Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

since i move at a snails pace on land, i'll be super slow anyway, how about a Take10 for a total of 9?

Fang looks down at the well, at the other folks hurling themselves into the depths and then up to the sky. "Ugh. You know, no sane person does these things." Then a smile plays across his lips. "Guess it's a good thing we're all a little nuts."


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

I forgot about that. I will take 10 for a 10.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

climb check: 1d20 - 2 ⇒ (9) - 2 = 7


Everyone successfully makes it down the well, some better than others.

The walls are rough and uneven, while stalactites hang from the stone ceiling of this cave. The air is cool in contrast to the warmth of the island’s surface. A natural tunnel meanders in a northerly direction.

Map Updated


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys raises Llafngwyrdd high.

"No telling how many scurry in these warrens. And they'll know we're coming, from the light. Let's be ready for them." He says, speaking quietly.

I've got a torch in my pack if anyone wants another light source.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves forward with Rhys, allowing some space and keeps a look out for enemies or traps.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay nods her head and lights a torch. She would place it in the arm with the buckler and move toward the middle of the group.


As everyone moves forward they see.

The passage splits into two tunnels. The faint dripping of water into small pools echoes softly down the cave tunnels.

Perception:

Eustice Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Fang Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Mary Kay Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Atlan Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Rhysfar Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Atlan and Eustice notice that the walls of the chamber show signs of being rich in crystalline rock.

If you want to give me a Knowledge Dungeoneering, Appraise or Knowledge History to know more about the chamber you are in.

Map Updated.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Knowledge Dungeoneering: 1d20 + 4 ⇒ (8) + 4 = 12
Knowledge History: 1d20 + 4 ⇒ (17) + 4 = 21


Eustice knows that the visible crystals are not inherently valuable, but the area does hold some potential for containing precious stones.
Also you know that scholars believe the Azlanti highlands were rich in precious stones, which played a part in some of their strange and interesting magic, like Ioun stones.

Where to next?


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

"Right hand rule? I think we will get to them all eventually.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Lead on. I'll jus' be here to zap whatever tries to chomp you."


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will head down the cave system keeping an eye for traps

im assuming the trap rolls are hidden. Let me know if you need me to roll


Perception:

Eustice Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Fang Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Mary Kay Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Atlan Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Rhysfar Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Everything seems good so far.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay follows a bit behind with the torch.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Moved.


Just past a small cave-in on the western wall, the tunnel opens into a rounded cavern with rough and irregular walls. Occasional piles of fallen rock litter the passage, but not to the degree that navigating it is impossible. A fair number of bones litter the cave floor here.

Perception:

Eustice Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Fang Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Mary Kay Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Atlan Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Rhysfar Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Everyone notices three creatures on the ceiling of the chamber.

Initiative:

Eustice: 1d20 + 3 ⇒ (10) + 3 = 13
Fang: 1d20 + 3 ⇒ (12) + 3 = 15
Mary Kay: 1d20 + 2 ⇒ (18) + 2 = 20
Atlan: 1d20 + 4 ⇒ (4) + 4 = 8
Rhysfar: 1d20 + 1 ⇒ (3) + 1 = 4
Yellow: 1d20 + 6 ⇒ (4) + 6 = 10
Green: 1d20 + 6 ⇒ (4) + 6 = 10
Pink: 1d20 + 6 ⇒ (10) + 6 = 16

Combat Tracker wrote:


Round 1
Mary Kay
Pink
Fang
Eustice
Yellow
Green
Atlan
Rhysfar

Mary Kay is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay gives a little start at the creatures on the ceiling. She summons a faint sparking around her fingers but does not release it.

Arcana: 1d20 + 12 ⇒ (15) + 12 = 27

Readied action for casting Jolt at the first one that makes an attack on us. I do not want to throw the first thing.

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (18) + 4 = 22
Electric: 1d3 + 1 ⇒ (1) + 1 = 2

Arcane Bolt 8 | Sorcerer 6


Darkmantle
N Small magical beast
-Normally Effected vs Electric
-They have a grab ability that can grab any size creature
-They can constrict if a creature is grabbed
-They can cast Darkness once a day


Pink will fly down and touch on of the skulls and everything gets dark for everyone but Eustice and Fang.

Combat Tracker wrote:


Round 1
Mary Kay
Pink
Fang
Eustice
Yellow
Green
Atlan
Rhysfar

Fang and Eustice are up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Nasty feckin' things in here. Le's clear em out."

The air hums in the darkness as Fang charges up and then launches his electric blast at pink.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Elec: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice will stare at green (-2 Will saves) and cast Murderous command. (DC 15 Will Save)


Green Will Save: 1d20 - 2 ⇒ (10) - 2 = 8

Fang will land a solid hit at Pink. Eustice will stare at Green and cast a spell which seems effective.

Yellow will fly down at Atlan and try to slam
Attack vs Flat Footed: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 2
Then it will attempt to grab you.
Grab: 1d20 + 5 ⇒ (10) + 5 = 15
Constrict: 1d4 + 4 ⇒ (4) + 4 = 8

Green will fly down and try to attack Yellow
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 4

Combat Tracker wrote:


Round 1
Mary Kay
Pink -8
Fang
Eustice
Yellow
Green
Atlan HP 20/22
Rhysfar

Atlan, Rhysfar, and Mary Kay are up.


Atlan is currently grabbed by the creature HP12/22


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys smiles in the darkness.

Swift action to activate Animal Focus (Bat) to gain darkvision for one minute.

He strides torward charges the darkmantle grappling Atlan.

Attack: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Bleh.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will attempt to strike at the one attacked to him

trident: 1d100 ⇒ 841d20 + 1 ⇒ (19) + 1 = 201d8 + 1 ⇒ (6) + 1 = 7

calling high on D100


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay exclaims into the darkness. "They like to grab, so maybe time for shivs in the dark!"

She lets the cantrip fizzle as she brings cestus and buckler into guard position.

total defense


Mary gives the facts she knows about the creatures. Rhysfar is happier now he can see but is unable to connect with the creature. Atlan lands a good hit on Yellow.

Pink will look at Rhysfar, try to slam and is unable to connect.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 4
Then it will attempt to grab you.
Grab: 1d20 + 5 ⇒ (11) + 5 = 16
Constrict: 1d4 + 4 ⇒ (1) + 4 = 5

Combat Tracker wrote:


Round 1
Mary Kay
Pink -8
Fang
Eustice
Yellow -7
Green
Atlan HP 12/22 *Grappled*
Rhysfar

Fang and Eustice are up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice levels his crossbow at pink, hits it with his hypnotic stare (-2 will saves) , and fires.
Crossbow: 1d20 + 2 ⇒ (9) + 2 = 11
Piercing: 1d8 ⇒ 4
And adds his Painful stare for 1hp of mental damage if Pink takes damage this round.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Charging up again, Fang lets loose a blast at pink again.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Elec: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Fang gets a solid hit on Pink and the creature drops.

Combat Tracker wrote:


Round 2
Mary Kay
Fang
Eustice
Yellow -7
Green
Atlan HP 12/22 *Grappled*
Rhysfar

Eustice is up.


Yellow will try to maintain the grapple that he has on Atlan
Grab: 1d20 + 5 ⇒ (4) + 5 = 9
Yellow will not maintain and Atlan is free from the grapple.

Green will then move up and try to slam Rhysfar
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 ⇒ 4
Then it will attempt to grab Rhysfar
Grab: 1d20 + 5 ⇒ (16) + 5 = 21
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7

Combat Tracker wrote:


Round 2
Mary Kay
Fang
Eustice
Yellow -7
Green
Atlan HP 12/22
Rhysfar HP 8/19 *Grappled*

Everyone is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice reloads his crossbow, turns his stare to yellow (-2 Will saves) , and fires at thing grappling his ally. He prepares to inflict painful stare on yellow for 1hp of mental damage if yellow takes as damage this turn.

Crossbow: 1d20 + 2 ⇒ (6) + 2 = 8
Piercing: 1d8 ⇒ 7


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Pushing forward into the room as best as he can, Fang launches a shot at green.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Elec: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will attempt to get this thing off him again

trident: 1d20 + 1 ⇒ (20) + 1 = 211d8 + 1 ⇒ (1) + 1 = 21d100 ⇒ 7

LOW CALL

Crit confirm: 1d20 + 1 ⇒ (12) + 1 = 13
crit damage: 1d8 + 1 ⇒ (8) + 1 = 9


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Unable to see what is happening, Mary Kay stay in place and on guard.

surprise, total defense again.


Fang is able to land a minor hit on Green. Atlan focuses and is able to land a big blow on Yellow and the creature falls. Eustice is unable to land a hit with the crossbow. Mary unable to see still stays on the defensive.

Combat Tracker wrote:


Round 2
Mary Kay
Fang
Eustice
Green -4
Atlan HP 12/22
Rhysfar HP 8/19 *Grappled*

Rhysfar is up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys attacks the one grappling him.

Attack, one handed: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage, one handed: 1d8 + 5 ⇒ (5) + 5 = 10


Rhysfar is unable to hit the creature.

Green is going to try to maintain the grapple.
Grab: 1d20 + 5 ⇒ (16) + 5 = 21
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7

Combat Tracker wrote:


Round 3
Mary Kay
Fang
Eustice
Green -4
Atlan HP 12/22
Rhysfar HP 1/19 *Grappled*

Everyone is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Scooting a bit further into the room and then launching a shot at the remaining creature.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Elec: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

total defense. It not glamorous, but do no feel right wandering blindly into people swinging sharp objects. Will make it up some other time.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice reloads his crossbow, turning his attention and his stare toward green. (-2 Will saves)
Crossbow: 1d20 + 2 ⇒ (18) + 2 = 20
Piercing: 1d8 ⇒ 2
He'll activate his painful stare causing an additional 1hp of mental damage to green.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will yell out to his allies for guidance as he thrusts his trident towards green

trident: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 1 ⇒ (3) + 1 = 41d100 ⇒ 54

LOW


Eustice lowers his stare at the creature but is unable to land a hit on the creature. Fang is able to land another minor hit on Green. Atlan is unable to land a hit on the creature. Eustice focuses a bit harder on the creature and is able to hurt it a bit.

Combat Tracker wrote:


Round 3
Mary Kay
Fang
Eustice
Green -9
Atlan HP 12/22
Rhysfar HP 1/19 *Grappled*

Rhysfar is up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Attack, grappled: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Green is going to try to maintain the grapple.
Grab: 1d20 + 5 ⇒ (20) + 5 = 25
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7

Green will then let Rhysfar go.

Combat Tracker wrote:


Round 4
Mary Kay
Fang
Eustice
Green -9
Atlan HP 12/22
Rhysfar HP -6/19 *Dying*

Everyone is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Rhys is down!"
Eustice reloads and fires again, prepared to activate painful stare on green.
Crossbow: 1d20 + 2 ⇒ (11) + 2 = 13
Piercing: 1d8 ⇒ 7


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Con: 1d20 + 2 - 6 ⇒ (3) + 2 - 6 = -1


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”Well, let’s finish this then. Can’t have ‘im dyin on us now.”

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Elec: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

dang....


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary lowers her hands as the cries of allies reach her. She takes a hesitant step forward and then kneels waving her hands around to find Rhys.

Not sure if I can take a 5' step while blind. But moving one square and then searching for Rhys. I think that would take my full turn. If someone could give directions as their free action, I will cast Infernal Healing this round.

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