Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys takes the telescope from his pack and removes it from the cloth he wound around it to cushion it.

"Mary, do you think it would work on this? Or would it need to be an automaton of some sort?"


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

"I think it is only constructs, like that clockwork thing we found when we first arrived. But it seems to be automated. Let's give it a try.... Hmmm, that mass of ball bearings outside. Would be neat to reprogram that and have it working for us."


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Uh... I ain't too keen on pickin up all those small pieces. An' if it doesn't like us, having it try'n poke holes in everyone again."

Fang looks around uncomfortably trying to avoid eye contact with Mary Kay.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

"I have to remember that sometimes just because we can, does not mean we should. Still might be nice to box up for a project a few years from now."


You put the telescope down in the circle and it is now back to normal and worth the full price.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Well, now, that's handy."


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"What other wonders await us here?"


As you open the door you see.

A curving ramp along the northern wall of this chamber ascends to the floor above. The east and west walls each have a single door, and a double door stands in the southern wall. Murals cover the east and west walls in this space, depicting kind-looking human adult figures smiling benevolently at children. The children, for their part, are smiling and appear healthy and happy. The figures, both adults and children, have tiny jewels orbiting around their heads in shining rings that resemble halos. Bold words are painted above the door.

What do you do?

Perception:

Atlan Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Rhysfar Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Rhysfar is able to see a crossbow mounted to the top of the door on the right. He also sees a panel to the left of the door that he believes will be how to disable it. The panel is the red box on the map


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys holds up a hand, and silently points out the trap to Atlan.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will nod at Rhys then slowly move up to disable the trap

DisableDevice: 1d20 + 11 ⇒ (15) + 11 = 26


As you enter the crossbow quickly points in Atlan's direction and shoots twice.

Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 ⇒ 8

Attack: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d8 ⇒ 2

You are able to successfully disable the trap.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys winces, but gives Atlan a thumbs up when he sees the bolts missed. He moves in, admiring the ancient murals.


The Azlanti text at the top of the murals reads, “Ours is the Great Work to see humanity achieve its greatest potential.”

Which door did you want to go through next.


This chamber appears to be a workshop, as evidenced by a table along the western wall laden with tools and mechanical parts.

You see 2 clockwork style creatures in front of you. They turn to you and in Azlanti say politely, "You are tresspassing, please leave the facility immediately." Knowledge Arcana to ID


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Cachu, mwy o gerfluniau ffycin."

Shoanti:
"Darn, more Monday-to-Friday constructs."


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Knowledge(Arcana): 1d20 + 13 ⇒ (15) + 13 = 28

Azlanti:
"We are sorry to intrude. A few acoyltes of Acavna mentioned that this would be interesting to visit. We are looking for a friendly face to get some authorization."


Clockwork Servant
N Medium Construct (Clockwork)

You get 3 questions.


-They have a net they can shoot out at someone that can entangle people.
-They are Vulnerable to Electricity.
-You can reprogram the Clockwork Servants with their key or with a successful Disable Device check.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Azlanti:
"Sorry about that, we will go obtain our visitor's pass."

With that Mary Kay closes the door and turns to the group.

"Security constructs. Polite, carry some non-lethal weaponry so may not go straight for the artery. There is a slot on the back, that if you can get a lock pick in there, it may give good results. But I do not know if it needs to be secured first. With a bit of luck they can get repurposed if we can capture them. But if we do not want to bother, electricity will be VERY damaging to them. "

Arcane Bolt 8 | Sorcerer 7


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Worried the door won't hold them, Rhys casts lead blades.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Intriguing..." Eustice remarks ask he gazes longingly at the closed door.


After a minute the door opens up. Speaking in Azlanti, "Since you are not leaving, put down your weapons and surrender immediately."


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"What did it just say?" Eustice asks their resident Azlanti translator. "HELLO THERE! DO YOU SPEAK COMMON?" Eustice asks the construct very slowly, and loudly with extra enunciation of every syllable.


Initiative:

Eustice: 1d20 + 3 ⇒ (14) + 3 = 17
Fang: 1d20 + 3 ⇒ (8) + 3 = 11
Mary Kay: 1d20 + 2 ⇒ (17) + 2 = 19
Atlan: 1d20 + 4 ⇒ (5) + 4 = 9
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (5) + 1 = 6
Green: 1d20 + 6 ⇒ (12) + 6 = 18
Purple: 1d20 + 6 ⇒ (16) + 6 = 22

They say in Azlanti, "Well if you are not going to surrender then we must take action."

Purple moves out of the room, approaches Fang and misses.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11

Combat Tracker wrote:


Round 1
Purple
Mary Kay
Green
Eustice
Fang
Atlan
Rhysfar & Esgidiau

Mary Kay is up

I will pause this interaction, for the moment to give Mary Kay time to translate what they said.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Will translate, but since they are already attacking will go for it. maybe we can salvage one with that ring in other room.

Jolt w/ PB/PS vs Purple's Touch: 1d20 + 4 ⇒ (15) + 4 = 19
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

Arcane Bolt 8 | Sorcerer 7


Yes that is something you would be able to do

Purple was hit and the electric seemed effective.

Green is going to 5ft out of the room and attack Esgidiau.
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Combat Tracker wrote:


Round 1
Purple -4
Mary Kay
Green
Eustice
Fang
Atlan
Rhysfar & Esgidiau Esgidiau HP 20/27

Eustice, Fang, Atlan, Rhysfar and Esgidiau are up


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Handle Animal: 1d20 + 8 ⇒ (10) + 8 = 18

Rhys steps forward and swings at green.

Attack, OUtflank, power attack: 1d20 + 7 + 4 - 1 ⇒ (3) + 7 + 4 - 1 = 13
Damage: 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgi full attacks the construct.

Bite, Outflank: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Talon, Outflank: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28
Talon, Outflank: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28

Bite damage: 1d4 + 3 ⇒ (2) + 3 = 5
Talon damage: 1d6 + 3 ⇒ (2) + 3 = 5
Talon damage: 1d6 + 3 ⇒ (2) + 3 = 5

Well, that's probably not going to get through hardness or DR.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Sliding back away from the enemies, Fang charges up his usual electric blast.

Ranged vs Touch, Purple: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
Elec: 2d6 + 2 + 2 + 1 ⇒ (2, 4) + 2 + 2 + 1 = 11

Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"I guess they don't speak common."
Eustice hits green with his hypnotic stare, applying his painful stare when it takes damage. He then casts Murderous Command on the construct.
DC 15 Will save.


High is Successful: 1d100 ⇒ 41

Rhysfar is unable to connect but Esgidiau is able to and is pretty effective. Fang is unable to connect. Eustice is able to active his painful stare but he is not able to effect the construct with his spell.

Combat Tracker wrote:


Round 1
Purple -4
Mary Kay
Green -16
Eustice
Fang
Atlan
Rhysfar & Esgidiau (Esgi HP 20/27)

Atlan is up


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move forward and strike green with his trident

Trident PA: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 5 ⇒ (3) + 5 = 8


Atlan lands a good blow on Green.

Some damage Purple had on its body seems to heal up a bit, then it strikes out at Atlan.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Combat Tracker wrote:


Round 1
Purple -2
Mary Kay
Green -24
Eustice
Fang
Atlan *HP 22/31
Rhysfar & Esgidiau *Esgi HP 20/27

Mary Kay is up


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay moves around so she is aiming over the companion and lets another Jolt loose.

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (12) + 4 = 16
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

Arcane Bolt 8 | Sorcerer 7


Mary Kay's shot goes a bit wide.

Spoiler:
1d2

Some damage Green had on its body seems to heal up a bit, then it strikes out at Atlan.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Combat Tracker wrote:


Round 2
Purple -2
Mary Kay
Green -22
Eustice
Fang
Atlan *HP22/31
Rhysfar & Esgidiau *Esgi HP 20/27

Eustice, Fang, Atlan, Rhysfar and Esgidiau are up


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Showing his fangs, the Adaro draws in energy and infuses the blast with the power of the heavens.

Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
Elec: 2d6 + 2 + 2 + 1 ⇒ (2, 1) + 2 + 2 + 1 = 8

thundering infusion, DC15 fort save or be deafened

or not.... sheesh. Mary says they’re weak to electricity and then I can’t hit em >.<


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Hmm... that's not supposed to happen." Eustice repeats his previous actions.


High is Successful: 1d100 ⇒ 29

Fang is not able to connect and Eustice is having a hard time with the constructs and his spells


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys attacks again.

Attack, power attack, outflank: 1d20 + 7 + 4 - 1 ⇒ (18) + 7 + 4 - 1 = 28
Damage: 1d8 + 7 + 3 ⇒ (6) + 7 + 3 = 16


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgi continues to chip his talons against the constructs.

Bite: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
Talon: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Talon: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29

Bite: 1d4 + 3 ⇒ (2) + 3 = 5
Talon: 1d6 + 3 ⇒ (6) + 3 = 9
Talon: 1d6 + 3 ⇒ (4) + 3 = 7


Fang is unable to connect with the creature. Eustice is still having issue using his spells on the constructs. Rhysfar swiftly destroys Green and Esgidiau 5ft steps and attacks purple, causing a good amount of damage.

Combat Tracker wrote:


Round 2
Purple -14
Mary Kay
Eustice
Fang
Atlan *HP 22/31
Rhysfar & Esgidiau *Esgi HP 20/27

Atlan is up


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will strike out with his trident

rogue trick against the wall active and will count as flanking since the enemy is adjacent to the wall...so this is literally close enough for flank haha

trident PA: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d8 + 5 ⇒ (2) + 5 = 71d6 ⇒ 5


Atlan strike out and lands a decent blow. The cracks on Purple start to heal up a bit.

Purple will strike out at Esgidiau.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12

Combat Tracker wrote:


Round 3
Purple -19
Mary Kay
Eustice
Fang
Atlan *HP 22/31
Rhysfar & Esgidiau *Esgi HP 20/27

Everyone is up


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Charging up his blast again, the howling wind swirling around and drowning out all other sounds for just a moment.

Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
Elec: 2d6 + 2 + 2 + 1 ⇒ (1, 6) + 2 + 2 + 1 = 12

Gather Power and adding Thundering Infusion. DC15 Fort or be deafened.


Fang lands a solid hit and the construct collapses.

Out of Combat.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

"The other room, looked like a workshop. Maybe they were performing maintenance on themselves. But the other circle should have taken care of that. Especially since they seemed to be repairing during combat. Definitely a skill I want to learn for later in life. For personal use. Cannot see it commercially viable. You want the customers to return for new ones or upgraded models. Even if it is just cosmetic changes.

There appeared to be an adjoining room. Probably a storeroom, but could be the construct equivalent of a barracks. Do we wish to check it out to clear the side, or cross the hall?"


There are alot of random clockwork supplies in this area but as you detect magic in the room you find that there is one item giving off a faint transmutation aura. Upon further inspection you find it to be a recording gem, one that looks similar to the one you found in the clockwork spy that you found when you were first checking out Talmandors Bounty.

After searching a bit more in the room you find that there is a device in the room that could play the gem for you.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang nods to Mary. "Yep, should check it and make sure the place is safe."

are we shooting for the door attached to the room we opened or the one across the hallway. i'm fine either way, just trying to get an idea of where i should move to.


The faint coppery tang of blood wafts out of this room when the door is opened. A gleaming metal table covered in blood stands in the northeastern corner of the room. Just south of the table is a smaller table covered in surgical tools—some of them obviously used. A body lies in a butchered pile in the center of the room.

Map Updated


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Will play the gem after the floor is clear. We may not be in full SWAT-mode on room clearing. But Mary Kay will feel safer taking time to inspect things in greater detail after the place is clear(-ish).

Mary Kay gasps a bit as she comes across the scene. "Some of the more medical minded might want to look at this. Either those security constructs were doing interrogation on suspects, or someone else is in the tower and is treated as an employee."

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