Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

I am a strong swimmer but im unable to see in pure darkness. Can anyone assist with this


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"I have a torch in my waterproof bag, but I'm not sure how much longer I'll be able to hold it above the waterline."


After the fight you guys decide to head north with Atlan and Rhysfar leading the group. As you move forward, you happen to trip something because you hear a rumbling from above.
Attack to Atlan: 1d20 + 10 ⇒ (12) + 10 = 22
Attack to Rhysfar: 1d20 + 10 ⇒ (9) + 10 = 19
Attack to Eustice: 1d20 + 10 ⇒ (8) + 10 = 18
Attack to Fang: 1d20 + 10 ⇒ (3) + 10 = 13
Attack to Mary Kay: 1d20 + 10 ⇒ (3) + 10 = 13

Damage to Atlan: 3d6 ⇒ (4, 1, 3) = 8
Damage to Rhysfar: 3d6 ⇒ (3, 2, 5) = 10
Damage to Eustice: 3d6 ⇒ (6, 1, 2) = 9

Atlan HP 15/25
Rhysfar HP 9/19
Eusrice HP 4/13


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Ow." Rhys retrieves his sword and hoists it high.

Perception to see if this was a natural deadfall or a trap: 1d20 + 6 ⇒ (3) + 6 = 9 Noooope


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Oh balderdash..." Eustice says, and swoons a bit, going pale.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay looks rattled as the waves crash over her as the rocks barely miss her. Looking around as the water settles, she notices the gashes and bruises on her companions.

"Please gather close." She dips her hand for the golden mask again. Intoning in succession, "ROI," their wounds slowly start to disappear. "Only one more of those for the day."

Arcane Bolt 8 | Sorcerer 1


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Thank Mary... I was quite woozy after that knock to the head."
Eustice moves forward fearful of another trap or an attack from the enemy that fled.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18


When Eustice moves forward you find that the trap that was tripped will not reset and is the only one he sees. Also looking to the east you see that the water gets a tad deeper about 10ft and you see 2 creatures that are laying on the bottom. The 2 creatures are small and have 8 tentacles but are not moving closer.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice points out the deeper water.
"Is it safe to assume we want to stick to the shallows for now. There's a couple tentacled creatures down there, but they seem to be ignoring us."


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

I will stick to whatever you land dwellers prefer for the deep water does not hinder me


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys continues forward, lighting the way with his sword.


When Rhysfar rounds the corner you see the creature there waiting.

Initiative:

Eustice: 1d20 + 3 ⇒ (20) + 3 = 23
Fang: 1d20 + 3 ⇒ (14) + 3 = 17
Mary Kay: 1d20 + 2 ⇒ (8) + 2 = 10
Atlan: 1d20 + 4 ⇒ (9) + 4 = 13
Rhysfar: 1d20 + 1 ⇒ (2) + 1 = 3
Pink: 1d20 + 2 ⇒ (3) + 2 = 5

Combat Tracker wrote:


Round 1
Eustice
Fang
Mary Kay
Atlan
Pink
Rhysfar

Eustice, Fang, Mary Kay and Atlan are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay bounces from wall to wall, before finally stopping safely(?) behind Rhys. With a flicker, another spark heads toward the creature. As it hits the spur of the wall, she remarks. "This water is really grounding my powers!"

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Electric: 1d3 + 1 ⇒ (1) + 1 = 2

Arcane Bolt 8 | Sorcerer 1


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice swims in, hypnotic stares the grindylow, and attempts to demoralize it.

Intimidation: 1d20 + 9 ⇒ (17) + 9 = 26


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

sorry, hadn't updated my map apparently. i did say i was sticking with the group in my last post

Fang will swim forward a bit more, to reveal the sneaky beast around the corner.

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Elec: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

"You'n me both lady." Fang gives a bit of a smirk to Mary Kay.


Atlan posted on Discord that he double moved. Character is moved on slides, but I think the post did not show here.


Mary Kay and Fang are unable to land a successful hit on the creature. Eustice gives the creature a stare and he seems uneasy by it. Atlan moves up.

Pink will move up and strike at Rhysfar
Attack: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Combat Tracker wrote:


Round 2
Eustice
Fang
Mary Kay
Atlan
Pink
Rhysfar

Everyone is up.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys strikes back.

Attack, underwater: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage, lead blades: 2d6 + 7 ⇒ (3, 4) + 7 = 14 /2, so 7
Damage, lead blades expired: 1d8 + 7 ⇒ (1) + 7 = 8 /2, so 4


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay places her hand on the wall to steady herself. Pointing her hand like she was holding a crossbow, she waits until the she reaches the crest of a wave before unleashing a spark.

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (16) + 4 = 20
Electric: 1d3 + 1 ⇒ (2) + 1 = 3

Arcane Bolt 8 | Sorcerer 1


Rhysfar is able to successfully strike the creature down.
Out of Combat

Where to next? Keep going around the corner?


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

yep, Fang isn't a frontliner just yet, but he would stick close to whoever takes the lead with a watchful eye.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Sally forth and all that, yes?"
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

GM's: Its kind of annoying when players always roll Perception checks when moving.

Also GM's: Nobody rolled Perception so you didn't see this trap that almost kills you. ;)


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

ill lead, if someone would please check for traps as we move forth that would be greatly appreciated


Going forward as long as someone says they are checking for traps either you or I can roll the perception check but if you don't say anything I will assume you are not checking for traps. I know Eustice will probably always check for traps and I will adjust and remember that going forward.


Perception:

Eustice Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Fang Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Everything looks good up ahead as everyone rounds the corner. Eustice is able to see it go from water to ground up ahead.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Land ho..."


After a sharp switchback in the tunnel, a gradual upward slope leads out of the water and into this roughly round chamber with a dome-like ceiling. The floor is covered in a mixture of sand and coarse stones. Rising from the ground near the center of the room is a massive statue of a hand, carved from a smooth, pearlescent, sea-green marble. The hand is bent back at the wrist and posed as if to catch something or to cradle something in its palm. If anything more exists of the statue, it is buried beneath the earth.

You see a creature sitting in the hand holding a spear. As you approach she gets up and stands right in front of the hand.

In Aquan which everyone but Rhysfar can understand. What brings you into my area? Leave now!


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Knowledge (Nature): 1d20 + 6 ⇒ (10) + 6 = 16 Dungeoneering one lower


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Knowledge Dungeoneering: 1d20 + 4 ⇒ (15) + 4 = 19

Eustice responds in Aquan, "Greetings and salutations sentient being. We are envoys from a new settlement in the area. We have been attacked numerous times by grindylows and have traced them back here. We come with words of diplomacy and have been greeted with spears. Since you are the first being to speak with us I would like to extend our humblest greetings and an offer of peaceful cohabitation. If you insist on violence, then violence you shall have. So what say we resolve this peacefully shall we?"

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17


Female Giant Grindylow
CE Medium Abberation (Aquatic)

Rhysfar gets 1 question, Eustice gets 2 questions


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

GM's choice.


Tangling Tentacles (Ex)
Although a grindylow can’t attack to cause damage with its six tentacles, these wriggling legs constantly writhe and reach out to tug at and trip adjacent foes. During the grindylow’s turn, it can make a single trip attack against any adjacent foe as a swift action. It gains a +4 racial bonus on trip attacks made with its tangling tentacles, and if it fails to trip a foe, that creature can’t attempt to trip the grindylow in retaliation.


You come into my home, attack my tribe and you talk to me about peace. I think I, Brinetooth, will choose the latter option then.

She takes a stance like she is ready to fight.

Initiative:

Eustice: 1d20 + 3 ⇒ (5) + 3 = 8
Fang: 1d20 + 3 ⇒ (20) + 3 = 23
Mary Kay: 1d20 + 2 ⇒ (8) + 2 = 10
Atlan: 1d20 + 4 ⇒ (14) + 4 = 18
Rhysfar: 1d20 + 1 ⇒ (4) + 1 = 5
Teal: 1d20 + 5 ⇒ (20) + 5 = 25

She will charge at Eustice taking a stab with her spear.
Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Trip: 1d20 + 12 ⇒ (11) + 12 = 23

Combat Tracker wrote:


Round 1
Teal
Fang
Atlan
Mary Kay
Eustice HP 1/13 *Tripped*
Rhysfar

Everyone is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary shakes her head. In Aquan, ”Aggressive negotiation tactic..” She sends a spark of electricity out toward the creature

jolt with PBS/PS: 1d20 + 3 ⇒ (14) + 3 = 17
electric: 1d3 + 1 ⇒ (1) + 1 = 2

Arcane Bolt 8 | Sorcerer 1


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang moves into the room, slapping his tail on the sand.

double move


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys rushes forward, barreling into the grindylow. This will draw.

Bull Rush: 1d20 + 5 ⇒ (20) + 5 = 25

Moves the grindylow back 5 feet, plus 5 feet for every 5 that exceeds the CMD. Rhys will follow as far as he can, putting himself between the Grindylow and Eustice.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Thank you!

After Rhys knocks the bad lady away, Eustice scrambles back up and moves away while drawing a potion. He levels his hypnotic stare at her.

In Aquan, "I say madame! You missed the part where I said we followed the grindylows back here AFTER THEY ATTACKED US! So much for peace! Die like the rest foul little beast!"

Not sure exactly where she will end up but Eustice will stay just inside 30ft for his stare to work.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will enter a rage tired of dealing with these damn grindyglows and rush towards the enemy thrusting the trident towards him

trident PA/Rage: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 6 ⇒ (3) + 6 = 9


She will take a swing at Rhysfar when he is bull rushing.
AoO: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

She will now take a swing at Atlan
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Trip: 1d20 + 12 ⇒ (11) + 12 = 23

Combat Tracker wrote:


Round 2
Teal -11
Fang
Atlan HP 6/25 *Tripped*
Mary Kay
Eustice HP 1/13
Rhysfar HP 6/19

Everyone is up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay sends another spark of electricity out toward the creature.

Jolt w/ PB/PS vs Touch: 1d20 + 4 ⇒ (14) + 4 = 18
Electric: 1d3 + 1 ⇒ (3) + 1 = 4

Arcane Bolt 8 | Sorcerer 1


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys steps forward and swings.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Crit confirm: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Extra crit damage: 1d8 + 7 ⇒ (5) + 7 = 12


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

moved myself in accordance with last rounds movement.

Eustice activates his painful stare causing 1 mental damage when Atlan causes damage as a free action.

One his turn, Eustice drinks the potion and draws his cross bow.
CLW potion: 1d8 ⇒ 4


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

i also have 4tenp HP due to raging

Atlan will motion to Rhys to move more into a flanking position and will strike out again

trident PA: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 6 ⇒ (7) + 6 = 13


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”Zip zap”

Ranged vs Touch: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Elec: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


With the flurry of attacks from Mary Kay, Rhysfar, Atlan and Fang the creature falls.
Out of Combat

You are able to see that there are no more threats and are able to compose yourselves and take a look around.

Perception:

Eustice Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Fang Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Mary Kay Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Atlan Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Rhysfar Perception: 1d20 + 6 ⇒ (5) + 6 = 11

You guys find a chest that is tucked behind the hand that she was using as a throne. The lock is very rusted and would have to be busted open but does not looked to be trapped.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys draws out his prybar and attempts to open the box.

Strength, Crowbar: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice maintains a vigil, searching the corners with his gaze, weary of lizard people coming to replace them.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
"This is when they would come to replace us. When we're already softened up by previous battles..." he whispers to himself.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay heads over to Atlan. "ROI" Tapped for Spells

"That should take care of most of it. The rest of us will have to just stay a little further back. Will look for magic in a moment."

Will detect magic on the leader and sweep the sand for stuff that might be buried a little under the sand.

Arcane Bolt 8 | Sorcerer Zilch


On Brinetooth you find a Spear, an amulet and a ring that are magical.
Rhysfar is able to pry open the chest and inside the chest you find, a Chain Shirt, a Ring, and a Wand that are magical. You also find 520gp minted in Cheliax before the ascension of House Thrune.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Appraise on Coins: 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft on Spear: 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft on Amulet: 1d20 + 12 ⇒ (4) + 12 = 16
Spellcraft on Ring #1: 1d20 + 12 ⇒ (13) + 12 = 25
Spellcraft on Chain Shirt: 1d20 + 12 ⇒ (3) + 12 = 15
Spellcraft on Ring #2: 1d20 + 12 ⇒ (15) + 12 = 27
Spellcraft on Wand: 1d20 + 12 ⇒ (3) + 12 = 15

"Do we want to mess with the creepy things in the deep water? Any chance of an underwater opening to that central area where the deadfall was? Do we want to did to see how big this statue is?"

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