GM Doug's Sky Key Solution (Inactive)

Game Master Doug Hahn

This is a tier 7-8 table for Gameday IX, running from September 01, 2020 - November 10, 2020.

Slides Deck


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I am GMing tonight and will bot Theo if needed after my game; then the enemies will go. Everyone will be up again after that.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Ok, sorry - I thought he was able to recover the mutagen as part of the "restore" boon we found to allow refreshing spells and special abilities. Maybe mutagen was not allowed ?


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Oh, that's fine. I thought you were mixing something completely fresh.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

i have no problem if the group is itching for the Lady herself.

Sovereign Court

Aid Token coming in from the other table :)

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

If mechanics need different skill checks, i would not use diplomacy - perform is not only her better skill, it is everything she was designed to do.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I'm fine with that!

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

does anyone else want to take a swing at the second check? or just go with lya leading on perform and diplomacy sequentially?


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Skills that might work include Bluff, Diplomacy, Heal, Knowledge (history, nobility, or religion), Perform (any), Profession (any), and Sense Motive.

I'm open to being sold on other things in the interest of RP and everyone participating. I'm generally a pretty easy sell if you can do it in character and it makes sense.


Male Calligraphy Wyrm AC26 HP37

If it's a certain number of successes before a certain number of failures it would be wise if we started with the highest modifiers.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

between the many skills we have... i am not concerned about the specific modifiers.

Lya's perform
Faustus's diplomacy
Lily's knowledge
Roderick's heal

assuming we need all 4 of those....


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros
Little Lya wrote:
assuming we need all 4 of those....

You will need all those and then at least one more! This is supposed to be a challenging social encounter as you are trying to convince a fanatic to change her world view. If you fail a certain number of times you will indeed go into initiative.

In additoin to flagging success/failure, I will endeavor to give you in-character clues as to how close you are to changing her mind and making her an ally, or how close you are to frustrating her and making her an enemy.

Roderick should also dismiss his invisibility if he wants to be an effective assister or make an argument in good faith.


Male Calligraphy Wyrm AC26 HP37
Little Lya wrote:

between the many skills we have... i am not concerned about the specific modifiers.

Lya's perform
Faustus's Sense Motive
Lily's Diplomacy
Roderick's heal

assuming we need all 4 of those....


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

These are the most ridiculously overkill rerolls I've seen in a very long time, if ever.

… I love it.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

If we need more motivation to keep up posting, the special ends in 5 days and the House does not quite have enough anchor successes to get the most chronicle rewards at the end.

So, every anchor success your team can add will greatly help everyone who's playing.


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Male Calligraphy Wyrm AC26 HP37
GM Doug H wrote:
Been > 24 hours. Let's keep things moving.

I blame SkålCon


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

It seems like interest is waning here, as I have had to bot this last combat somewhat extensively. This is totally understandable because of SkålCon, and because we are now in the denouement portion of the narrative.

This Special is slated to finish up on Saturday and I would like to present you with 3 options:

1. Earn another anchor success for the house by repeating a combat you already had, which will help the House maximize chronicle rewards (we're still short).
2. Waiting a day or two and do a new, optional combat that won't contribute to any overall House success but might help end the special early.
3. Rest on your laurels until we're done.

I am happy with any of these. We've done more than our part as a group and if you're not interested in grinding out successes for the house or whatever, that's 100% legit. But if you are, let's perk up, post on time, and get the job done.

Grand Lodge

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Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Sorry I missed the updates. Once again, my campaign page was not reflecting new posts, but I should have checked.

I'm all for continuing with option #1.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I'll actually run an optional from part 1 that we didn't cover, so we can do something new in pursuit of another anchor success. Having those creatures teleported to this time seems reasonable to me, and like a more fun solution for the table (and GM).


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Male Calligraphy Wyrm AC26 HP37

I think we could handle 2 encounters at the same time with this party :-P

(Except for the boss encounter, as she is quite powerful)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I wouldn't doubt it :)

A level 13 magus might have gotten in some good hits but ultimately she would have been action-economied to death. (Personally I think having the debate is more interesting and I'm glad the table chose that.)

Faustus has voted in-character. I'll move us on to another anchor when I get a break at work.


Male Calligraphy Wyrm AC26 HP37

Inkwell has a +13 perception modifier as it uses the skill ranks of its 'master'


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Thanks; updated. Sadly still not enough to beat these bizarrely high-rollin' crab things. Who I'm sure everyone is looking forward to fighting.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

I am good with any of the options, and beating the crab things will be a nice finale. :)

Silver Crusade

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Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Time for a good old fashioned Cheliaxian Crab bake!


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

We'll wait for Roderick; hopefully, the player can post tonight and the GM can have one last turn before you ruin fake-Arodeth's day :)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Boon rolls in order of initiative, with the "enemy" after the party, just like we've done all game. 19-20 wins:

Boon Roll: Faustus: 1d20 ⇒ 2
Boon Roll: Fung: 1d20 ⇒ 11
Boon Roll: Lilybeth Zey: 1d20 ⇒ 3
Boon Roll: Lya: 1d20 ⇒ 4
Boon Roll: Roderick: 1d20 ⇒ 4
Boon Roll: Theo ‘Little Foot’: 1d20 ⇒ 14
Boon Roll: GM Doug: 1d20 ⇒ 9

Well I see my dice are just as cold as they have been all game. :(

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Sorry - late high school football game tonight with kids - in the band.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

If any of you are changing your day job rolls let me know (I believe Lilybeth was considering using her reroll and Theo doing some retraining).

The Exchange

N Dwarf Ranger 9

Turns out I do not need to forgo my day job to check a faction card item (resolve a combat encounter non-violently!) ... so the 20gp paycheck will stand!

(Hard to check boxes for the exchange list, when you don't have profession merchant or any charisma-based skills =))


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros
Theo Rosevale wrote:
Hmmm... don't think I'd allow spellstrike to go off on a combat maneuver, as its not a melee attack anymore... but not going quibble! Its properly dramatic =)

She is a staff magus with Tripping Staff.

The Exchange

N Dwarf Ranger 9

ya, see that!

as I said, not going to quibble! Now quibbling isn't even an option!

I feel so empty!


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

No worries! You are correct that a magus couldn't normally do that; I should have put "Tripping Staff' in the attack description for greater clarity, so you understood OOC what was happening!

I agree — it's a cool move.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I will be posting chronicles tomorrow morning (GMT -8), and send the game off for reporting. Please feel free to post any codas you like in the meantime.

This was a lot of fun to GM for you; even though you overpowered the content you still made it a memorable experience. Great work.

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12

Day Job Roll: Craft Alchemy (reroll): 1d20 + 21 + 4 + 1 + 5 ⇒ (4) + 21 + 4 + 1 + 5 = 35

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Gah, decided to take a nap before posting, and missed the chance for Fung to do an empowered thunderstorm blast on her. :)

Fung rolled a 25, which I think is about as good as it gets.

Thanks for running the game, GM! Thought it was fantastic how you weaved roleplaying and also much of the history and background of Golarion into what usually hack-n-slash multi-table games. :)

Dark Archive

Female Human Conjurer 9 | HP 74/74 | Init+2 | F:+11 R: +9 W: +12
Xuan Fung wrote:
Thanks for running the game, GM! Thought it was fantastic how you weaved roleplaying and also much of the history and background of Golarion into what usually hack-n-slash multi-table games. :)

I agree. This scenario really works well as a PbP. It is so big and diverse it was an absolute nightmare for a regular 5 hour slot, with many tables forced to next encounters without being able to finish their current combat and not much knowledge about what was going on.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I agree, Lilybeth. I generally find PbP more enjoyable for specials.

Here are the chronicles. Let me know if you need anything amended.

I've also submitted the game for reporting and will mark the campaign inactive tomorrow morning so players have a chance to post a closing scene, ask any questions about chronicles, etc.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Looks great - nice personal touch. Thanks GM !

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Thank you GM! well run game!

Silver Crusade

1 person marked this as a favorite.
Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9 | HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21 | Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Thanks a lot, again, GM Doug. This was a blast. Glad I joined in!

Remember all, The Lord of the Pit will reward as you deserve!

The Exchange

N Dwarf Ranger 9

Hrmm... not sure why, but couldn't download the pdf.

Tried a few different browsers, but nothing.

Finally clicked on download all, and downloaded everyone's in a .zip file... which seemed to work.

Then just pulled out mine!

Off to level 9!

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

The chronicle sheet is fine for Fung. Thanks, once again everyone! See ya around.

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