
Eustice Befufftlefumpter |

"We're following the trail of one of the previous colonists, right? What are the odds this is their remains after they were 'stopped for trespassing?" Eustice asks as he wrinkles his nose in distaste and begins examining the remains and clothing for clues.
IDK the appropriate skill: 1d20 ⇒ 17
Knowledge History or Local is a ÷4, Survival is a +2.

Evan “Fang” Grissom |

"Not much to do fer that one. We should prolly keep movin."
Fang looks to the eastern door.

GM Bozzinator |

I moved Atlan up because someone has to open the door. :)
A long marble workbench runs the entire length of the southern wall, and a rusting metal shelf stands on the opposite wall. Squat stools line up along the bench, which is littered with a variety of small, precise hammers and chisels as well as fragments of crystalline stone that looks like quartz. A single door exits to the west, and another exits to the north.
Inside you see 2 Skum that grab their Tridents as soon as they see you.
Eustice: 1d20 + 3 ⇒ (9) + 3 = 12
Fang: 1d20 + 3 ⇒ (15) + 3 = 18
Mary Kay: 1d20 + 2 ⇒ (20) + 2 = 22
Atlan: 1d20 + 4 ⇒ (7) + 4 = 11
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (8) + 1 = 9
Pink: 1d20 + 1 ⇒ (16) + 1 = 17
Green: 1d20 + 1 ⇒ (6) + 1 = 7
Round 1
Mary Kay
Fang
Pink
Eustice
Atlan *HP 22/31
Rhysfar & Esgidiau *Esgi HP 20/27
Green
Mary Kay and Fang are up.

Evan “Fang” Grissom |

”Cowards. Been hidin behind a door this whole time.”
Gathering power and infusing his blast, Fang sends the charged energy at pink.
Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
Elec: 2d6 + 2 + 2 + 1 ⇒ (1, 2) + 2 + 2 + 1 = 8
DC15 fort save or be deafened.

Mary Kay Ponzi |

Mary Kay leans to the side and sends a Jolt down the hallway to Pink also.
Jolt w/ PB/PS vs Touch: 1d20 + 1 ⇒ (11) + 1 = 12
Electric: 1d3 + 1 ⇒ (1) + 1 = 2

GM Bozzinator |

Fang and Mary Kay land their electric damage on the creature in tandem.
Pink looks towards Fang and Mary and charges at Fang.
Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Crit Confirm: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10
Round 1
Mary Kay
Fang *HP 31/39
Pink -10
Eustice
Atlan *HP 22/31
Rhysfar & Esgidiau *Esgi HP 20/27
Green
Eustice, Atlan, Rhysfar and Esgidiau are up. AoO from Mary if she has a weapon out.

Mary Kay Ponzi |

Mary Kay blindly sticks her arm in the doorway, hoping the creature impales itself.
Cestus: 1d20 + 1 ⇒ (19) + 1 = 20
Piercing/Blunt: 1d4 ⇒ 3 going Piercing this time

Eustice Befufftlefumpter |

Eustice draws his machete and strikes a threatening pose. He uses his hypnotic stare on pink and prepares to apply his painful stare. He attempts to demoralize pink.
Intimidation: 1d20 + 9 ⇒ (14) + 9 = 23

Esgidiau |

Rhys nods at pink and clicks.
Handle Animal: 1d20 + 8 ⇒ (20) + 8 = 28 Man...
Esgi leaps forward and attacks.
Five foot, full attack.
Bite: 1d20 + 6 ⇒ (15) + 6 = 21
Talon: 1d20 + 7 ⇒ (19) + 7 = 26
Talon: 1d20 + 7 ⇒ (2) + 7 = 9
Bite Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Talon damage: 1d6 + 3 ⇒ (4) + 3 = 7
Talon damage: 1d6 + 3 ⇒ (1) + 3 = 4

Rhysfar Llannelan |

Rhys steps forward.
Ready an attack w/ power attack on the other if it gets within my reach.
Attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Damage: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17

GM Bozzinator |

Mary Kay lands a nice punch on the Skum as it runs by. Eustice gives it a stare that makes it visibly shaken. With that opening Esgidiau takes down the creature with a flurry of attacks.
Round 1
Mary Kay
Fang *HP 31/39
Eustice
Atlan *HP 22/31
Rhysfar & Esgidiau *Esgi HP 20/27
Green
Atlan is up.

Atlan Moredew |

Atlan will also ready a attack to stab with his trident when the skin comes within reach
Trident PA: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 5 ⇒ (6) + 5 = 11

Evan “Fang” Grissom |

Fang gives the one near him a shove with his boot. "Shoulda kept hidin'"
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg

Mary Kay Ponzi |

Looks like 3 spells will get Fang, Atlan, Rhys to full. If Esgi needs one, not a problem.
Arcane Bolt 8 | Sorcerer 4
Spellcraft on the Stuff from dead guy
Spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26
Spellcraft on the Stone
Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19
K(arcane) or Spellcraft on the circle. The values are the same.
Spellcraft: 1d20 + 13 ⇒ (12) + 13 = 25
I suppose we should watch the recording while everyone takes a breather.

Rhysfar Llannelan |

I don't think Rhys has been hurt based on the tracker. I'd be fine with Esgi getting the healing, but I understand if you want to preserve your spell slots.

GM Bozzinator |

The 2 bars of grey soap are Soul Soap. The stone you are not sure. The circle you thing is something used to analyze objects.
You all go into the other room and listen to the recording.
“I want it on record,” begins the first voice, “that I, Albrust of Havenvine, stand opposed to this decision to send this facility’s golems—“
“We don’t have time for this, Albrust!” a second voice interrupts. “I know you’re committed to protocol, but they can’t even estimate the potential damage!” The speaker suddenly lowers his voice. “They don’t know if the bunkers are going to do a damn bit of good, my friend. We may be lucky to survive at all. That survival could depend on the golems being able to dig us back out. They need to be redeployed where they might do some good. Our scouts report the elves are… evacuating.”
After a moment, the first voice says quietly. “What about the spy? We still don’t know for sure.”
“And we’re never going to know, Albrust. He’s likely going to die like millions of others. They only difference is that he probably deserves it.”

Mary Kay Ponzi |

Mary Kay will translate what the recording mentioned. Then with a bit of inspiration, she will put the item she is unsure of in the circle. Maybe with the help of the circle, she can figure it out.

GM Bozzinator |

You put the glowing stone in the circle and it start to have an aura around it. Those of you who either have detect magic or 3 points in Spellcraft can identify that the aura is a Strong Universal aura. The circle seems to be putting a detect magic on the item and it seems like you can identify the aura faster than if you were to do it yourself.

GM Bozzinator |

You guys head up the ramp and find another big room.
Much of this level is a room that wraps around the tower. At this room’s northernmost end, a ramp descends to the lower level, and another ramp on the south wall ascends to the floor above. Against a wall to the southwest is a table suitable for quiet study. The western side of this area sports half a dozen bookshelves covered in the dust of deteriorating paper and leather. Opposite the shelves is a small stone plinth holding a clockwork bust of a nondescript woman. A large table surrounded by a few stools occupies the eastern side of this room.
Eustice: 1d20 + 3 ⇒ (1) + 3 = 4
Fang: 1d20 + 3 ⇒ (6) + 3 = 9
Mary Kay: 1d20 + 2 ⇒ (12) + 2 = 14
Atlan: 1d20 + 4 ⇒ (9) + 4 = 13
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (20) + 1 = 21
Yellow: 1d20 + 1 ⇒ (11) + 1 = 12
Green: 1d20 + 1 ⇒ (13) + 1 = 14
Teal: 1d20 + 6 ⇒ (14) + 6 = 20
Round 1
Rhysfar & Esgidiau
Teal
Mary Kay
Stuff and Things
Atlan
Yellow
Fang
Eustice
Rhysfar and Esgidiau are up.
Map Updated. Teal looks like the picture shown. The other guy looks like the Skum you have encountered.

Rhysfar Llannelan |

Swift action, activating animal focus: stag on Rhys to increase his movement by 5 feet. Keeping Bull on Esgidiau.
25 feet is just enough to get me into contact with blue.
Rhys strides forward, orders Esgidiau to attack, and swings at yellow.
Attack, outflank, power attack: 1d20 + 7 + 4 - 1 ⇒ (1) + 7 + 4 - 1 = 11
Damage: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12

Esgidiau |

Well, there goes the alpha strike.
Handle Animal: 1d20 + 8 ⇒ (18) + 8 = 26
Attack, Talon: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

GM Bozzinator |

Then he will say something that you are unable to understand and attack Rhysfar with his claws and bite.
bite: 1d20 + 7 ⇒ (14) + 7 = 21
claw 1: 1d20 + 7 ⇒ (20) + 7 = 27
claw 2: 1d20 + 7 ⇒ (15) + 7 = 22
claw 1 confirm: 1d20 + 7 ⇒ (7) + 7 = 14
Does not confirm
Bite Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Claw 1 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Round 1
Rhysfar & Esgidiau *Rhysfar HP 12/27
Teal
Mary Kay
Stuff and Things
Atlan
Yellow -9
Fang
Eustice
Mary Kay is up.

Mary Kay Ponzi |

Mary Kay moves into the room, looking for a clear shot on Blue. She sends a Jolt into his weapon.
Jolt for Aid Another (Rhys Defense): 1d20 + 4 ⇒ (16) + 4 = 20
Arcane Bolt 8 | Sorcerer 4

Eustice Befufftlefumpter |

Eustice moves into the room through his allies. Drawing from green if it has reach. He rests a calming hand on Rhys and says, "You got this Rhys!"
Eustice prepares to use Psychosomatic Surge on Rhys if he is hit again. Temp. HP: 1d8 + 1 ⇒ (1) + 1 = 2
If Rhys is brought to 0 HP Additional Temp. HP: 1d8 ⇒ 2
Much wow... many rolls...
He levels his hypnotic stare at yellow and prepares to use his painful stare.

Evan “Fang” Grissom |

Electricity arcing up and down his arms, Fang pulls in even more power before sending a bolt at Green.
Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Elec: 2d6 + 2 + 2 + 1 ⇒ (2, 1) + 2 + 2 + 1 = 8
Fort save, DC15 or be deafened.
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg

Esgidiau |

Handle Animal: 1d20 + 9 ⇒ (13) + 9 = 22
Rhys redirects Esgi to teal.
Attack, bite: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Attack, talon: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Attack, talon: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23
Bite damage: 1d4 + 3 ⇒ (3) + 3 = 6
Talon damage: 1d6 + 3 ⇒ (1) + 3 = 4
Talon damage: 1d6 + 3 ⇒ (3) + 3 = 6

Rhysfar Llannelan |

Swift, swapping Animal focus to Bear, giving Rhys a +2 enhancement bonus to Con, and three additional hit points.
Rhys presses the attack on teal.
Attack, power attack, outflank: 1d20 + 7 - 1 + 4 ⇒ (6) + 7 - 1 + 4 = 16
Slashing Damage, PA: 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13

GM Bozzinator |

Rhysfar and Esgidiau lands some good hits on Teal.
He looks at Rhysfar and tries to bite and claw him.
Bite: 1d20 + 7 ⇒ (10) + 7 = 17
Claw 1: 1d20 + 7 ⇒ (10) + 7 = 17
Claw 2: 1d20 + 7 ⇒ (13) + 7 = 20
Claw 2 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Round 2
Rhysfar & Esgidiau *Rhysfar HP 9/30
Teal -29
Mary Kay
Green -8
Atlan
Yellow -9
Fang
Eustice
Mary Kay is up.

Mary Kay Ponzi |

Mary Kay sees the beating that Teal has beaten and sends a few magic missles to encourage him to lay down for awhile. She then moves to place the herself behind a table.
Magic Missile CL3: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Arcane Bolt 8 | Sorcerer 3

Eustice Befufftlefumpter |

"Keep it together Rhys!"
Temp. HP: 1d8 + 1 ⇒ (3) + 1 = 4
If he is brought to 0 HP by the attack he receives and additional:
Additional Temp. HP: 1d8 ⇒ 2
Tricks 4/7

Esgidiau |

Esgi continues attacking teal.
Bite: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Talon: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Talon: 1d20 + 7 + 4 ⇒ (13) + 7 + 4 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Rhysfar Llannelan |

If teal is down, Rhys will five foot step and attack yellow. Otherwise, attacking teal.
Attack, power attack, outflank: 1d20 + 7 - 1 + 4 ⇒ (2) + 7 - 1 + 4 = 12
Damage: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12

Evan “Fang” Grissom |

Slipping forward, Fang launches a blast at yellow.
Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
Elec: 2d6 + 2 + 2 + 1 ⇒ (5, 3) + 2 + 2 + 1 = 13

GM Bozzinator |

Eustice keeps giving assistance to Rhysfar. Fang is unable to connect on Yellow. Rhysfar is unable to connect to Teal but Esgidiau lands 2 hits on Teal.
Teal tries to Bite and claw Rhysfar again.
Bite: 1d20 + 7 ⇒ (13) + 7 = 20
Claw 1: 1d20 + 7 ⇒ (12) + 7 = 19
Claw 2: 1d20 + 7 ⇒ (1) + 7 = 8
Bite Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw 1 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
When Rhysfar gets hit he ends up getting some Temp HP from Eustice's Trick.
Round 3
Rhysfar & Esgidiau *Rhysfar HP 5/30
Teal -47
Mary Kay
Atlan
Yellow -9
Fang *HP 34/39
Eustice
Mary Kay is up.

Mary Kay Ponzi |

Seeing Green fall, Mary Kay moves closer to the melee and sends another Jolt into the weapon of Teal.
Jolt for Aid Another (Rhys Defense): 1d20 + 4 ⇒ (18) + 4 = 22
Arcane Bolt 8 | Sorcerer 4