
![]() |

Braver than he should be, Heyou! Moves up and continues the flank train, stabbing black twice.
+1 striking dagger w/ flank: 1d20 + 16 ⇒ (8) + 16 = 24 2d4 + 1 ⇒ (4, 3) + 1 = 8
+1 striking dagger w/ flank: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28 2d4 + 1 ⇒ (2, 3) + 1 = 6

Dungeon Master S - 2e |

Sir Holton strikes the dwarf and rings his bell a bit.
Heyou! does his best impression of Sir Holton and strides boldly into melee. His two hits look like they might have actually hurt his target even more!
ROUND 3:
Pazúr (22/99):Hit!
Arumvorax: ???
Ferrun (62/106): Crit
Dwarven agents: ATK!
Sir Holton (87/89): Hit
Chivivit: Go
Heyou! (56/76): Hits
Arum: 108, Sickened 1, 1d4 Persistent Mental
Blue: 69
Red: 13
Black: 14

Dungeon Master S - 2e |

Chivivit enters the room, casting a spell on one of them Will: 1d20 + 12 ⇒ (13) + 12 = 25 and the dwarf just barely resists the Stink Eye
Cursebreaker continues to move, approaching the door while ignoring the sounds of mortals in combat.
ROUND 4:
Pazúr (22/99): Go
Arumvorax: ???
Ferrun (62/106): Go
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
Arum: 108, Sickened 1, 1d4 Persistent Mental
Blue: 69
Red: 13
Black: 14

Ferrun Munkustrap |

Ferrun tries to take advantage of the flank but suddenly his brain forgets where he is and what he is doing.
What in nine hells is this dwarf doing by attacking us?
1st Claw Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Slashing Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
2nd Claw Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Slashing Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Ferun raises his shield as he wakes up.

Dungeon Master S - 2e |

Ferrun gets something of an answer when the dwarves turn their attention to Cursebreaker trying to bust through the door. Sadly, the thought distracts Ferrun and he misses.
"Don't let them get through!"
ROUND 4:
Pazúr (22/99): Go
Arumvorax: ???
Ferrun (62/106): Miss
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
1d4 ⇒ 31d20 ⇒ 13
Arum: 111, 1d4 Persistent Mental
Blue: 69
Red: 13
Black: 14

Pazúr Sixclaw |

Pazúr drops and rolls, lining up to strike two dwarves at once! His blade pierces them both before he again drops and rolls, moving a bit closer to Heyou! and asking, "Any chance of a little healing, friend?"
Vexing Tumble to move one square south to line up Impaling Finisher, Strike blue and red dwarves with Impaling Finisher, then Vexing Tumble to move to new spot on map.
Acrobatics: 1d20 + 18 ⇒ (12) + 18 = 30
Rapier attack, Finisher: 1d20 + 16 ⇒ (17) + 16 = 33
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (3, 2) + 3 + (5, 6, 2) = 21
Acrobatics: 1d20 + 18 ⇒ (18) + 18 = 36

Dungeon Master S - 2e |

Well that deserves a Hero Point Pazúr! Severely wounded, but with full braggadoccio, Pazúr impales TWO dwarves with his blade, grievously wounding both!
ROUND 4:
Pazúr (22/99): Double crit finisher!
Arumvorax: ???
Ferrun (62/106): Go
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
1d4 ⇒ 3 1d20 ⇒ 15
Arum: 114
Blue: 69
Red: 55
Black: 56

Ferrun Munkustrap |

Ferrun strikes at Blue with his claws!
"You dwarves should be grateful that we are coming through, unless you like life as a bowl of jelly!"
Claw Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Claw Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Slashing Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
He raises his shield for a third action.

Dungeon Master S - 2e |

Ferrun gives a near fatal slash, but can't follow up!
Three of the four dwarves, fighting as if their lives depend upon it, close and savagely attack Ferrun with hammers:
Blue 1: 1d20 + 18 ⇒ (6) + 18 = 24 MISS
Blue 2: 1d20 + 13 ⇒ (4) + 13 = 17 MISS
Blue 3: 1d20 + 8 ⇒ (16) + 8 = 24 MISS
White 1: 1d20 + 18 ⇒ (9) + 18 = 27 for DMG: 2d6 + 8 ⇒ (5, 2) + 8 = 15
White 2: 1d20 + 13 ⇒ (7) + 13 = 20 MISS
White 3: 1d20 + 8 ⇒ (18) + 8 = 26 for DMG: 2d6 + 8 ⇒ (3, 5) + 8 = 16
Red 1: 1d20 + 18 ⇒ (3) + 18 = 21 MISS
Red 2: 1d20 + 13 ⇒ (9) + 13 = 22 MISS
Red 3: 1d20 + 8 ⇒ (20) + 8 = 28 for DBL DMG: 2d6 + 8 ⇒ (6, 2) + 8 = 16
Only two hit, but one is right on the skull, dropping him!
The remaining one moves to a better position before trying to pierce Pazur's heart!
Black 1: 1d20 + 18 ⇒ (17) + 18 = 35 for DBL DMG: 2d6 + 8 ⇒ (6, 2) + 8 = 16
Black 2: 1d20 + 13 ⇒ (6) + 13 = 19 MISS
Black 3: 1d20 + 8 ⇒ (11) + 8 = 19 MISS
ROUND 4:
Pazúr (22/99): Double crit finisher!
Arumvorax: ???
Ferrun (62/106): Crit
Dwarven agents: ATK!
Sir Holton (87/89): Go
Chivivit: Go
Heyou! (56/76): Go
ROUND 5:[b]
Pazúr (6/99): TBD
Arumvorax: ???
Ferrun (0/106): Dying 2
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
Arum: 114
Blue: 97
Red: 55
Black: 56

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Heyou! quickly patches up Pazur as best he can.
healing (assurance): 2d8 + 10 ⇒ (1, 1) + 10 = 12
And then he draws and pours an elixir of life down his throat!
healing: 3d6 + 6 ⇒ (6, 2, 6) + 6 = 20

Dungeon Master S - 2e |

Heyou! brings some much needed help!
ROUND 4:
Sir Holton (87/89): Go
Chivivit: Go
ROUND 5:[b]
Pazúr (38/99): TBD
Arumvorax: ???
Ferrun (0/106): Dying 2
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
Arum: 114
Blue: 97
Red: 55
Black: 56

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Attack 1: 1d20 + 14 ⇒ (13) + 14 = 272d8 + 6 ⇒ (6, 8) + 6 = 20
Attack 2: 1d20 + 9 ⇒ (3) + 9 = 122d8 + 6 ⇒ (6, 7) + 6 = 19
Two attacks on red. Raise shield.
"You will fall before ME today, little dwarves!!"

Dungeon Master S - 2e |

Sir Holton bashes the dwarf, giving him a good lump as Chivivit stares hard, adding some magic to the look: Will: 1d20 + 15 - 1 ⇒ (11) + 15 - 1 = 25, eliciting a giggle!
ROUND 5:
[b]Pazúr (38/99): Go
Arumvorax: ???
Ferrun (0/106): Dying 2
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
Arum: 114
Blue: 97 (No reactions)
Red: 75
Black: 56

Pazúr Sixclaw |

"Thanks, Heyou!" Pazúr purrs as his wounds knit closed.
"How am I supposed to stab two of you at once if you don't leave me enough room to line it up?" Pazúr grumbles as the dwarves shuffle their positions. He stabs at the one before him, rolls and darts about to end up where he started, then stabs again!
Strike at Black, then Vexing Tumble to move out of current square and back in, then Strike at Black again with Finisher.
Rapier attack: 1d20 + 16 ⇒ (11) + 16 = 27
Rapier damage, Precise Strike: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Acrobatics: 1d20 + 18 ⇒ (3) + 18 = 21
Rapier attack, Finisher: 1d20 + 11 ⇒ (20) + 11 = 31
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (2, 1) + 3 + (2, 5, 3) = 16
If the 21 on Acrobatics beats their Reflex DC, then use the results rolled above (doubled for the lovely crit!). If it doesn't, I don't have panache, so the damage from the crit would only be the first 2d6+1, for a total of 8.

Dungeon Master S - 2e |

Pazúr's tumbling isn't quite as good this time. Still he lands a pair of hits, the second one getting lucky and wounding the dwarf more than expected for such a light hit.
The dwarf strikes back at Pazúr:
ATK 1: 1d20 + 18 ⇒ (13) + 18 = 31 for DMG: 2d6 + 8 ⇒ (6, 6) + 8 = 20
ATK 2: 1d20 + 13 ⇒ (2) + 13 = 15 MISS
ATK 3: 1d20 + 8 ⇒ (18) + 8 = 26 for DMG: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Two dwarves hold until the third can abandon Ferrun's body and focus on the large Sir Holton:
White ATK 1: 1d20 + 18 ⇒ (4) + 18 = 22 MISS
Blue ATK 1: 1d20 + 18 ⇒ (2) + 18 = 20 MISS
Blue ATK 2: 1d20 + 13 ⇒ (9) + 13 = 22 MISS
Blue ATK 3: 1d20 + 8 ⇒ (6) + 8 = 14 MISS
Red ATK 1: 1d20 + 18 ⇒ (2) + 18 = 20 MISS
Red ATK 2: 1d20 + 13 ⇒ (18) + 13 = 31 for DMG: 2d6 + 8 + 2d6 ⇒ (4, 1) + 8 + (2, 3) = 18
Red ATK 3: 1d20 + 8 ⇒ (6) + 8 = 14 MISS
ROUND 5:
Pazúr (4/99): Hits
Arumvorax: ???
Ferrun (0/106): Dying 2
Dwarven agents: ATK
Sir Holton (69/89): Go
Chivivit: Go
Heyou! (56/76): Go
Cursebreaker: TBD
Arum: 114
Blue: 97 (No reactions)
Red: 75
Black: 71

Ferrun Munkustrap |

Do you want a recovery check for the beginning of my turn?
Flat Check vs. DC 12: 1d20 ⇒ 14

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Heyou! runs around to Ferrun, potentially provoking as he does.
He then heals Ferrun with battle medicine.
(assurance for DC20): 2d8 + 10 ⇒ (2, 7) + 10 = 19
He then pulls out a lesser elixir of life for Ferrun to take.

Dungeon Master S - 2e |

Ferrun comes to and the help from Heyou! goes a long way.
ROUND 5:
Pazúr (4/99): Hits
Arumvorax: ???
Ferrun (19/106):
Dwarven agents: ATK
Sir Holton (69/89): Go
Chivivit: Go
Heyou! (56/76): Meds
Cursebreaker: TBD
Arum: 114
Blue: 97 (No reactions)
Red: 75
Black: 71

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Holton continues his attacks on the same dwarf (flanking red).
Attack 1: 1d20 + 14 ⇒ (8) + 14 = 222d8 + 6 ⇒ (8, 2) + 6 = 16
Attack 2: 1d20 + 9 ⇒ (11) + 9 = 202d8 + 6 ⇒ (5, 8) + 6 = 19
Raise shield.

Dungeon Master S - 2e |

By virtue of the flank, Sir Holton scores a hit! The dwarf looks close to falling.
ROUND 5:
Pazúr (4/99): Hits
Arumvorax: ???
Ferrun (19/106):
Dwarven agents: ATK
Sir Holton (69/89): Hit
Chivivit: Go
Heyou! (56/76): Meds
Cursebreaker: TBD
Arum: 114
Blue: 97 (No reactions)
Red: 91
Black: 71

Dungeon Master S - 2e |

Chivivit isn't very scary, but he is accurate, nearly dropping one of the dwarves. Meanwhile Cursebreaker opens the northern doors to reveal two gnome Aspis agents hard at work preparing traps.
The sun symbol on the floor of this room continues to glow, although a network of wires across the floor spark, hiss and dim the glow where the wires cross it. The wires are connected to a contraption of iron and wood about two feet square. Two large stone fonts in the southwest and southeast corners of the room bear clear, clean water. Double doors lead to the south, east, and west.
ROUND 2:
Pazúr (4/99): Go
Ferrun (19/106): Go
Dwarven agents: TBD
Sir Holton (69/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
Cursebreaker: TBD
Arum: 114
Blue: 97 (No reactions)
Red: 108
Black: 71

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”Finish the dwarves! I can handle the traps!”

Ferrun Munkustrap |

Ferrun continues to fight wildly, slashing with his claws at the flanked Red (Blue if the dwarf falls), despite the wounds that are starting to take him.
1st Claw Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Slashing Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13
2nd Claw Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Slashing Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
3rd Claw Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Slashing Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Pazúr Sixclaw |

There is a worrisome amount of blood on Pazúr's fur, but he sees he has little option but to keep fighting and try to end these annoying dwarves. Seeing his chance, he darts across the battlefield, lines up two of the dwarves, and stabs them both!
Vexing Tumble to move to line up Impaling Finisher, but crit fail so I don't move. Then use second action to do Vexing Tumble again, then Strike blue and red dwarves with Impaling Finisher.
Acrobatics: 1d20 + 18 ⇒ (1) + 18 = 19
Acrobatics: 1d20 + 18 ⇒ (15) + 18 = 33 If this crits their Reflex DC, they're both flat-footed to me this turn.
Rapier attack, Finisher: 1d20 + 16 ⇒ (16) + 16 = 32
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (2, 5) + 3 + (1, 3, 5) = 19

Dungeon Master S - 2e |

GAH! I'm missing a post. I'm too busy to recreate all the cool prose, I'm sorry:
The catfolk kill some dwarves. The remaining two rush up and shut the door. They each took a pot shot at Sir Holton, rerolling now:[/ooc]
ATK: 1d20 + 18 ⇒ (18) + 18 = 36 for DMG: 2d6 + 8 ⇒ (5, 5) + 8 = 18
ATK: 1d20 + 18 ⇒ (9) + 18 = 27 for DMG: 2d6 + 8 ⇒ (1, 5) + 8 = 14
The double doors are now SHUT.
ROUND 2:
Pazúr (4/99): Kill
Ferrun (19/106): Kill
Dwarven agents: ATK and shut doors
Sir Holton (37/89): Go
Chivivit: Go
Heyou! (56/76): Go
Cursebreaker: TBD
Arum: 114
Black: 71

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Holton heals himself and then strikes at white.
Heal: 4d8 + 32 ⇒ (4, 5, 5, 4) + 32 = 50
Strike: 1d20 + 14 ⇒ (14) + 14 = 282d8 + 6 ⇒ (4, 2) + 6 = 12

Dungeon Master S - 2e |

Back! It'll take some time to adjust, but I'm here to post!
Holton focuses on the enemy at hand. In one breath he heals himself, and in the next he kills the dwarf!
ROUND 2:
Pazúr (4/99): Kill
Ferrun (19/106): Kill
Dwarven agents: ATK and shut doors
Sir Holton (87/89): Kill
Chivivit: Go
Heyou! (56/76): Go
Cursebreaker: TBD
Arum: 114

Dungeon Master S - 2e |

Black is dead, moving to white, map updated!
Chivivit sends a rock between Sir Holton's legs and into the dwarf's chest!
ROUND 6:
Pazúr (4/99): Kill
Ferrun (19/106): Kill
Dwarven agents: ATK and shut doors
Sir Holton (87/89): Kill
Chivivit: Hit
Heyou! (56/76): Go
Cursebreaker: TBD
Arum: 114
White: 20

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Heyou! moves to feed Pazur a healing elixir.
healing: 3d6 + 6 ⇒ (2, 6, 6) + 6 = 20
He then throws his dagger at the lone dwarf.
dagger: 1d20 + 16 ⇒ (2) + 16 = 18
piercing: 2d4 + 1 ⇒ (3, 3) + 1 = 7

Dungeon Master S - 2e |

Heyou! misses with the dagger, but he keeps the oft wounded Pazúr in fighting shape!
ROUND 7:
Pazúr (4/99): Go
Ferrun (19/106): Go
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
Cursebreaker: TBD
Arum: 114
White: 20

Ferrun Munkustrap |

Ferrun moves up and attacks white with a claw attack!
Claw (1st Attack): 1d20 + 16 ⇒ (3) + 16 = 19
Slashing Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Claw (2nd Attack): 1d20 + 12 ⇒ (14) + 12 = 26
Slashing Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Dungeon Master S - 2e |

Ferrun misses on the first attack, but follows up with a solid hit!
ROUND 7:
Pazúr (4/99): Go
Ferrun (19/106): Hit
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (56/76): TBD
Cursebreaker: TBD
Arum: 114
White: 34

Pazúr Sixclaw |

Pazúr calls out to his companions, "We'd better put a stop to whatever those agents are up to past those doors!" He then tumbles forward, gives the lone dwarf in the room a good, sharp stab, and opens the door!
Vexing Tumble to move up, Strike at white with Finisher, use last action to open the double doors.
Acrobatics: 1d20 + 18 ⇒ (7) + 18 = 25
Rapier attack, Finisher: 1d20 + 16 ⇒ (14) + 16 = 30
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (2, 3) + 3 + (2, 1, 1) = 12
If the 25 on Acrobatics doesn't beat the dwarf's Reflex DC, then I only do 8 damage. Wow, what a crap damage roll.

Dungeon Master S - 2e |

While the display is impressive, the hit is minor. Still, Pazúr connects, and every little bit helps. He then opens the doors to see that Cursebreaker is gone! Two gnomes still remain though.
The remaining dwarf tries to cut Pazúr down quickly to get to the doors:
ATK 1: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 2d8 + 8 ⇒ (5, 3) + 8 = 16
ATK 2: 1d20 + 11 ⇒ (17) + 11 = 28 for DMG: 2d8 + 8 ⇒ (3, 1) + 8 = 12
He then steps to get Ferrun out of the way.
The two gnomes drop whatever they're working on to turn and face YOU. They each move a bit and hurl alchemist fires, aimed at Heyou!
White: 1d20 + 18 - 2 ⇒ (6) + 18 - 2 = 22 4 Fire
Grey: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28 for Fire: 2d8 + 2 ⇒ (8, 1) + 2 = 11 and 4 Persistent
ROUND 7:
Ferrun (19/106): Hit
Pazúr (0/99, Dying 1): Hit
Dwarven agents: ATK
Sir Holton (87/89): go
Chivivit: go
Heyou! (45/76, 4 Fire): go
Cursebreaker: TBD
Arum: 114
White: 46

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Heyou! takes quite a bit less fire damage. He has fire resistance 3. So 6 less and should be at 51 hp, unless grey included the splash, then that's a different instance of damage, as I understand it, and he'd resist all the splash, so 53hp.
"So, fire? You wanna play with fire? Me can get down wit' dat!"
Giggling even as he burns, Heyou! moves up next to Grumpy Kitty, and chucks an alchemists' fire at white.
bomb!: 1d20 + 16 ⇒ (11) + 16 = 27
fire!: 2d8 + 1 ⇒ (3, 7) + 1 = 11 2 splash, 3 persistent fire
"Oh, me got one for you, too!" giggles Heyou! as he hurls one at grey.
bomb!: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 I offer this Hero Point for fiery giggles
bomb!: 1d20 + 16 - 5 ⇒ (11) + 16 - 5 = 22
fire!: 2d8 + 1 ⇒ (1, 2) + 1 = 4 2 splash, 3 persistent fire
He then burns a tiny bit 1 fire after resistance
DC15: 1d20 ⇒ 6

Dungeon Master S - 2e |

53. The gnomes are a bit scared at how much Heyou! seems to enjoy the firefight....
He responds by drenching the remaining dwarf and missing the gnome with most of the flame.
ROUND 7:
Ferrun (19/106): Hit
Pazúr (0/99, Dying 1): Hit
Dwarven agents: ATK
Sir Holton (87/89): go
Chivivit: go
Heyou! (52/76, 4 Fire): Fire!
Cursebreaker: TBD
Arum: 114
White: 13, 3 Fire
Grey: 2

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Attacks on white. If they kill him, I will stride. If they don't, raise shield. Should be flanking.
Attack 1: 1d20 + 14 ⇒ (4) + 14 = 182d8 + 6 ⇒ (8, 1) + 6 = 15
Attack 2: 1d20 + 9 ⇒ (11) + 9 = 202d8 + 6 ⇒ (8, 3) + 6 = 17

Dungeon Master S - 2e |

Sir Holton swings and misses each time he tries to finish off the dwarf.
ROUND 7:
Ferrun (19/106): Hit
Pazúr (0/99, Dying 1): Hit
Dwarven agents: ATK
Sir Holton (87/89): go
Chivivit: go
Heyou! (52/76, 4 Fire): Fire!
Cursebreaker: TBD
Arum: 114
White: 13, 3 Fire
Grey: 2

Chivivit Skivrix |

Chiv scurries forward before conjuring forth a throng of monkey spirits centered on one of the gnomes white. They begin clambering all over the gnome, trying to bog down their actions.
Casting mad monkeys, going for tumultuous gymnastics this round.

Dungeon Master S - 2e |

White REF: 1d20 + 17 ⇒ (18) + 17 = 35 CRIT
Grey REF: 1d20 + 17 ⇒ (12) + 17 = 29 PASS
The gnomes manage to worm their way out of dealing with the monkeys!
ROUND 7:
Ferrun (19/106): Hit
Pazúr (0/99, Dying 1): Hit
Dwarven agents: ATK
Sir Holton (87/89): Go
Chivivit: Mad Monkeys
Heyou! (52/76, 4 Fire): Fire!
Cursebreaker: TBD
Arum: 114
White: 13, 3 Fire, Immune to Mad Monkeys
Grey: 2

Dungeon Master S - 2e |

With the doors open, everyone can hear Cursebreaker continuing the march...
ROUND 8:
Ferrun (19/106): Go
Pazúr (0/99, Dying 1): Go
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (52/76, 4 Fire): TBD
Cursebreaker: TBD
Arum: 114
Dwarf: 34
White: 13, 3 Fire, Immune to Mad Monkeys
Grey: 2

Ferrun Munkustrap |

Ferrun attempts to take down the white dwarf by striking at him with his claws.
Claw Strike: 1d20 + 16 ⇒ (6) + 16 = 22
Slashing Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Claw Strike: 1d20 + 12 ⇒ (1) + 12 = 13
Slashing Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Perhaps the feline is getting tired. For his third action, he raises his shield to try and protect himself.

Dungeon Master S - 2e |

Ferrun cuts the dwarf with his claws. He's clearly on the losing side with the new wound!
ROUND 8:
Ferrun (19/106): Hit
Pazúr (0/99, Dying 1): CON check
Dwarven agents: TBD
Sir Holton (87/89): TBD
Chivivit: TBD
Heyou! (52/76, 4 Fire): TBD
Cursebreaker: TBD
Arum: 114
Dwarf: 51
White: 13, 3 Fire, Immune to Mad Monkeys
Grey: 2

Dungeon Master S - 2e |

Fortune does not favor the cat as one of his lives begins to ebb. The remaining dwarf takes a risk and rushes to the line AoOs from anyone who's got them. Once there he swings twice at Ferrun.
ATK 1: 1d20 + 16 ⇒ (3) + 16 = 19
ATK 2: 1d20 + 11 ⇒ (4) + 11 = 15
to no avail! The gnomes hurls flasks before moving to better positions. They each target Sir Holton, since he's the size of an elephant:
White ATK: 1d20 + 18 ⇒ (19) + 18 = 37 for 5 acid damage, and 2d6+2 persistent and 3 splash
Grey ATK: 1d20 + 18 ⇒ (6) + 18 = 24 3 Acid splash
White Burn: 1d20 ⇒ 3 continues!
ROUND 8:
Ferrun (19/106): Hit
Pazúr (0/99, Dying 2): CON check fail
Dwarven agent: ATK
Gnome Agents: ATK
Sir Holton (76/89): Go +2d6+2 Acid
Chivivit: Go
Heyou! (52/76, 4 Fire): Go
Cursebreaker: TBD
Arum: 114
Dwarf: 51
White: 16, 3 Fire, Immune to Mad Monkeys
Grey: 2

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Heyou! pulls out a lesser elixir of life, and feeds it to Pazur.
”You costin’ metreasure, Pazzy. But, me need you alive.”
healing: 3d6 + 6 ⇒ (5, 4, 2) + 6 = 17
He then stabs at the dwarf.
dagger: 1d20 + 16 ⇒ (13) + 16 = 29
piercing: 2d4 + 1 ⇒ (2, 4) + 1 = 7