Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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Male Sahuagin Fighter 3
LE Medium Monstrous Humanoid (Aquatic)
Light Blindness


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will 5ft over and stab at the sahuagin Again

Trident PA: 1d20 + 8 ⇒ (1) + 8 = 9
Damage Piercing: 1d8 + 8 ⇒ (2) + 8 = 10


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay shakes her head at the mass of bodies between her and the enemies. With a wave of her hand a pair of bolts fly out and strike at Red. Then she shuffles to get closer to the brawl.

Magic Missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Arcane Bolt 9 | Sorcerer 5/4


Atlan tries to strike at Red and misses. Mary Kay lets 2 Magic Missiles go as they hit Red without fail.

Combat Tracker wrote:


Round 2
Vriskirsa *5 Images
Green -10
Fang
Atlan HP 35/39 *7HP Temp
Mary Kay
Red -25
Koloshkora
Eustice
Rhysfar & Esgidiau *Esgidiau HP 11/30

Fang is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Swimming 5ft to the side, Fang lines up a shot on green, taking time to charge this one.

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Elec: 2d6 + 2 + 2 + 1 ⇒ (3, 4) + 2 + 2 + 1 = 12

Thundering infusion, Fort save, DC15 or be deafened. Since I have previously attacked green, it would not be flat-footed to this shot.

Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg


Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6

Fang lands a hit on green and deafens him.

Koloshkora is going to attack twice Red, and hits once.
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Damage Piercing: 1d8 + 1 ⇒ (4) + 1 = 5

Combat Tracker wrote:


Round 2
Vriskirsa *5 Images
Green -22
Fang
Atlan HP 35/39 *7HP Temp
Mary Kay
Red -30
Koloshkora
Eustice
Rhysfar & Esgidiau *Esgidiau HP 11/30

Eustice, Rhysfar and Esgidiau are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice gets in range and casts Cure Moderate Wounds on Esgidiau.
CMW: 2d8 + 4 ⇒ (2, 7) + 4 = 13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Swim: 1d20 + 11 ⇒ (20) + 11 = 31 Grumble

Rhys swims forward with stunning skill before attacking red.

Attack, underwater, outflank: 1d20 + 8 - 2 + 4 ⇒ (1) + 8 - 2 + 4 = 11 Ha!


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgi full attacks Red

Attack, outflank: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30
Bite Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attack, outflank, underwater: 1d20 + 8 - 2 + 4 ⇒ (4) + 8 - 2 + 4 = 14

Attack, outflank, underwater: 1d20 + 8 - 2 + 4 ⇒ (4) + 8 - 2 + 4 = 14


Eustice moves and heals Esgidiau. Rhysfar swims fantastically but is not able to hit his mark. Esgidiau gets 1 hit on Red.

Vriskirsa will bite and tail slap Red but will miss both.
Bite: 1d20 + 10 ⇒ (10) + 10 = 20
Piercing Damage: 2d6 + 5 ⇒ (6, 2) + 5 = 13
Tail Slap: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Bludgeoning Damage: 1d8 + 2 ⇒ (1) + 2 = 3 Halved

Green is going to load and shoot at Atlan and will miss
Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Combat Tracker wrote:


Round 3
Vriskirsa *5 Images
Green --22
Fang
Atlan HP 35/39 *7HP Temp
Mary Kay
Red -36
Koloshkora
Eustice
Rhysfar & Esgidiau *Esgidiau HP 24/30

Fang, Atlan and Mary Kay are up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will attack again hoping to take down red

Trident PA: 1d20 + 8 ⇒ (10) + 8 = 18
Damage Piercing: 1d8 + 8 ⇒ (2) + 8 = 10


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

With 20s missing,, I need to stick with touch attacks and magic missiles on Red.

Mary Kay settles in the sand bottom as she sends another set of Magic Missiles at Red.

Magic Missiles: 2d4 ⇒ (3, 1) = 4


Atlan misses the attack but Mary Kay is able to get a hit on Red. Red is not looking good.

Combat Tracker wrote:


Round 3
Vriskirsa *5 Images
Green -22
Fang
Atlan HP 35/39 *7HP Temp
Mary Kay
Red -40
Koloshkora
Eustice
Rhysfar & Esgidiau *Esgidiau HP 24/30

Fang is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang continues to blast away at green.

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Elec: 2d6 + 2 + 2 + 1 ⇒ (6, 4) + 2 + 2 + 1 = 15


Fang let's a blast go and gets a good hit on Green and he falls.

Redeill throw up one of his hands as a sign of surrender. Please don't kill me! I give up.

Combat Tracker wrote:


Round 3
Vriskirsa *5 Images
Fang
Atlan HP 35/39 *7HP Temp
Mary Kay
Red -40
Koloshkora
Eustice
Rhysfar & Esgidiau *Esgidiau HP 24/30

Everyone is up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Delay for both Rhys and Esgidiau.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Delay for Eustice.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay turns to Vriskirsa. "As the original offended party, driven from your home and likely slain out of hand if you stayed, you have jurisdiction. What sentence would you seek to impose? I, at least, do not agree with torture. Capital punishment for major crimes is on the table."

Arcane Bolt 9 | Sorcerer 4/4


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang takes a 5ft move to get a clearer path to the enemy, and then begins to gather power, flickers of light popping all around him as the water churns.

spending a full round to put on a full, noisy display

”Yeah, ya best be dropping that weapon too. This ain’t a fight yet gonna win.”


Red will drop his weapon and hold both hands up. Please let me live, I don't want to die.

Vriskirsa looks at Mary Kay, These people drove me out of my home but I am not fond of out right killing cowards like him.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay nods her head toward Vriskira. "You are a better sentient than me today."


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

if we drop out of combat... i'm not actually sure i can just release the energy to dissipate it? the only wording on it is if i take damage while gathering power, but before using a blast i have to concentrate. so, i guess i can, but if not, i'll send the electric blast out away from everyone, towards the southeast.


Out Of Combat.

What did you want to do?


You are able to tie up the sahuagin and as you scan the area for magic you find a number of things in this area.

On the crossbow user you find a Masterwork Trident, Masterwork Underwater Heavy Crossbow, 20 bolts, dagger, theives tools, 53gp

3 Bolts:

DC 23:
3 +1 Locathah Bane Bolts

3 Bolts:
DC 23:
3 +1 Strix Bane Bolts

3 Potions:
DC 18:
3 Cure Moderate Wounds Potions

1 Token:
DC 16:
Feather Token Anchor

On the Sahuagin that gave up and you tied up you find Studded Leather, Masterwork Underwater Heavy Crossbow, 20 bolts, 4 pieces of polished red coral (worth 100gp each)

Necklace:

DC 22:
Necklace of Air Adaptation

Ranseur:
DC 18:
+1 Ranseur

2 Potions:
DC 18:
2 Cure Moderate Wounds Potions

You find a thin stone tablet near the Altar to Dagon detailing a route on land near a river.

In this room you are find a bunch of scavenged items, a corroded breastplate that is azlanti (broken but worth 500gp to a collector), statue of a female figure holding a moon set with mother of pearl (weighing 65 pounds and worth 1,100gp), a rectangular sheet of pounded copper etched with arcane symbols (worth 110gp), a chest near the altar also contains coins totaling, 1,560gp, 200sp, and 3,450cp.

You also find a leather bag hanging on the wall of the shipwreck containing 3 more necklaces.

3 Necklaces:

DC 22:
3 Necklace of Air Adaptation


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

3 Bolts
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Fail.

3 Bolts
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Fail.

3 Potions
Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20
3 Cure Moderate Wounds Potions.

1 Token
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Feather Token Anchor.

Necklace
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Fail.

Ranseur
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
+1 Ranseur.

2 potions
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
Fail.

3 necklaces
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
3 Necklace of Air Adaptation.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Since we are taking a bit of time.

Bolts vs DC 23
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23

Bolts vs DC 23
Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16

Cloak
Spellcraft: 1d20 + 15 ⇒ (15) + 15 = 30

Compass
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23

Extra if I missed something.
Spellcraft: 1d20 + 15 ⇒ (10) + 15 = 25


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

so... i do have that seafoam shawl which gives a similar effect as the necklace of air adaptation... except it's for only 1/day and 5 hours max. the necklace seems to have no duration or activation to it. (it also doesn't say that it changes my fins into feet, which makes it a bit more appealing thematically) so, if no one has any objections, i might just grab one of those to replace the shawl


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice takes a few moments to heal Esgidiau.
CLW: 1d8 + 4 ⇒ (3) + 4 = 7
And Atlan.
CLW: 1d8 + 4 ⇒ (2) + 4 = 6


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

i also would like one of those necklaces as well. That would up my speed by 10ft on land which is big for me


Cloak of Resistance +1, Wind-Caller Compass and I will give you both of the different bolts.


What are you going to do with the Sahuagin that you have tied up? You also know that there is 1 other spot left to check that is directly to the east of where you are.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Feed him to Fang was my first option, but the Naga was lenient.


Koloshkora looks pissed off.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Why is Koloshkora angry?

"I don't particularly care to have this one sneak up behind us. Lets secure them to some of the wreckage until we've cleared out their brethren."


Koloshkora keeps looking at the Sahuagin you have tied up and is just angry at them.

As you notice her anger she will look at you and apologize. I am just angry at what these Sahuagins have done but because of your help I feel a bit relieved now that we won't have to worry about these Sahuagins attacking my people anymore.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Whelp, we ain't done here yet. Let's make sure it's all clear, eh?"

Fang will point towards the section to the east.


As you head to the east leaving the sunken ship.

An opening in the seabed below the coral reef leads to a massive underwater cave. The cave is undecorated save for a single patch of interwoven kelp strands attached to the wall. Small bones are scattered around the bed along with a few rusted curiosities from the sunken ship.

Right away you notice this huge shark that immediately snaps his head in your direction, behind him you see another creature that is holding a Longspear.

Initiative:

Eustice: 1d20 + 3 ⇒ (18) + 3 = 21
Fang: 1d20 + 3 ⇒ (10) + 3 = 13
Mary Kay: 1d20 + 2 ⇒ (5) + 2 = 7
Atlan: 1d20 + 8 ⇒ (11) + 8 = 19
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (20) + 1 = 21
Red: 1d20 + 3 ⇒ (11) + 3 = 14
Blue: 1d20 + 2 ⇒ (12) + 2 = 14
V: 1d20 + 6 ⇒ (19) + 6 = 25
K: 1d20 + 3 ⇒ (16) + 3 = 19

Vriskirsa will cast Mirror Image
Images: 1d4 + 2 ⇒ (2) + 2 = 4

Combat Tracker wrote:


Round 1
Vriskirsa *4 Images
Eustice
Rhysfar & Esgidiau
Atlan
Koloshkora
Red
Blue
Fang
Mary Kay

Eustice, Rhysfar, Esgidiau, Atlan and Koloshkora are up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Finally a beast worth killing!

As atlan says this he activates his inner rage and charges towards the shark thrusting his trident into the shark

Raging Trident PA: 1d20 + 12 ⇒ (12) + 12 = 24

Raging Damage: 1d8 + 10 ⇒ (6) + 10 = 16

sneak attack damage: 2d6 ⇒ (2, 6) = 8

Rage 7/8


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Swim: 1d20 + 11 ⇒ (9) + 11 = 20

Rhys swims forward. Double move.


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Swim: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Double move.


As Atlan approaches the shark will take a bite.
Bite: 1d20 + 15 ⇒ (1) + 15 = 16

As Rhysfar approaches the shark will take a bite.
Bite: 1d20 + 15 ⇒ (13) + 15 = 28
Bite Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Bleed: 1d4 ⇒ 2

Atlan gets a good hit on the shark as he charges up. Rhysfar and Esgidiau move up. Atlan is able to miss the bite from the shark but Rhysfar is not able to.

As Rhysfar bleeds you see the sharks wounds heal up a little bit.

Combat Tracker wrote:


Round 1
Vriskirsa *4 Images
Eustice
Rhysfar & Esgidiau *Rhysfar HP 21/35 *2 Bleed
Atlan
Koloshkora
Red
Blue -22
Fang
Mary Kay

Eustice and Koloshkora are up.


Koloshkora will move towards Blue and attack
Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage Piercing: 1d8 + 1 ⇒ (7) + 1 = 8

Combat Tracker wrote:


Round 1
Vriskirsa *4 Images
Eustice
Rhysfar & Esgidiau *Rhysfar HP 21/35 *2 Bleed
Atlan
Koloshkora
Red
Blue -30
Fang
Mary Kay

Eustice is up.


Eustice will move up and cast Bless.

Red will move up and attack Koloshkora
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 10 ⇒ (8) + 10 = 18

1d4 ⇒ 4
Blue will attack Koloshkora.
Bite: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Bleed: 1d4 ⇒ 3

1d4 ⇒ 4
Blue will attack Koloshkora again.
Bite: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Bleed: 2d4 ⇒ (1, 3) = 4

Koloshkora will full attack Blue and then take a step back.
Attack1: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Attack2: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage Piercing2: 1d8 + 1 ⇒ (2) + 1 = 3

Vriskirsa will move up and attack Red.
Bite: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

Red will try to take a swing at Vriskirsa
Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Koloshkora took multiple hits from both enemies and is not looking too good and the Shark seems to heal up a bit. Koloshkora took a small hit at Blue and stepped away while Vriskirsa steps up to try and help but missed the attack.

Combat Tracker wrote:


Round 2 *Bless*
Vriskirsa *4 Images
Eustice
Rhysfar & Esgidiau *Rhysfar HP 21/35 *2 Bleed
Atlan
Koloshkora -52 *4 Bleed
Red
Blue -29
Fang
Mary Kay

Everyone is up.


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Swift action to switch Esgi back to Bull and giving Rhys Bull focus for 1 minute.

Bite Attack, outflank: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28
Talon attack, outflank, underwater: 1d20 + 8 + 4 - 2 ⇒ (1) + 8 + 4 - 2 = 11
Talon attack, outflank, underwater: 1d20 + 8 + 4 - 2 ⇒ (11) + 8 + 4 - 2 = 21

Bite damage: 1d4 + 3 ⇒ (1) + 3 = 4
Talon damage: 1d6 + 3 ⇒ (4) + 3 = 7 divided by 2
Talon damage: 1d6 + 3 ⇒ (2) + 3 = 5 divided by 2


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Attack: 1d20 + 9 + 4 - 2 ⇒ (5) + 9 + 4 - 2 = 16
Damage: 1d8 + 8 ⇒ (2) + 8 = 10 divided by 2


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will strike out again at blue with bloodlust still glaring in his eyes

Raging Trident PA: 1d20 + 10 ⇒ (1) + 10 = 11
Raging Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Rage 6/8


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay shuffles forward a bit. Koloshkora! Can you get over here!

Ready action for Infernal Healing. It will at least stop the bleed.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang has a burst of speed and swims southeast before sending a blast at red.

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
Elec: 2d6 + 2 + 2 + 1 ⇒ (2, 6) + 2 + 2 + 1 = 13

Red would be flat-footed to this shot, unless is had previously identified it via arcana or spellcraft.

Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

edit due to GM kindness in letting me make a check after I assumed this thing was nature. Not like the posts of it healing should have tipped me off.

Knowledge(arcane): 1d20 + 15 ⇒ (10) + 15 = 25 Energy resistances (for Fang), then DM choice


Feeder in the Depths
LE Huge Magical Beast

Cold Resist 20

Deadly Bleeding - A feeder in the depth’s bite causes bleeding wounds that resist healing. The first bite that damages a creature deals 1d4 points of bleed damage, and each subsequent bite increases the amount of bleed by 1d4. Stopping the bleeding requires a successful DC 20 Heal check or the application of any magical healing. However, anyone attempting to cast a healing spell on a creature suffering from deadly bleeding must succeed at a DC 20 caster level check or the spell doesn’t affect the bleeding creature. The save DC is Constitution-based.

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