Larur Feldin

Theo Rosevale's page

991 posts. Organized Play character for Evil Minion.


Full Name

Theodore "Little Foot" Rosevale

Classes/Levels

N Dwarf Ranger 9

Size

Medium

Alignment

N

Deity

Yamatsumi

Languages

Tien, Dwarven, Common

Strength 20
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 14
Charisma 8

About Theo Rosevale

Male Dwarf Ranger 9
N Medium Humanoid (dwarf)
Init +2; Senses darkvision 60', stonecunning; Perception +12

Defense:
AC 22, touch 13, flat-footed 20 (+8 armor, +2 dex, +1 deflection, +1 natural)
hp 94 (9d10+27+9)
Fort +11, Ref +10, Will +7; +2 vs poisons, spells or spell-like abilities
Defensive Abilities Defensive Training, Hardy, Stability, Evasion

Offense:
Speed 20 ft
Melee PA +1 tetsubo +16/+9 (1d10+17, 20/x4) or PA mwk short sword +15/+8 (1d6+11, 19-20/x2)
Ranged composite longbow +12/+7 (1d8+3, 20/x3)
Special Attacks Hatred, Favored Enemy [humanoid (human) +2, fey +4]
Ranger Spells Prepared (CL 7th, concentration +9):
2nd (2/day) - barkskin x2
1st (3/day) - longstrider, feather step, [ 1 unused ]

Statistics:
Str 20 (+5), Dex 14 (+2), Con 16 (+3), Int 8 (-1), Wis 14 (+2), Cha 8 (-1)
Base Atk +9/+4; CMB +14; CMD 27 (31 vs bull rush or trip)
Feats Exotic Weapon Proficiency (tetsubo), Power Attack, Endurance, Furious Focus, Boon Companion, Great Cleave, Weapon Focus (tetsubo), +1
Traits Armor Expert, Magical Knack (ranger), Suspicious
Skills Acrobatics +5 (+1 to jump), Climb +9, Handle Animal +10 (+14 for animal companion), Heal +6, Knowledge (dungeoneering) +3, Knowledge (geography) +3*, Knowledge (history) +0*, Knowledge (local) +3*, Knowledge (nature) +3*, Linguisticsᶜᶜ +0, Perception +13*, Ride +6, Sense Motive +2*, Stealth +13*, Survival +13* (+17 to track), Swim +9; +0 armor check penalty
Languages Tien, Dwarven, Common

Equipment:
+1 silver tetsubo
mwk ivory-handled short sword
cold iron dagger
darkwood composite longbow (+3 str)
arrows [ 12 ]
cold iron arrows [ 28 ]
silver arrows [ 20 ]
+2 mithril mountain pattern armor
+2 cloak of resistance
+1 ring of protection
+1 amulet of natural armor
belt of giant strength +2
mwk backpack
belt pouch
traveler's anytool
bedroll
silk rope
grappling hook
iron pot
mess kit
flint and steel
trail rations x 5
canteen
collapsible plank
signal horn
hot weather outfit
wand of lesser restoration [ 4 ]
wand of cure moderate wounds [ 8 ]
wand of cure light wounds [ 48 ]
scroll of versatile weapon x 2
filter hood
poncho
earplugs
waterproof bag
sack x 3
spell component pouch
11784 gp, 6 sp, 7 cp

** Temporary Equipment
potion of comprehend languages

** Purchased this Scenario

Special Abilities:
Defensive Training +4 dodge bonus to AC vs giants
Hatred +1 bonus on attack rolls vs orcs and goblinoids
Stability +4 racial bonus to CMD vs bull rush and trip when standing on the ground
Hardy +2 racial bonus on all saves vs poisons, spells, and spell-like abilities
Lorekeeper* +2 racial bonus on knowledge (history) pertaining to dwarves or their enemies. Can make such checks untrained [replaces Greed]
Slow and Steady speed reduced to 20 feet, but never modified by armor or encumbrance
Stonecunning +2 perception to notice unusual stonework or traps in stone walls or floors. Free check if pass within 10'
Magical Knack (ranger) +2 trait bonus to ranger caster level
Armor Expert reduce armor check penalties by -1 (min 0)
Favored Enemy* Indicated bonus on attack and damage rolls as well as bluff, knowledge, perception, sense motive, and survival checks vs selected creature type. Can make knowledge checks to identify them untrained
  • Humanoid (human) +2
  • Fey +4
Favored Terrain* Indicated bonus on initiative, knowledge (geography), perception, stealth, and survival checks in selected terrain. Leave no trail and cannot be tracked
  • Mountains +4
  • Underground +2
Track +4 (half ranger level) to survival checks to follow tracks
Swift Tracker can move at normal speed while tracking without penalty. Can move double speed with only half the penalty.
Wild Empathy +7 to improve the initial attitude of an animal (as diplomacy) (+3 vs magical beasts)
Combat Style Two-handed combat style (2)Power Attack, 6)Great Cleave)
Hunter's Bond Gain an animal companion as a 6th level druid (9th level with Boon Companion feat)
Evasion

Animal Companion:

Background:
Born in Minkai in the distant lands of Tian Xia, Theodore Rosevale has always felt out of place. His parents were foreigners in that country, there on an extended diplomatic trade mission from Highhelm. With his folks often busy and focused more on work then family, Theo spent most of his early years on his own.

He grew up in a land of people who treated him like a stranger, so he began to spend a great deal of his time alone, exploring the countryside and learning to live off of it. When he finally did get the chance to leave, he took it without hesitation and returned to land of his parent's birth, glad to be away from the land of his own. Unfortunately, having grown up in a foreign land with foreign customs and people, he felt like just as much a stranger in Avistan as he did in Tian Xia.

The only things he kept from where he came, were his faith in his chosen deity Yamatsumi, god of mountains and volcanoes, a preference for his god's chosen weapon, the tetsubo, and a young axe beak hatchling he has trained himself.

He joined up with the Pathfinders hoping to find a place to belong... and the Sczarni offered him a family... how could he refuse?!

And the whole 'Little Foot' fiasco? Don't ask.

Boons & Vanities:
Hunting Lodge Vanity may use survival for day job rolls [2 PP]
Caravan Traveler Vanity (Sczarni) become specialized in Knowledge (local) [1 PP]

  • Hero of the Five Kings +2 circumstance bonus on all Charisma-based checks when dealing with dwarves from the Five Kings Mountains region.
  • Hero of the Hold +3 insight bonus on Knowledge checks pertaining to Sky Citadels and dwarven history. +1 insight bonus on saves, ability checks, and skill checks while inside a Sky Citadel
  • Unexpected Discovery +4 circumstance bonus on Diplomacy and Intimidate checks vs Pathfinders your level or lower. If you already have a bonus on such checks, it increases by +2 instead.
  • You Rescued the Minotaur Prince +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom.
  • Legend of Urglin +2 bonus on all Charisma-based checks vs orcs in Varisia or any country that borders it.
  • Hero of the Hold +3 insight bonus on Knowledge checks pertaining to Sky Citadels. +1 insight bonus on saves, ability checks, and skill checks while in a Sky Citadel
  • Unexpected Discovery +4 circumstance bonus on Diplomacy and Intimidate checks vs Pathfinders your level or lower.
  • Axe Beak Companion may select an axe beak as an animal companion
  • True Ally of the Lantern Lodge gain additional bonuses when spending prestige to gain a bonus on a skill check
  • Sky Key Component (Hao Jin Tapestry) You have recovered one of the pieces of the Sky Key
  • Wayang's Favor +2 bonus on Charisma-based checks to influence wayangs
  • Champion of Time: Councilor of Time can grant an additional trait to a newly created character from a limited list
  • Timelost Chronicler permanent +1 bonus to Knowledge (history). Once per scenario, gain a +1 morale bonus on a single d20 roll (declared before you roll)

  • Ectoplasmic Enhancement [1 use] swift action to treat all attacks as if ghost touched for 1 round
  • Tanbaru's Respect [1 use] can use one of dispel magic, fog cloud, invisibility, mirage arcana, or stone shape as a spell-like ability using CL as caster level
  • Righteous Redemption [1 use]
  • Worthy Foe (bones) [3 uses]
  • Defender of Absalom Tempest Guardian and Wise Quarter Warden
  • Azlanti Wonders [1 use] gain a +1 insight bonus on two of the following: AC, attack rolls, saving throws, or skill checks
  • Faction Card:
    ** 0/9 Season 7 Faction Card goals completed **
    G1 0/2
    G2 0/2
    G3 0/2
    G4 1/2
    G5 0/1
    G6 0/1
    G7 0/1
    G8 3/5

    Society Stuff:
    PFS# 84637-1
    Faction Sczarni The Exchange
    XP 24
    Prestige/Fame 37/45

    Chronicles:

    • Master of the Fallen Fortress [1 XP, 1 PP, 479 gp]
    • #0.39, The Citadel of Flame [1 XP, 2 PP, 553 gp]
    • #3.09, The Quest For Perfection - Part I: The Edge of Heaven [1 XP, 2 PP, 500 + 20 gp]
    • #3.11, The Quest For Perfection - Part II: On Hostile Waters [1 XP, 2 PP, 501 + 20 gp]
    • #3.13, The Quest For Perfection - Part III: Defenders of Nesting Swallow [1 XP, 2 PP, 524 + 50 gp]
    • #0.37, The Beggar's Pearl [1 XP, 2 PP, 529 + 20 gp]
    • #0.01, Silent Tide [1 XP, 2 PP, 1086 + 20 gp]
    • #0.24, Decline of Glory [1 XP, 2 PP, 1540 gp] GM
    • #1.45, Delirium's Tangle [1 XP, 2 PP, 1189 gp] GM
    • Fangwood Keep [3 XP, 4 PP, 4800 + 20 gp]
    • #4.22, Glories of the Past - Part I: Halls of Dwarven Lore [1 XP, 2 PP, 2502 + 50 gp]
    • #4.24, Glories of the Past - Part II: The Price of Friendship [1 XP, 2 PP, 2528 + 50 gp]
    • #4.25, Glories of the Past - Part III: The Secrets Stones Keep [1 XP, 2 PP, 2576 + 75 gp]
    • #5.09, The Traitor's Lodge [1 XP, 2 PP, 3268 + 50 gp]
    • #4.21, Way of the Kirin [1 XP, 2 PP, 3288 gp] GM
    • #7.17, The Labyrinth of Hungry Ghosts [1 XP, 2 PP, 3240 gp] GM
    • #6.21, Tapestry's Toil [1 XP, 2 PP, 3995 gp] GM
    • #8.07, From the Tome of Righteous Repose [1 XP, 2 PP, 3230 + 75 gp]
    • #9.00, Assault on Absalom [1 XP, 2 PP, 5334 + 5 gp]
    • #8.00, The Cosmic Captive [1 XP, 2 PP, 5334 + 20 gp]
    • #10.00, The Hao Jin Cataclysm [1 XP, 2 PP, 5334 + 50 gp]
    • #7.00, The Sky Key Solution [1 XP, 2 PP, 5334 + 20 gp]

    Stats:
    ( HP 84/84 | AC 22 (T13/FF20) | CMD 26 | Fort +11, Ref +10, Will +6; +2 vs poison/spells | Init +2 | Perc +12 (Stonecunning +14) | Favored Enemy (fey +4, human +2) | Buffs: )

    Fairbeaks Stats:
    ( HP 59/59 (7HD) | AC 25 (T13/FF21) | CMD 25 | Fort +8, Ref +9 (evasion), Will +2 | Speed 60' | Init +3 | Perc +5 | Buffs: longstrider (4 h), Barkskin, Haste)