Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Grindylows I have dealt with many times in the past. Should not be to hard to take care of. I say we head to the cave right away and get back


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Mmmhm. Shouldn't be too hard. 'sides, I could use a snack."

Fang licks his sharp shark teeth.


You guys make your way over to the cave. Standing in the cave entrance the water is about 5ft deep so you are able to touch the floor and your head is just above the water.

Reflected sunlight from outside flickers across the water and reflects on the stone ceiling in this mostly submerged cave. The waters are cold, but not to a life-threatening degree, and the motion of the surf outside sends mild, rocking waves across the chamber. A passageway extends to the north, and to the south is the cave entrance.

Looking farther into the cave you don't see any light, the light from the cave entrance is reaching about 25 to 30 feet in.

Perception:

Esgidiau Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Eustice Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Fang Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Mary Kay Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Atlan Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Rhysfar Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Green: 1d20 + 14 ⇒ (19) + 14 = 33
Blue: 1d20 + 14 ⇒ (4) + 14 = 18

Fang and Rhysfar hear something in front of the group. Fang points out a creature that is submerged underwater ahead of the group.

Initiative:

Eustice: 1d20 + 3 ⇒ (6) + 3 = 9
Fang: 1d20 + 3 ⇒ (12) + 3 = 15
Mary Kay: 1d20 + 2 ⇒ (19) + 2 = 21
Atlan: 1d20 + 4 ⇒ (10) + 4 = 14
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (15) + 1 = 16
Green: 1d20 + 2 ⇒ (4) + 2 = 6
Blue: 1d20 + 2 ⇒ (5) + 2 = 7

Combat Tracker wrote:


Round 1
Mary Kay
Rhysfar
Fang
Atlan
Eustice
Blue

Everyone is up. Slide 3 has been updated.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will slam his tail down in the water in a burst of speed and strike the grind

Trident PA/SA: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 4 ⇒ (7) + 4 = 111d6 ⇒ 1


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay keeps her hand on the wall as she moves forward in small hops, looking like a bottle bobbing on the waves.

Arcane Bolt 8 | Sorcerer 4


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves in, levels his hypnotic stare at the grindylow, and tries to demoralize the creature.
Intimidation: 1d20 + 9 ⇒ (4) + 9 = 13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys draws Llafngwyrdd and steps forward, while praying to Milani.

Move to draw and step 15', standard to cast lead blades. I don't think I need to make a concentration check to cast since my head isn't submerged.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang pushes himself forward in the chill surf.

"Looks like lunch is served."

As the power suffuses his hand, he flicks the invisible ball of lightning at the creature.

Ranged vs Touch, first use treated as Flat-footed: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Elec: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Before the creature can even react from the glare of Eustice, Fang lands a solid hit and the creature falls.

Another creature comes around the corner, approaches Mary Kay and strikes.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage Piercing: 1d6 + 1 ⇒ (3) + 1 = 4

Combat Tracker wrote:


Round 2
Mary Kay
Rhysfar & Esgidiau
Fang
Atlan
Eustice
Green

Everyone is up. Since your head is above the water there is no problem casting spells.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move into flank and thrust his trident at the new grindy

Trident PA/SA: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 141d8 + 4 ⇒ (6) + 4 = 101d6 ⇒ 3


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps forward and swings.

attack, underwater: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang swings his tail and propels himself forward giving a cleaner line of sight to the new monster.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Elec: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Atlan and Rhysfar are unable to connect on the creature but Fang scores a hit on the creature.

Combat Tracker wrote:


Round 2
Mary Kay
Rhysfar
Fang
Atlan
Eustice
Green -5


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay realizes the creature will get her before she can make her way away from it. With shoulders tense, she tries to cast anyway.

Concentration for cantrip: 1d20 + 7 ⇒ (8) + 7 = 15
[Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (4) + 4 = 8
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

Arcane Bolt 8 | Sorcerer 4


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves in, levels his hypnotic stare at this new target, and tries to demoralize it as well.
Intimidation: 1d20 + 9 ⇒ (2) + 9 = 11


Eustice stares at the creature but unable to scare him. Mary Kay is not able to connect with the creature.

The creature strikes out at Atlan.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The creature falls and is not moving.
Out of Combat, where you want to go next?


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay motions toward where the first creature sank. "Can someone check that one? There maybe keys or something we can use."

With that she takes a big breath before going under to search the body at her side.


The only thing you find on the bodies is just a small spear each.


As you move farther into the cave it gets darker and darker until the light from the door no longer helps you to see.

Perception:

Eustice Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Fang Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Mary Kay Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Atlan Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Rhysfar Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Red: 1d20 + 14 ⇒ (15) + 14 = 29
Yellow: 1d20 + 14 ⇒ (7) + 14 = 21
Green: 1d20 + 14 ⇒ (2) + 14 = 16


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang will swim forward and prepare to zap anything that moves too aggressively towards him. within 30 ft

Ready:
Ranged vs Touch, flat footed: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Elec: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Uncovered both areas, for those without dark vision there is currently no light.

As you move forward Fang, Atlan, and Eustice sees 3 of the same creatures and the look aggressive.

Fang being ready fires an electrical blast at Blue and it falls.

Initiative:

Eustice: 1d20 + 3 ⇒ (14) + 3 = 17
Fang: 1d20 + 3 ⇒ (15) + 3 = 18
Mary Kay: 1d20 + 2 ⇒ (9) + 2 = 11
Atlan: 1d20 + 4 ⇒ (15) + 4 = 19
Rhysfar: 1d20 + 1 ⇒ (12) + 1 = 13
Red: 1d20 + 2 ⇒ (16) + 2 = 18
Yellow: 1d20 + 2 ⇒ (16) + 2 = 18
Green: 1d20 + 2 ⇒ (10) + 2 = 12
Blue: 1d20 + 2 ⇒ (8) + 2 = 10
Pink: 1d20 + 2 ⇒ (18) + 2 = 20
Orange: 1d20 + 2 ⇒ (8) + 2 = 10

Pink will see what happened to the other creature and Atlan and Fang can see him swim away to the north and out of view.

Combat Tracker wrote:


Round 1
Pink
Atlan
Fang
Eustice
Rhysfar
Mary Kay
Orange

Atlan and Fang are up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Swimming up again, spotting the creature in the darkness.

"'Nother one."

Ranged vs Touch, FF: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Elec: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Test


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will slam his tail and take off towards the next enemy attempting to spear him with his trident

Trident SA/PA: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 4 ⇒ (2) + 4 = 61d6 ⇒ 2


Fang and Atlan are not able to connect. Eustice see 2 creatures come out from around the rock and head right towards him.

Red attacks Eustice with a Spear.
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Yellow will move closer to the group and takes a defensive stance.

Spoiler:

Stop Looking!
Readied Action: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Combat Tracker wrote:


Round 1
Pink
Atlan
Fang
Red
Yellow
Eustice
Rhysfar
Mary Kay
Orange

Eustice and Rhysfar are up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves forward and swings at Red.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves back 5ft, levels his hypnotic stare at red and casts Murderous Command on it.
" No, no I'm your ally, you should kill that one behind you. He looks mean."
-2 to Will saves, DC 15 Will save for Murderous Command.

Murderous Command:
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.


Will Save: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5

As Eustice stares and casts a spell at Red you see him turn his eyes away from you and onto the creature behind him.

Green comes out from behind a rock and comes closer to the group.

Combat Tracker wrote:


Round 1
Pink
Atlan
Fang
Red
Yellow
Eustice
Rhysfar
Green
Mary Kay
Orange

Mary Kay is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay fires a quick jolt at the top of one of her bounces, aiming for the one that Eustice did not cast.

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (4) + 4 = 8
Electric: 1d3 + 1 ⇒ (3) + 1 = 4


Mary missed the creature.

Orange is going to strike out at Atlan.
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Pink is going to swim up into view of Atlan and take a defensive stance.

Spoiler:

STOP LOOKING!!
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The one attacking Atlan will also take a bite at him
Bite: 1d20 - 2 ⇒ (20) - 2 = 18
Crit Confirm: 1d20 - 2 ⇒ (7) - 2 = 5
Damage: 1d3 ⇒ 2

Combat Tracker wrote:


Round 2
Pink
Atlan HP 23/25
Fang
Red
Yellow
Eustice
Rhysfar
Green
Mary Kay
Orange

Atlan and Fang are up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will attempt to strike at the grindy in front of him

Trident PA: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 4 ⇒ (7) + 4 = 11


Atlan successfully strikes down the creature.

Combat Tracker wrote:


Round 2
Pink
Atlan HP 23/25
Fang
Red
Yellow
Eustice
Rhysfar
Green
Mary Kay

Fang is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Ranged vs Touch, green: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Elec: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Fang swims back slightly and zaps at green.


Red attacks at Yellow.
Attack Spear: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Bite: 1d20 - 2 ⇒ (17) - 2 = 15

Yellow will yell at Red and then move towards Eustice to strike at him. This will provoke from Rhysfar
Attack Spear: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Bite Damage: 1d3 ⇒ 2

Combat Tracker wrote:


Round 2
Pink
Atlan HP 23/25
Fang
Red
Yellow -2
Eustice
Rhysfar
Green
Mary Kay

Eustice and Rhysfar are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice will 5ft back from yellow, level his hypnotic stare at then closest grindylow and cast Murderous Command on it.
-2 Will saves, DC 15 Will save vs. Murderous Command.


Save: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4

Combat Tracker wrote:


Round 2
Pink
Atlan HP 23/25
Fang
Red
Yellow -2
Eustice
Rhysfar
Green
Mary Kay

Rhysfar is up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

AoO: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11

Rhys swings at yellow.

Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12


Green will move up to Eustice and take a swing.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Combat Tracker wrote:


Round 2
Pink
Atlan HP 23/25
Fang
Red
Yellow -2
Eustice
Rhysfar
Green
Mary Kay

Mary Kay is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay once again moves her hands in a complicated pattern, unleashing a spark of electricity at the the creature. Even by bracing against the wall, it arcs over Fang's shoulder.

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

Arcane Bolt 8 | Sorcerer 4


Unfortunately Mary is unable to make a connection with his arc of electricity.

Pink moves out of Atlan's sight.

Combat Tracker wrote:


Round 3
Pink
Atlan HP 23/25
Fang
Red
Yellow -2
Eustice
Rhysfar
Green
Mary Kay

Fang and Atlan are up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Swimming back 5ft, Fang let's loose with another bolt at green.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Elec: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will charge over at top speed thrusting his trident forward in a attempt to skewer the grindy

Trident PA/SA: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (4) + 4 = 81d6 ⇒ 5


Fang is able to blast Green and he falls. Atlan will delay since Green is down.

Yellow attacks at Red
Attack Spear: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Bite: 1d20 - 2 ⇒ (2) - 2 = 0

Yellow will miss Red, Red will show it's teeth at yellow and then Strike at Rhysfar.
Attack Spear: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Bite: 1d20 - 2 ⇒ (12) - 2 = 10

Atlan will then take his turn and strike at Yellow and the creature falls.

Combat Tracker wrote:


Round 2
Pink
Fang
Red
Atlan HP 23/25
Eustice
Rhysfar
Mary Kay

Eustice and Rhysfar are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice attempts to demoralize red with Intimidation and switches his hypnotic stare back to the lone grindylow.
Intimidation: 1d20 + 9 ⇒ (6) + 9 = 15


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys swings on red.

Attack: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage: 1d8 + 5 ⇒ (7) + 5 = 12 /2, so 6


After Red shudders from the glare Rhysfar is able to take him out. All of the creatures only have a small spear on them each.
Out of Combat.
Where to next?


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang will swim along with the group, whichever way they head.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys sheathes Llafngwyrdd , saying a little prayer about the rust-resistance of enchanted weaponry.

"I can't track underwater (...yet), but my vote is that way." He says, pointing to the east.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Hmm yes to the east. Just as a warning, I'm running low on magical aptitude for today. I still have a short list of spells I can cast indefinitely, but they aren't as powerful. I shall still provide my utmost effort, but, well... it may be lacking."

Eustice draws his crossbow and makes sure its loaded before pressing on.


One you pick a direction can you move the tokens on the map. Also for those who do not have dark vision it is very quickly going to be completely dark and you will be unable to see.

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