Goblin

Briney's page

262 posts. Organized Play character for rainzax.


Full Name

Briney the Younger

Race

Stats:
AC 18 or 23 w/ drakeheart | Fortitude (+8), Reflex (+10), Will (+7) | Perception (+7) w/ Darkvision | Speed 25

Classes/Levels

♥️ 70 | ☘️ ☑□□ | ✋✋ Alchemical Crossbow (loaded) | Tinctures (☑☑□□) | ⚕ none | Leads: Night Hag’s Key | Spoils: Potion of Leaping

Gender

CG Goblin (Unbreakable, Rasp) Child of the Puddles Investigator (Science!) / Inventor (Weapon) 5 | ◆◇↺ | Exploration: Avoid Notice but That's Odd

Special Abilities

◆◇↺

Deity

Zogmugot

Location

Absalom, Starstone Isle; World Traveler @ Shackles

Occupation

Child of the Puddles

Homepage URL

□☑

Strength 10
Dexterity 16
Constitution 16
Intelligence 19
Wisdom 8
Charisma 16

About Briney

FINISH MATH FROM LEVEL UP

"Briney knows! Briney help. Moveover silly longshanks"

#2010:

Envoy's Alliance

Achievement Boons
World Traveler (Shackles)

Senses
Perception w/ Darkvision (**) +8 or +9 vs lead / initiative
Languages ➤ Common, Draconic, Dwarven, Gnome, Goblin, Halfling, Orcish
That’s Odd (~) Upon entering a room with a hazard or secret door, or a hidden creature or treasure, Briny gains a clue as to signify it’s existence, but does not automatically pass any associated checks
Explore ➤ Investigate

Defense
AC 20 (none) or 25 drakeheart; HP 70
Fortitude (*) +8, Reflex (**) +10 but -1 drakeheart, Will (**) +7 but -1 drakeheart
Twitchy (~) +1 circumstance to AC / saves vs hazards, to initiative; +4 if foe uses Deception or Diplomacy for initiative
Goblin Scuttle (↺) When ally ends move adjacent to Briney, Briney may Step

Offense
Investigator Class DC 20
Speed 25; Bulk 3.2 / 5.0
Strategic Strike (~) +2d6 precision damage w/ finesse and ranged weapons using Devise a Stratagem

Bayonet "Stab Stab" (P, attached 2h, agile, finesse) +13 or +14 strategy @ 2d4 + 2d6 strategy
Potent Alchemical Crossbow “Gun Gun” (P; 2h/30-ft/1r) +13 or +14 strategy @ 2d8 + 2d6 strategy + 1d6 energy
Acid Flask, Moderate "Briney Surprise” (□□□□) (1h, 20-ft) +12 or +13 strategy @ 2 acid + 2d6 strategy, 1 splash, 2d6 persistent

Briney can Remember his Entire Life:

”Gun Gun”
Devise a Stratagem (◆/◇, fortune) Pre-roll possible Strike targeting Foe; if used, may apply INT instead of ST / DX for attack roll
Load Alchemical Crossbow (◆) with held lesser bomb that deals cold, electricity, fire, positive, or sonic
Strategic Strike (~) Add +2d6 precision to INT-applied Strike w/ agile, finesse, ranged or sap
Searing Restoration (◆) Briney or adjacent ally heals 3d10 and may flat check vs bleed w/ DC reduction

”Rub Rubs”
Quick Tincture (◆) Expend one Versatile Vial to produce an alchemical elixir or tool into hand
Versatile Vial (□□□□) Supplies the Quick Tincture action for making single alchemical elixirs or tools
Elixir of Life @ 3d6+6

Clue In (↺, 1/10-min, concentrate)
You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

Keen Recollection
You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0.

Pursue a Lead (1-min, 1/10-min, concentrate, exploration)
You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.

Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma.

You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.

Formula Coloring Book:

Formula
1 @ (□□□□□, □□□□□, □□□□): Acid Flask, Alchemist’s Fire, Bottled Lightning, Drakeheart Mutagen, Elixir of Life, Energy Mutagen, Forensic Dye, Frost Vial, Ghost Charge, Matchstick, Numbing Tonic, Theatrical Mutagen, Thunderstone
2 @ (□□□□□, □□□□□): Bravo's Brew, Cat's Eye Elixir, Comprehension Elixir, Emetic Paste, Focus Cathartic, Infiltrator's Elixir, Origin Unguent, Silver Salve, Sinew-Shock Serum
3 @ (□□□□□, □□□□□, □): Camouflage Dye, Cold-Iron Blanch, Colorful Coating (Blue "firming", Green "slippery", Indigo "acidic weakening", Orange "acidic hazard", Red "trampoline", Yellow "friction")
Olfactory Obfuscator, Revealing Mist, Spiderfoot Brew
4 @ (□□): Colorful Coating (Violet "sticky terrain"), Healing Vapor
5 @ (□□□□□, □□□): Absolute Solvent, Soothing Powders (Acid, Cold, Electricity, Mental, Poison, Fire, Sonic)
6 @ (□): Insight Coffee

Skills (13)
Pursue a Lead (◆) +1 circumstance to Perception and INT, WIS, and CHA skills vs Lead; May retain two Leads
Clue In (↺, 1/10-min) Ally may benefit from the circumstance bonus to Follow a Lead for related check

Acrobatics (*) +10 w/ Steady Balance
Athletics (*) +7
Crafting (**) +13 w/ Cognitive Crossover, Crafter's Appraisal, Expanded Alchemist's Lab, Inventor
Deception (*) +10
Diplomacy (*) +10
Intimidation (*) +10
Keen Recollection (~) +9
Lore: Absalom (*) +11
Medicine (*) +6
Performance (*) +10
Stealth (*) +10
Society (**) +13 w/ Cognitive Crossover, Eye for Numbers, Streetwise
Survival (*) +6
Thievery (*) +10

Equipment:

Worn (1.2) @ Ordinary Clothing (-), Alchemist Tools (B), Crossbow Bolts (L), Dogslicer (L)
Bandolier (Worn) (0.9) @ Moderate Acid Flask “Briney Surprise” x4 (LLLL); Alchemist’s Fire (L), Bottled Lightning (L), Frost Vial (L), Ghost Charge (L), Thunderstone (L)
Held (1.0) @ Alchemical Crossbow (B)
Stowed (2.1) @ Adventurer’s Pack (B), Basic Crafter's Book (L), Crayons and Paper (-), Repair Kit (B), Coins
Away (6.0) @ Expanded Alchemist's Lab (6B)

...

Item
0: Adventurer’s Pack (1.50), Alchemical Crossbow (25.00), Alchemist Tools (3.00), Basic Crafter's Book (0.10), Crossbow Bolts x5 (0.50), Formula Book (0), Ordinary Clothes (0.10) , Repair Kit (2.00)
1: Alchemist’s Fire (3.0), Bottled Lightning (3.0), Frost Vial (3.0), Ghost Charge (3.0), Thunderstone (3.0)
2: Potency Rune: Alchemical Crossbow (35.00), Potency Rune: Bayonet (35.00)
3: Expanded Alchemist's Lab (55.00)
4: Striking Rune: Alchemical Crossbow (65.00), Striking Rune: Bayonet (65.00)

Formulas
1:
2:
3:
4:
5:

...

Spent Subtotal: 217.90gp
Accumulated Gold: 232.98gp
Remainder: 15.08

Character Progression:

Ancestry and General
1: Unbreakable, Goblin Scuttle
3: Toughness
5: Twitchy

Background and Skill
1: Absalom Lore, Steady Balance; Alchemical Crafting (Methodology)
2: Streetwise; Inventor (Inventor Dedication)
3: Craft ➤ Expert; Crafter's Appraisal (Skillful Lessons)
4: Kreighton's Cognitive Crossover ➤ Crafting / Society
5: Society ➤ Expert; Eye for Numbers (Skillful Lessons)

...
Class
1: Devise a Stratagem, Pursue a Lead; Methodology ➤ Alchemical Sciences, That's Odd
2: Inventor Dedication ➤ Inventor
3:
4: Basic Breakthrough ➤ Searing Restoration
5:

Experience:

One
(#2010): "Origin" (0xp, 15.00gp)
(#B-01): "The Whitefang Wyrm" (1xp, 4.00gp, 1 EA) @ 8/1/20
(#1-14): "Lions of Katapesh" (4xp, 14.08gp, 4 EA) @ 9/25/20
(#1-06): "Lost of Spirit Road" (4xp, 14.40gp, 4 EA) @ 10/6/20
(#B-05): "Witch's Winter Holiday" (1xp, 4.00gp, 1 EA) @ 1/9/21
(#B-04): "Cat's Cradle" (1xp, 4.00gp, 1 EA) @ 1/22/21
(#Box-02): "Menace Under Otari: Lower Level" (4xp, 14.00gp, 4 EA) @ 1/26/20
= 15xp, 69.48gp, 15 EA

Two
(#AP-FOP): "Fall of Plaguestone" (12xp, 66.00gp, 12 EA) @ 3/7/2021
= 12xp, 66.00gp, 12 EA

Three
(#EA): "Crafter's Workshop" @ Moderate Acid Flask Batch (Task 3, Raw Materials 20.00gp, 1 Day Preparation)
(#1-10): "Tarnbreaker's Trail" (4xp, 38.00gp, Crafter's Workshop 8.80, 4 EA) @ 6/6/2021
(#Q-04): "Port Peril Pub Crawl" (1xp, 9.5gp, Crafter’s Workshop 2.40, 1 EA) @ 6/28/2021
(#B-18): "From Family Lost" (1xp, 12.00gp, 1 EA) @ 3/28/2022
(#2-12): "Snakes in the Grass" (4xp, 38.00gp, Crafter's Workshop 8.80, +1 day earn) @ ?? PBP GM
= 10xp, 97.50gp, 20.00 Crafter's Workshop, 10 EA

Four
(#Q-01): "The Sandstone Secret" (1xp)
(#4-01) "Intro: Year of Boundless Wonder" (4xp) @ 2024
(#BOD) "March of the Dead (8xp)
= 13xp

Five
Remastered December 2nd, 2024

Subtotals
= 37xp, 232.98gp, 20.00 crafted w/ Crafter's Workshop, 37 Reputation w/ Envoy's Alliance