Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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As you get closer you see that the ship has been here for quite awhile since the coral has begun to grow up the hull of the wrecked ship. You see bone fetishes tied with sinew that are decorating the gaping opening of the ship.

In the opening you see 4 Sahuagins like the ones before and one that is a little bit different than the others. Once they see you, you can see them ready their weapons in their hands and show their teeth.

Initiative:

Eustice: 1d20 + 3 ⇒ (11) + 3 = 14
Fang: 1d20 + 3 ⇒ (7) + 3 = 10
Mary Kay: 1d20 + 2 ⇒ (20) + 2 = 22
Atlan: 1d20 + 8 ⇒ (14) + 8 = 22
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (8) + 1 = 9
Red: 1d20 + 1 ⇒ (2) + 1 = 3
Blue: 1d20 + 1 ⇒ (6) + 1 = 7
Yellow: 1d20 + 1 ⇒ (3) + 1 = 4
Pink: 1d20 + 1 ⇒ (11) + 1 = 12
Green: 1d20 + 2 ⇒ (7) + 2 = 9
V: 1d20 + 6 ⇒ (3) + 6 = 9
K: 1d20 + 3 ⇒ (6) + 3 = 9

Combat Tracker wrote:


Round 1
Atlan
Mary Kay
Eustice
Pink
Fang
Vriskirsa
Koloshkora
Green
Rhysfar & Esgidiau
Blue
Yellow
Red

Atlan, Mary Kay and Eustice is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts bless on Atlan and moves forward 40ft, long spear at the ready.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay sends another pair of magic missiles into the fight, targeting green.

Magic Missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Arcane Bolt 9 | Sorcerer 6/4


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will slam his tail violently propelling himself forward in a flash of speed charing forward in a attempt to skewer pink in 1 blow

Trident PA: 1d20 + 10 ⇒ (15) + 10 = 25
Damage(P): 1d8 + 8 ⇒ (2) + 8 = 10
Sneak Attack: 2d6 ⇒ (1, 5) = 6


Mary Kay hits green with 2 Magic Missiles. Eustice casts a Guidance on Atlan then he charges Pink and skewers him.

Vriskirsa will move and cast Mirror Image.
Mirror Image: 1d4 + 2 ⇒ (2) + 2 = 4

Koloshkora will move up to Red and attack
Attack: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage Piercing: 1d8 + 1 ⇒ (3) + 1 = 4

Combat Tracker wrote:


Round 1 *Bless is up*
Atlan
Mary Kay
Eustice
Fang
Vriskirsa *4 Images
Koloshkora
Green -7
Rhysfar & Esgidiau
Blue
Yellow
Red -4

Fang is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Sorry.... in my post i put Bless, which would still be active. What I meant to say was I cast Guidance on Atlan.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang swims forward with a burst of power and then launches his blast at red.

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
Elec: 2d6 + 2 + 2 + 1 ⇒ (4, 3) + 2 + 2 + 1 = 12

same deal, if it hasn't identified the blast, it's flatfooted to the first attack


1d3 ⇒ 2

Fang hits and finishes off Red.

Green is going to Rage, then move closer to Eustice and attack with his harpoon and a bite.
Attack: 1d20 + 10 ⇒ (14) + 10 = 24hit
Piercing: 1d8 + 9 ⇒ (1) + 9 = 10
Bite: 1d20 + 4 ⇒ (8) + 4 = 12miss
Piercing: 1d4 + 4 ⇒ (1) + 4 = 5

Combat Tracker wrote:


Round 1 *Bless is up*
Atlan *7 Temp HP*
Mary Kay
Eustice HP 21/31
Fang
Vriskirsa *4 Images*
Koloshkora
Green -7
Rhysfar & Esgidiau
Blue
Yellow

Rhysfar & Esgidiau are up.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Rhys and Esgi swim forward. Double move.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice completely wiffs with an AoO against green.
Long Spear: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Piercing: 1d8 ⇒ 1
Double 1's. Cool, cool, cool.


Rhysfar and Esgidiau move closer while Eustice tries to attack Green but can't connect.

Blue charges Atlan and attacks.
Trident Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Piercing Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Yellow charges Atlan and attacks
Trident Attack: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Piercing Damage: 1d8 + 3 ⇒ (6) + 3 = 9

They both miss Atlan.

Vriskirsa will move up next to Atlan and attack Blue.
Bite: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Piercing Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12

Vriskirsa lands a good hit on Blue

Koloshkora will move up and attack Green.
Attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage Piercing: 1d8 + 1 ⇒ (6) + 1 = 7

Koloshkora lands a hit on Green.

Combat Tracker wrote:


Round 2 *Bless is up*
Atlan *7 Temp HP*
Mary Kay
Eustice HP 21/31
Fang
Vriskirsa *4 Images*
Koloshkora
Green -14
Rhysfar & Esgidiau
Blue -12
Yellow
Red

Atlan, Mary Kay, Eustice and Fang are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay continues to shuffle along the bottom. Once she gets into point blank range of Green, she lets loose with an invisible jolt.

Blessed Jolt w/ PB/PS vs Touch: 1d20 + 6 ⇒ (12) + 6 = 18 Did not make adjustment for cover, might be Flat footed against this.
Jolt w/ PB/PS vs Touch: 1d20 + 5 ⇒ (5) + 5 = 10 Disregard, supposed to be the damage line.
Electric: 1d3 + 1 ⇒ (1) + 1 = 2

Arcane Bolt 9 | Sorcerer 7/4


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will swim over a quick five feet and give the Naga the nod to move over into flank

Atlan will attempt to skewer yellow

Trident PA: 1d20 + 8 ⇒ (9) + 8 = 17
Damage P: 1d8 + 8 ⇒ (1) + 8 = 9


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice takes a guarded five foot move into the square north east from where he was. He casts Cure Light Wounds on himself.
CLW: 1d8 + 4 ⇒ (7) + 4 = 11


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang swims 5ft forward, then gathers power before letting loose with a Thundering blast at big green.

Ranged vs Touch, bless: 1d20 + 6 + 1 + 1 + 1 ⇒ (18) + 6 + 1 + 1 + 1 = 27
Elec: 2d6 + 2 + 2 + 1 ⇒ (4, 1) + 2 + 2 + 1 = 10

Thundering infusion again, Fort save, DC15 or be deafened.

Burn 1 (3NL)
Elemental Overflow +1atk/+2dmg


Mary Kay send a jolt and Green gets a minor zap. Eustice moves into flank as he heals himself. Atlan moves and gets a good hit on Yellow. Fang gets a good hit on Green.

Green is going to try to stab and bite at Atlan then take a step out of flank.
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing: 1d8 + 9 ⇒ (5) + 9 = 14
Bite: 1d20 + 4 ⇒ (11) + 4 = 15
Piercing: 1d4 + 4 ⇒ (3) + 4 = 7

Combat Tracker wrote:


Round 2 *Bless is up*
Atlan *7 Temp HP*
Mary Kay
Eustice
Fang
Vriskirsa *4 Images*
Koloshkora
Green -26
Rhysfar & Esgidiau
Blue -12
Yellow -9
Red

Rhysfar & Esgidiau are up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves forward and waits for Esgi to move before attacking.

Attack, bless, underwater, outflank: 1d20 + 7 + 1 - 2 + 4 ⇒ (13) + 7 + 1 - 2 + 4 = 23
Damage: 1d8 + 7 ⇒ (2) + 7 = 9 divided by 2


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Bite, bless, outflank: 1d20 + 7 + 1 + 4 ⇒ (5) + 7 + 1 + 4 = 17
Piercing: 1d4 + 3 ⇒ (4) + 3 = 7


Rhysfar and Esgidiau get 2 hits on Green but he is still standing.

Blue is going to attack Vriskirsa with a Trident and a bite.
Attack Trident: 1d20 + 6 ⇒ (20) + 6 = 26
Piercing Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Attack Bite: 1d20 + 1 ⇒ (17) + 1 = 18
Piercing Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Vriskirsa is able to escape the attacks thanks to the multiple images confusing Blue a bit.

Yellow is going to 5ft over closer to Rhysfar and attack with a Trident and a Bite.
Attack Trident: 1d20 + 6 ⇒ (6) + 6 = 12
Piercing Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Attack Bite: 1d20 + 1 ⇒ (9) + 1 = 10
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Both attacks miss Rhysfar.

Mirror Image 1 Hits: 1d5 ⇒ 4

Combat Tracker wrote:


Round 2 *Bless is up*
Atlan *7 Temp HP*
Mary Kay
Eustice
Fang
Vriskirsa *2 Images*
Koloshkora
Green -37
Rhysfar & Esgidiau
Blue -12
Yellow -9

Atlan, Eustice, Mary Kay, Fang, Vriskirsa and Koloshkora are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Seeing the continued pounding that Green has taken, Mary Kay sends a few more Magic Missiles to help it become a good enemy.

Magic Missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6
Arcane Bolt 9 | Sorcerer 6/4


Mary Kay sends 2 Magic Missiles that slam into Green and he drops.

Combat Tracker wrote:


Round 3 *Bless is up*
Atlan *7 Temp HP*
Mary Kay
Eustice
Fang
Vriskirsa *4 Images*
Koloshkora
Rhysfar & Esgidiau
Blue -12
Yellow -9

Atlan, Eustice, Rhysfar, Esgidiau, Fang, Vriskirsa and Koloshkora are up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang's powerful tail propels him forward as he draws in energy before firing it at yellow.

just a standard to fire a blast, not gathering power or adding effects

Ranged vs Touch, bless: 1d20 + 6 + 1 + 1 + 1 ⇒ (12) + 6 + 1 + 1 + 1 = 21
Elec: 2d6 + 2 + 2 + 1 ⇒ (4, 1) + 2 + 2 + 1 = 10

Burn 1 (4NL)
Elemental Overflow +1atk/+2dmg


Fang sends a blast and gets a solid hit on yellow and he drops.

Combat Tracker wrote:


Round 2 *Bless is up*
Atlan *7 Temp HP*
Mary Kay
Eustice
Fang
Vriskirsa *4 Images*
Koloshkora
Rhysfar & Esgidiau
Blue -12

Atlan, Eustice, Rhysfar, Esgidiau, Vriskirsa and Koloshkora are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves into flank on blue and strikes.
Long Spear: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Piercing: 1d8 ⇒ 8

At least is was an improvement on my last roll... sheesh.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will quickly swim around blue and flank him with the large Naga

Trident PA: 1d20 + 8 ⇒ (15) + 8 = 23

Damage Piercing: 1d8 + 8 ⇒ (5) + 8 = 13

sneak attack damage: 2d6 ⇒ (4, 1) = 5


Atlan gets a big hit on Blue and he falls.

Out of Combat!


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

well the scouts have been cleared out. Shall we progress deeper. I will lead

Atlan will swish his trident off getting the bits of sanguaine off his trident and then swim forward leading the way


Looking inside this area you do see some kind of weird pile of some kind, your not sure from your distance.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

When the five minutes of touch of the sea are up, I'll switch Esgi's Animal Focus to Frog for the swim bonus.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang follows along behind the others.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move up to the pile cautiously with trident ready to strike


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves along cautiously.


As you get closer to the pile it looks to be an altar of somekind. Right next to the grotesque altar of humonoid bones rests a compass, it is magical. It also has an inscription on it in a certain language.

In Skald:
May the winds ever fill your sails.

On each of the Sahuagin you find a trident. Then on more intimidating Sahuagin (Green) you find a Masterwork Harpoon, 50ft of silk rope, 280gp and a cloak that is pinging as magical.

That is all you find in this area. Where to next?


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will check for traps and then if clear i will hand the items to the others to identify and head to the nearest entrance to another area


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice studies the alter.

Knowledge Religion: 1d20 + 8 ⇒ (11) + 8 = 19


The altar is to the Demon Lord Dragon.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay will hold off on IDing until later.

"Should we check out the other half?"

Arcane Bolt 9 | Sorcerer 6/4


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Ayup."


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will lead the way to the new section


You gather yourselves and head towards the front part of the boat.

The stern of the Joskadalr rests upright with the splintered hull breach angled toward the sandy ocean floor. A curtain of hanging kelp creates a screen of privacy around the entrance. Inside, the stern is decorated with the skeletal remains of aquatic humanoid creatures, arranged to form a sigil.

The sigil looks like the one you seen on the altar in the other half of the boat for the Demon Lord Dagon.

You see 2 creatures here, one holding a weapon as in the picture and another is holding a crossbow, that look aggressive towards you as soon as they see you.

Initiative:

Eustice: 1d20 + 3 ⇒ (7) + 3 = 10
Fang: 1d20 + 3 ⇒ (17) + 3 = 20
Mary Kay: 1d20 + 2 ⇒ (13) + 2 = 15
Atlan: 1d20 + 8 ⇒ (11) + 8 = 19
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (3) + 1 = 4
Red: 1d20 + 7 ⇒ (7) + 7 = 14
Green: 1d20 + 5 ⇒ (16) + 5 = 21
V: 1d20 + 6 ⇒ (18) + 6 = 24
K: 1d20 + 3 ⇒ (10) + 3 = 13

Combat Tracker wrote:


Round 1
Vriskirsa
Green
Fang
Atlan
Mary Kay
Red
Koloshkora
Eustice
Rhysfar & Esgidiau

Vriskirsa is up.


Vriskirsa will cast Mirror Image.
Images: 1d4 + 2 ⇒ (3) + 2 = 5

Green will load a bolt and take a shot at Atlan.
Attack vs Flat Footed: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d10 + 2d6 ⇒ (9) + (2, 1) = 12

Combat Tracker wrote:


Round 1
Vriskirsa *5 Images
Green
Fang
Atlan HP 27/39
Mary Kay
Red
Koloshkora
Eustice
Rhysfar & Esgidiau

Fang, Atlan, and Mary Kay are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay shuffles over to Atlan and recasts Aid. 7 THP and the +1 morale bonus (not stacking with Bless, but there if Bless is countered/dispelled)

Arcane Bolt 9 | Sorcerer 6/3


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Swimming in closer to make his blast more impactful, Fang looses the shot at green.

"That's my snacko, you can't have him."

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Elec: 2d6 + 2 + 2 + 1 ⇒ (3, 2) + 2 + 2 + 1 = 10

Burn 1 (4NL)
Elemental Overflow +1atk/+2dmg


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will charge towards red and skewer him with his trident

Trident PA: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage Piercing: 1d8 + 8 ⇒ (3) + 8 = 11
sneak attack damage: 2d6 ⇒ (4, 6) = 10


Mary Kay goes up to Atlan and casts Aid on him to help him out. Fang gets a bit angry and gets a good hit on Green. Atlan charges at Red and gets a big hit on him.

Red is going to look at Atlan and take a big swing at him.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15

Koloshkora will move towards Red and attack
Attack: 1d20 + 10 ⇒ (2) + 10 = 12

Combat Tracker wrote:


Round 1
Vriskirsa *5 Images
Green -10
Fang
Atlan HP 27/39 *7HP Temp
Mary Kay
Red -21
Koloshkora
Eustice
Rhysfar & Esgidiau

Eustice, Rhysfar and Esgidiau are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice swims up to Atlan and casts Cure Light Wounds
CLW: 1d8 + 4 ⇒ (4) + 4 = 8
Knowledge to ID?


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgidiau attempts to swim forward.

Swim: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Swim: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18

Double move.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys attempts to swim forward.

Swim: 1d20 + 11 ⇒ (6) + 11 = 17
Swim: 1d20 + 11 ⇒ (13) + 11 = 24

Double move.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Knowledge Nature to ID: 1d20 + 8 ⇒ (6) + 8 = 14


Red takes a swing at Esgidiau as he moves closer.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d4 + 13 ⇒ (4, 2) + 13 = 19

Eustice moves closer and touches Atlan as his wounds start to heal. Rhysfar and Esgidiau moves closer to Red.

Vriskirsa has to double move up.

Green is going to 5ft back, load and take another shot at Atlan.
Attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

Combat Tracker wrote:


Round 2
Vriskirsa *5 Images
Green -10
Fang
Atlan HP 35/39 *7HP Temp
Mary Kay
Red -21
Koloshkora
Eustice
Rhysfar & Esgidiau *Esgidiau HP 11/30

Fang, Atlan, and Mary Kay are up.

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