PFS2e 1-06 - Lost on the Spirit Road (KS) (Inactive)

Game Master phaeton_nz

Tier 1-4, Subtier 1-2
13 Challenge Points
Slides


Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Discussion Thread

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

GM,
Are you instituting the School Changes effective this adventure?

Here is a Link a local VC of mine compiled. One thing I noticed is each option has a "default healing potion" option built in, for those who don't care to bother with (or simply forget?) the extra layer of complexity.

Either way, Briney is bringing at least one Bomb!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Yes . I believe they come immediately into play now that the new Guide is out

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Got a question about how the GM rule the spell animate dead, specifically when summoning a zombie. Does it have 1 action or 2 actions when I command it? There have been arguments both ways but I haven't seen an official ruling.

According to one interpretation, as per minion rules, "A creature with this trait can use only 2 actions per turn..." even though all creatures get 3 actions at the start of their turn. Zombies are usually permanently slowed 1, i.e. they only regain (3-1=2) actions at the start of their turn. Since minions can only use 2 actions per turn anyway, zombie summons can still have 2 actions per turn.

However, this brings about the strange situation of minions not being affected by conditions of slow 1, e.g. from slow spell. So some argue that minions only get 2 actions at the start of their turn, so a zombie would only have 1 action per turn.

Want to check how the GM would rule this since it would determine whether Panarug would summon zombies or not. Thanks!

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Plan is to take a Healing pot and a potency crystal, just so we are clear.

I'm not so sure about how boons work or the faction system works, so will continue on as if I don't have them till I can wrap my head around it all.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

It seems to me that they would only get one action per turn as a minion. at least that's the way I see it using rules as written. If anyone can put up a good, logical argument, about how they'd get two - I'm prepared to change my mind.

Of course, if the Rule of Fun, demands that they should have two, then I'll be okay with that.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

You can get benefits from your Faction the more you gain Reputation with then - I believe those benefits are in the PFS2 Organised Play Guide.

As for Boons I think you can slot up to four to add in special abilities you've picked up on previous adventures. To be honest, I'm a bit hazy on those myself, especially now that boons are being handled by the new system.

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Well I only have the one so far, will have to read up on it. Hopefully I won't have to use it this time around... would suck to have to make death saving throws on my second adventure! Haha!

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

+1 Rule of Fun.

@Aurelius - per the new rules, you'd have to choose between the two: either a Potency Crystal or a (Minor) Healing Potion. Not both. For the most part, gone is the "two item" option. Too, gone is the "three points" concept. You just pick a School Affiliation, from: Generalist, Scrolls, Spells, or Swords.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic
phaeton_nz wrote:

It seems to me that they would only get one action per turn as a minion. at least that's the way I see it using rules as written. If anyone can put up a good, logical argument, about how they'd get two - I'm prepared to change my mind.

Of course, if the Rule of Fun, demands that they should have two, then I'll be okay with that.

RAW, it could be argued that zombie minions would get 2 actions. Minions' description are that they can use 2 of their actions, not that they only get 2 actions. But RAI, it would be OP for zombie summons to get 2 actions, as that completely negates one of zombies' biggest downside.

So skeletons it is then. Using 1 action to get 1 action is not particularly worth it. :)

Envoy's Alliance

Female Goblin (Charhide) Barbarian(Cook)/3 Hero Pts 0, HPs 43/48(53), AC 20, F +9, R +7, W +8, Perc +8 , Athletics, Medicine(E) +8, Acrobatics, Diplomacy, +7, Survival +6, Craft, Lore: Cooking, Gladiatorial +5, Speed 25, Focus Pts 1/1, Exploration Mode: Investigate

Gonna have to look at this new bunch of Society rules .... why!!!!

Sometimes I wonder why I play Society, they c**k up character concepts and builds when they change stuff, well that's what I thought when they dissolved some of the factions in 1st ed. Never really forgiven them for that!

Sorry, if I'm ranting again ... but!!!!

Well it's not at you, it's the Paizo Society people....

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Wow, didn't realize the rules had changed THAT much! Survival is going to be my primary importance right now, so will likely stay with the healing potion for the time being. As I get more comfortable and can start to afford other means of staying alive I'll likely switch back over to the Blades. Hopefully for the better!

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

GM, I am a one glyph GM, and would like to give a bonus hero point to 1d4 ⇒ 3 Panarug!

Also GM, when would you like us to declare our Boons, School Items, and Other Preparations? Or are we going to wing it?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Oooh .... good point. Do that here and now please. I'll trust you guys to keep track of those things

Horizon Hunters

I've also got a hero point to share. 1d5 ⇒ 1 To Briney it goes!

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Thanks, Guz!

7) GM Glyphs: One (Bonus Her Point for Panarug)
8) School Training: Generalist
9) School Item: Alchemist Fire, Lesser
10) Boons: None
11) Additional Preparations: None

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

School Item: scroll of magic weapon

Boons:
Touched by the Storm (General): cold resistance 1, electricity resistance 1
One-Who-Waits (slotless): crit fail in Acro or Athletics become fail

Envoy's Alliance

Female Goblin (Charhide) Barbarian(Cook)/3 Hero Pts 0, HPs 43/48(53), AC 20, F +9, R +7, W +8, Perc +8 , Athletics, Medicine(E) +8, Acrobatics, Diplomacy, +7, Survival +6, Craft, Lore: Cooking, Gladiatorial +5, Speed 25, Focus Pts 1/1, Exploration Mode: Investigate

Will buy a bola and a Khopesh from Lions of Katapesh cert, but put it on this cert as money spent.
Will take a Minor Healing Potion as School gift.
Too late to add boons tonight

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

They changed how boons work again so not sure if I even have any.

Sticking with general: Healing Potion

Not aware of any other perks/preparations?

Horizon Hunters

School Training: Swords
Item: minor healing potion
Boons: none
Spells Prepared:
Cantrips: daze, disrupt undead, divine lance, shield, stabilize
1st level: magic weapon, sanctuary

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Or rather, my training is in Swords... sorry guys still getting the hang of this. Still going with the minor healing potion though.

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

GM - do you allow splitting a 2-action Reload between rounds?

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

In a wedding the next view days so will be afk. I'll chime in when I can but if I hold things up please feel free to NPC me! Should be back by Sunday Morning.

Dark Archive

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

Woo, kobold fishing!

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping
phaeton_nz wrote:
Panarug - frightened 1, wounded 2

Panarug is wounded 1

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Really hard not to get discouraged with how this game has gone. Don't think I've meaningfully contributed at all with all these low rolls and being KOed so many times. Hope you all are still having fun despite the bad rolls/limited impact.

Envoy's Alliance

1 person marked this as a favorite.
Female Goblin (Charhide) Barbarian(Cook)/3 Hero Pts 0, HPs 43/48(53), AC 20, F +9, R +7, W +8, Perc +8 , Athletics, Medicine(E) +8, Acrobatics, Diplomacy, +7, Survival +6, Craft, Lore: Cooking, Gladiatorial +5, Speed 25, Focus Pts 1/1, Exploration Mode: Investigate
Aurelius Lux wrote:
Really hard not to get discouraged with how this game has gone. Don't think I've meaningfully contributed at all with all these low rolls and being KOed so many times. Hope you all are still having fun despite the bad rolls/limited impact.

It happens to us all, particularly at 1st level, where creatures often get a good chance to crit and at first level you don't have enough hit points to stay up after crits. If the creature rolls well for damage on a crit 1st level characters are pretty much down in one hit.

So don't worry too much, and the dice roller can often be cruel.

Envoy's Alliance

1 person marked this as a favorite.
CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Yeah, I've noticed that about 2E games. The monsters hit harder (especially with crits), but heals are also easier to come by. Usual 1E tactics don't work anymore. Typical combat I've seen is the heavy hitters going up to attack, while support stay back and pump out heals and other buffs. Had one party where almost everyone was backbenchers and almost had a few party deaths. Similarly, without adequate support, frontline melee go down very fast.

So don't sweat it! We each have our roles, then we let the rolls take us where they will!

Envoy's Alliance

1 person marked this as a favorite.
CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

@Aurelius,
Be not discouraged!
Monsters hit hard and fast, and incoming damage mitigation counts as contributing, even if the reason is because your unlucky number has come up more than once in quick succession.
We got you!

Horizon Hunters

1 person marked this as a favorite.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Agreed! Things hit much harder this time around, on both sides. That's why I'm going with the Medic Dedication once I hit level 2, as I'll be able to heal regularly out of combat quite well..

Also, taking skills I thought were good flavor has helped more than I thought, but low rolls tend to kill it, no matter what level one is. Chin up, we got this!

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

You all are great! Really appreciate the positive feedback. Just really want Aurelius to last past the first few games and want to help as best I can! Cheers!

Also thanks for the heads up on the rest/heals. Aurelius is back up to 16, here is hoping it helps!

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Redundant Conditions with Values:

Page 618 CRB

Conditions with different values are considered different conditions. If you’re affected by a condition with a value multiple times, you apply only the highest value, although you might have to track both durations if one has a lower value but lasts longer. For example, if you had a slowed 2 condition that lasts 1 round and a slowed 1 condition that lasts for 6 rounds, you’d be slowed 2 for the first round, and then you’d change to slowed 1 for the remaining 5 rounds of the second effect’s duration. If something reduces the condition value, it reduces it for all conditions of that name affecting you. For instance, in this example above, if something reduced your slowed value by 1, it would reduce the first condition from the example to slowed 1 and reduce the second to slowed 0, removing it.

I think Panarug is right - oh well!

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Hope everyone and their families had a Happy Halloween!

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Thanks, hope yours went well too!

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

headdesk...

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Earn Income, Lore Herbalism, vs DC14: 1d20 + 7 ⇒ (19) + 7 = 26

That’s a critical! So would be 2sp x 8 = 1.6gp.

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Earn Income Lore Warfare DC 14: 1d20 + 7 ⇒ (7) + 7 = 14

Envoy's Alliance

Female Goblin (Charhide) Barbarian(Cook)/3 Hero Pts 0, HPs 43/48(53), AC 20, F +9, R +7, W +8, Perc +8 , Athletics, Medicine(E) +8, Acrobatics, Diplomacy, +7, Survival +6, Craft, Lore: Cooking, Gladiatorial +5, Speed 25, Focus Pts 1/1, Exploration Mode: Investigate

Earn Income Craft(Food&Drink) 1d20 + 5 ⇒ (8) + 5 = 13

Burnt the porridge again!!

Envoy's Alliance

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25
♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Briney gathers up the dust with a tiny brush and trowel, scooping it into a sack. Later, he sprinkles it into different alchemical fluids, experimenting with it's properties for other uses, but after thorough research, discovers it's best use is only as a detergent to remove stains and as a hue, adding a blotchy "grey" color to whatever base fluid.

Crafting vs Task 0 (DC 14): 1d20 + 7 ⇒ (8) + 7 = 15

Success @ 8 days x 5 copper = 0.40 gold

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Waiting on Aurelius and Guzmord's downtime rolls.

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Wow you all! That was one VERY INTENSE ADVENTURE! Was really worried about losing Aurelius multiple times, and I have you all to thank for helping keeping him in the action! Well played everyone!

Once Aurelius made his way back, he recounts the epic tales of the adventure for many others, demonstrating the level of skill and boasting about the amazing exploits of his allies to crowds a many!

With having such an epic tale to share, many gathered to enjoy the story and share with Aurelius their coin, and the Taldan reflected upon his comrades with a sense of appreciation and respect. He would not soon forget this adventure, and he swore to himself he would not let the memory be lost to time!

Performance DC 14!: 1d20 + 7 ⇒ (13) + 7 = 20

Not sure how success is calculated, but here is my roll! You all have been really amazing, and I eagerly look forward to seeing you all in the future! That and having to fight the spirits and everything, Aurelius certainly has gained a whole new level of respect for spirits and undead!

EDIT: Looked up here how to do Earn Income. Looks like I get the following: 8 days @ 5cp each = 0.40 gold!

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Thanks for running, and Aurelius, you did well! Being the yoyo in a fight isn't the best feeling, but as long as you had fun, that's what matters.

Also, YAY level 2, no need to roll for treat wounds, and grabbing Medic Dedication for even better healing later on.

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2
Valdris wrote:

Thanks for running, and Aurelius, you did well! Being the yoyo in a fight isn't the best feeling, but as long as you had fun, that's what matters.

Also, YAY level 2, no need to roll for treat wounds, and grabbing Medic Dedication for even better healing later on.

It had its moments were it was looking more like a tragedy, but it was still fun. First game was a breeze, this one seemed like I really earned it!

And thanks for running the game, I'll be looking for another chance to play here soon as well. I've got one more game I believe to reach level 2 myself, at which point I hope Aurelius will start flexing more into his own.

Original idea was to try out a Melee Bard and the Gladiator Archetype... but a Fighter with a Gladiator Archetype may very well may have been a better idea. We will see how this fairs!

That being said I absolutely loved everyone else's character concepts. I had a lot of fun to share with my wife who has been indirectly following along. Was a really enjoyable game to be a part of! Cheers!

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic
phaeton_nz wrote:
Waiting on Aurelius and Guzmord's downtime rolls.

I noticed that Guzmord hasn't posted for almost a month, and has been botted for a while. Any issue if we keep waiting for him?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Hm ... maybe I'd better treat him as 'no day job' and get these Chronicles out. I can always adjust his later.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Chronicle Sheets are here

Envoy's Alliance

Female Goblin (Charhide) Barbarian(Cook)/3 Hero Pts 0, HPs 43/48(53), AC 20, F +9, R +7, W +8, Perc +8 , Athletics, Medicine(E) +8, Acrobatics, Diplomacy, +7, Survival +6, Craft, Lore: Cooking, Gladiatorial +5, Speed 25, Focus Pts 1/1, Exploration Mode: Investigate

Thanks for running, got my chronicle sheet. Had fun with my chopping board :-)

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

I had fun, and this was the first time I had to use my bonded item for an emergency 3rd offensive spell.

Horizon Hunters

HP 28/28, Hero Pts 1/3, Focus 1/1, AC=18*, (Fort +5 | Ref +4 | Will +6 | Perc +6) Male Versatile Taldan Human Gladiator Bard (Warrior) 2

Really did have a great time, thank you again for hosting! Now to figure out what to do with teh gold and lootz we got!

Community / Forums / Online Campaigns / Play-by-Post Discussion / PFS 2e 1-06 - Lost on the Spirit Road (KS) All Messageboards

Want to post a reply? Sign in.