Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys has no preference.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Uh, maybe the naga? If'n that was their home, maybe they can tell us the lay out. Secret tunnels an' whatnot."


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will start to tap his trident against the ground and start flexing and letting out a ferocious battle cry.

I hate sanguines, They have been a enemy to my people all our lives. Lets slay some beasts!

To the group
I do believe speaking to the Naga first would be best


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

I like that idea! Definite layout of the place and maybe a first-hand account of type and numbers of opponents. Much better than finding out after we open the door.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Yes, of course."


Koloshkora says she will be right back. She goes to talk to her people and then she is ready to go. As you get closer to the lair you see.

A five-foot-wide cave in the tide-battered cliffs opens into a partially flooded grotto lined with glistening calcite columns and hanging moss. At the back of the cave stand a collection of ancient statuettes, pieces of decorative masonry, and other small pieces of rusted artifice.

What do you guys do?


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

In Aquan "Hello, Vriskirsa? Do you have a few moments to speak to some of your new neighbors on this island?"


You all see a large Naga come to meet you.
See Picture on Slide 1

"Hello, I'm Vriskirsa. I am glad to have guests, it has definitely been awhile. What bring you all to see me? I'm glad to see a peaceful aquatic race for a change."


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

<Aquan> "Hi, hello, yes! We have traveled from the other side of the island and met with these fine people..." Eustice says and indicates their new traveling companion. " Who have made us aware of a common enemy we all share in the form of the Sahuaghin. We came to propose a fellowship to the purpose of eradicating the problem. Having learned of your enlightened presence and in the efforts of maintaining good diplomacy amongst the enlightened inhabitants of the island, we wish to enlist your aid in the endeavor."

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang stays towards the back, trying to look impressive, while the breeze ripples his clothes.


"Yes I need to get rid of those sahuagin pests. This place is fine but being driven from my home is not something that I particularly cared for. Since you would be helping me with this venture, in eliminating the sahuagin, I can offer you 2 of my treasures to choose from as a token of thanks."

She takes you to another room and you see a statuette of what appears to be an Azlanti noble marked with the words "High Governor of Thespera" on its base, silver holy symbol of Amaznen, and several pieces of carved masonary and bas-reliefs depicting cavalry soldiers in charge against serpentfolk. There are also other items that are laid out and they are a Clear Spindle Ioun Stone, Pearl Dolphin Figurine of Wonderous Power, +1 Ring of Protection, and a Seafoam Shawl.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"This shawl would be quite useful for you, Fang."

My votes are the Pearl Dolphin (most expensive) and Seafoam Shawl. The Clear Spindle is great, especially since we have access to wayfinders. I can also see the argument for grabbing the ring of prot if anyone is worried about their AC, but those tend to be plentiful.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

I agree. Those items would prove very useful to some members of the party.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang looks down to his tail and fins, then over at Rhys, "You don't like em? Well... I s'pose bein' able to move quicker on land'd be useful."

sounds like a good option for me, and yeah, the dolphin would also be nice for someone


She will let you take those 2 items. "I see that there are a few of you that are not aquatic. I can cast Water Breathing on you 2 as well as your companion if you would like. Also I would be ready to head out when you are ready."


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"That would be very helpful, thank you."

Will cast touch of the sea prior to jumping into the water on both Rhys and Esgidiau, spending 4 magnesium to bump these to 5 minute duration.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Quite generous indeed. Lets us make quick work of this grim business."


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

"Is it just the sahuagin? Or do they have other allies or pets that we may encounter? Did you happen to notice any that were casting spells?"


"I have only seen sahuagins but I know that they have a pet but have never seen it. I have not seen any of them cast spells though."


You all head out towards the reef area. Vriskirsa will cast Water Breathing on Mary Kay, Rhysfar, and Esgidiau when you get close to the reef. The reef is about 15ft below the surface.

Slide 1 is updated

The Ershrani Reef is a sprawling series of twisting, serpentine ridges bristling with a vibrant rainbow of sea life. Tall stands of vermilion kelp drift in the ocean currents, schools of tiny fish glitter like a spray of silver knives as they swim past, and the multicolored symphony of coral polyps, spines, and pillars create an otherworldly landscape. In the distance, the dark hulk of a wrecked sailing vessel stands out against the sea of life and color.

As you approach you see 6 creatures that look to be patrolling the area. As you get closer they notice you.

Initiative:

Eustice: 1d20 + 3 ⇒ (19) + 3 = 22
Fang: 1d20 + 3 ⇒ (19) + 3 = 22
Mary Kay: 1d20 + 2 ⇒ (19) + 2 = 21
Atlan: 1d20 + 8 ⇒ (13) + 8 = 21
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (20) + 1 = 21
Koloshkora: 1d20 + 3 ⇒ (9) + 3 = 12
Vriskirsa: 1d20 + 6 ⇒ (20) + 6 = 26
Red: 1d20 + 1 ⇒ (3) + 1 = 4
Green: 1d20 + 1 ⇒ (15) + 1 = 16
Yellow: 1d20 + 1 ⇒ (1) + 1 = 2
Pink: 1d20 + 1 ⇒ (13) + 1 = 14
Blue: 1d20 + 1 ⇒ (8) + 1 = 9
Orange: 1d20 + 1 ⇒ (2) + 1 = 3

Combat Tracker wrote:


Round 1
Vriskirsa
Fang
Eustice
Atlan
Mary Kay
Rhysfar & Esgidiau
Green
Pink
Koloshkora
Blue
Red
Orange
Yellow

Everyone is up.


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgidiau swims forward, attacking Blue. Swim speed from touch of the sea, so charging.

Bite: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Piercing damage: 1d4 + 3 ⇒ (3) + 3 = 6


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys follows. Swim speed, but not charging.

Lots of enemies, so worth a little boost. Swift for Animal Focus: Bull for the +2 to Strength.

Attack, underwater penalties, not power attacking, outflank: 1d20 + 8 - 2 + 4 ⇒ (16) + 8 - 2 + 4 = 26
Slashing damage: 1d8 + 8 ⇒ (8) + 8 = 16 divided by 2


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

On the off chance that these are Monstrous Humanoids instead of humanoids,

Knowledge (nature): 1d20 + 8 ⇒ (17) + 8 = 25


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay brings out an iron mask and uses that for the focus to cast Aid on Atlan.

+1 morale bonus on attack rolls and saves against fear effects
Temp HP: 1d8 + 4 ⇒ (3) + 4 = 7

Arcane Bolt 9 | Sorcerer 8/4

Edited as I also forgot the knowledge check and I do handle humanoids!
Knowledge(Religion or Local): 1d20 + 13 ⇒ (3) + 13 = 16 +2 if arcane


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Seeing the threats ranged out in front, Fang gives a toothy smile while charging up a blast.

not gathering power, adding thundering infusion to gain 1 burn, which will activate the elemental overflow

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Elec: 2d6 + 2 + 2 + 1 ⇒ (6, 3) + 2 + 2 + 1 = 14

shooting at blue, or at yellow if blue is down already. creatures that fail to identify my attack are flat-footed to the invisible, first blast. as most of the components are treated like spells, I’m going to guess it’d be a spellcraft or possibly arcana to identify

Fang then swims back 10ft.


Sahuagin
LE Medium Monstrous Humanoid (Aquatic)
Rhysfar gets 3 questions because Knowledge Nature to ID

Esigdiau and Rhysfar attack Blue and get him on his last leg and Fang is able to finish him off. Mary Kay is able to aid Atlan and give him Temp HP

Combat Tracker wrote:


Round 1
Vriskirsa
Fang
Eustice
Atlan *7 Temp HP
Mary Kay
Rhysfar & Esgidiau
Green
Pink
Koloshkora
Red
Orange
Yellow

Eustice, Atlan and Vriskirsa are up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will charge Green.

Attack PA vs Flat-Footed: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage Piercing: 1d8 + 8 ⇒ (4) + 8 = 12
Sneak Attack: 2d6 ⇒ (6, 2) = 8


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Bless to benefit his allies, including Vriskirsa and Koloshkora. I think its safe to assume we would have had weapons ready. Eustice would have had his long Spear out and ready.
Knowledge Nature to ID: 1d20 + 8 ⇒ (5) + 8 = 13

He swims forward.

I can remake my character but I can't get the dice roller to love me...


Blindsense - 30ft
-Blood Frenzy - Once per day, a sahuagin that takes damage in combat can fly into a frenzy in the following round. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The frenzy lasts as long as the battle or 1 minute, whichever is shorter.
Weakness - Light Blindness

-They can speak with Sharks

Vriskirsa will cast Mirror Image
Images: 1d4 + 2 ⇒ (1) + 2 = 3

Atlan charges Green and kills him swiftly and Vriskirsa casts a spell. Eustice will cast Bless on the party.

Pink will move in closer to Rhysfar and attack
Attack with Trident: 1d20 + 6 ⇒ (9) + 6 = 15 miss
Damage Piercing: 1d8 + 3 ⇒ (1) + 3 = 4

Koloshkora will move towards Pink and attack
Attack: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage Piercing: 1d8 + 1 ⇒ (8) + 1 = 9

Red will charge Vriskirsa and attack
Attack with Trident: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage Piercing: 1d8 + 3 ⇒ (5) + 3 = 8

Orange will charge Rhysfar and attack with flank.
Attack with Trident Flat-Footed: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage Piercing: 1d8 + 3 ⇒ (3) + 3 = 6

Yellow will charge Esgidiau and attack
Attack with Trident: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14miss
Damage Piercing: 1d8 + 3 ⇒ (1) + 3 = 4

1 Hits Vriskirsa: 1d4 ⇒ 4

Combat Tracker wrote:


Round 2
Vriskirsa *2 Images Left
Fang
Eustice
Atlan *7 Temp HP
Mary Kay
Rhysfar & Esgidiau *Rhysfar HP 29/35
Pink -9
Koloshkora
Red
Orange
Yellow

Everyone is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay shuffles forward a bit to get a better view of Pink. She then sends a pair of glowing darts into its side.

Magic Missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Arcane Bolt 9 | Sorcerer 7/4


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys attacks Orange.

Attack, underwater, Outflank: 1d20 + 8 - 2 + 4 ⇒ (3) + 8 - 2 + 4 = 13
Slashing Damage: 1d8 + 8 ⇒ (1) + 8 = 9 divided by 2


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Targeting orange, if dropped going after Yellow without outflank bonus.

Bite: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Piercing damage: 1d4 + 3 ⇒ (4) + 3 = 7

Talon: 1d20 + 8 + 4 - 2 ⇒ (19) + 8 + 4 - 2 = 29
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 divided by 2

Talon: 1d20 + 8 + 4 - 2 ⇒ (15) + 8 + 4 - 2 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 divided by 2


Vriskirsa will bite and tail slap Red.
Bite: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Tail Slap: 1d20 + 5 + 1 - 2 ⇒ (10) + 5 + 1 - 2 = 14
Piercing Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
Bludgeoning Damage: 1d8 + 2 ⇒ (8) + 2 = 10 Halved


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will charge at Pink
Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage Piercing: 1d8 + 8 ⇒ (7) + 8 = 15
Sneak Attack: 2d6 ⇒ (3, 1) = 4


Koloshkora will move towards Yellow and attack
Attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage Piercing: 1d8 + 1 ⇒ (6) + 1 = 7


Mary Kay shoots some magic at Pink and he looks to be barely hanging together. Rhysfar misses Orange but Esgidiau gets a couple hits on him. Vriskirsa bites at Red and he looks to be barely standing. Atlan charges over and finishes off Pink. Koloshkora lands a good hit on Yellow.

Combat Tracker wrote:


Round 2
Vriskirsa *2 Images Left
Fang
Eustice
Atlan *7 Temp HP
Mary Kay
Rhysfar & Esgidiau *Rhysfar HP 29/35
Koloshkora
Red -14
Orange -9
Yellow -7

Fang and Eustice are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice swims to get a clear line of attack on orange and strikes out with his long spear assisting Rhys on his next attack roll.
Long Spear: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Swimming forward in a powerful burst, Fang launches a blast at whatever target is still available? Yellow > orange > red. Bonuses would apply to any, so no change to results

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Elec: 2d6 + 2 + 2 + 1 ⇒ (4, 3) + 2 + 2 + 1 = 12

same deal, if they haven’t identified the blast, flat-footed vs the first invisible attack


Red will attack Vriskirsa
Attack with Trident: 1d20 + 6 ⇒ (9) + 6 = 15
Damage Piercing: 1d8 + 3 ⇒ (3) + 3 = 6
Misses but pops an image

Orange will attack Esgidiau
Attack with Trident: 1d20 + 6 ⇒ (1) + 6 = 7
Damage Piercing: 1d8 + 3 ⇒ (3) + 3 = 6

Mary Kay shoots some magic at Pink and he looks to be barely hanging together. Rhysfar misses Orange but Esgidiau gets a couple hits on him. Vriskirsa bites at Red and he looks to be barely standing. Atlan charges over and finishes off Pink. Koloshkora lands a good hit on Yellow. Eustice is trying to aid Rhysfar. Fang fires a shot at Yellow and he drops.

Combat Tracker wrote:


Round 3
Vriskirsa *1 Images Left
Fang
Eustice
Atlan *7 Temp HP & +1 Attack
Mary Kay
Rhysfar & Esgidiau *Rhysfar HP 29/35
Koloshkora
Red -14
Orange -9

Everyone is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice attacks at orange again keeping him off balance for Rhys to get a better hit.
Long Spear: 1d20 + 4 ⇒ (15) + 4 = 19


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Turning his attention to red, Fang tries to help out Vriskirsa.

Ranged vs Touch: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
Elec: 2d6 + 2 + 2 + 1 ⇒ (5, 3) + 2 + 2 + 1 = 13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Attack, Underwater, Outflank, aid: 1d20 + 8 - 2 + 4 + 2 ⇒ (2) + 8 - 2 + 4 + 2 = 14
Slashing Damage: 1d8 + 8 ⇒ (2) + 8 = 10 divided by 2


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Bite, outflank: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
Confirm: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

Talon, underwater, outflank: 1d20 + 8 - 2 + 4 ⇒ (18) + 8 - 2 + 4 = 28

Talon, underwater, outflank: 1d20 + 8 - 2 + 4 ⇒ (17) + 8 - 2 + 4 = 27

Bite Piercing: 2d4 + 6 ⇒ (2, 3) + 6 = 11
Talon Slashing: 1d6 + 3 ⇒ (6) + 3 = 9 Divided by 2
Talon Slashing: 1d6 + 3 ⇒ (6) + 3 = 9 Divided by 2

The crit would cause Rhys to get an attack of opportunity on orange if its still up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

AoO, Underwater, Outflank: 1d20 + 8 - 2 + 4 ⇒ (17) + 8 - 2 + 4 = 27
Slashing: 1d8 + 8 ⇒ (3) + 8 = 11 Divided by 2


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

If there are still enemies up

Mary Kay shuffles forward and lets a small jolt of electricity at insert combatant name here.

Jolt w/ PB/PS vs Touch: 1d20 + 5 ⇒ (12) + 5 = 17 Not sure if this invisible also
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

If the field is clear...
"Detect magic and loot gear, or just make a pile and keep moving? My spell on Atlan is of moderate duration, so he is buffed for awhile."

Arcane Bolt 9 | Sorcerer 7/4 (for either option0


Orange is the most dead.

Out of Combat


Looking over the bodies in total you find 6 Tridents, 6 Heavy Crossbows and 60 bolts.

There are 3 different locations you can go in this area. Each side of the broken ship is a separate area and then on the other side of the ship. Where to next?


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang starts swimming towards the large broken ship.

start on the left side and work out way across the map?


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys will cast barkskin on the way. Not sure how much time has elapsed on my two touch of the sea effects.

Active Effects
touch of the sea Rhys, 5 minutes?
touch of the sea Esgidiau, 5 minutes?
barkskin Rhys, 40 minutes

Current AC 20, Swim Speed 30 ft.


I would say it would only be 2-3 minutes with the swimming, fighting and looting if you grabbed the stuff or just left it for later.

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