Hellknight

Faustus Sulpicius Voralius's page

353 posts. Organized Play character for Silbeg.


Full Name

Faustus Sulpicius Voralius

Race

| HP: 68/72 | AC: 31 (16 tch, 30 Fl) | CMB: +12, CMD: 26 | F: +11, R: +8, W: +14 (+2 trait bonus vs mind-affecting from demons) | Init: +6 | Perc: +22, SM: +21

Classes/Levels

| Speed 20ft | Judgements: 1/3, Greater Bane: 10/14; Discern Lies 9/9, Shirt @ 1/1, Coin 1/1 | Spells: 1st 6/7, 2nd 2/5, 3rd 2/4 | Lesser Extend: 1/6 Active conditions: Shield of Faith, Tongues, See Invisible, SoF, Judgement

Gender

Male LN Human (Chelaxian) Inquisitor (Asmodeus) 9

Size

M

Age

21

Alignment

LN

Deity

Asmodeus

Languages

Common, Infernal, Varisian, Abyssal

Occupation

Auditor, Barrister

Strength 18
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 21
Charisma 7

About Faustus Sulpicius Voralius

Faustus Sulpicious Voralius
Male human (Chelaxian) inquisitor of Asmodeus 9 (Pathfinder RPG Advanced Player's Guide 38)
LN Medium humanoid (human)
Init +6; Senses see invisibility; Perception +24
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Defense
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AC 26, touch 11, flat-footed 25 (+11 armor, +1 Dex, +4 shield)
hp 72 (9d8+24)
Fort +11, Ref +7, Will +14 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +12/+7 (1d4+4/19-20) or
. . final arbitration +3 adamantine heavy mace +15/+10 (1d8+7) or
. . mwk cold iron heavy mace +13/+8 (1d8+4) or
. . mwk silver heavy mace +13/+8 (1d8+4) or
. . silver light mace +12/+7 (1d6+4)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks greater bane (14 rounds/day), judgment 3/day (2 simultaneous)
Inquisitor Spell-Like Abilities (CL 9th; concentration +14)
. . At will—detect alignment, discern lies (9 rounds/day)
Inquisitor Spells Known (CL 9th; concentration +14)
. . 3rd (4/day)—daylight, dispel magic, heroism, invisibility purge
. . 2nd (5/day)—knock, perceive cues[APG], resist energy, lesser restoration, see invisibility, surmount affliction[UM], tongues
. . 1st (7/day)—bless, cure light wounds, divine favor, heightened awareness[ACG], shield of faith
. . 0 (at will)—brand[APG] (DC 15), create water, detect magic, disrupt undead, guidance, resistance
. . Domain Conversion inquisition[UM]
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Statistics
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Str 18, Dex 12, Con 14, Int 14, Wis 21, Cha 7
Base Atk +6; CMB +12; CMD 21
Feats Bludgeoner[UC], Cornugon Smash, Escape Route[UC], Fast Learner[ARG], Heavy Armor Proficiency, Power Attack, Shake It Off[UC], Step Up, Stick Together
Traits asmodean demon hunter, truth’s agent
Skills Acrobatics -3 (-7 to jump), Appraise +4, Bluff +21, Climb +4, Diplomacy +21 (+22 to gather information, +24 vs. Hellknights), Disguise +0, Escape Artist -3, Fly -3, Heal +11, Intimidate +25, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (local) +13, Knowledge (nature) +10, Knowledge (planes) +10 (+13 on checks related to demons), Knowledge (religion) +10, Perception +24, Profession (Auditor) +11, Profession (barrister) +11, Ride +1, Sense Motive +26, Spellcraft +12, Stealth +1, Survival +19 (+24 when tracking, +21 to avoid becoming lost), Swim +4
Languages Abyssal, Common, Infernal, Varisian; tongues
SQ monster lore +5, solo tactics, stern gaze +4, swaying word, track +4
Combat Gear lesser extend metamagic rod, lesser extend metamagic rod, oil of daylight, wand of cure light wounds (24 charges), antitoxin, tanglefoot bag (2); Other Gear +2 unholy reliquary full plate, +2 unholy reliquary heavy steel shield, final arbitration +3 adamantine heavy mace, cold iron dagger, light crossbow with 49 bolts, mwk cold iron heavy mace, mwk silver heavy mace, silver light mace, - custom magic item -, bane baldric[UE], belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +4, lenses of detection, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], ring of eloquence[ACG], wayfinder[ISWG], bedroll, chewing stick, comb (0.2 lb), crowbar, flint and steel, grappling hook, hairbrush (0.3 lb), ink (2), inkpen (2), iron unholy symbol of Asmomdeus[UE], masterwork tool, mirror, mwk manacles, nail file (0.1 lb), scissors (0.3 lb), signal whistle, silk rope (50 ft.), soap, spell component pouch (2), sponge, stationery[UE] (3), sunrod (3), tooth powder (0.1 lb), trail rations (3), waterproof bag[UE], waterskin, wrist sheath, spring loaded (2), 3,344 gp, 6 sp
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Tracked Resources
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Antitoxin - 0/1
Breath of Life (1 uses) - 0/1
Cold iron crossbow bolts - 0/49
Cold iron dagger - 0/1
Detect Alignment (At will) (Sp) - 0/0
Discern Lies (9 rounds/day) (Sp) - 0/9
Extend metamagic rod (lesser, 3/day) - 0/3
Extend metamagic rod (lesser, 3/day) - 0/3
Feather Fall (1 uses) - 0/1
Freedom of Movement (1 uses) - 0/1
Greater Bane (+2 / 4d6, 14 rounds/day) (Su) - 0/14
Light (At will) - 0/0
Oil of daylight - 0/1
Second Judgment (3/day) (Su) - 0/3
See Invisibility - 0/0
Sunrod - 0/3
Swaying Word (1/day, DC 19) (Sp) - 0/1
Talisman of freedom, lesser - 0/1
Tanglefoot bag - 0/2
Teamwork Feat (change 5/day) - 0/5
Trail rations - 3/3
Wand of cure light wounds (24 charges) - 0/24
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (9 rounds/day) (Sp) Discern Lies at will
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Greater Bane (+2 / 4d6, 14 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Monster Lore +5 (Ex) +5 to Knowledge checks when identifying the weaknesses of creatures.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Second Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stern Gaze +4 (Ex) +4 to Sense Motive and Intimidate.
Stick Together Move when ally moves up to you speed as long as you end up adjacent to ally.
Swaying Word (1/day, DC 19) (Sp) Spoken word of divine wisdom dominates one person for 1 min (Will neg).
Track +4 Add the listed bonus to Survival checks made to track.
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+2 Mithral Unholy Reliquary Full Plate (14750)
(2950 from selling current armor so 11800gp)

Needed by level 11

Decision: Belt to +4 STR (12K) or +2 STR/+2 DEX/+2 CON? (eventually)

After armor replaced… 5K to armor and shield, each, to make +3.

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