Churgri of Vapula

Kra'ak's page

83 posts. Organized Play character for Michael_Hopkins.


Full Name

Kra'ak

Race

| HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7

Classes/Levels

| Speed 30ft | Darkvision 60ft |

CLW Wand Charges:
43/50

Gender

Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1

Size

Small

Strength 10
Dexterity 19
Constitution 14
Intelligence 7
Wisdom 10
Charisma 7

About Kra'ak

Kra'ak
Male kobold ranger (trapper) 1/unchained rogue (knife master) 1 (Pathfinder RPG Bestiary 183, Pathfinder RPG Ultimate Combat 72, Pathfinder RPG Ultimate Magic 65, Pathfinder Unchained 20)
CG Small humanoid (reptilian)
Init +6; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 16, flat-footed 14 (+2 armor, +4 Dex, +1 dodge, +1 natural, +1 size)
hp 20 (2 HD; 1d8+1d10+5)
Fort +4, Ref +8, Will +0
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee dagger +6 (1d3/19-20) or
. . hanbo +6 (1d4) or
. . mithral kukri +7 (1d3/18-20)
Ranged sling +6 (1d3)
Special Attacks favored enemy (humans +2), sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 19, Con 14, Int 7, Wis 10, Cha 7
Base Atk +1; CMB +0; CMD 15
Feats Dodge, Weapon Finesse
Traits dangerously curious, reactionary
Skills Acrobatics +9, Climb +4, Disable Device +10, Perception +7, Sleight of Hand +8 (+8 to conceal a light blade), Stealth +13; Racial Modifiers +2 Perception
Languages Common, Draconic
SQ crafty, hidden blade, track +1, trapfinding +1, wild empathy -1
Combat Gear wand of cure light wounds, acid, alchemist's fire; Other Gear +1 haramaki[UC], dagger, hanbo, mithral kukri, sling, hemp rope (50 ft.), masterwork backpack[APG], piton, thieves' tools, 274 gp, 9 sp
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Special Abilities
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Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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