| GM Bozzinator |
You guys gather all of the new things and head out.
The forest gives way to shattered fragments of rock and stone, the barest recognizable remnants of a lost civilization. Jutting from the grass and shrubs is a stone promenade, ten feet wide with intermittent flights of short steps that climb up a gentle slope—miraculously unchanged despite titanic upheaval of the past. Walkways extend east and west briefly before terminating into hills of wind-eroded stone rubble that might have once been buildings. A solitary, seemingly intact tower is visible on the northern horizon, approximately a mile away.
Slide 1 Updated. Each area requires a climb check and difficult terrain unless you are using the stairs.
Up on the top part of the hill you see something behind a bush, you are not able to see it entirely.
| Evan “Fang” Grissom |
"Humph. Buncha stairs now. Oi, if only I could be like a birdie and fly. Would make all this wanderin' and explorin' a lot easier."
Fang will start climbing the stairs.
| Mary Kay Ponzi |
Mary Kay walks behind Fang, trying to make sure he keeps his balance. "I know I felt like a fish out of water in that cave complex. And it was only waist deep most times."
| Evan “Fang” Grissom |
Fang rolls his eyes at Atlan, then points down to his own tail.
"Yer not alone there snacko. Miss Mary here was just tryin' to lighten the mood. We've seen some strange things in these few weeks and been out of our elements as well. Little joke isn't gonna hurt nobody."
| GM Bozzinator |
When everyone is talking you hear a clanging noise coming from the top of the hill. When it comes into view it looks like a moving big clump of ball bearings.
Eustice: 1d20 + 3 ⇒ (6) + 3 = 9
Fang: 1d20 + 3 ⇒ (20) + 3 = 23
Mary Kay: 1d20 + 2 ⇒ (2) + 2 = 4
Atlan: 1d20 + 4 ⇒ (11) + 4 = 15
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (13) + 1 = 14
Yellow: 1d20 + 2 ⇒ (15) + 2 = 17
Round 1
Fang
Yellow
Atlan
Rhysfar & Esgidiau
Eustice
Mary Kay
Fang is up.
| Evan “Fang” Grissom |
"Uh, that don't look friendly."
Taking a 5ft step forward, Fang moves his hands quickly, while the air around him has the energy sucked out of it and into his electric charge before sending the bolt right into the midst of the small objects.
Ranged vs Touch: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Elec: 2d6 + 2 + 2 ⇒ (3, 4) + 2 + 2 = 11
Gather Power and adding the Thundering Infusion. Fort save DC14 or be deafened
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg
| GM Bozzinator |
Fort Save: 1d20 + 1 ⇒ (11) + 1 = 12
As it gets closer to you, you see tiny spikes that seems to be making it easier to climb up and down the hill.
It double moves closer
Damage: 1d6 ⇒ 6
You also take 1 point of Bleed and Can I have a Fort Save
Round 1
Fang HP 33/39 *1 Bleed*
Yellow -11
Atlan
Rhysfar & Esgidiau
Eustice
Mary Kay
Everyone is up.
| Mary Kay Ponzi |
Mary Kay gawks for a moment at the metal tumbleweed.
Knowledge(Religion or Local): 1d20 + 11 ⇒ (17) + 11 = 28 +2 if arcane
DM choice, but electricity works, so good enough on energy for me.
Once she gets next to the big tree, she sends a jolt into the mass hoping to fuse a few together.
Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (10) + 4 = 14
Electric: 1d3 + 1 ⇒ (3) + 1 = 4
Arcane Bolt 8 | Sorcerer 7
| GM Bozzinator |
Warden Jack Swarm
N Fine Construct (Swarm)
Tremorsense 30ft
Immune: Construct Traits, Weapon Damage, Swarm Traits
Wounding Spikes - Any living creature hit by a warden jack swarm when its spikes are extended also takes 1 point of bleed damage.
Topple - Any living creature damaged by a warden jack swarm when its spikes are retracted must make a successful DC 12 Reflex save or fall prone. The save is Constitution-based.
| Evan “Fang” Grissom |
Fort, distraction?: 1d20 + 7 ⇒ (6) + 7 = 13
Fang moves out of the spiky cloud then send a shock at the thing again.
Ranged vs Touch: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Elec: 2d6 + 2 + 1 + 2 ⇒ (4, 4) + 2 + 1 + 2 = 13
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg
| Mary Kay Ponzi |
"Up a tree or out of the way! They might climb, not sure. But unless you got energy, stay out of the way. If you know first aid, treat the bleeders."
| Eustice Befufftlefumpter |
Eustice applies his hypnotic stare and prepares to damage the construct with his painful stare at the earliest opportunity. He readies an action to move away if it gets close enough to harm him.
| Esgidiau |
Handle Animal: 1d20 + 8 ⇒ (13) + 8 = 21
Esgi darts forward and attacks the strange mass.
Attack, Talon: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Slashing damage: 1d6 + 3 ⇒ (4) + 3 = 7
| Rhysfar Llannelan |
Rhys follows suit, charging in tandem with Esgidiau.
Attack, outflank, charge, power attack: 1d20 + 7 + 4 + 2 - 1 ⇒ (9) + 7 + 4 + 2 - 1 = 21
Slashing Damage, PA: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12
| GM Bozzinator |
You guys are able to get yourselves together and head towards the tower in the distance. Slide 1 Updated and you are easily able to heal up.
To the north, the hills give way to sharp, rocky inclines. A solitary stone structure, a tower at least three stories high, is partially embedded in the rocky cliff wall behind it. The cylindrical edifice is oddly undamaged, however, as if the rock were only the tide lapping at the tower’s lower half, frozen in time. The structure has no windows or rooftop battlements. A metal double door is set in the base of the southern side and is slightly ajar.
Above the door in Azlanti it says, “Spindlelock Research Facility: a division of the Spindle Solution, making tomorrow’s humanity, today. Authorized Personnel Only.”
| Mary Kay Ponzi |
Mary Kay read the message over the doors. Turning to the others,
"Seems this textile company is serious about their security, if that mass of ball bearings was part of the defenses."
Arcane Bolt 8 | Sorcerer 7
| Evan “Fang” Grissom |
"Welp, we're not gettin' any younger. What say we take a peek inside, eh?"
Fang will approach the slightly open door and look around.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
| GM Bozzinator |
This spacious chamber appears to have been designed to awe or impress the entrant. Pale gray tiles decorated with faint, intricate geometrical designs cover the floor. The walls of the chamber are pure white, illuminated by unnatural light emanating from the ceiling in a way that makes the chamber appear slightly larger than it really is. A large double door exits to the south, and another double door leads to the north.
In the center of the chamber appears to be a lifelike statue of a man in simple black robes with a helmet that obscures most of his face.
Map Updated
| Eustice Befufftlefumpter |
"I say, that fellow looks rather ominous. Wouldn't you agree?"
Life like statues have a propensity to actually come to life around here. And he bears a striking resemblance to that fellow who might be connected to the illusionatti. Best not to take any chances.
Eustice moves into the room and directs his hypnotic stare at the statue as a precaution. He prepares to add his painful stare if all the conditions are met.
| Evan “Fang” Grissom |
Fang scoots into the room with everyone else.
| GM Bozzinator |
As everyone is looking at the statue and talking about it. 2 Skum walk through what appeared to be a wall and strike.
Red strikes out at Fang.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage Piercing: 1d8 + 3 ⇒ (1) + 3 = 4
Blue Strikes at Atlan.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage Piercing: 1d8 + 3 ⇒ (1) + 3 = 4
Fang Crit Confirm: 1d20 + 5 ⇒ (6) + 5 = 11
Eustice: 1d20 + 3 ⇒ (15) + 3 = 18
Fang: 1d20 + 3 ⇒ (7) + 3 = 10
Mary Kay: 1d20 + 2 ⇒ (1) + 2 = 3
Atlan: 1d20 + 4 ⇒ (19) + 4 = 23
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (16) + 1 = 17
Red: 1d20 + 1 ⇒ (4) + 1 = 5
Blue: 1d20 + 1 ⇒ (11) + 1 = 12
Round 1
Atlan
Eustice
Rhysfar & Esgidiau
Blue
Fang HP 35/39
Red
Mary Kay
Atlan, Eustice, Rhysfar and Esgidiau are up. Map is updated
| Eustice Befufftlefumpter |
Eustice raises his shield cloak and quickly switches targets with his hypnotic stare, targeting red. He casts sleep.
-2 will saves, DC 15 Will save.
| Esgidiau |
Handle Animal: 1d20 + 7 ⇒ (4) + 7 = 11
Esgidiau moves to the right.
Talon: 1d20 + 8 ⇒ (11) + 8 = 19
Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| Evan “Fang” Grissom |
Fang takes a step back from the giggling monster and gives a smirk.
"Think this one has gone mad."
Instead the adaro turns his attention to the other enemy and charges the air for a blast.
Ranged vs Touch: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Elec: 2d6 + 2 + 1 + 2 ⇒ (1, 6) + 2 + 1 + 2 = 12
plus it'd be eligible for the +4 soft cover bonus.
Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg
| Mary Kay Ponzi |
Mary Kay takes a moment to study the energy patterns left from Fang's blast. She then sends a jolt of electricity at the remaining creature. Not used to firing at horizontal creatures, the blast discharges on the far wall.
Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (5) + 4 = 9 did not include ranged into prone
Electric: 1d3 + 1 ⇒ (2) + 1 = 3
Arcane Bolt 8 | Sorcerer 7
| Evan “Fang” Grissom |
Fang smiles a toothy grin at Mary Kay. "Once we're back at camp, I can give ya some pointers."
| Rhysfar Llannelan |
Feeling a little sorry for the wretched creature, Rhys and Esgidiau move forward to finish it off.
Attack: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
| Esgidiau |
Handle Animal: 1d20 + 8 ⇒ (13) + 8 = 21
Talon: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Slashing Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Oof, both probably still hit with the prone AC penalty, but not our finest hour.
| GM Bozzinator |
On the Skum you find a +1 Trident on each one. Then with looking over the walls you come to find that they are illusionary.
You are able to view inside the areas though.
This room has a simple stone floor and undecorated gray stone walls. The stark nature of the room is interrupted only by a large circle of silvery metal set into the floor in the corner of this room. One wall of this room is mostly transparent, providing a view of a larger, adjacent chamber.
| Mary Kay Ponzi |
Mary Kay moves over to examine the circles, seeing if they are identical or if they have different properties.
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
Knowledge(Arcane): 1d20 + 13 ⇒ (4) + 13 = 17