Sir Holton Carver |
Attack twice and raise shield.
Attack 1: 1d20 + 14 ⇒ (15) + 14 = 292d8 + 6 ⇒ (2, 4) + 6 = 12
Attack 2: 1d20 + 9 ⇒ (12) + 9 = 212d8 + 6 ⇒ (1, 1) + 6 = 8
Dungeon Master S - 2e |
Will: 1d20 ⇒ 18 Chivivit strikes the gnome's mind with magic, but after giving it a splitting headache for a moment, the spell evaporates 2d4 ⇒ (4, 2) = 6
Sir Holton's second swing drops one of the gnomes! The odds begin to truly favor the heroes!
The remaining grunt pulls free of the pincer and moves all the way around, avoiding any potential attacks.
The severely wounded leader steps and snaps her whip at Pazúr:
WHIP!: 1d20 + 21 ⇒ (10) + 21 = 31 for DMG: 2d4 + 10 ⇒ (3, 2) + 10 = 15 and knocks him prone!
CRACK: 1d20 + 16 ⇒ (13) + 16 = 29 for DMG: 2d4 + 10 ⇒ (4, 4) + 10 = 18
ROUND 6
Aspis woman (Black): ATK
Aspis Guard (Yellow): ATK
Ferrun (0/106): Dying Check
Pazúr (28/99): Go
Chivivit: Go
Heyou!(-4): Go
Sir Holton (67/89): Go
Yellow: 70
Black: 146
Pazúr Sixclaw |
Pazúr hisses in irritation as the Zenj woman trips him, but turns the movement into a roll! He leaps to his feet and stabs at his foe again, hoping to drop her at last!
Stand, Vexing Tumble, Strike with Finisher.
Acrobatics: 1d20 + 18 ⇒ (20) + 18 = 38 Crit makes her flat-footed to me until the end of my turn.
Rapier attack, Finisher: 1d20 + 16 ⇒ (11) + 16 = 27
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (1, 2) + 3 + (3, 1, 2) = 12
Dungeon Master S - 2e |
Pazúr leaps to his feet with masterful grace. The woman stares at him as he moves. she's practically mesmerized by the motion. When Pazúr delivers the blow, she never sees it.
With a satisfying death groan, she falls at the catfolk's feet! Hero Point!
Alone and with no hope of escape, the remaining gnome decides to fight to the death. After all, Pharasma is only one more wound away...
Sir Holton immediately heals Ferrun....
Dungeon Master S - 2e |
With a war cry equal parts zeal and frustration, Heyou! turns the corner to face the last foe, to face the last perpetrator of the Slithering. If he can simply kill this one, perhaps their bodies will provide a why to this whole horrible affair.
As soon as he has line of sight, the bold goblin hurls his magical dagger.
ATK 1: 1d20 + 16 ⇒ (18) + 16 = 34 CRIT double DMG: 2d4 + 1 ⇒ (3, 1) + 1 = 5.
The dagger lands squarely between the eyes, and sinks deep into the gnome's brain, killing him instantly.
In a breath, it is done.
All that remains to save Kibwe is to align Cursebreaker. All that remains to find peace of mind is to search the fallen agent.
Then Heyou! can take a much deserved rest.
Dungeon Master S - 2e |
Out of combat...
Sir Holton Carver |
"This was a difficult battle. You have all fought like orcs on this day. Come goblin, search the body and let us be done with this curse."
Holton waits for Heyou to search the corpse of the fallen foe.
Ferrun Munkustrap |
"Huzzah! Three cheers for Heyou! for killing that vile gnome! Hip Hip Hooray! Hip Hip Hooray!! Hip Hip Hooray!!! Now if we can just get cursebreaker to remove the curse of the slithering slime from poor Kibwe, we will be all set!"
Dungeon Master S - 2e |
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As the party collects themselves and catches their breath they converge on the statue. In place, it's a simple matter to enact the power of Cursebreaker.
A massive nova of light rips through the room. It continues outward bringing with it a rumble and crack of magical thunder!
Rushing outside quickly, the party sees the city of Kibwe. People emerge from hiding. Can it really be the case that The Slithering is gone?
The next few days make it seem that the curse is gone.
With the slithering gone, the Representative Council comes out of hiding and works with their constituents to restore order. Abayone makes it very clear to her fellow representatives and other dignitaries in the city that YOU were responsible for stopping the curse, which results in heartfelt thanks and tokens of appreciation being lauded upon you in the short term. In the longer term, you can expect employment offers from important people who know the heroes are capable troubleshooters.
Kibwe will likely have a problem with oozes for quite some time, and its population is now more than a hundred humans fewer than it was a few short weeks ago. For a city of less than 4,000 people, this loss is noticeable and tragic. If the city is known for anything, though, it is for being a place where disparate people can come together in commerce and community—so Kibwe will survive.
Again, because of you....
For Jack.