Hellknight

Faustus Sulpicius Voralius's page

269 posts. Organized Play character for Silbeg.


Full Name

Faustus Sulpicius Voralius

Race

| HP: 72/72 | AC: 26 (15 tch, 24 Fl) | CMB: +13, CMD: 25 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +24, SM: +26

Classes/Levels

| Speed 20ft | Judgements: 2/3, Greater Bane: 13/14; Discern Lies 9/9, Shirt Reroll 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 4/5, 3rd 3/4 | Lesser Extend: 3/6 Active conditions: Hight. Aware., Perveive Cues, Heroism, haste, sof,

Gender

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9

Size

M

Age

21

Alignment

LN

Deity

Asmodeus

Languages

Common, Infernal, Varisian, Abyssal

Occupation

Auditor, Barrister

Strength 18
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 21
Charisma 7

About Faustus Sulpicius Voralius

Faustus Sulpicious Voralius
Male human (Chelaxian) inquisitor of Asmodeus 9 (Pathfinder RPG Advanced Player's Guide 38)
LN Medium humanoid (human)
Init +6; Senses Perception +24
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Defense
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AC 26, touch 11, flat-footed 25 (+11 armor, +1 Dex, +4 shield)
hp 72 (9d8+24)
Fort +11, Ref +7, Will +14 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +12/+7 (1d4+4/19-20) or
. . final arbitration +3 adamantine heavy mace +14/+9 (1d8+6) or
. . mwk cold iron heavy mace +13/+8 (1d8+4) or
. . mwk silver heavy mace +13/+8 (1d8+4) or
. . silver light mace +12/+7 (1d6+4)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks greater bane (14 rounds/day), judgment 3/day (2 simultaneous)
Inquisitor Spell-Like Abilities (CL 9th; concentration +14)
. . At will—detect alignment, discern lies (9 rounds/day)
Inquisitor Spells Known (CL 9th; concentration +14)
. . 3rd (4/day)—daylight, dispel magic, heroism, invisibility purge
. . 2nd (5/day)—knock, perceive cues[APG], resist energy, lesser restoration, see invisibility, surmount affliction[UM], tongues
. . 1st (7/day)—bless, cure light wounds, divine favor, heightened awareness[ACG], shield of faith
. . 0 (at will)—brand[APG] (DC 15), create water, detect magic, disrupt undead, guidance, resistance
. . Domain Conversion inquisition[UM]
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Statistics
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Str 18, Dex 12, Con 14, Int 14, Wis 21, Cha 7
Base Atk +6; CMB +12; CMD 21
Feats Bludgeoner[UC], Cornugon Smash, Escape Route[UC], Fast Learner[ARG], Heavy Armor Proficiency, Power Attack, Shake It Off[UC], Step Up, Stick Together
Traits asmodean demon hunter, truth’s agent
Skills Acrobatics -3 (-7 to jump), Appraise +4, Bluff +21, Climb +4, Diplomacy +21 (+22 to gather information), Disguise +0, Escape Artist -3, Fly -3, Heal +11, Intimidate +25, Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (local) +15, Knowledge (nature) +12, Knowledge (planes) +12 (+15 on checks related to demons), Knowledge (religion) +12, Perception +24, Profession (Auditor) +11, Profession (barrister) +11, Ride +1, Sense Motive +26, Spellcraft +12, Stealth +1, Survival +19 (+21 to avoid becoming lost), Swim +4
Languages Abyssal, Common, Infernal, Varisian
SQ monster lore +5, solo tactics, stern gaze +4, swaying word, track +4
Combat Gear lesser extend metamagic rod, lesser extend metamagic rod, oil of daylight, wand of cure light wounds (24 charges), antitoxin, tanglefoot bag (2); Other Gear +2 unholy reliquary full plate, +2 unholy reliquary heavy steel shield, final arbitration +3 adamantine heavy mace, cold iron dagger, light crossbow with 49 bolts, mwk cold iron heavy mace, mwk silver heavy mace, silver light mace, Ioun Torch with Continual Flame Heightened to SL4 (CL8), bane baldric[UE], belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +4, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], ring of eloquence[ACG], wayfinder[ISWG], bedroll, chewing stick, comb (0.2 lb), crowbar, flint and steel, grappling hook, hairbrush (0.3 lb), ink (2), inkpen (2), iron unholy symbol of Asmomdeus[UE], masterwork tool, mirror, mwk manacles, nail file (0.1 lb), scissors (0.3 lb), signal whistle, silk rope (50 ft.), soap, spell component pouch (2), sponge, stationery[UE] (3), sunrod (3), tooth powder (0.1 lb), trail rations (3), waterproof bag[UE], waterskin, wrist sheath, spring loaded (2), 4,256 gp, 6 sp
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Tracked Resources
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Antitoxin - 0/1
Breath of Life (1 uses) - 0/1
Cold iron crossbow bolts - 0/49
Cold iron dagger - 0/1
Detect Alignment (At will) (Sp) - 0/0
Discern Lies (9 rounds/day) (Sp) - 0/9
Extend metamagic rod (lesser, 3/day) - 0/3
Extend metamagic rod (lesser, 3/day) - 0/3
Feather Fall (1 uses) - 0/1
Freedom of Movement (1 uses) - 0/1
Greater Bane (+2 / 4d6, 14 rounds/day) (Su) - 0/14
Light (At will) - 0/0
Oil of daylight - 0/1
Second Judgment (3/day) (Su) - 0/3
Sunrod - 0/3
Swaying Word (1/day, DC 19) (Sp) - 0/1
Talisman of freedom, lesser - 0/1
Tanglefoot bag - 0/2
Teamwork Feat (change 5/day) - 0/5
Trail rations - 3/3
Wand of cure light wounds (24 charges) - 0/24
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (9 rounds/day) (Sp) Discern Lies at will
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Greater Bane (+2 / 4d6, 14 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Monster Lore +5 (Ex) +5 to Knowledge checks when identifying the weaknesses of creatures.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Second Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stern Gaze +4 (Ex) +4 to Sense Motive and Intimidate.
Stick Together Move when ally moves up to you speed as long as you end up adjacent to ally.
Swaying Word (1/day, DC 19) (Sp) Spoken word of divine wisdom dominates one person for 1 min (Will neg).
Track +4 Add the listed bonus to Survival checks made to track.
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+2 Mithral Unholy Reliquary Full Plate (14750)
(2950 from selling current armor so 11800gp)

Needed by level 11

10,000 to make final arbitration +3

Decision: Belt to +4 STR (12K) or +2 STR/+2 DEX/+2 CON? (eventually)

After armor replaced… 5K to armor and shield, each, to make +3.

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