc: Hit
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 4 Frightened 1 until Tal Round 2
Carrufikus |
"Tal! Don't let the boar hit you. Jump out of the way or something!"
Carrufikus steps froward and casts heal on Tal.
"Reinvigormend"
Two Action Heal: 2d10 + 16 ⇒ (5, 4) + 16 = 25
"Alright, keep at 'em! I'm hungry for some roast boar tonight!"
Beatrice "Bibi" Beerswizzler |
...wull THAT worked, dinnit??
Bibi flits through the grass and brush, moving into a flanking position behind the boar.
Dungeon Master S - 2e |
Carrufikus immediately undoes the damage as Bibi moves to a better position.
ROUND 1:
Tal (39/39): Bring it
BOAR!: CHARGE!
Carrufikus: Heal
Bibi: Move
Elena: Go
Peldur: Miss
Noroc: Hit
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 4 Frightened 1 until Tal Round 2
Elena Solheim |
Sorry, it's been a bit busy lately. I will post my downtime later
Elena moves closer, holding the grim-looking staff that the group found in Gauntlight. She points it, speaking a word. A ray with the power to sap a foe’s strength flashes from the tip of the staff.
Ray of Enfeeblement, DC 20 Fort save: 1d20 + 10 ⇒ (7) + 10 = 17
Dungeon Master S - 2e |
Elena's ray strikes a tree, which likely doesn't care about enfeeblement...
Carrufikus immediately undoes the damage as Bibi moves to a better position.
ROUND 3:
Tal (39/39): Go
BOAR!: TBD
Carrufikus: TBD
Bibi: TBD
Elena: TBD
Peldur: TBD
Noroc: TBD
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 4 Frightened 1 until Tal Round 2
Talborel |
Tal takes a backwards stride and pulls his bow. With his right hand, he traces some primal sigil and casts Gravity Weapon... And Strikes.
Composite Shortbow +1: 1d20 + 11 ⇒ (2) + 11 = 13, Piercing Damage on Hit: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Ugh.
Dungeon Master S - 2e |
Tal's aim is off, and the boar stays focused on him, clearly looking to shred the elf to ribbons.
Peldur blocks the way, so Peldur gets the tusks:
Gore 1: 1d20 + 14 ⇒ (12) + 14 = 26 for DMG: 2d8 + 6 ⇒ (7, 5) + 6 = 18
Gore 2: 1d20 + 9 ⇒ (2) + 9 = 11 MISS
Gore 3: 1d20 + 4 ⇒ (11) + 4 = 15 MISS
ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur (42/60): Go
Noroc: Go
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 4 Frightened 1 until Tal Round 2
Dungeon Master S - 2e |
REF: 1d20 + 9 ⇒ (3) + 9 = 12 The boar squeals in pain!
ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Zap
Bibi: Go
Elena: Go
Peldur (42/60): Go
Noroc: Go
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 12
Noroc Zverokruh |
Time for bacon!
horsechopper +1: 1d20 + 10 ⇒ (12) + 10 = 22
slashing: 1d8 + 3 ⇒ (6) + 3 = 9
horsechopper +1: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
slashing: 1d8 + 3 ⇒ (6) + 3 = 9
horsechopper +1: 1d20 + 10 - 10 ⇒ (3) + 10 - 10 = 3
slashing: 1d8 + 3 ⇒ (8) + 3 = 11
[Ooc]Strike x3.[/dice]
Dungeon Master S - 2e |
Noroc gets a singular hit in. The boar is clearly wounded, but it's not slowing down at all.
ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Zap
Bibi: Go
Elena: Go
Peldur (42/60): Go
Noroc: Hit
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 21
Beatrice "Bibi" Beerswizzler |
Bibi makes three quick strikes.
Attack: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7
Attack, shortsword: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14
Attack, shortsword: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Dungeon Master S - 2e |
Bibi makes her presence known with a shank in the flank!
Noroc gets a singular hit in. The boar is clearly wounded, but it's not slowing down at all.
ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Zap
Bibi: Hit
Elena: Go
Peldur (42/60): Go
Noroc: Hit
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 35
Peldur Perrindeldarion |
With the beast coming to him, Peldur continues his assault.
Claw: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 11 - 8 ⇒ (10) + 11 - 8 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Elena Solheim |
Elena the example set by Carrufikus, hurling her own magical electricity.
Electric Arc vs Boar, DC 20 Reflex: 2d4 + 4 ⇒ (2, 1) + 4 = 7
She then shields herself with another spell.
Dungeon Master S - 2e |
Peldur strikes land too obliquely to hurt. Elena REF: 1d20 + 9 ⇒ (12) + 9 = 21 only zaps the animal a bit.
ROUND 4:
Tal (39/39): Go
BOAR!: TBD
Carrufikus: TBD
Bibi: TBD
Elena: TBD
Peldur (42/60): TBD
Noroc: TBD
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 38
Talborel |
Strike, Strike
Comp. Shortbow +1: 1d20 + 11 ⇒ (16) + 11 = 27, Piercing Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13 and 1d20 + 6 ⇒ (4) + 6 = 10
Tal gives it another glare.
Intimidating Glare: 1d20 + 8 ⇒ (13) + 8 = 21
Dungeon Master S - 2e |
Tal lands an arrow, but it's the only effect, neither his second nor his stare has any effect. still in a frenzy to get to Tal, the boar savagely attacks Peldur:
Tusk: 1d20 + 14 ⇒ (8) + 14 = 22 for DMG: 2d8 + 6 ⇒ (2, 1) + 6 = 9
Tusk: 1d20 + 9 ⇒ (20) + 9 = 29 for DOUBLE DMG: 2d8 + 6 ⇒ (1, 4) + 6 = 11
Tusk: 1d20 + 4 ⇒ (1) + 4 = 5 MISS
ROUND 4:
Tal (39/39): Hit
BOAR!: ATK
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur (11/60): Go
Noroc: Go
-----------------------------
Location: Road to Fishery
Tactical Map
Tracker
Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:
Boar: 51
Beatrice "Bibi" Beerswizzler |
Bibi goes at it with rapier & short sword.
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
IN case this is a crit, Deadly: 1d8 ⇒ 2
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12
Dungeon Master S - 2e |
Bibi finds her moment to shine. The flank with Peldur and the boar's perfect positioning are just too perfect! Flanking causes you to go from hit, miss, miss to crit, hit hit. Here's a Hero Point.
By the time of her third stab, the boar falls to the ground, dead!
Each of you earns 40 XP!
Carrufikus |
"Woah! That was close. I did not realize how dangerous these woods could be."
Turning to the monk, Carrufikus goes over to address his wounds.
"Peldur, You don't look so well after that fight, my friend. Let me see what I can do to help you out."
Two Action Heal: 2d10 + 16 ⇒ (8, 9) + 16 = 33
Dungeon Master S - 2e |
Most of the brawler's wounds are healed. HP: 44/60
Noroc Zverokruh |
Nice job, Bibi! Noroc says with a smile. We should get some ham hocks off of this! He turns expectantly to Tal. You know how to do that, right?
Carrufikus |
Carrufikus looks at Peldur's wounds and with permission he begins bandaging them and treating them.
Medicine DC 15: 1d20 + 12 ⇒ (5) + 12 = 17
Heals: 2d8 ⇒ (1, 4) = 5
"These wounds may take a little while to heal, but I will keep an eye on them when I can."
Dungeon Master S - 2e |
2 people marked this as a favorite. |
Carrufikus, who uses traditional band-aids, and does most definitely not use suppositories, helps Peldur out. Peldur: HP 49/60
It's about a 2 mile walk from here. Onward?
Dungeon Master S - 2e |
Shortly thereafter, you arrive at your new "base"!
The thick forest begins to thin before the trail opens onto a long stretch of a coarse gravel beach, the shining blue waves of the Inner Sea rolling beyond to the south. A cliff rises along the beach’s northern edge. The largest building is a wooden house built on weathered stilts with a porch wrapping around the south and east and doors along the west, east, and south walls. A raised outbuilding to the east shares the main building’s porch, while three smaller outbuildings stand to the west. A drying rack and drying table stand near these western structures. Near the porch sits an old rowboat and weathered oar, pulled high to avoid the tide, and a pile of dirty fishing nets.
Elena Solheim |
"Let's check the small outbuildings first, then take a peek on the prize. I admit, I'm excited about the prospect of having a roof over my head and a place I can call my own."
Dungeon Master S - 2e |
Tal sets about looking for tracks. I'll assume normal (default) exploration activities as the party advances. Which out building are you checking out? Update the map and I'll give the description (including the results of Tal's search.)[/ooc]
Carrufikus |
Carrufikus rushes up to the first building on the left.
"I really cannot believe this is going to be our new home! Desna be praised! People really are good!"
He looks around for an entrance.
Dungeon Master S - 2e |
The party approaches, with a warning from Tal. As he exhorts Carrufikus to to be careful, he spies the telltale tracks of a crocodile. It looks like two of them actually. The tracks look.... a little warn. They're certainly not from today, but they're definitely less than a week old. It looks like they spent some time on the beach.
The first two buildings are less than exciting. These simple sheds hold fishing rods, boxes of tackle, and various tools for cleaning and preserving fish. 10 sets of fishing tackle. Each set can be sold for 4 sp.
Elena Solheim |
"I think the point is that, if we want this place, we will have to slay the crocodiles," Elena says. She listens to Tal's description of the tracks. "Maybe we should find out where they are directly. Can you locate fresh tracks, perhaps by following these ones?"
Dungeon Master S - 2e |
Tal's work on the tracks leads to a pretty confident conclusion, they come here for the food, not to nest. The tracks go into the water.
Talborel |
"We may not have to. I don't think they're nesting here and if they're mundane crocs, I'd rather not kill them if we don't have to. Let's try that buiding--the larger one to the rear. It may be a tannery."
Tal moves up and examines the larger building here in the west.
Dungeon Master S - 2e |
Tal can tell what it is before approaching the door, it's a smokehouse. The door looks like it's in disrepair, but functional. The only noise coming out of the building is the sound of gently sloshing water.