Full Name |
Valdris Heartwell |
Race |
| HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 |
Classes/Levels |
| Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic |
Gender |
NG Human Male Field Medic Wizard (Evocation) 5 |
Size |
Medium |
Age |
34 |
Alignment |
NG |
Deity |
Desna |
Location |
Absalom |
Languages |
Common, Dwarven, Elven, Gnomish, Halfling, Sylvan |
Occupation |
Researcher |
Strength |
10 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
19 |
Wisdom |
14 |
Charisma |
10 |
About Valdris
NG Medium Human Versatile Heritage Humanoid
Perception +9;
Languages Common, Dwarven, Elven, Gnomish, Halfling, Sylvan
Skills
[E] Medicine +11 (Assurance 19)
[T] Acrobatics +10
[T] Arcana +13
[T] Athletics +7
[T] Diplomacy +7
[T] Lore: Pathfinder Society +11
[T] Lore: Warfare +11
[T] Nature +9
[T] Occultism +11
[T] Religion +9
[T] Society +13
[T] Survival +9
[U] Crafting +4
[U] Deception +0
[U] Intimidation +0
[U] Performance +0
[U] Stealth +3
[U] Thievery +
Str +0, Dex +3, Con +3, Int +4, Wis +2, Cha +0
Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Healer's Tools, Material Component Pouch, Rations (2), Rope, Soap, Torch (5), Waterskin, Writing Set | Healing Potion (Minor)
===========================================================================
AC 20, Fort +10, Ref +12, Will +11
HP 53
===========================================================================
Speed 25 feet
Melee Dagger +10 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 (P)
Melee Staff +7 (Two-Hand d8), Damage 1d4 (B)
===========================================================================
◆ Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You are holding or wearing healer's tools. You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Medic Dedication You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.
===========================================================================
Arcane Prepared Spells DC 21, attack +11
3rd
- *Haste◆◆
- *Magic Missile◆-◆◆◆ 1d4+1 missile per action (6)
- *Magnetic Acceleration◆◆ 3d6/3d6 B/P 120'
2nd
- *See Invisibility◆◆
- *Darkvision◆◆
- *Glitterdust◆◆
- *Flaming Sphere◆◆ 3d6 30' (sustained)
1st
- *Mage Armor◆◆
- *Air Bubble↺
- *Feather Fall↺
- *Magic Missile◆-◆◆◆ 1d4+1 missile per action (3)
Cantrips
- *Light◆◆
- *Detect Magic◆◆
- *Electric Arc◆◆ (3d4+4) 30'
- *Message◆
- *Presdigitation◆◆
- *Read Aura
- *Shield◆ (10 Harness)
- *Ray of Frost◆◆ (3d4+4) 120'
Focus Spells (1 points) Force Bolt ◆ Range 30 feet; Targets 1 creature You fire an unerring dart of force from your fingertips. It automatically hits and deals 1d4+1 force damage to the target. Heightened (+2) The damage increases by 1d4+1.
Additional Feats Assurance, Cantrip Expansion, Continual Recovery, Forager, Medic Dedication, Natural Skill, Ward Medic
Additional Specials Arcane Bond, Arcane School (Evocation), Arcane Thesis (Spell Substitution), Assurance (Medicine), Skilled (Acrobatics), Skilled (Diplomacy), Spellbook
===========================================================================
Full Healing Table for Current Level
Assurance (Treat Wounds): 2d8
Treat Wounds DC 20 (50%): 2d8+15
Treat Wounds DC 30 (5%) : 2d8+20
Healing Die Are Doubled on a Critical Success
===========================================================================
Spellbook Spells
-----------------------
3rd Level
Haste, Magnetic Acceleration
2nd Level
Darkvision, Flaming Sphere, Glitterdust, See Invisibility
1st Level
Air Bubble, Burning Hands, Feather Fall, Mage Armor, Magic Missile, Mud Pit, Unseen Servant
Cantrips
Detect Magic, Electric Arc, Light, Mage Hand, Message, Phase Bolt, Presdigitation, Ray of Frost, Read Aura, Shield