
Evan “Fang” Grissom |

"Liz, Ray, nice ta meetcha. Not doubt they was scum, but they've been dealt with. And the spiky balls, and the statue things. What're ya doin' up here in this place? Ya stuck? Surprised the fix it guys didn't try'n get you outta here."

Atlan Moredew |

Atlan will move closer to get a better look but with extreme caution.
something doesn't seem right here, I cant tell why but I have a gut feeling something us off. Maybe all the time on the island has made me paranoid like the other guy

Eustice Befufftlefumpter |

"Hmmm... you two seem no worse for wear, though you've been gone for some time... or so we have gathered. Please, tell us all of your trials and tribulations and we shall inform you of what has occurred since your disappearance. How did your skin become altered in such a manner?"
Sense Motive: 1d20 + 5 ⇒ (7) + 5 = 12

GM Bozzinator |

She looks at Fang, Yes we were prisoners here. She then looks to Eustice, We can't offer too many details because I think our minds have been tampered with. We learned about this place from the talking statues and they directed us here. I remember opening the smaller chamber there, She points to the thing that is covered up with a blanket next to Rayland, but after I opened it things go fuzzy after that. I am not exactly sure why our skin is like this.
1d20 + 13 ⇒ (14) + 13 = 27
Eustice and Atlan see that the skin of Rayland and Eliza looks to be a bit slimy and a little transparent.

Eustice Befufftlefumpter |

"Is it possible you are compromised? If you are not in complete control of yourselves, I'd like to identify that before we expose you to the remaining settlement. May I performs some diagnostic incantations and investigation before we proceed further with your reintegration?"
If they indicate they are amenable Eustice will canst Detect Magic on them, trying to rule out any magical equipment they may have, and determine if they are under the influence of any spells. He may go into further investigation depending on those results.

Eustice Befufftlefumpter |

"Hmm can you consult with me on this Mary Kay?"
Spellcraft 1: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Spellcraft 2: 1d20 + 4 ⇒ (8) + 4 = 12
Preferably I would assist Mary Kay and let her be the primary, but if I have to take the lead and she assists then add that to my rolls.

Mary Kay Ponzi |

Spellcraft on Guy: 1d20 + 13 ⇒ (4) + 13 = 17
Spellcraft on Gal: 1d20 + 13 ⇒ (4) + 13 = 17
”Raymond? The person in charge of the initial group of colonists? Do you know that the shade of Silas Wea could not find if full last name in previous post, but we have the roster claims that you killed him? He has been terrorizing the colony, asking for why you did that to him.”

GM Bozzinator |

Mary is not able to determine what the spell is, you just know that the school is enchantment.
Rayland looks at Mary, Yes, that is me. Yes Silas Weatherbee, I am not sure why he would be saying that I killed him. I most certainly did not kill him.
Eliza looks at the group, So are you guys going to take us back to the camp?

Evan “Fang” Grissom |

"Whatcha mean Mary? You think Ray here killed that ghostie?"
Fang will turn to face Raymond.
"You surrrrre you didn't kill 'im? You said that you was prisoners. What was keepin' yous?"
Sense Motive?: 1d20 + 2 ⇒ (3) + 2 = 5

Mary Kay Ponzi |

"Silas thinks he did. There are the strange enchantments on both of them. They could have been forced to do it without even remembering. It might be better to keep them in isolation until we get a better handle on what is happening to them both."

Eustice Befufftlefumpter |

"You're under the effect of an unknown enchantment spell. Couple that with the strange complexion you have, your own admission of faulty memories with the allegations from the poltergeist, and I think we should be cautious about you. After all, a spirit does not subject itself to the torturous existence of becoming a poltergeist without reason. I think you both, being reasonable people, would agree it prudent to find the truth of the matter."

Mary Kay Ponzi |

"If you would like to come down to a lower level of the tower, we have found a circle that will show the aberration of your aura. But I agree with Eustice, that it would be best to remain in the tower. You have your weapons, and we can leave some supplies while we research this more."

Eustice Befufftlefumpter |

"I apologize for being unclear. You are not our prisoner. However, unless you agree to further analysis you will not be welcome at the settlement. You are free to go your own way if you wish, but we have questions that need to be answered and since you cannot provide them yourselves, if you wish to join our settlement we must find the answers. The diagnostic device my colleague mentions is quite literally on the way to where you wish to go, and if taking the time to use it while heading there is too difficult or time consuming for you to accomplish your goal, I suggest you reconsider your priorities."

GM Bozzinator |

Rhysfar you see the figure that is still in the tank.
Rayland will reach over and pull the blanket off of the small chamber that's next to him and activates a symbol on the chamber. You all of a sudden see doubles of everyone in the room.
Eustice: 1d20 + 3 ⇒ (11) + 3 = 14
Fang: 1d20 + 3 ⇒ (8) + 3 = 11
Mary Kay: 1d20 + 2 ⇒ (11) + 2 = 13
Atlan: 1d20 + 8 ⇒ (7) + 8 = 15
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (13) + 1 = 14
Eliza: 1d20 + 5 ⇒ (2) + 5 = 7
Raymond: 1d20 + 2 ⇒ (9) + 2 = 11
Round 1
Atlan
Eustice
Rhysfar & Esgidiau
Mary Kay
Fang
Raymond
Eliza
Everyone is up.

Eustice Befufftlefumpter |

Eustice levels his hypnotic stare at Raymond then takes a step forward and casts Color Spray.
DC 15 Will save. -2 Will save for Raymond.
He will add his painful stare to any damage Raymond takes this round.

Evan “Fang” Grissom |

"Hmph. That don't seem too friendly. Maybe y'all spent too much time here."
Fang charges up and tossed the electric ball at Raymond.
Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Elec: 2d6 + 2 + 2 + 1 ⇒ (3, 1) + 2 + 2 + 1 = 9
soft cover will apply
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg

Esgidiau |

Esgidiau runs across the room, leaping to slash at the man with his sickle-shaped talon.
Talon, outflank: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Slashing damage: 1d6 + 3 ⇒ (3) + 3 = 6

Mary Kay Ponzi |

Mary starts at the strange actions of Raymond. Moving closer to the group she cast Mage Hand and places the blanket back over the mirror.
No clue, but sounds better than a jolt.
Arcane Bolt 8 | Sorcerer 7

Atlan Moredew |

Atlan will quickly move over and flank the female with Esgidiau and will strike with his trident
Trident PA/SA: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d8 + 5 ⇒ (2) + 5 = 71d6 ⇒ 4

GM Bozzinator |

Eustice stares at Raymond but he is unable have his spell effect him or Eliza. Fang is unable to connect. Rhysfar rushes over to get close and it looks like Esgidiau connected with Raymond but then the double of Raymond went away. Mary Kay focuses on covering the symbol. Atlan rushes over and thinks he contacted Eliza but the double of her has dissipated.
Raymond already with his shield in hand will now draw his Longsword.
Raymond will attack Esgidiau.
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Slashing Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Eliza will all of a sudden have a bit of a dark aura around her. Then she will cast a spell defensively at Atlan
1d20 + 12 ⇒ (7) + 12 = 19
Atlan Will Save: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 5d8 ⇒ (6, 4, 6, 5, 2) = 23 and 2 Bleed
Round 1
Atlan *HP 8/31 & 2 Bleed
Eustice
Rhysfar & Esgidiau *Esgidiau HP 18/27
Mary Kay
Fang
Raymond
Eliza
Everyone is up.
Can everyone give me a sense motive

Evan “Fang” Grissom |

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9
”Lady, that ain’t very nice.”
Fang slides forward and charges up again, drawing in even more power before sending the blast at Eliza.
Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Elec: 2d6 + 2 + 2 + 1 ⇒ (6, 2) + 2 + 2 + 1 = 13
adding Thundering infusion to this one, Fort save, DC15 or be deafened.
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg

Eustice Befufftlefumpter |

Eustice continues his hypnotic stare on Raymond and casts Murderous Command.
DC 15 Will save, -2 Will saves, will apply painful stare if possible.

Atlan Moredew |

Atlan will go into a rage after that heavy blow and attack again
Rage 7/8
Trident PA/SA/RAGE: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 7 ⇒ (1) + 7 = 81d6 ⇒ 3

Rhysfar Llannelan |

Sorry, Raymond, I'm bad at sense motive.
Rhys attacks.
Attack, PA, Outflank: 1d20 + 7 - 1 + 4 ⇒ (8) + 7 - 1 + 4 = 18
Slashing damage, PA: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15

Esgidiau |

Esgi full attacks.
Bite: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Talon: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
Talon: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19
B/P/S Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Slashing Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Slashing Damage: 1d6 + 3 ⇒ (6) + 3 = 9

GM Bozzinator |

Eustice continues staring at Raymond and cast a spell at him. Fang is able to hit Eliza with a good hit. Atlan is able to connect with Eliza for a good hit as well. Rhysfar is unable to connect but Esgidiau is able to get connect once with his bite.
Round 2
Atlan *HP 6/31 & 2 Bleed
Eustice
Rhysfar & Esgidiau *Esgidiau HP 18/27
Mary Kay
Fang
Raymond -6
Eliza -24
Mary Kay is up

Mary Kay Ponzi |

Mary Kay will move to the side of Atlan and cautiously try to cast Infernal Healing.
Cast defensively Vs 17: 1d20 + 8 ⇒ (14) + 8 = 22 Bleeding Stopped and Fast Heal 1
Arcane Bolt 8 | Sorcerer 6

GM Bozzinator |

Mary Kay is able to cast Infernal Healing on Atlan and stops his bleeding.
Raymond Will strike out at Eliza.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Slashing Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Crit Confirm: 1d20 + 9 ⇒ (13) + 9 = 22
Slashing damage: 1d8 + 8 ⇒ (4) + 8 = 12
Eliza falls not moving or breathing.
Round 3
Atlan *HP 7/31
Eustice
Rhysfar & Esgidiau *Esgidiau HP 18/27
Mary Kay
Fang
Raymond -6
Everyone is up.

Evan “Fang” Grissom |

Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
Elec: 2d6 + 2 + 2 + 1 ⇒ (6, 4) + 2 + 2 + 1 = 15
Thundering infusion again, Fort save, DC15 or be deafened.
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg

Esgidiau |

Bite: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
Talon: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
Talon: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Talon, confirm: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Damage, talon: 1d6 + 3 ⇒ (4) + 3 = 7

Eustice Befufftlefumpter |

Eustice steps forward and implants a trick in Atlan.
Temp. HP: 1d8 + 1 ⇒ (8) + 1 = 9
If the target is brought to 0 HP by the attack.
Additional Temp. HP: 1d8 ⇒ 2

GM Bozzinator |

Esgidiau lands a hit but then Fang and Rhysfar land 2 big hits on him which you see that he is hurt pretty bad. Eustice goes over and helps Atlan by implanting a trick.
Round 3
Atlan *HP 7/31
Eustice
Rhysfar & Esgidiau *Esgidiau HP 18/27
Mary Kay
Fang
Raymond -44
Mary Kay and Atlan are up.

GM Bozzinator |

Atlan is unable to connect with Raymond but Mary Kay unleashes 2 Magic Missiles, it looks like Raymond is barely standing.
Raymond will attack Rhysfar
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Sense Motive Fang: 1d20 + 2 ⇒ (4) + 2 = 6
Sense Motive Rhys: 1d20 + 1 ⇒ (15) + 1 = 16
Sense Motive Eustice: 1d20 + 5 ⇒ (18) + 5 = 23
Sense Motive Atlan: 1d20 + 1 ⇒ (11) + 1 = 12
Sense Motive Mary: 1d20 ⇒ 13
Rhysfar and Eustice notice a hesitation with Raymond before he attacks Rhysfar.
After Raymond strikes he falls.
Round 3
Atlan *HP 7/31
Eustice
Rhysfar & Esgidiau *Esgidiau HP 18/27
Mary Kay
Fang
Eliza *Dead*
Raymond *Dying*
Out of Combat.