Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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Eustice is going to load the underwater crossbow and shoot, but will miss.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 ⇒ 1


Red is going to 5ft back and attack Vriskirsa.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24

1 Will Hit: 1d5 ⇒ 4
That will pop an image.

1d4 ⇒ 1
The Shark is going to bite at Rhysfar.
Bite: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
Bleed: 2d4 ⇒ (2, 2) = 4

1d4 ⇒ 3
The Shark is going to bite at
Bite: 1d20 + 10 ⇒ (20) + 10 = 30
Crit Confirm Bite: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16
Crit Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18
Bleed: 1d4 ⇒ 2

Combat Tracker wrote:


Round 2 *Bless*
Vriskirsa *3 Images
Eustice
Rhysfar & Esgidiau *Rhysfar HP 4/35 *4 Bleed
Atlan *HP 5/39 *2 Bleed
Koloshkora -56 *4 Bleed
Red -13
Blue -36
Fang
Mary Kay

Everyone is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”I didn’t wanna do this brother, but I can’t have you nibbling on my snacks.”

gather power and sending a Thundering blast at blue

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
Elec: 2d6 + 2 + 2 + 1 ⇒ (4, 4) + 2 + 2 + 1 = 13

Spell Pen: 1d20 + 9 ⇒ (11) + 9 = 20

Thundering infusion, Fort save, DC15 or be deafened.

Blue would be flat-footed to this shot, unless is had previously identified it via arcana or spellcraft.

Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan so enraged and in pain just lashes back out at the shark

Raging Trident PA: 1d20 + 10 ⇒ (1) + 10 = 11
Raging Damage: 1d8 + 10 ⇒ (5) + 10 = 15

5/8 rage


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Bleed damage at the beginning of the round will put Rhys to zero hp.

Swift action to swap Rhys's animal focus to Bear for an extra 4 hit points and a bonus to the coming stabilization check.

About to drop, Rhys swings desperately.

Attack, outflank, underwater: 1d20 + 8 + 4 - 2 ⇒ (1) + 8 + 4 - 2 = 11 Lol


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Bite attack: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28
Talon attack: 1d20 + 8 + 4 - 2 ⇒ (13) + 8 + 4 - 2 = 23
Talon attack: 1d20 + 8 + 4 - 2 ⇒ (19) + 8 + 4 - 2 = 29

Ah, so close to getting that extra attack from a crit.

Bite damage: 1d4 + 3 ⇒ (3) + 3 = 6
Talon damage: 1d6 + 3 ⇒ (2) + 3 = 5 divided by 2
Talon damage: 1d6 + 3 ⇒ (2) + 3 = 5 divided by 2


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay has that readied healing if someone gets to her. Chance of success and can always try next round. Is there a medicine worker that can try regular?


Vriskirsa step up and will bite and tail slap Blue.
Bite: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Tail Slap: 1d20 + 5 + 1 - 2 ⇒ (17) + 5 + 1 - 2 = 21
Bite Piercing Damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Tail Bludgeoning Damage: 1d8 + 2 ⇒ (5) + 2 = 7 Halved

Koloshkora will take a 5ft closer to Mary Kay and Draw and will full attack by throwing 2 Javelins.
Attack 1: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Attack 2: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage 1: 1d6 + 1 ⇒ (3) + 1 = 4
Damage 2: 1d6 + 1 ⇒ (3) + 1 = 4

Combat Tracker wrote:


Round 2 *Bless is Up*
Vriskirsa *3 Images
Eustice
Rhysfar & Esgidiau *Rhysfar HP 4/39 *4 Bleed
Atlan *HP 3/39 *2 Bleed
Koloshkora -60 *4 Bleed
Red -13
Blue -88
Fang
Mary Kay

Mary Kay and Eustice are up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Getting to Mary Kay is going to be pretty dangerous—withdraw only protects your first square of movement, so I'd still be eating an attack of opp given his size.


Eustice is going to 5ft closer to Atlan and cast Cure Moderate Wounds.
CMW: 2d8 + 4 ⇒ (6, 8) + 4 = 18
Caster Level Check: 1d20 + 4 ⇒ (12) + 4 = 16

Eustice tries to cast the spell but unfortunately it is not effective.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Readied Action to cast Infernal Healing on Koloshkora

Caster Check DC 20: 1d20 + 4 ⇒ (13) + 4 = 17

Arcane Bolt 9 | Sorcerer 3/4
______________________________________________

Seeing the spell fizzle, Mary Kay turns to Koloshkora. Can you hold off a moment. Atlan seems in bad shape. She then moves to get in position to help either one.

Koloshkora had first dib, but Atlan gets help if she can wait.:

Infernal Healing
Caster Check DC 20: 1d20 + 4 ⇒ (13) + 4 = 17

Arcane Bolt 9 | Sorcerer 2/4


Red is going to 5ft back and attack Vriskirsa.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17

The attack will miss but an image is popped.

The Shark is going to bite twice at Vriskirsa
Bite 1: 1d20 + 15 ⇒ (2) + 15 = 17
Bite 2: 1d20 + 10 ⇒ (6) + 10 = 16

Both attacks from the shark miss but popped both of the remaining mirror images.

Vriskirsa will bite and tail slap Blue.
Bite: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Tail Slap: 1d20 + 5 + 1 - 2 ⇒ (19) + 5 + 1 - 2 = 23
Tail Bludgeoning Damage: 1d8 + 2 ⇒ (3) + 2 = 5 Halved

Koloshkora will draw a Javelin and attack Blue
Attack 1: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage 1: 1d6 + 1 ⇒ (2) + 1 = 3

After the Javelin leaves Koloshkora's hand she falls unconscious.

Combat Tracker wrote:


Round 3 *Bless is Up*
Vriskirsa
Eustice
Rhysfar & Esgidiau *Rhysfar HP 4/39 *4 Bleed
[B]Atlan
*HP 3/39 *2 Bleed
Koloshkora -65 *4 Bleed *Unconscious*
Red -13
Blue -93
Fang
Mary Kay

Everyone is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Does any of the kelp count as Berries!

Mary Kay turns to Atlan and casts Aid.

Temporary Hit Points: 1d8 + 4 ⇒ (2) + 4 = 6

Arcane Bolt 9 | Sorcerer 3/3


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys drops to 0 hp at the top of his turn; delaying for the moment.


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Bite: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
Talon: 1d20 + 8 + 4 - 2 ⇒ (15) + 8 + 4 - 2 = 25
Talon: 1d20 + 8 + 4 - 2 ⇒ (14) + 8 + 4 - 2 = 24

Bite confirm: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27 Whoo!

Bite damage: 1d4 + 3 ⇒ (3) + 3 = 6
Extra from crit: 1d4 + 3 ⇒ (2) + 3 = 5
Talon damage: 1d6 + 3 ⇒ (1) + 3 = 4 Divided by 2
Talon damage: 1d6 + 3 ⇒ (2) + 3 = 5 Divided by 2

So, if the critical confirms that would grant Rhys an Attack of Opportunity. Since he's not taking a standard, I don't think he'll drop due to being staggered, so I will take the AoO. If that's not the case, I'll forgo it.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys Attack of Opportunity: 1d20 + 8 + 4 - 2 ⇒ (17) + 8 + 4 - 2 = 27
Damage: 1d8 + 7 ⇒ (8) + 7 = 15 Divided by 2


Eustice is going to go over to Rhysfar and cast Cure Moderate Wounds.

CMW: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Caster Level Check: 1d20 + 4 ⇒ (18) + 4 = 22


Mary goes over to give Atlan some temporary hit points. Esgidiau gets angry with seeing his owner and friend get tore to pieces and almost fall, he tears him to him 3 times. In a tornado of just teeth and claws the shark falls and Esgidiau is a bit proud that it was able to protect Rhysfar. Eustice goes over to Rhysfar and focuses a bit helarder and heals up Rhysfar and removes his Bleed condition


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Alright, so, just this one left."

Electric blast at red.

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Elec: 2d6 + 2 + 2 + 1 ⇒ (6, 1) + 2 + 2 + 1 = 12


Fang gets a good hit on Red.

Combat Tracker wrote:


Round 3 *Bless is Up*
Vriskirsa
Eustice
Rhysfar & Esgidiau *Rhysfar HP 14/39
Atlan *HP 9/39 *2 Bleed
Koloshkora -65 *4 Bleed *Unconscious*
Red -25
Fang
Mary Kay

Atlan is up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan then turns his rage towards red and swims over to red and attempts to impale him upon his trident

Raging Trident PA: 1d20 + 10 ⇒ (20) + 10 = 30
Raging Damage: 1d8 + 10 ⇒ (1) + 10 = 11


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

POSSIBLE CRITICAL HIT!

Raging Trident PA: 1d20 + 10 ⇒ (13) + 10 = 23
Raging Damage: 1d8 + 10 ⇒ (1) + 10 = 11


Red is down. But we are staying in initiative because of the Bleed.

Combat Tracker wrote:


Round 3 *Bless is Up*
Vriskirsa
Eustice
Rhysfar & Esgidiau *Rhysfar HP 14/39
Atlan *HP 7/39 *2 Bleed
Koloshkora -1/64 *4 Bleed *Unconscious*
Fang
Mary Kay

Everyone is up.


Vriskirsa is going to try to heal Atlan of the Bleed

Heal: 1d20 + 3 ⇒ (10) + 3 = 13

But is unsuccessful.

Eustice is going to try to heal Koloshkora of the Bleed.
Heal: 1d20 + 3 ⇒ (8) + 3 = 11


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay will cast Aid to revive Koloshkora.

Can you bind your wounds? Is there a potion you can drink? These wounds are resisting my attempts to heal you.

Temporary Hit Points: 1d8 + 4 ⇒ (6) + 4 = 10

Arcane Bolt 9 | Sorcerer 3/2


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Heal check on Atlan: 1d20 + 1 ⇒ (7) + 1 = 8


Koloshkora is going to pull a CLW Wand and use it on herself.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Caster Level Check: 1d20 + 1 ⇒ (9) + 1 = 10

Combat Tracker wrote:


Round 4 *Bless is Up*
Vriskirsa
Eustice
Rhysfar & Esgidiau *Rhysfar HP 14/39
Atlan *HP 7/39 *2 Bleed
Koloshkora 5/64 *4 Bleed *Unconscious*
Fang
Mary Kay

Fang and Atlan are up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Elec: 2d6 + 2 + 2 + 1 ⇒ (1, 4) + 2 + 2 + 1 = 10

Fang tosses his classic electric blast at red.

"Ya know, you could jus' give up. So's we don't have ta murder ya an all that."


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

whoops. Had a brain fart. Disregard that last post. Forgot the other one was down already. I don’t have any way to heal other than potions… which I don’t have set up with potion sponges anyway… so they’d be pretty useless at the moment.


Koloshkora is going to try to tap herself again with the CLW Wand
CL Check: 1d20 + 1 ⇒ (9) + 1 = 10

Eustice is going to try to heal the bleeding from Koloshkora.
Heal Check: 1d20 + 3 ⇒ (6) + 3 = 9

Vriskirsa is going to move to Koloshkora and try to heal the bleeding
Heal Check: 1d20 + 3 ⇒ (13) + 3 = 16

Combat Tracker wrote:


Round 5 *Bless is Up*
Vriskirsa
Eustice
Rhysfar & Esgidiau *Rhysfar HP 14/39
Atlan *HP 5/39 *2 Bleed
Koloshkora 1/64 *4 Bleed *Unconscious*
Fang
Mary Kay

Fang, Mary Kay, Atlan, Rhysfar and Esgidiau are up


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will attempt to heal his wounds

Heal check: 1d20 + 1 ⇒ (5) + 1 = 6

Heal check: 1d20 + 1 ⇒ (3) + 1 = 4


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fangs eyes start to dilate as his allies continue to bleed.

”Ya best be stopping that soon… I… uh…”

Heal?: 1d20 + 2 ⇒ (4) + 2 = 6

Heal…: 1d20 + 2 ⇒ (11) + 2 = 13


Koloshkora is able to use the CLW wand and stop the bleeding and you are certain that there are no more threats in the area. Koloshkora looks at you all, "Thank you all for doing this, there is no way I would of been able to do it without you all. Let's grab this stuff and go back to camp and talk more."

Vriskirsa looks at you all, "Thank you all for clearing these Sahuagin out of here. I think I will take this spot over again and make this my home once more."

Looking over the body of the Sahuagin you find another Necklace of Air Adaptation, 1 Potion of Cure Light Wounds, Masterwork Long spear, Masterwork Underwater Crossbow, 20 bolts, agate earring worth 25gp, 7 pearls worth 100gp each and 18gp. You also find around its neck a mummified hand on a gold chain that detects as magic.

Mummified Hand DC17:
Hand of the Mage

Also in the back against the wall you see a steel box that is locked.


Eustice will try to ID the item.
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

let me see that lockbox for a second

Disable Device: 1d20 + 12 ⇒ (19) + 12 = 31


You open the steel box and see a nearly folded leather cloak that is detecting as magic.

Leather Cloak DC24:
Cloak of the Manta Ray


Eustice will try to identify it.
Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Yer welcome. So... uh. What now? Ya got yer home back. Think we might be done here. Couple our folks are a bit beat up, time to go home an' get em fixed up."


Ok so you guys are able to grab all of your things and you all and Koloshkora go back to where her people are camped out. Vriskirsa will stay behind and start to move back into her home. She will wish you all luck.

When you arrive at the camp her people all rush to help you all seeing that you are very banged up. She turns to look at you all, "Thank you all so much, I would of been dead for sure if it wasn't for you. I would love if we could open trade relations between my people and yours. That is if you are still interested?" She will give a smile and hold out her hand for a handshake.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Of course!"


She shakes hands with Rhysfar and says, "I can't wait to get to know all of you more and grow our friendship."

With the trade deal you are able to get access to things better. There’s a 75% chance that the locathahs have access to a specific item worth 2,000 gp or less, a 50% chance they have access to an item worth 5,000 gp or less, and a 10% chance that they can provide more expensive items. Also you will be able to give them items to sell and purchase for you and it will take them 2d6 days in order to bring it back. If you want them to get weapon or armor with a magical enhancement you would of course have to give them the item.


You are able to make it back into the village with no problem. As you get back into town Carver Hastings comes up to you guys. "Hello wanted to talk with you all to check in about what happened when you were out.


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CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Not even a 'hey, I've got a nice jug of ale waitin' inside since y'all were just bustin' yer asses out there.'? Carson, yous gotta work on yer people skills."


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Hmm... Yes. New people are new variables. They appear nice enough, if you take them at face value. They're willing to trade so that could be beneficial. As long as its not some attempt at a long con. Anything out of the ordinary here while we were gone?" Eustice carefully scrutinizes the makeshift community for signs of anything, or anyone, out of the ordinary.


Nope everything is normal here. I am just curious at what you found and what you did.

Everything around the town seems to be like normal.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Bit of swimmin, bit of fightin. Pretty much what you'd expect. Met some new friends and some not so friendly. So... about that drink?" Fang gives an expectant look to Carver.


uh yeah, follow me. So what kind of things you fighting?

Carver will walk you to his place for the drinking you want.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys's stock of alcohol has taken a hit over the last month or so, but he brings along a couple of pitchers of wine.

"Things went well with the Locathah, and they've offered to trade with us. We also made friends with a water naga, which is good. I'm afraid we haven't seen the last of the sahuagin though."


Oh wow that is impressive. I am glad you have been able to make friends with the locals.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"It's important. We're on the ragged edge out here, months from support, and that support is contingent on politics, weather, whims of the gods. Locathah are close enough to help if there's a hurricane, plague, or war."

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