Tiger

Pazúr Sixclaw's page

134 posts. Alias of Khelreddin.


Race

M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

About Pazúr Sixclaw

Male catfolk swashbuckler 7
Uncommon, CG, Medium, Catfolk, Humanoid
Heritage clawed catfolk
Background martial disciple
Perception +12; low-light vision
Languages Amurrun, Common, Mwangi
Skills Acrobatics +18 (Successes to Balance are critical successes instead.), Athletics +10, Deception +16 (+17 to checks to Feint while holding the cape defensively), Diplomacy +13, Intimidation +13, Society +10, Stealth +13, Thievery +13, Warfare Lore +10
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 18 (+4)
Other Items +1 leather armor, buckler, shortbow, +1 striking rapier, dagger, backpack, bandolier, bedroll, belt pouch, bracelet of dashing, dueling cape, everburning torch, flint and steel, healer's tools, lesser antiplague, lesser quicksilver mutagen, minor elixir of life, predictable silver piece[APG], rations (1 week), thieves' tools, ventriloquist's ring, waterskin, purse (26 gp, 5 sp, 5 cp)
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AC 25 (26 while holding the cape defensively, 27 with shield raised); Fort +13; Ref +17 (Successes are crit successes instead.); Will +12
HP 99
Cat's Luck [F] (catfolk, fortune) Frequency once per day Trigger You fail a Reflex saving throw. Effect You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Opportune Riposte [R] (swashbuckler) Trigger A foe within your reach critically fails a Strike against you. Effect You take advantage of an opening from your enemy’s fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.
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Speed 30 feet
Melee [1] [i]+1 striking rapier[/i] +16 (disarm, deadly d8, finesse, magical), Damage 2d6+3 P
Melee [1] claw +15 (agile, finesse), Damage 1d6+3 S
Melee [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Melee [1] shield bash +12, Damage 1d4+3 B
Ranged [1] dagger +15 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Ranged [1] shortbow +15 (deadly d10, range increment 60 feet, reload 0), Damage 1d6+2 P
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Impaling Finisher [1] (finisher, swashbuckler) You stab two foes with a single thrust or bash them together with one punch. Make a bludgeoning or piercing melee Strike and compare the attack roll result against the AC of up to two foes. One foe must be adjacent to you, and the other foe must be adjacent to and directly behind the first foe, in a straight line from your space. Roll damage once and apply it to each creature you hit. An Impaling Finisher counts as two attacks when calculating your multiple attack penalty.
Ancestry Feats Cat's Luck, Expanded Luck
Class Feats Buckler Expertise[APG], Finishing Follow-Through, Impaling Finisher, Vexing Tumble
General Feats Incredible Initiative, Toughness
Skill Feats Acrobatic Performer[APG], Assurance, Cat Fall, Charming Liar, Nimble Crawl, Steady Balance
Other Abilities vivacious speed +15 ft., weapon expertise, weapon specialization

Useful Pastes & Links:

[dice=Rapier attack]1d20+16[/dice]
[dice=Rapier damage]2d6+3[/dice]

[dice=Rapier attack, MAP 1]1d20+11[/dice]
[dice=Rapier damage]2d6+3[/dice]

[dice=Deception to Feint]1d20+16[/dice]

[dice=Rapier attack]1d20+16[/dice]
[dice=Rapier damage, Precise Strike]2d6+3+3[/dice]

[dice=Deception to Feint]1d20+16[/dice]

[dice=Rapier attack, Finisher]1d20+16[/dice]
[dice=Rapier damage, Precise Strike]2d6+3+3d6[/dice]

Swashbuckler class info