Enora

Little Lya's page

364 posts. Organized Play character for Andrew Torgerud.


Full Name

Lya

Race

| HP: 66/66| AC: 16 (12 tch, 14 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21

Classes/Levels

| Speed: 20 | Lay on Hands: 14/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 3/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Gender

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1

Size

Lithe

Age

young

Special Abilities

innocense

Alignment

LG

Location

Varisia

Languages

Celestial, Sylvan, Auran, Orc, Ignan, Draconic

Strength 8
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 25

About Little Lya

About Me:

Female Aasimar Paladin (Hospitaler) 7 / Bard (Street Performer) 1
LG Native Outsider (Aasimar)
Init +2, Perception +5, Sense Motive +4
Languages: Celestial, Sylvan, Auran, Orc, Ignan, Draconic, Aquan
PFS # 59286-4

Combat:

OFFENSE:
Speed: 20ft
Melee: +1 Glaive +7 (d10, *3) 10ft reach
Ranged: +1 Shortbow +10 (d6+0, *3) 60ft range
SMITE EVIL (1/day): +7 to hit, +7 damage. bonus 7 damage on first hit if evil outsider/evil dragon or undead. Bypasses DR. AC/CMD +7

DEFENSE:
AC:16, Touch:12, FlatFooted:14(4 Armor, 2 Dex)
Hp: 66 (d8 + 2, 7d10 + 14)
Fort: +15, Ref: +14, Will: +15 <+2 vs Undead EX/SU abilities, additional +2 vs ghouls)
Resist 5: Cold, Acid, Electricity
Immune Disease/Fear

Lay on Hands (14/day): 5d6 + Fatigued or 6d6
Channel (10/day): 2d6 healing

Aura of Courage: 10ft: allies gain +4 on saves versus fear

DIVINE BOND (1/day): Std Action: Allows paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus.. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.

statistics. skills, feats, traits:

Statistics:
Base: 8str, 14dex, 14con, 12int, 10wis, 25cha
Feats: Skill Focus(perform [oratory]), Extra Lay On Hands, Greater Mercy, Ultimate Mercy
Traits: Inner Beauty, Magical Knack (Paladin)
Alternate racial trait: Azata blooded [musetouched]
Skills: appraise +5, bluff +15, craft (caligraphy) +5, diplomacy +21, Handle Animal +10, Heal +4, Intimidate +14, knowledge (Arcana, Local, Geography, Religion) +6, Knowledge (others) +2, linguistics +7, perception +4, perform (oratory) +29 [+41 day job], perform (dance, Sing) +14, Profession (Barrister) +5, Profession (Merchant) +5, sense motive +4, spellcraft +5, UMD +14
Faction Pin: +d4 Appraise, Intimidate, and Knowledge (local).

Gear:

Equipment: +1 parade armor,
Authoritative Vestments
+1 Glaive
Cloak of Resistance +1
Headband of Charisma +4
Circlet of Persuasion
Meditation Crystals [10/10]
Pearl of Power Lvl 1 [3/3]
Pearl of Power Lvl 2 [1/1]
pathfinder's kit,
entertainer's outfit,
mwk megaphone,
skeleton key,
wayfinder,
cracked pink/green ioun stone,
wand of cure light wounds (29/50chg),
wand of CLW (24/50),
wand of CLW (42/50),
Wand of Waterbreathing (1/50),
wand of lesser restoration (6/50)
wand of lesser restoration (14/50)
wand of bless weapon (49/50)
oil of bless weapon
Spring-Loaded wrist sheathes x2

Spells:

Bard lvl 1: 3/day

Bard Spells Known (CL 1):
1st: Comprehend Languages, Remove Fear
0: Detect Magic, Presdigitation, Read Magic, Sift

Paladin lvl 1 memorized (CL 7):
1-Hero's Defiance
1-Veil of Positive Energy
1-Veil of Heaven

Paladin lvl 2 memorized (CL 7):
2-Bestow Grace
2-Paladin's Sacrifice

SLA: 1/day: glitterdust [dc19]

Chronicles:

Boons: Prosperity, Factor, Extra Hours, Fighting off Corruption (Ghoul)

Delirium's Tangle - 1 xp
From Under Ice - 1xp
Glass River Rescue - 1xp
School of Spirits - 1xp
Consortium Compact - 1xp
Horn of Aroden - 1xp
Portents of Peril - 1/2xp
Reaping What You Sow - 1xp
From the Tome of Righteous Repose - 1xp
Blood under Absalom - 1/2xp
House of Harmonious Wisdom - 1xp
Solstice Scar A - 1xp
Scars of the Third Crusade - 1xp
Forged in Flame pt 1 - 1/2 xp
Forged in Flame pt 2 - 1/2 xp
Cost of Enlightenment - 1/2 xp
Assault on Absalom - 1/2 xp
Shores of Heaven - 1/2 xp
Song of the Sea Witch - 1/2 xp
Solstice Scar B - 1xp
In the Grandmaster's Name - 1xp
Solstice Scar C - 1xp
Solstice Scar D - 1xp
Serpent's Ire - 1xp
Tapestry's Trial - 1xp
Beyond the Halflight's Path - 1/2xp
Ironbound Schism - 1 xp

Special Boons:

Fighting off Corruption (ghoul): reduce negative energy damage by 1 per die. +2 sacred bonus vs EX/SU undead powers (+4 vs ghoul paral)
Entrepreneur: +5 on Day Job or 5% off chronicle item
Inverstor: 1/session: 10% discount on purchase of an item on Chronicle
Showmanship: 1/session: use profession(merchant) in place of disable device or kn: engineering
Tycoon: start each session with 150 gp for spellcasting, bribes, etc.
SlushFund: each session: Faction reimburse tolls, bribes, living expenses up to day job
Showmanship: 1/session: use any craft/profession in place of disable device/kn:engineering
Minotaur Prince: +1 Circumstance to all -int and -cha checks in Absalom
Uliyara: +2 circumstance on Diplomacy in Irrisen
New Recruit (J. Decilane): 1 time Spiritualist casting
Insider Knowledge: +2 Kn: Local vs Aspis
Lord Avid's recommendation: +2 circumstance on all -cha checks vs Nobility on Kortos
The Horn of Aroden
Draconic Sidekick
Fortune's Return: 1 time use each: +1 luck on a roll (Str, Con, Int, Cha)
Banish the Hag: Single Use: +4 on save vs hex/curse. or +4 CL to remove Curse
Leshy Token: +1 Cha to influence Plant-based creatures. Single Use: Gift to a plant for +5 cha check, +10 if a Leshy.
Rosehaven Redemption: 2 uses: +10 to a saving throw [Add Ranks in Perform(Oratory), Skill focus]
Righteous Redemption: Single Use: item requisition between scenarios or in Lastwall
Worthy Foe: 3 uses: Swift Action+2 attack, damage and AC vs dragons and humanoid (reptilian)
Skill Boon: Single use: immediate action reroll a skill check
Legacy of a Princess: Single use: Swift action, 1 minute duration: +2 ac against a creature you hit for one round
Sun Shogun Talismans: 3 uses: purchase special talismans - Immediate action does not use the talisman
Martyr’s Shard 1: single use, free action: add +1 magic to existing enhancement, but not divine bond. Or cast dispel magic (CL char lvl)
Mendevian Commendation: +1 charaisma to influence Mendev Crusaders
Zjarran Entrepreneur: +2 bluff/diplo vs speakers of ignan or kelish
Zjarran Entrepreneur: single use: if speaker of Kelish/ignan deals damage to kill you, instead leaves at -1
Brass Tycoon: 3 uses: before rolling a save vs fire, use to roll twice take higher
Efreeti Arcana: single use: cast Scorching ray (CL 7)
High Priestess Patronage: Signet Ring - +2 Diplomacy in Qadira and vs Sarenrae followers
Defender of Absalom (Wise Quarter): +2 skills in Arcanamirium, Blakros Museum and Forae Logos
Defender of Absalom (Anointed Champion): +2 skill checks on Good planes and vs good subtype creatures
Heaven's Redemption: can retrain to LG deity with free atonement/retrain
Heavenly Scholar: 2 uses - +d6 Kn: religion
Frozen Fortitude: single use, swift action: gain cold resistance 5+ char level for 1 minute.
Martyr’s Shard 2: single use, free action: add +1 magic to existing enhancement, but not divine bond. Or cast dispel magic (CL char lvl)
Triumph over Scales: single use: gain +10 to confirm crit vs dragon, or heavy fortification versus dragon’s crit
Sommelier’s Private Selection: 3 uses: drink wine to heal d8 per 2 char levels (max 5d8)
Blight Bane: single use swift action: Challenge anaimal plant or vermin for 1 round, +1 hit, +1d6 dam (double if fiendish).
Fangwood Purifier: single use: Empathy check vs animal/magical beast (char level = druid level)
Martyr Shard 3: single use, free action: add +1 magic to existing enhancement, but not divine bond. And overcome undead DR
Blood and Courage: if hit points less than half, gain +2 intimidate versus evil creatures.
Blood and Courage: 3 uses: while benefiting from bonus, demoralize all creatures in 15 foot cone as a standard action
Empyreal Revenant: single use: within 3 rounds of dying, cannot be turned into undead. Gain raise dead after 1 minute. (various other)
Martyr’s Shard 4: single use, free action: add +1 magic to existing enhancement, but not divine bond. And overcome undead DR
Martyr’s Shard all: Purchase Avenging Dagger for 90604 gp.
Unwavering resolve: single use: When saving versus confusion, gain +2. Even if failed, roll d100 twice and take preferred result.
Advocate for Hao Jin: 3 uses: Standard action to gain +2 Diplomacy and Sense Motive for the adventure
Duskwarden’s Favor: Sindle use: gain Ranger Favored Terrain ( Underground +2) for the scenario

Fighting off Corruption (Ghoul):

Fighting Off Corruption (Ghoul): Golarion’s history is rife with both loathsome evil and the heroic forces that keep villainy in check. Whether you suffer from an ancestral curse that is only now manifesting, a terrible affliction you acquired on an adventure, or a similar malady, your body and soul now struggle against corruption. You may apply this boon at the beginning of a scenario, at which point you immediately gain its penalty. Once per scenario, you can attempt to fulfill one of the associated tasks in any order, though the final task must be performed last. Once you have completed all of the associated tasks, you have cleansed yourself of the corruption, no longer suffer its penalty, and gain the listed benefit.

Ghoul: You engaged in cannibalism or barely survived a case of ghoul fever.

Penalty: Reduce the amount of healing you receive from spells and effects by 1 per die.

Task: Spend an adventure fasting, eating only infrequently enough to stay alive. For the entire adventure, you have the sickened condition. Partway through the adventure at a time determined by the GM, you must attempt a DC 10 Constitution check or DC 20 Will save. If you succeed, you stave off hunger and the urge to eat. If you fail, you compulsively begin eating anything at hand, causing you to fail this task during this adventure.
Task: Defeat an undead creature whose CR is at least 2 higher than your character level.
Final Task Receive an atonement spell by a good-aligned spellcaster or one whose deity especially reviles the undead.

Completion Benefit: When you take negative energy damage, you reduce the damage taken by 1 point per damage die. You gain a +2 sacred bonus on saving throws to resist the extraordinary and supernatural abilities of undead creatures (+4 against ghoul paralysis). You can cross this completed boon off your Chronicle sheet to change any bloodrager or sorcerer bloodlines you possess to the ghoul bloodline (Pathfinder RPG Monster Codex 80) or undead bloodline.

A young and small looking girl, yet her appearance is slightly off. An entertainer at heart, dance and oration her natural gifts. She wears two large colorful feathers in her hair, a clear reference to her goddess Shelyn.