Sorcerer

Xuan Fung's page

573 posts. Organized Play character for kuey.


Full Name

Xuan Fung

Race

Tian-Shu Human Kineticist L7 | HP: 73+7/73+7 NL21 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:6+2 CMD:19+1 | Saves F:13+1+2 R:11+1+2 W:8+2 (+2 vs heat, breaths, clouds, gases) | Init:+3 | Per:+13+2 | Spd: 30 fly 60(gd) |

Classes/Levels

Reroll: 1/1 | Status: burn 3/9 | Buffer: 1/1 | Fortification 0% | Air Wysp HP: 36/36 | Conditions: elemental overflow (+2 Dex, +2 Con); heroism (50m)

Age

28

Deity

Irori

About Xuan Fung

Player Name: kuey
Character Name: Xuan Fung
Chronicles Completed: 19
Fame: 38
PP: 13
XP: 19
GP: 3594.9
Society ID: 215076-4
Faction: The Grand Lodge

Temp Supplies: potion of cure serious wounds, potion of heroism
Temp Bonuses: +2 will save to one or reroll, reroll skill for movement

Xuan Fung
Xuan Fung
Human (Tian-Shu) aerokineticist 7 (Pathfinder RPG Occult Adventures 10)
LG Medium humanoid (human)
Init +3; Senses Perception +13
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Defense
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AC 23, touch 14, flat-footed 20 (+7 armor, +1 deflection, +3 Dex, +2 shield)
hp 73 (7d8+35)
Fort +13, Ref +11, Will +8
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Offense
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Speed 30 ft.
Melee spiked gauntlet +9 (1d4+1)
Ranged light crossbow +10 (1d8+2/19-20)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Spell-Like Abilities (CL 7th; concentration +5)
. . Constant—feather fall, fly
Kineticist Wild Talents Known
. . Defense—enveloping winds
. . Infusions—kinetic blade, kinetic whip, thundering infusion (DC 18)
. . Blasts—air blast (4d6+11), electric blast (4d6+4 electricity), thunderstorm blast (8d6+15 ½ electricity and ½ bludgeoning)
. . Utility—air cushion, air shroud, basic aerokinesis, elemental whispers, elemental whispers, greater, wings of air
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Statistics
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Str 10, Dex 16, Con 21, Int 12, Wis 12, Cha 7
Base Atk +5; CMB +6; CMD 19
Feats Alertness, Iron Will, Point-Blank Shot, Precise Shot, Weapon Finesse, Weapon Focus (kineticist blast)
Traits armor expert, vagabond child (urban)
Skills Acrobatics +13, Disable Device +16, Fly +7, Heal +5, Knowledge (nature) +5, Perception +13, Profession (herbalist) +10, Sense Motive +3, Stealth +13, Survival +1 (+3 to avoid becoming lost), Use Magic Device +8
Languages Auran, Common, Tien
SQ burn (2 points/round, max 8), elemental overflow +2, expanded element (air), gather power, infusion specialization 1, internal buffer 1
Combat Gear cold iron crossbow bolts (10), crossbow bolts (10), oil of daylight, scroll of darkvision (x2), scroll of lesser (x4) restoration, silver crossbow bolts (10), wand of cure light wounds (37 charges), wand of heightened awareness (42 charges), wand of longstrider (38 charges), alchemist's fire; Other Gear +1 mithral breastplate, +1 buckler, light crossbow, spiked gauntlet, belt of mighty constitution +2, cloak of resistance +3, handy haversack, ioun torch ioun stone[APG], lesser pentacle talisman, lesser talisman of life's breath[OA], lesser talisman of warrior's courage[OA], ring of protection +1, wayfinder, jade[ISWG], bedroll, masterwork thieves' tools, masterwork tool, retraining of l1 and l5 utility wild talent (worth 600 gp), trail rations (4), waterskin, 3,594 gp, 9 sp
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Special Abilities
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Air Cushion (Sp) Constantly under the effects of feather fall.
Air Shroud (Su) Constantly under the effects of air bubble.
Burn 2/round (7 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Elemental Whispers (Su) Element universal; Type utility (Su); Level 1; Burn 0
You form a friendship with a fragment of your element. The element speaks back to you empathically, like a familiar. Pick a type of creature usually allowed as a famil
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empowered Air Blast (Sp) Level 3; Burn 1
Empowered Electric Blast (Sp) Level 3; Burn 1
Empowered Thunderstorm Blast (Sp) Level 3; Burn 3
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Whip (Light Weapon) Form a kinetic blade with reach.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Thundering Infusion (DC 18) Blast deafens its targets
Wings of Air (Sp) You are constantly under the effects of fly.

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Arcane Familiar CR –
Air wysp
N Tiny outsider (air, elemental)
Init +4; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 20, touch 16, flat-footed 16 (+4 Dex, +4 natural, +2 size)
hp 36 (3d10+3)
Fort +6, Ref +9, Will +3
Defensive Abilities improved evasion; Immune elemental traits
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Offense
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Speed fly 100 ft. (perfect)
Melee tendril +11 (1d3+2), tendril +11 (1d3+2)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 10, Dex 19, Con 12, Int 10, Wis 13, Cha 13
Base Atk +5; CMB +7; CMD 17
Feats Flyby Attack, Weapon Finesse
[b]Skills
Acrobatics +11, Bluff +7, Disable Device +9, Escape Artist +5, Fly +20, Heal +2, Knowledge (arcana) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +11, Sense Motive +7, Stealth +22, Use Magic Device +8
Languages Auran; speak with animal (same kind only), speak with master
SQ empathic link
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Elemental Traits Elementals have many immunities.
Empathic Link (Su) You have an empathic link with your master.
Fly (100 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.

bot me:

In combat, Fung will fly to come within reach range but keep overhead the target and use kinetic whip. If he can't come within range, he'll fire kinetic blast. He'll use air blast for creatures without DR or electric blasts for creatures with high AC and without SR or electricity resistance / immunity. He would almost definitely have taken at least 3 burn, and hence, elemental overflow would be active (with con and dex by +2). In melee, his air wysp with auto-aid for +4 to attack.

If melee:
Air Wysp Aura, Elemental Overflow (Dex & Con)
[dice=electric blast vs TAC]1d20+9+1+2+1[/dice] [dice=electric dmg]4d6+2+1+4+1[/dice]
[dice=air blast]1d20+9+1+2+1[/dice] [dice=dmg]4d6+9+1+4+1[/dice]

If range within 30ft:
Air Wysp Aura, Elemental Overflow (Dex & Con), PBS
[dice=electric blast vs TAC]1d20+9+1+2+1+1[/dice] [dice=electric dmg]4d6+2+1+4+1+1[/dice]
[dice=air blast]1d20+9+1+2+1+1[/dice] [dice=dmg]4d6+9+1+4+1+1[/dice]

If he has burn to spare, he'll use Empower Metakinesis for additional 50% damage.

If the party is fighting spellcasters, Fung will spend a move action to gather power, then use thundering infusion as part of the electric blast, fort DC18, to deafen the spellcaster.