Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

Tactical Map | Strategic Maps | Otari | Handouts | NPCs | Campaign Tracker

Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


3,101 to 3,150 of 4,269 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>

Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Noroc swings by Chertel Manor to advise Wrab what the party has found under Gauntlight (Kobolds and spiders and dragons, oh my!)and does a half-hearted job of watching the lumber camp.

Earn Income (Perception): 1d20 + 8 ⇒ (11) + 8 = 19

The next day, he deliberately avoids any semblance of work and enjoys a day outside the caverns beneath the lighthouse.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc has a good couple of days. By the end of the second, he's ready for action.

DOWNTIME:
Bibi: GI, Earn 8 Silver
Carrufikus: GI, Earn 1 Silver
Elena: 2 Days
Noroc: Earn 8 Silver, R&R
Peldur: Earn 1 Gold, 6 Silver
Talborel: Transfer Rune, 1 Day


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Chapman helped me with some rules kung-fu. Tal will take the second day to reduce the materials cost of the rune transfer.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The morning of the 25th is cold, with occasional sleet. It's not a great day for adventuring, but nevertheless, you stop by the fishery.

Tamily grins and drains her tea when you walk in. “Great, it’s settled! While you’re there, I’ll go take care of the paperwork so you can have the deed and make it all official.” She hops up from her chair. “I’ve got to get back to work, but you’re welcome to stay here if the weather is too much."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

About halfway to the fish camp (about 1 league), your route diverges from the main road and travels south along a beaten dirt track through a thick patch of forest. Old wheel ruts line the path where carts or wagons once passed through, but the tracks are faint and worn. Brush and twining vines grow thick among the trees lining the path. Suddenly a log breaks - not a twig, a log. It's a boar as big as a horse!

ROUND 1:
Tal: Go
BOAR!: TBD
Carrufikus: TBD
Bibi: TBD
Elena: TBD
Peldur: TBD
Noroc: TBD

1d2 ⇒ 2

DM:

BOAR: 1d20 + 12 ⇒ (10) + 12 = 22
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Scout
Augrael: 1d20 + 8 ⇒ (8) + 8 = 16

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker[/ooc]

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

"Nobody make any sudden moves. I'm going to try something supid. Get ready."

And Tal strides towards the creature and treeline, and marks the creature as his Prey. He stands making himself as big as possible, with his legs spread and his arms clenched into fists and spread to the side. He connects with the Primal Energy* around him and bellows a challenge to the beast--either bring me battle or get out of our way!

"INQUE!"

Intimidate! (Intimidating Glare): 1d20 + 8 ⇒ (15) + 8 = 23

*Not really--no spell to speak of. But it sounded cool.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal strides forth with a swagger that you typically only hear in bardsong. His shout works, but perhaps not the way it was intended. The massive boar freezes for a split second. It doesn't back down, but it's now afraid, and fear makes it reckless....

It then charges the foolhardy adventurer.
CHARGE!: 1d20 + 14 + 2 - 1 ⇒ (16) + 14 + 2 - 1 = 31 for DBL: 2d8 + 6 ⇒ (2, 1) + 6 = 9
CHARGE!: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 for DMG: 2d8 + 6 ⇒ (8, 8) + 6 = 22
It then gores him with a level of violence also only typical in bardsong.

ROUND 1:
Tal: Dying 1
BOAR!: CHARGE!
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur: Go
Noroc: Go

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar : Frightened 1 until Tal Round 2


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

Not one to leave a comrade fighting alone, Peldur rushes in and engages the boar.

Tiger Stance, Stride, Flurry

Claw: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Claw: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Stunning Fist:
When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against DC 20 or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur's opening barrage misses the frightened boar by the thinnest of margins.

Tal strides forth with a swagger that you typically only hear in bardsong. His shout works, but perhaps not the way it was intended. The massive boar freezes for a split second. It doesn't back down, but it's now afraid, and fear makes it reckless....

It then charges the foolhardy adventurer.
CHARGE!: 1d20 + 14 + 2 - 1 ⇒ (8) + 14 + 2 - 1 = 23 for DBL: 2d8 + 6 ⇒ (5, 3) + 6 = 14
CHARGE!: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14 for DMG: 2d8 + 6 ⇒ (5, 5) + 6 = 16
It then gores him with a level of violence also only typical in bardsong.

ROUND 1:
Tal: Dying 1
BOAR!: CHARGE!
Carrufikus: Go
Bibi: Go
Elena: Go

Peldur: Miss
Noroc: Go

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar : Frightened 1 until Tal Round 2


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Okay, so ten out of ten for style, but minus several million for good thinking, yeah?

Noroc joins Pedur and Tal in the fray.

horsechopper +1: 1d20 + 10 ⇒ (11) + 10 = 21
slashing: 1d8 + 3 ⇒ (1) + 3 = 4

Stride x2, Strike.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc delivers on a hit, but it's slight, and the boar doesn't even really seem to notice.

Peldur's opening barrage misses the frightened boar by the thinnest of margins.

Tal strides forth with a swagger that you typically only hear in bardsong. His shout works, but perhaps not the way it was intended. The massive boar freezes for a split second. It doesn't back down, but it's now afraid, and fear makes it reckless....

It then charges the foolhardy adventurer.
CHARGE!: 1d20 + 14 + 2 - 1 ⇒ (20) + 14 + 2 - 1 = 35 for DBL: 2d8 + 6 ⇒ (1, 2) + 6 = 9
CHARGE!: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20 for DMG: 2d8 + 6 ⇒ (1, 4) + 6 = 11
It then gores him with a level of violence also only typical in bardsong.

ROUND 1:
Tal: Dying 1
BOAR!: CHARGE!
Carrufikus: Go
Bibi: Go
Elena: Go

Peldur: Miss
Noroc: Hit

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 4 Frightened 1 until Tal Round 2


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

NOT dying. I take the crit but the second misses.

AC should be 23 before Outwit Foe--ATM it's 24. I don't know why the header says 20. I'll fix it.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"Tal! Don't let the boar hit you. Jump out of the way or something!"

Carrufikus steps froward and casts heal on Tal.

"Reinvigormend"

Two Action Heal: 2d10 + 16 ⇒ (5, 4) + 16 = 25

"Alright, keep at 'em! I'm hungry for some roast boar tonight!"


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

...wull THAT worked, dinnit??

Bibi flits through the grass and brush, moving into a flanking position behind the boar.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Carrufikus immediately undoes the damage as Bibi moves to a better position.

ROUND 1:
Tal (39/39): Bring it
BOAR!: CHARGE!
Carrufikus: Heal
Bibi: Move
Elena: Go

Peldur: Miss
Noroc: Hit

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 4 Frightened 1 until Tal Round 2


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Sorry, it's been a bit busy lately. I will post my downtime later

Elena moves closer, holding the grim-looking staff that the group found in Gauntlight. She points it, speaking a word. A ray with the power to sap a foe’s strength flashes from the tip of the staff.
Ray of Enfeeblement, DC 20 Fort save: 1d20 + 10 ⇒ (7) + 10 = 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena's ray strikes a tree, which likely doesn't care about enfeeblement...

Carrufikus immediately undoes the damage as Bibi moves to a better position.

ROUND 3:
Tal (39/39): Go

BOAR!: TBD
Carrufikus: TBD
Bibi: TBD
Elena: TBD
Peldur: TBD
Noroc: TBD

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 4 Frightened 1 until Tal Round 2


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal takes a backwards stride and pulls his bow. With his right hand, he traces some primal sigil and casts Gravity Weapon... And Strikes.

Composite Shortbow +1: 1d20 + 11 ⇒ (2) + 11 = 13, Piercing Damage on Hit: 2d6 + 7 ⇒ (6, 3) + 7 = 16

Ugh.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal's aim is off, and the boar stays focused on him, clearly looking to shred the elf to ribbons.

Peldur blocks the way, so Peldur gets the tusks:
Gore 1: 1d20 + 14 ⇒ (12) + 14 = 26 for DMG: 2d8 + 6 ⇒ (7, 5) + 6 = 18
Gore 2: 1d20 + 9 ⇒ (2) + 9 = 11 MISS
Gore 3: 1d20 + 4 ⇒ (11) + 4 = 15 MISS

ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur (42/60): Go
Noroc: Go

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 4 Frightened 1 until Tal Round 2


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus draws upon his inner gnome and casts his favorite spell!

"Zapplearkem!"

Electric Arc: 2d4 + 4 ⇒ (3, 1) + 4 = 8

DC 20 Basic Reflex Save


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 9 ⇒ (3) + 9 = 12 The boar squeals in pain!

ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Zap
Bibi: Go
Elena: Go
Peldur (42/60): Go
Noroc: Go

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 12


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Time for bacon!

horsechopper +1: 1d20 + 10 ⇒ (12) + 10 = 22
slashing: 1d8 + 3 ⇒ (6) + 3 = 9

horsechopper +1: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
slashing: 1d8 + 3 ⇒ (6) + 3 = 9

horsechopper +1: 1d20 + 10 - 10 ⇒ (3) + 10 - 10 = 3
slashing: 1d8 + 3 ⇒ (8) + 3 = 11

[Ooc]Strike x3.[/dice]


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc gets a singular hit in. The boar is clearly wounded, but it's not slowing down at all.

ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Zap
Bibi: Go
Elena: Go
Peldur (42/60): Go

Noroc: Hit

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 21


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi makes three quick strikes.

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7

Attack, shortsword: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14

Attack, shortsword: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi makes her presence known with a shank in the flank!

Noroc gets a singular hit in. The boar is clearly wounded, but it's not slowing down at all.

ROUND 3:
Tal (39/39): Miss
BOAR!: ATK
Carrufikus: Zap
Bibi: Hit
Elena: Go
Peldur (42/60): Go

Noroc: Hit

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 35


Male Human Street Rat Monk 5 HP 83/83 AC: 23| F: +13 R: +13, W: +11 | Perc: +11 (T) | Init: +11 | Hero Points:2 Class Abilities:

With the beast coming to him, Peldur continues his assault.

Claw: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 11 - 8 ⇒ (10) + 11 - 8 = 13
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena the example set by Carrufikus, hurling her own magical electricity.
Electric Arc vs Boar, DC 20 Reflex: 2d4 + 4 ⇒ (2, 1) + 4 = 7

She then shields herself with another spell.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur strikes land too obliquely to hurt. Elena REF: 1d20 + 9 ⇒ (12) + 9 = 21 only zaps the animal a bit.

ROUND 4:
Tal (39/39): Go

BOAR!: TBD
Carrufikus: TBD
Bibi: TBD
Elena: TBD
Peldur (42/60): TBD
Noroc: TBD

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 38


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Strike, Strike

Comp. Shortbow +1: 1d20 + 11 ⇒ (16) + 11 = 27, Piercing Damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13 and 1d20 + 6 ⇒ (4) + 6 = 10

Tal gives it another glare.

Intimidating Glare: 1d20 + 8 ⇒ (13) + 8 = 21


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal lands an arrow, but it's the only effect, neither his second nor his stare has any effect. still in a frenzy to get to Tal, the boar savagely attacks Peldur:

Tusk: 1d20 + 14 ⇒ (8) + 14 = 22 for DMG: 2d8 + 6 ⇒ (2, 1) + 6 = 9
Tusk: 1d20 + 9 ⇒ (20) + 9 = 29 for DOUBLE DMG: 2d8 + 6 ⇒ (1, 4) + 6 = 11
Tusk: 1d20 + 4 ⇒ (1) + 4 = 5 MISS

ROUND 4:
Tal (39/39): Hit
BOAR!: ATK
Carrufikus: Go
Bibi: Go
Elena: Go
Peldur (11/60): Go
Noroc: Go

-----------------------------
Location: Road to Fishery
Tactical Map

Tracker

Party Conditions: Augrael
Terrain Conditions: Tree squares are difficult terrain, bright light
Enemy Conditions:

DM:

Boar: 51


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi goes at it with rapier & short sword.

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
IN case this is a crit, Deadly: 1d8 ⇒ 2

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi finds her moment to shine. The flank with Peldur and the boar's perfect positioning are just too perfect! Flanking causes you to go from hit, miss, miss to crit, hit hit. Here's a Hero Point.

By the time of her third stab, the boar falls to the ground, dead!

Each of you earns 40 XP!


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"Woah! That was close. I did not realize how dangerous these woods could be."

Turning to the monk, Carrufikus goes over to address his wounds.

"Peldur, You don't look so well after that fight, my friend. Let me see what I can do to help you out."

Two Action Heal: 2d10 + 16 ⇒ (8, 9) + 16 = 33


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Most of the brawler's wounds are healed. HP: 44/60


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Nice job, Bibi! Noroc says with a smile. We should get some ham hocks off of this! He turns expectantly to Tal. You know how to do that, right?


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus looks at Peldur's wounds and with permission he begins bandaging them and treating them.

Medicine DC 15: 1d20 + 12 ⇒ (5) + 12 = 17
Heals: 2d8 ⇒ (1, 4) = 5

"These wounds may take a little while to heal, but I will keep an eye on them when I can."


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Carrufikus, who uses traditional band-aids, and does most definitely not use suppositories, helps Peldur out. Peldur: HP 49/60

It's about a 2 mile walk from here. Onward?


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

"Come on then. We're nearly there."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Shortly thereafter, you arrive at your new "base"!

The thick forest begins to thin before the trail opens onto a long stretch of a coarse gravel beach, the shining blue waves of the Inner Sea rolling beyond to the south. A cliff rises along the beach’s northern edge. The largest building is a wooden house built on weathered stilts with a porch wrapping around the south and east and doors along the west, east, and south walls. A raised outbuilding to the east shares the main building’s porch, while three smaller outbuildings stand to the west. A drying rack and drying table stand near these western structures. Near the porch sits an old rowboat and weathered oar, pulled high to avoid the tide, and a pile of dirty fishing nets.


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

"Let's check the small outbuildings first, then take a peek on the prize. I admit, I'm excited about the prospect of having a roof over my head and a place I can call my own."


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal sets down his pack and starts to look for tracks or other signs of life.

Survival?: 1d20 + 7 ⇒ (7) + 7 = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal sets about looking for tracks. I'll assume normal (default) exploration activities as the party advances. Which out building are you checking out? Update the map and I'll give the description (including the results of Tal's search.)[/ooc]


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus rushes up to the first building on the left.

"I really cannot believe this is going to be our new home! Desna be praised! People really are good!"

He looks around for an entrance.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

First building on the left then!

"Carrufikus, careful. We may need to evict some current residents. Oh, what have we here?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party approaches, with a warning from Tal. As he exhorts Carrufikus to to be careful, he spies the telltale tracks of a crocodile. It looks like two of them actually. The tracks look.... a little warn. They're certainly not from today, but they're definitely less than a week old. It looks like they spent some time on the beach.

The first two buildings are less than exciting. These simple sheds hold fishing rods, boxes of tackle, and various tools for cleaning and preserving fish. 10 sets of fishing tackle. Each set can be sold for 4 sp.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"We have to share this place with a crocodile?! No wonder they are giving it to us!"


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

"I think the point is that, if we want this place, we will have to slay the crocodiles," Elena says. She listens to Tal's description of the tracks. "Maybe we should find out where they are directly. Can you locate fresh tracks, perhaps by following these ones?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal's work on the tracks leads to a pretty confident conclusion, they come here for the food, not to nest. The tracks go into the water.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

"We may not have to. I don't think they're nesting here and if they're mundane crocs, I'd rather not kill them if we don't have to. Let's try that buiding--the larger one to the rear. It may be a tannery."

Tal moves up and examines the larger building here in the west.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal can tell what it is before approaching the door, it's a smokehouse. The door looks like it's in disrepair, but functional. The only noise coming out of the building is the sound of gently sloshing water.

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