
![]() |

Heal cast on Pazur.
Heal: 4d8 + 32 ⇒ (8, 8, 7, 4) + 32 = 59
And attack.
Attack: 1d20 + 14 ⇒ (7) + 14 = 212d8 + 6 ⇒ (2, 1) + 6 = 9

Dungeon Master S - 2e |

Acid: 2d6 + 2 ⇒ (5, 6) + 2 = 13
Flat: 1d20 ⇒ 1
sir Holton's flesh melts as he administers aid to Pazur. Heyou! does the same and gets a light hit in on the dwarf.
ROUND 8:
Ferrun (19/106): Hit
Pazúr (76/99, Wounded 2): CON check fail
Dwarven agent: ATK
Gnome Agents: ATK
Sir Holton (63/89): Heal and miss +2d6+2 Acid
Chivivit: Go
Heyou! (52/76, 4 Fire): Hit and Heal
Cursebreaker: TBD
Arum: 114
Dwarf: 58
White: 16, 3 Fire, Immune to Mad Monkeys
Grey: 2

Dungeon Master S - 2e |

Will: 1d20 ⇒ 3 Chivivit's spell takes hold, but his projectile misses!
You can hear Cursebreaker moving on the stairs!
ROUND 9:
Ferrun (19/106): Go
Pazúr (76/99, Wounded 2): Go
Dwarven agent: TBD
Gnome Agents: TBD
Sir Holton (63/89): TBD
Chivivit: TBD
Heyou! (52/76, 4 Fire): TBD
Cursebreaker: TBD
Arum: 114
Dwarf: 58
White: 16, 3 Fire, Immune to Mad Monkeys, Frightened 1
Grey: 2

Ferrun Munkustrap |

Ferrun continues to slice at the villainous dwarf (White) with his razor sharp claws!
Claws (1st Attack): 1d20 + 16 ⇒ (8) + 16 = 24
Slashing Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Claws (2nd Attack): 1d20 + 12 ⇒ (14) + 12 = 26
Slashing Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
For his third action he raises his shield!

Pazúr Sixclaw |

Pazúr shakes his head to clear it, looks down and marvels to see how much his allies have patched him up, though his fur is still covered in blood. ”Thanks, gang!“ he cries out as he leaps to his feet, darts around the melee in front of him, and viciously stabs the nearest foe!
Stand Up, Vexing Tumble to move up, Strike at white with Finisher.
Acrobatics: 1d20 + 18 ⇒ (19) + 18 = 37 [ooc]
Rapier attack, Finisher: 1d20 + 16 ⇒ (15) + 16 = 31
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (6, 4) + 3 + (1, 3, 4) = 21

Dungeon Master S - 2e |

Ferrun drops the final dwarf as Pazúr moves on to the gnomes!
He stabs deep into the burning gnome who screams in pain. Not expecting melee, he draws a rapier to fence the swashbuckling catfolk:
Rapier 1: 1d20 + 18 - 1 ⇒ (7) + 18 - 1 = 24 for DMG: 2d6 + 8 ⇒ (5, 2) + 8 = 15 and a FORT save!
Rapier 1: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21 MISS
Flat: 1d20 ⇒ 11 Still on fire!
The other draws his own rapier and moves to flank!
Rapier 1: 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32 for DMG: 2d6 + 8 ⇒ (3, 5) + 8 = 16 and a FORT save!
ROUND 9:
Ferrun (19/106): Kill
Pazúr (45/99, Wounded 2): Hit! FORT x2
Gnome Agents: ATK
Sir Holton (63/89): Go
Chivivit: Go
Heyou! (52/76, 4 Fire): Go
Cursebreaker: TBD
Arum: 114
White: 40, 3 Fire
Grey: 2

Dungeon Master S - 2e |

Pazúr Sixclaw, used to the wounds and the pain, manages to stave off any additional ill effects.

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Heyou! Moves up to flank a gnome and stabs twice.
dagger w/ flank: 1d20 + 16 ⇒ (4) + 16 = 20
piecing: 2d4 + 1 ⇒ (3, 4) + 1 = 8
dagger w/ flank: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
piecing: 2d4 + 1 ⇒ (4, 2) + 1 = 7

Dungeon Master S - 2e |

the burning goblin stabs at the burning gnome, but misses!
Flat: 1d20 ⇒ 7
ROUND 9:
Ferrun (19/106): Kill
Pazúr (45/99, Wounded 2): Hit!
Gnome Agents: ATK
Sir Holton (63/89): Go
Chivivit: Go
Heyou! (48/76, 4 Fire): Miss
Cursebreaker: TBD
Arum: 114
White: 40, 3 Fire
Grey: 2

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Stride and Heal on Pazur.
Last Heal spell
Heal: 4d8 + 32 ⇒ (5, 2, 8, 3) + 32 = 50

GM Orsen |

Bot for Chivivit:
Stride and Enervation on white.
On a fail or crit fail: 4d8 ⇒ (5, 8, 6, 7) = 26
On a success: 2d8 ⇒ (2, 1) = 3

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enervation does persistent damage

Dungeon Master S - 2e |

With the last of his magic, Sir Holton lends the intrepid Pazur some healing.
FORT: 1d20 + 13 ⇒ (11) + 13 = 24 Chivivit's spell wracks the gnome's body with magic!
ROUND 10:
Ferrun (19/106): Go
Pazúr (64/99, Wounded 2): Go
Gnome Agents: TBD
Sir Holton (63/89): TBD
Chivivit: TBD
Heyou! (48/76, 4 Fire): TBD
Cursebreaker: TBD
Arum: 114
White: 40, 3 Fire, Drained 1, 4d8 Persistent
Grey: 2

Ferrun Munkustrap |

Ferrules moves up and attacks the northern (white) gnome!
Claw Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Slashing Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Claw Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Slashing Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10

Dungeon Master S - 2e |

Ferrun misses with the first claw, and connects with the second.
ROUND 10:
Ferrun (19/106): Hit
Pazúr (64/99, Wounded 2): Go
Gnome Agents: TBD
Sir Holton (63/89): TBD
Chivivit: TBD
Heyou! (48/76, 4 Fire): TBD
Cursebreaker: TBD
Arum: 114
White: 50, 3 Fire, Drained 1, 4d8 Persistent
Grey: 2

Pazúr Sixclaw |

Pazúr gives Holton a grateful nod for the healing, then tumbles into a slightly less threatened spot before stabbing the injured foe again!
Vexing Tumble to move, Strike at white with Finisher, Raise Shield. AC is 26.
Acrobatics: 1d20 + 18 ⇒ (13) + 18 = 31
Rapier attack, Finisher: 1d20 + 16 ⇒ (9) + 16 = 25
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (1, 6) + 3 + (3, 6, 5) = 24

Dungeon Master S - 2e |

Pazúr's move pays off, as he sticks the gnome. Another hit like that and the agent will fall, Pazúr is sure of it (escpecially since he's burning and rotting.)
In response the gnome takes a pair of careful steps before drawing an exlir. All the persistent: 4d8 + 3 ⇒ (7, 5, 2, 7) + 3 = 24
Fire: 1d20 ⇒ 12
Spell: 1d20 ⇒ 8
The other steps into Sir Holton and tries to stab him between the legs with a rapier:
ATK: 1d20 + 18 ⇒ (11) + 18 = 29 for DMG: 2d6 + 8 ⇒ (1, 5) + 8 = 14 and a FORT
ROUND 10:
Ferrun (19/106): Hit
Pazúr (64/99, Wounded 2): Hit
Gnome Agents: ATK
Sir Holton (49/89): FORT + Go
Chivivit: Go
Heyou! (48/76, 4 Fire): Go
Cursebreaker: TBD
Arum: 114
White: 98, 3 Fire, Drained 1, 4d8 Persistent
Grey: 2

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Heyou! moves around to flank the while gnome.
dagger: 1d20 + 16 ⇒ (2) + 16 = 18
piercing: 2d4 + 1 ⇒ (2, 2) + 1 = 5
dagger: 1d20 + 16 - 4 ⇒ (17) + 16 - 4 = 29
piercing: 2d4 + 1 ⇒ (3, 1) + 1 = 5

Dungeon Master S - 2e |

Heyou! gets in a single lucky hit. Thankfully the gnome is circling the drain to the Boneyard...
ROUND 10:
Ferrun (19/106): Hit
Pazúr (64/99, Wounded 2): Hit
Gnome Agents: ATK
Sir Holton (49/89): FORT + Go
Chivivit: Go
Heyou! (48/76, 4 Fire): Hit
Cursebreaker: TBD
Arum: 114
White: 103, 3 Fire, Drained 1, 4d8 Persistent
Grey: 2

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Attack: 1d20 + 14 ⇒ (6) + 14 = 202d8 + 6 ⇒ (6, 5) + 6 = 17
Attack: 1d20 + 9 ⇒ (19) + 9 = 282d8 + 6 ⇒ (3, 7) + 6 = 16
2 Strikes and Raise Shield.
Fort: 1d20 + 13 ⇒ (7) + 13 = 20

Dungeon Master S - 2e |

Sir Holton feels his muscles turn sluggish a bit... It doesn't stop him from connecting with a hit though. DMG: 1d10 ⇒ 6
ROUND 10:
Ferrun (19/106): Hit
Pazúr (64/99, Wounded 2): Hit
Gnome Agents: ATK
Sir Holton (43/89, Poison 1, FF): Hit
Chivivit: Go
Heyou! (48/76, 4 Fire): Hit
Cursebreaker: TBD
Arum: 114
White: 103, 3 Fire, Drained 1, 4d8 Persistent
Grey: 18

Dungeon Master S - 2e |

FORT 1: 1d20 + 13 ⇒ (5) + 13 = 18 FAIL
FORT 2: 1d20 + 13 ⇒ (3) + 13 = 16 FAIL
Both Gnomes feel the brunt of the spell! Damage occurs on their turn.
ROUND 11:
Ferrun (19/106): Go
Pazúr (64/99, Wounded 2): Go
Gnome Agents: TBD
Sir Holton (43/89, Poison 1, FF): TBD
Chivivit: TBD
Heyou! (48/76, 4 Fire): TBD
Cursebreaker: TBD
Arum: 114
White: 103, 3 Fire, Drained 1, 4d8 Persistent
Grey: 18, Drained 1, 4d8 Persistent

Pazúr Sixclaw |

Pazúr continues to focus his attacks on the same gnome he’s been stabbing! He flips backwards, lands for an instant, then flips forward again, his blade striking out even before his hind paws touch the floor!
Vexing Tumble to move out of current square and back into it, Strike at white with Finisher, Raise Shield. AC is 26.
Acrobatics: 1d20 + 18 ⇒ (17) + 18 = 35
Rapier attack, Finisher: 1d20 + 16 ⇒ (7) + 16 = 23
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (1, 1) + 3 + (1, 3, 6) = 15
If that attack misses his AC (noting he’s flat footed), I still do 5 damage due to Confident Finisher.

Ferrun Munkustrap |

Ferrun quickly moves in to flank the gnome (black).
"I normally like gnomes, but you're a bit misguided if you are trying to stop us!"
He proceeds to slash it with claws!
1st Claw Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
2nd Claw Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15

Dungeon Master S - 2e |

Ferrun struggles to connect, but Pazúr's acrobatics confound the gnome and distract him for a fatal stab of the rapier!
Persistent: 4d8 ⇒ (3, 3, 1, 5) = 12 Utterly surrounded, the gnome takes a big risk and darts out of the tightening noose. If Pazúr, Chivivit, Sir Holton, and/or Ferrun have AoOs, take them.
Once out, the gnome opts for a potent concoction.
Aiming at Chivivit: 1d20 + 18 ⇒ (18) + 18 = 36 for 10 Acid plus 2d6+2 Persistent. Sir Holton, Chivivit, and Ferrun each take 4 acid.
Persistent: 1d20 ⇒ 2
ROUND 11:
Ferrun (15/106): Miss
Pazúr (64/99, Wounded 2): Kill
Gnome Agenta: Uh-oh
Sir Holton (39/89, Poison 1, FF): Go
Chivivit (32/46, 2d6+2 Acid): Go
Heyou! (48/76, 4 Fire): Go
Cursebreaker: TBD
Arum: 114
Grey: 30, Drained 1, 4d8 Persistent

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”That was your last mistake, gnome!”
Heyou! pulls out an alchemists fire, and lobs it at the gnome.
bomb!: 1d20 + 16 ⇒ (7) + 16 = 23
fire: 2d8 + 1 ⇒ (2, 7) + 1 = 10 plus splash 2 fire, 3 persistent fire
He then giggles, and smolders (but goes out)
persistent: 1d20 + 0 ⇒ (16) + 0 = 16

Dungeon Master S - 2e |

Heyou! fights fire with fire!
ROUND 11:
Ferrun (15/106): Miss
Pazúr (64/99, Wounded 2): Kill
Gnome Agenta: Uh-oh
Sir Holton (39/89, Poison 1, FF): Go
Chivivit (32/46, 2d6+2 Acid): Go
Heyou! (44/76, 4 Fire): Hit!
Cursebreaker: TBD
Arum: 114
Grey: 45, Drained 1, 4d8 Persistent, 3 Fire

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Treat Poison: 1d20 + 17 ⇒ (14) + 17 = 31
Fortitude: 1d20 + 13 ⇒ (10) + 13 = 23 This roll is either +2 or +4 depending on the success level of the first role.
Attack: 1d20 + 14 ⇒ (7) + 14 = 212d8 + 6 ⇒ (1, 1) + 6 = 8
Raise shield.

Dungeon Master S - 2e |

Sir Holton sees to himself. He fights off the poison from the weapon, but it leaves his attack weak.
ROUND 11:
Ferrun (15/106): Miss
Pazúr (64/99, Wounded 2): Kill
Gnome Agenta: Uh-oh
Sir Holton (39/89): Poison fix
Chivivit (32/46, 2d6+2 Acid): Go
Heyou! (44/76, 4 Fire): Hit!
Cursebreaker: TBD
Arum: 114
Grey: 45, Drained 1, 4d8 Persistent, 3 Fire

Dungeon Master S - 2e |

Acid: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Flat: 1d20 ⇒ 7
Chivivit misses with his spell, maybe because of the melting flesh...
ROUND 12:
Ferrun (15/106): Go
Pazúr (64/99, Wounded 2): Go
Gnome Agent: TBD
Sir Holton (39/89): TBD
Chivivit (21/46, 2d6+2 Acid): TBD
Heyou! (44/76, 4 Fire): TBD
Cursebreaker: TBD
Arum: 114
Grey: 45, Drained 1, 4d8 Persistent, 3 Fire

Pazúr Sixclaw |

"Heyou!" Pazúr calls out, "Go see what Cursebreaker is up to in the other room, I'll try to finish off this cursed gnome!" He then rushes past Sir Holton, tumbles around the gnome, and stabs!
Stride to move closer, Vexing Tumble to move next to gnome, Strike with Finisher.
Acrobatics: 1d20 + 18 ⇒ (12) + 18 = 30 If that's a crit, he's flat-footed to me. Though I think he is anyway, based on Holton's position and reach.
Rapier attack, Finisher: 1d20 + 16 ⇒ (17) + 16 = 33
Rapier damage, Precise Strike: 2d6 + 3 + 3d6 ⇒ (4, 4) + 3 + (2, 3, 1) = 17
It would be very nice if that critted this baddy.

Dungeon Master S - 2e |

By virtue of the position, Pazur's blade work is critically good in a time it's needed.
ROUND 12:
Ferrun (15/106): Go
Pazúr (64/99, Wounded 2): CRIT
Gnome Agent: TBD
Sir Holton (39/89): TBD
Chivivit (21/46, 2d6+2 Acid): TBD
Heyou! (44/76): TBD
Cursebreaker: TBD
Arum: 114
Grey: 79, Drained 1, 4d8 Persistent, 3 Fire

Ferrun Munkustrap |

Ferrun, tired and feeling his wounds, rushes up to take down the last gnome!
1st Claw Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
1st Claw Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Dungeon Master S - 2e |

Despite the advantageous position, Ferrun can't seal the deal, leaving time for the gnome to keep the party delayed.
Enervation: 4d8 ⇒ (4, 1, 6, 5) = 16 the spell nearly does the gnome in. Still, his enemies are also seriously wounded....
He stabs at Ferrun before backing up
Rapier: 1d20 + 18 ⇒ (20) + 18 = 38 for DBL DMG: 2d8 + 8 ⇒ (3, 3) + 8 = 14
and Ferrun falls from the stab to the heart!
Fire: 1d20 ⇒ 7
Enervation: 1d20 ⇒ 12
ROUND 12:
Ferrun (0/106, Dying 2): Miss
Pazúr (64/99, Wounded 2): CRIT
Gnome Agent: Kill Shot
Sir Holton (39/89): Go
Chivivit (21/46, 2d6+2 Acid): Go
Heyou! (44/76): Go
Cursebreaker: TBD
Arum: 114
Grey: 98, Drained 1, 4d8 Persistent, 4 Fire

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Stride, strike, raise shield.
Attack: 1d20 + 14 ⇒ (5) + 14 = 192d8 + 6 ⇒ (5, 5) + 6 = 16

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”Someone need to save Grumpy Kitty! Me cannot save him and chase Cursebreaker!”
He then uses quick alchemy to create a lesser elixir of life as a bomb, and throws it at Ferrun.
bomb: 1d20 + 15 ⇒ (4) + 15 = 19 against a willing target, it is a hit even on a failure.
healing: 3d6 + 6 ⇒ (2, 3, 1) + 6 = 12
He then runs towards Cursebreaker.

Dungeon Master S - 2e |

Sir Holton struggles to hit the gnome as Heyou! blasts Ferrun with some healing before taking off north.
ROUND 12:
Ferrun (12/106, Wounded 2, prone): Miss
Pazúr (64/99, Wounded 2): CRIT
Gnome Agent: Kill Shot
Sir Holton (39/89): Miss
Chivivit (21/46, 2d6+2 Acid): Go
Heyou! (44/76): Heal bomb
Cursebreaker: TBD
Arum: 114
Grey: 98, Drained 1, 4d8 Persistent, 4 Fire

Dungeon Master S - 2e |

Chivivit's shot is perfect! It snaps the agent's head backwards and he drops to the floor like a sack of flour.
It gives the party a moment to breath. It sounds like Cursebreaker has stopped moving upstairs. That could be good, that could be bad...

Pazúr Sixclaw |

Pazúr pumps a fuzzy fist in the air as the gnome drops bonelessly to the floor! He then wastes no time, launching himself in the direction Cursebreaker was headed!
Have limited signal, can’t load map. If distance moved matters, my speed is 30’.

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"Adventurers, I am unsure why Cursebreaker has stopped moving, but I am also unsure if charging forward before healing would be wise. Do we see what is going on and possibly charge into combat, or heal up and then move forward. Both options could have dire consequences. Your thoughts?"
Perception to see if we can hear battle or something with Cursebreaker.
1d20 + 15 ⇒ (2) + 15 = 17
Depending on the answer from Slack, will post a Treat Wounds roll with Guidance cast.
Treat Wounds vs DC20: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Treat Wounds crit: 4d8 + 10 ⇒ (4, 5, 5, 1) + 10 = 25
**Remove Wounded conditions. Treat Wounds able to cover Pazur, Ferrun, me and Heyou.

Dungeon Master S - 2e |

Going with the party catching their breath. We'll hand wave HP and recovery to indicate max HP.
The team pulls up, though Pazúr takes some convincing. Sir Holton sees to everyone's wounds. Nothing else on this floor threatens you, though you haven't seen into the room Cursebreaker passed through to go upstairs.

Dungeon Master S - 2e |

The party pushes into the room with the stairs only to find a squished gnome agent's body. At the bottom of the stairs it's obvious that a fight ensued at the top; fresh scorch marks, gouges in the rock stairs, and the smell of burnt air.
It's hard to see, but there's a construct made of wood and glass at the top of the stairs that wasn't there before. It looks like it's taken a beating...
Marching order at the bottom of the stairs (the top half of the map.) and we'll finish this!