Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

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Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


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It's a battle of attrition as Carrufikus tries to keep the stunned brawler in the fight.

Round 3
Carrufikus (43/80, Stunned 2): Guidance
Tal (48/83): hit
Irnakurse: ATK
Peldur (61/92, Stunned 2): FORT + Go
Noroc: Go
Bibi (48/66): FORT + Go
Elena: Go

Round 4
Carrufikus (43/80, Stunned 1): Heal
Tal (48/83): Go

Irnakurse: TBD
Peldur (61/92, Stunned 1): TBD
Noroc: TBD
Bibi (48/66): TBD
Elena: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 36


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Third verse, same as the first.
Noroc casts another beam of divine energy at the irnakurse. Cast divine lance.

spell attack: 1d20 + 12 ⇒ (10) + 12 = 22
good: 3d4 + 4 ⇒ (4, 1, 3) + 4 = 12

He then bestows a mote of cosmic aid to Peldur. Cast guidance.

Cast a Spell ◈◈, Cast a Spell ◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It's a battle of attrition as Carrufikus tries to keep the stunned brawler in the fight.

Round 3
Carrufikus (43/80, Stunned 2): Guidance
Tal (48/83): hit
Irnakurse: ATK
Peldur (61/92, Stunned 2): FORT + Go

Noroc: Miss
Bibi (48/66): FORT + Go
Elena: Go

Round 4
Carrufikus (43/80, Stunned 1): Heal
Tal (48/83): Go

Irnakurse: TBD
Peldur (61/92, Stunned 1): TBD
Noroc: TBD
Bibi (48/66): TBD
Elena: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 36


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

"This... thing... doesn't want to give up!"

Holding the found staff, Elena strides forward with intent. "Perhaps a bit of necromancy will work to better effect."

She speaks a command word, waving the staff at the creature.
Void Warp vs Irnakurse, DC 22 Basic Fort: 4d4 ⇒ (3, 3, 4, 4) = 14
On a crit fail they are also Enfeebled 1


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1d20 ⇒ 16

The awful creature continues to prove a tough foe. Elena's spell only works a little.

Round 3
Carrufikus (43/80, Stunned 2): Guidance
Tal (48/83): hit
Irnakurse: ATK
Peldur (61/92, Stunned 2): FORT + Go
Noroc: Go
Bibi (48/66): FORT + Go

Elena: VW

Round 4
Carrufikus (43/80, Stunned 1): Heal
Tal (48/83): Go

Irnakurse: TBD
Peldur (61/92, Stunned 1): TBD
Noroc: TBD
Bibi (48/66): TBD
Elena: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 43


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur rushes forward and slides down and through the big creature's legs.

Tumble Through, Acrobatics: 1d20 + 14 ⇒ (11) + 14 = 25
If successful, Bibi can Step via Tumbling Teamwork

Peldur unleashes a quick series of strikes.

Flurry: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Flurry: 1d20 + 14 - 4d6 ⇒ (12) + 14 - (2, 1, 6, 1) = 16
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
[ooc]Stunning Blows, Fort DC22[ooc]


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

With Peldur's Fancy Footwork, Bibi uses Fancy Fencing!!

Attack: 1d20 + 15 ⇒ (12) + 15 = 27
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (3) + 4 + (1, 5) = 13

Dagger: 1d20 + 11 ⇒ (14) + 11 = 25
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (4, 4) + 4 + (3, 1) = 16

Dagger: 1d20 + 7 ⇒ (2) + 7 = 9
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (2, 3) + 4 + (4, 6) = 19

Oh, shoot...forgot the Fort save!!

fort: 1d20 + 10 ⇒ (6) + 10 = 16 <--if this fails I will use Halfling Luck
fort, Luck: 1d20 + 10 ⇒ (12) + 10 = 22


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FORT: 1d20 + 14 ⇒ (12) + 14 = 26 Peldur tumbles through, but he's too stunned to put up a real flurry.

Bibi that's a fail, you're stunned 2 this round. Thank fully your first attack is a hit.

Round 4
Carrufikus (43/80, Stunned 1): Heal
Tal (48/83): Go

Irnakurse: TBD
Peldur (61/92, Stunned 1): TBD
Noroc: TBD
Bibi (48/66, Stunned 1): TBD
Elena: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 56


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Tal sniffs. We must be cursed--this shouldn't be this hard.

1d20 + 16 ⇒ (20) + 16 = 36, Damage On Hit:2d6 + 3 ⇒ (2, 1) + 3 = 6
1d20 + 11 ⇒ (2) + 11 = 13, Damage On Hit:2d6 + 3 ⇒ (4, 2) + 3 = 9
1d20 + 6 ⇒ (8) + 6 = 14, Damage On Hit:2d6 + 3 ⇒ (2, 6) + 3 = 11

My weapon is Deadly, so add another 1d10 ⇒ 8 to that!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal's opening arrow strikes it in it's misshapen face!

The creature seems to finally be losing steam. Suddenly it shakes an shudders. For a brief moment it's incapable of movement, or even fighting! It won't last though. You'll need to strike!

Round 4
Carrufikus (43/80, Stunned 1): Heal
Tal (48/83): Crit
Irnakurse: Glitch
Peldur (61/92): Go
Noroc: Go
Bibi (48/66, Stunned 1): Go
Elena: Go


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 76


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

I'm 'enry the Eighth, I am...

He bestows a mote of cosmic aid to himself cast guidance and flings yet another beam of divine energy at the irnakurse. Cast divine lance.

spell attack: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Yeah, eff that. I VOLUNTEER THIS HERO POINT AS TRIBUTE

spell attack: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 better
good: 3d4 + 4 ⇒ (3, 2, 3) + 4 = 12

Cast a Spell ◈, Cast a Spell ◈◈.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc seizes the opportunity and strikes hard with a spell!

Round 4
Carrufikus (43/80, Stunned 1): Heal
Tal (48/83): Crit
Irnakurse: Glitch
Peldur (61/92): Go

Noroc: Hit
Bibi (48/66, Stunned 1): Go
Elena: Go


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 88


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Point of order: I was Stunned 2 last turn, so I got 1 action. I should no longer be stunned...correct? Posting 3 attacks in case I am correct.

Attack: 1d20 + 15 ⇒ (14) + 15 = 29
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (5, 5) = 18

Dagger: 1d20 + 11 ⇒ (19) + 11 = 30
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (1, 3) + 4 + (5, 1) = 14

Dagger: 1d20 + 7 ⇒ (2) + 7 = 9
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (4, 2) + 4 + (4, 3) = 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Stunned reducing 1 per turn.

Bibi knows an opportunity when she sees one. She makes two quick hits!

Round 4
Carrufikus (43/80, Stunned 1): Heal
Tal (48/83): Crit
Irnakurse: Glitch
Peldur (61/92): Go

Noroc: Hit
Bibi (48/66, Stunned 1): Hits
Elena: Go

Round 5
Carrufikus (43/80): Go
Tal (48/83): Go

Irnakurse: TBD
Peldur (61/92): TBD
Noroc: TBD
Bibi (48/66): TBD
Elena: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 120


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Stunned:
You've become senseless. You can't act. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions, reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead, such as “stunned for 1 minute,” causing you to lose all your actions for the duration.


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Huh, I've been running stunned wrong.... for years. I stand corrected and award you 1 Hero Point. I should have known that Paizo would make reducing status work in a variety of ways, and not consistently...


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus uses his battle medicine to make sure that Tal stays in the fight!

Medicine vs. DC 20: 1d20 + 14 ⇒ (12) + 14 = 26
Heal II: 2d18 + 10 ⇒ (7, 7) + 10 = 24

While he is healing up his companion, he also casts guidance on Tal.

Tal (72/83)

The gnome then casts a Ray of Frost at the Red Beastie!

"Fizzlefrost"

Ranged Spell Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Cold Damage: 4d4 ⇒ (1, 2, 1, 1) = 5

◆ Battle Medicine
◆◆ Ray of Frost


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I'll adjust the XP for my "oops I made it too hard" stunned rules.

Carrufikus quickly mends some wounds, but his follow up spell misses.

Round 4

Peldur (61/92): Go

Round 5
Carrufikus (43/80): Heal
Tal (72/83): Go

Irnakurse: TBD
Peldur (61/92): TBD
Noroc: TBD
Bibi (48/66): TBD
Elena: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 120


M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Guided by gnomes...

1d20 + 17 ⇒ (11) + 17 = 28, Damage on Hit:2d6 + 3 ⇒ (5, 5) + 3 = 13
1d20 + 11 ⇒ (1) + 11 = 12, Damage on Hit:2d6 + 3 ⇒ (3, 4) + 3 = 10
1d20 + 6 ⇒ (10) + 6 = 16, Damage on Hit:2d6 + 3 ⇒ (3, 5) + 3 = 11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal strikes with another arrow. The creature's groans gurgles weaken. It's clearly near death, though its grotesque form make it hard to tell how weakened.

I'll adjust the XP for my "oops I made it too hard" stunned rules.

Carrufikus quickly mends some wounds, but his follow up spell misses.

Round 4
Peldur (61/92): Go

Round 5
Carrufikus (43/80): Heal
Tal (72/83): Hit
Irnakurse: TBD
Peldur (61/92): TBD
Noroc: TBD
Bibi (48/66): TBD
Elena: TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Irnakurse: 133


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Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur continues pounding the flesh.

Flurry: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Flurry: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 14 - 8 ⇒ (6) + 14 - 8 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 14 - 12 ⇒ (20) + 14 - 12 = 22
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Finally, after what feels like weeks, though is only seconds, PEldur pounds the remaining stuffing out of the abomination in this vault!

Finally! It also nets the party 120 XP.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

After looking over his companions and sees that they are doing alright, Carrufikus tends first to the wounds of Peldur, and then to his own wounds. He runs around wrapping up arms and legs with bandages and applying various poultices.

Medicine DC 20 to Treat Wounds: 1d20 + 14 ⇒ (20) + 14 = 34
Heals HP: 4d8 + 10 ⇒ (6, 4, 5, 7) + 10 = 32

Peldur (92/92)

Medicine DC 20 to Treat Wounds: 1d20 + 14 ⇒ (9) + 14 = 23
Heals HP: 2d8 + 10 ⇒ (5, 8) + 10 = 23

Carrufikus (66/80)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

STATUS CHECK
Round 5
Carrufikus (66/80)
Tal (72/83)
Peldur (92/92)
Noroc (68/68)
Bibi (48/66)
Elena (56/56)

Where to?


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus, as a ward medic who focuses on continual recovery (immune for 10 minutes instead of an hour) tends to his own wounds as well as those of Bibi.

Medicine DC 20 to Treat Wounds on Carrufikus: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 ⇒ 6

Medicine DC 20 to Treat Wounds on Bibi: 1d20 + 14 ⇒ (9) + 14 = 23
Heals HP: 2d8 + 10 ⇒ (1, 5) + 10 = 16

Status After 20 minutes of downtime since the battle.

Carrufikus (60/80)
Tal (72/83)
Peldur (92/92)
Noroc (68/68)
Bibi (64/66)
Elena (56/56)


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

That thing was...pretty grotesque. What the actual was it doing here--just another warped experiment or something?? As Carrufikus sees to everyone's wounds, Bibi starts searching the place.

perception: 1d20 + 11 ⇒ (2) + 11 = 13


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Bibi's search turns up nothing. Frusrating for the price the team paid to clear the room...


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Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Nothing makes sense here. All I know for sure is that it has no treasure that it could have been guarding. Didn't we start coming to this place looking for treasure? For all the trouble we've gone through, we've found bubcuss. I know we're actually saving the town or some city or something now, but aren't ancient, abandoned dungeons supposed to have treasure?


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

"I always like things that glitter, but the real advantage is that we are clearing out evil and making the whole land safer! I think that feeling of joy is our greatest reward!"


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Yes, the real treasure is the evil we vanquished along the way, Noroc says, more than a little sarcastically.


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Big doors lead to big, important places.

Peldur walks up the stairs to the landing and opens the doors there.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur takes the stairs down, breaching a new level of the Abomination Vaults. It reeks, the stench of brimstone permeates the air. There are infernal runes in a suspicious red ink on the walls.

A long hallway, stretching north to south, ends in a staircase at the southern end that branches left and right. The north and east walls each have a door with small, sliding windows. A raised portcullis at the northeastern end here has metal points crusted with dried blood. The corridor is dark save for two lights at the far end that bounce as if held by carefree hands walking the hall.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Ummm...maybe we finish our exploration before moving down farther?

Bibi hesitates, looking back to the stairs up...


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Ummmm... sure. Why not?

Peldur returns up the stairs.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

We're now back to picking a door...


Male Human Street Rat Monk 6 HP 76/92 AC: 24| F: +14 R: +14, W: +12 | Perc: +12 (T) | Init: +12 | Hero Points:2 Class Abilities:

Peldur continues further into the room and opens the double doors.


NG Female Human Wizard 6 | Default Exploration: Investigate
Stats:
AC 20 | Fort +12, Refl +11, Will +12 | Perc +10 | Speed 25
♥️41/56 | ☘️ 3/3 | ☀️ 0/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +12, DC 22): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/4)

Elena follows Peldur, whispering a spell that will help her detect any new magics in the area.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party pushes south to open up a pair of double doors that open to a long hallway. There's a door that assuredly opens to the arena, but there's another to the south.


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

south it is!!

Spoiler:
perception, traps: 1d20 + 12 ⇒ (10) + 12 = 22


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

1d3 ⇒ 3

Bibi finds the door neither trapped nor locked


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 1/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search | ◆◇↺

Carrufikus follows along with his own Desnian mantra.

"Let the butterflies bring joy, luck, and light to this world! Joy, Luck, and Light"


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Peldur opens the door after Bibi gives the all-clear!!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur opens the door directly into an ambush! currently in a live game with Carrufikus, Noroc, and Elena. Will update when I can.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The stone walls of this chamber appear to glisten with blood. An iron maiden stands in one corner, while the other corner has a metal table bristling with nails.

Two creatures, a terrible thing you've seen before, are ready. Each is a childlike blasphemy that conjoins the features of a plump human infant and a gigantic, gore-fattened fly.

Init:

Fiends: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19 Scout (Init ties to Tal)

Round 1
Noroc (68/68): Go
Bibi (64/66): Go
Elena (56/56): Go
Carrufikus (60/80): Go

Fiends: TBD
Tal (72/83): TBD
Peldur (92/92): TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Black:
Red:
White:

Liberty's Edge

Dungeon Master S - 2e wrote:
Peldur opens the door directly into an ambush! currently in a live game with Carrufikus, Noroc, and Elena. Will update when I can.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! OH THE FOMO


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M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |

Point of Order: Init ties To Tal.


Male CG Human Ora6 | HP: 53/68 (resist 5 physical) | AC: 21 | F: +9, R: +9, W: +11 | Perc: +11 [E] (+2 Init) | Speed 25 | Default exploration: Search | Hero Points: 2 | Focus Points: 1/3 | Conditions: enfeebled 2 |

Oh, I remember these things, Noroc says. Accuser devils, that's what Elena called them, I think.

Ambush implies they're not friendly. Assuming that to be the case...

Noroc notes the other being in the room, and rationalizes that, if there are two fiends in the room along with another creature, it is reasonable to assume that said other creature is also a fiend.

To test this hypothesis, he unleashes a beam of divine energy streaking toward the largest of the three. Cast divine lance.

spell attack: 1d20 + 12 ⇒ (3) + 12 = 15
good: 3d4 + 4 ⇒ (3, 2, 1) + 4 = 10

The control group is not cooperative right now, however.

Step, Cast a Spell ◈◈.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc immediately sees what's on the other side of the door and simply opens fire. Unfortunately the shot misses.. You know what? Hero Point to Noroc because he made me watch my all time favorite scene in all of canonical Star Wars.

Round 1
Noroc (68/68): Miss
Bibi (64/66): Go
Elena (56/56): Go
Carrufikus (60/80): Go
Tal (72/83): Go

Fiends: TBD
Peldur (92/92): TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Black:
Red:
White:


Female
Door Check:
[dice=Perception, trap (E)]d20+11[/dice][dice=thievery (E)]d20+14[/dice]
Halfling Thief 6 HP 66/66;AC 24*;Perc +11 (+12 v traps);F+10W+11R+14; Luck: N HPts:0
2 Weapon attack:
[dice=kukri]d20+15[/dice] [dice=damage, Sneak Attack]2d6+4+2d6[/dice][dice=Dagger]d20+11[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi sees the bolt of energy fly over her head. She looks back at Elena, shrugs, and says I'm down!

The thief darts in front of Peldur to stab at the beastie by the door.

Attack: 1d20 + 15 ⇒ (14) + 15 = 29
damage, Sneak Attack: 1d6 + 4 + 2d6 ⇒ (6) + 4 + (4, 5) = 19

Dagger: 1d20 + 11 ⇒ (7) + 11 = 18
Damage, Sneak attack: 2d4 + 4 + 2d6 ⇒ (2, 1) + 4 + (6, 6) = 19

reminder: anyone in melee with that guy is also flanking.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi darts in and scores a hit with her blade! The fiendish creature resists her blade, almost fighting to keep it from penetrating deeper.

Round 1
Noroc (68/68): Miss
Bibi (64/66): Hit
Elena (56/56): Go
Carrufikus (60/80): Go
Tal (72/83): Go

Fiends: TBD
Peldur (92/92): TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Black:
Red:
White 14

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