Barbarian(Cook)/3 Hero Pts 0, HPs 43/48(53), AC 20, F +9, R +7, W +8, Perc +8 , Athletics, Medicine(E) +8, Acrobatics, Diplomacy, +7, Survival +6, Craft, Lore: Cooking, Gladiatorial +5, Speed 25, Focus Pts 1/1, Exploration Mode: Investigate
Gender
Female
Special Abilities
Darkvision, Rage, Adrenaline Rush, Spirit Instinct, Shake It Off, Steady Balance, Fast Recovery, Deny Advantage
Strength
16
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
-8
Charisma
14
About Nikebei
Botting:
Nikebei is a spikey chef, who doesn't like people disliking her cooking. However she is generally very inquisitive about the world, probably overly physically inquisitive for her own good, prodding and poking around.
Once in battle mode, she doesn't rage until hurt (not against non-lethal), meeting blow for blow...
In combat will try and trip and hit..until in rage, when she just hits
[.ooc]Athletics to trip - [.dice]1d20+8[/dice][/ooc]
[.ooc]Khopesh to hit - [.dice]1d20+8[/dice] damage [.dice]1d8+3[/dice]
[.ooc]Khopesh to rage hit - [.dice]1d20+8[/dice] damage [.dice]1d8+3+3[/dice] [.i]Ghost Touch weapon[/i][/ooc]
Nik Nik The Goblin Barbarian Cook Nikebei Female goblinbarbarian - Class DC=18
cook 3
CG, Small, Goblin, Humanoid Perception +6; darkvision
Languages Common, Goblin
Skills Acrobatics +7, Cooking Lore +6, Athletics +8, Crafting(E) +8 (+9 Food+Drink), Diplomacy(+7), Gladiatorial Lore +6, Medicine +4, Survival +4
Str 16 (+3), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)
Other Items Hide armour, dogslicer, hatchet, horsechopper, javelins (4), lesser alchemist's fire, artisan's tools, backpack, backpack, bedroll, belt pouch, belt pouch, chalks (10), cookware, flint and steel, grappling hook, medical tools, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (2 gp; 3 sp), Khopesh, Bola (2), Caltrops x2, Alchemists Fire x2
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AC 20; Fort +9; Ref +7; Will +6
HP 48 Hero Points 1; Resistances fire 1
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Speed 25 feet
Melee [1]dogslicer +8 (backstabber, agile, finesse, goblin), Damage 1d6+3 Slsh
Melee [1] hatchet +8 (thrown 10 ft., agile, sweep), Damage 1d6+3 Slsh
Melee [1]horsechopper +8 (trip, versatile Pier, goblin, reach 10 feet), Damage 1d8+3 Slsh
Melee [1]khopesh +8 (trip), Damage 1d8+3 Slsh
Ranged [1]lesser alchemist's fire +7 (thrown 20 ft., alchemical, bomb,consumable,fire,splash), Damage 1d8 Fire+1 persistent Fire+1 Fire splash
Ranged [1]hatchet +9 (thrown 10 ft., agile, sweep), Damage 1d6+3 Slsh
Ranged [1]javelin +7(thrown 30 ft.), Damage 1d6+3 Pier
Ranged [1]bola +7(Non-Lethal, Ranged Trip, thrown 20 ft.), Damage 1d6+3 Pier
Rage Feats Goblin Weapon Familiarity, Seasoned, Adrenaline Rush, Shake It Off, Steady Balance, Fast Recovery, Deny Advantage - Your foes struggle to pass your defenses. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Other Abilities anathema, charhide goblin, envoys’ alliance champion, instinct: spirit instinct, spirit rage (instinct ability), swords (3)
Deevor 12784
Nikebei 2003
XP 4
Faction: Envoys Alliance: Reputation 4, Verdant Wheel 1,
Fame: 4
Slotted Boons:
Gold: 21.1gp
Spent this adventure:
Adventures:
Slotted Boons:
Adventures:
Initial GP: 6.7
1) PFS Scenario #1-15 The Blooming Catastrophe (1XP, 4 Fame, 4 Envoys Alliance 4, Verdant Wheel 1 GP 14gp + 4sp)
Finadar Leshy: After the Abyssal influence was driven from Finadar Forest, some of it's Leshys set out into the wider world. You have gained access to the following Background for all your characters (include a copy of this chronicle sheet with any character using the background).
FINADAR LESHY - BACKGROUND Pre-requisite: Leshy ancestry
You are a Leshy from the Finadar Forest originally created under the corruption of a cyclopean monolith. Though the Pathfinder Society managed to sever the monolith's connection, freeing the forest and your people from it's influence, you retain a trace, unnerving connection to the Abyss.
Choose two ability boosts: One must be to Constitution or Charisma and one is a free ability boost,
You are trained in the intimidation skill and the Abyssal Lore skill. You gain the Intimidating Glare skill feat.
Downtime: Architecture Lore +4
PFS Training: Spells 3
PFS Basics:
Deevor 12784
Nikebei 2003
XP 20
Faction: Envoys Alliance: Reputation 20
Faction: Verdant Wheel: Reputation 2
Fame: 16
Downtime: Craft(Food and Drink) +5
PFS Training: Swords 3
Build Starting Gold: 2.3gp
Current Gold: 121.8gp
1) PFS Scenario #1-15 The Blooming Catastrophe (4XP, 4 Fame, 4 Envoys Alliance Reputation, 1 Vigilant Seal Reputation +14gp +0.4gp)
2)PFS Scenario #1-02 The Mosquito Witch (+4XP, +4 Fame, 4 Envoys Alliance Reputation, +14gp +0.4gp )
3)PFS Scenario #1-14 The Lions Of Katapesh (+4XP, +4 Fame, 4 Envoys Alliance Reputation, +14gp +0.08gp )
4)PFS Scenario #1-06 Lost on the Spirit Road (+4XP, +4 Fame, 4 Envoys Alliance Reputation, +22gp +0.08gp, spent 3gp)
5)PFS Scenario #2-13 A Gilded Test (+4XP, +4 Fame, 4 Envoys Alliance Reputation, +22gp +0.08gp )
6)PFS Scenario #1-18 Lodge of the Living God (+4XP, 6 Envoys Alliance Reputation, +15.4gp +0.4gp )
7)PFS Quest #1-7 A Curious Claim (+1XP, 1 Envoys Alliance Reputation, +1.5gp)