Senses
Perception w/ Darkvision (**) +8 or +9 vs lead / initiative
Languages ➤ Common, Draconic, Dwarven, Gnome, Goblin, Halfling, Orcish
That’s Odd (~) Upon entering a room with a hazard or secret door, or a hidden creature or treasure, Briny gains a clue as to signify it’s existence, but does not automatically pass any associated checks
Explore ➤ Investigate
Defense
AC 20 (none) or 25 drakeheart; HP 70
Fortitude (*) +8, Reflex (**) +10 but -1 drakeheart, Will (**) +7 but -1 drakeheart
Twitchy (~) +1 circumstance to AC / saves vs hazards, to initiative; +4 if foe uses Deception or Diplomacy for initiative
Goblin Scuttle (↺) When ally ends move adjacent to Briney, Briney may Step
Offense
Investigator Class DC 20
Speed 25; Bulk 3.2 / 5.0
Strategic Strike (~) +2d6 precision damage w/ finesse and ranged weapons using Devise a Stratagem
”Gun Gun” Devise a Stratagem (◆/◇, fortune) Pre-roll possible Strike targeting Foe; if used, may apply INT instead of ST / DX for attack roll
Load Alchemical Crossbow (◆) with held lesser bomb that deals cold, electricity, fire, positive, or sonic
Strategic Strike (~) Add +2d6 precision to INT-applied Strike w/ agile, finesse, ranged or sap
Searing Restoration (◆) Briney or adjacent ally heals 3d10 and may flat check vs bleed w/ DC reduction
”Rub Rubs”
Quick Tincture (◆) Expend one Versatile Vial to produce an alchemical elixir or tool into hand
Versatile Vial (□□□□) Supplies the Quick Tincture action for making single alchemical elixirs or tools
Elixir of Life @ 3d6+6
Clue In (↺, 1/10-min, concentrate)
You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.
Keen Recollection You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0.
Pursue a Lead (1-min, 1/10-min, concentrate, exploration)
You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.
Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma.
You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.
Skills (13)
Pursue a Lead (◆) +1 circumstance to Perception and INT, WIS, and CHA skills vs Lead; May retain two Leads
Clue In (↺, 1/10-min) Ally may benefit from the circumstance bonus to Follow a Lead for related check