| Dungeon Master S - 2e |
Stymied a bit, Pazúr easily escapes, then straight up punches the jelly. He finds that the lack of anatomy makes his precise strikes barely work though.
Round 2:
Pazúr (61/80, Grabbed): Hit
Sir Holton (60/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (88/92): TBD
DM:
White: 22 (Total HP = half)
Blue: 2 (Total HP = Half)
Black: 55 (3 Fire)
Yellow: Grabbing Pazur
Sir Holton Carver
|
Holton casts Fireball on the two to the left, and then strikes at the same one he struck before.
Fireball DC 22: 6d6 ⇒ (3, 5, 6, 6, 2, 1) = 23
Attack: 1d20 + 13 ⇒ (5) + 13 = 182d8 + 5 ⇒ (6, 5) + 5 = 16
| Dungeon Master S - 2e |
Yellow: 1d20 + 4 ⇒ (10) + 4 = 14
Black: 1d20 + 4 ⇒ (9) + 4 = 13
Surrounded, Sir Holton blows up the field before smashing with his hammer.
The burning jelly tries to pulverize Ferrun:
Pseudopod 1: 1d20 + 15 ⇒ (1) + 15 = 16 MISS
Pseudopod 2: 1d20 + 10 ⇒ (15) + 10 = 25 for DMG: 1d8 + 7 ⇒ (3) + 7 = 10 and Acid: 2d4 ⇒ (2, 4) = 6
GRAB!
Flat v. Fire: 1d20 ⇒ 12
The other trio just batters and batters:
Pseudopod v. Pazúr : 1d20 + 15 ⇒ (19) + 15 = 34 for DOUBLE DMG: 1d8 + 7 ⇒ (1) + 7 = 8 and Acid: 2d4 ⇒ (3, 4) = 7
Pseudopod v. Pazúr : 1d20 + 10 ⇒ (14) + 10 = 24 for DMG: 1d8 + 7 ⇒ (3) + 7 = 10 and Acid: 2d4 ⇒ (2, 2) = 4
Pseudopod v. Pazúr : 1d20 + 15 ⇒ (10) + 15 = 25 for DMG: 1d8 + 7 ⇒ (1) + 7 = 8 and Acid: 2d4 ⇒ (2, 2) = 4
Pseudopod v. Pazúr : 1d20 + 10 ⇒ (17) + 10 = 27 for DMG: 1d8 + 7 ⇒ (6) + 7 = 13 and Acid: 2d4 ⇒ (3, 3) = 6
Pseudopod v. Sir Holton: 1d20 + 15 ⇒ (10) + 15 = 25 for DMG: 1d8 + 7 ⇒ (2) + 7 = 9 and Acid: 2d4 ⇒ (1, 2) = 3
Pseudopod v. Sir Holton: 1d20 + 10 ⇒ (8) + 10 = 18 MISS
Pseudopod v. Sir Holton: 1d20 + 5 ⇒ (5) + 5 = 10 MISS
Pseudopod v. Sir Holton: 1d20 + 5 ⇒ (9) + 5 = 14 MISS
Pseudopod v. Sir Holton: 1d20 + 5 ⇒ (13) + 5 = 18 MISS
and in the kerfuffle, the catfolk goes down!
Round 2:
Pazúr (0/80, Dying 1): Hit
Sir Holton (60/78): Boomsmash
Jellies: ATK
Heyou! (52/66): Go
Chivivit: Go
Ferrun (72/92): Go
White: 38 (Total HP = half)
Blue: 2 (Total HP = Half)
Black: 81 (3 Fire)
Yellow: 23
| Ferrun Munkustrap |
Ferrun repeatedly tries to bring his warhammer down to pulverize the (adjacent left) slime!
1st Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Bludgeoning Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
2nd Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Bludgeoning Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
3rd Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Bludgeoning Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
| Dungeon Master S - 2e |
Thrice does Ferrun smash the jelly!
Round 2:
Pazúr (0/80, Dying 1): Hit
Sir Holton (60/78): Boomsmash
Jellies: ATK
Heyou! (52/66): Go
Chivivit: Go
Ferrun (72/92): Hits!
White: 38 (Total HP = half)
Blue: 2 (Total HP = Half)
Black: 112 (3 Fire)
Yellow: 23
Heyou! Bumblebrasher
|
”Pazzy! No!” yells the goblin medic, as he throws a bomb at the white blobby, trying to avoid hitting Pazur.
bomb, range (cover): 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
fire!: 2d8 + 1 ⇒ (6, 7) + 1 = 14 2 splash to it and Sir Holten, 3 persistent to it.
He then slaps together a minor elixir of life, and chucks it at Pazur..
healing bomb : 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
healing: 1d6 ⇒ 6
”Come here, Pazzy! I can heal you!”
| Dungeon Master S - 2e |
Heyou! hurls a pair of bombs, working impossibly fast to prep them. The first sets another jelly on fire, the second actually wakes Pazúr up!
Round 2:
Pazúr (6/80, Wounded 1): Hit
Sir Holton (57/78): Boomsmash
Jellies: ATK
Heyou! (52/66): Hit
Chivivit: Go
Ferrun (72/92): Hits!
White: 54, 3 Fire (Total HP = half)
Blue: 2 (Total HP = Half)
Black: 112 (3 Fire)
Yellow: 23
| Dungeon Master S - 2e |
Opening the top of Round 3
Round 2:
Pazúr (6/80, Wounded 1): Hit
Sir Holton (57/78): Boomsmash
Jellies: ATK
Heyou! (52/66): Hit
Chivivit: Go
Ferrun (72/92): Hits!
Round 3:
Pazúr (6/80, Wounded 1): Go
Sir Holton (57/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (72/92): TBD
White: 54, 3 Fire (Total HP = half)
Blue: 2 (Total HP = Half)
Black: 112 (3 Fire)
Yellow: 23
| Dungeon Master S - 2e |
Chivivit nails the jelly with a rock, nearly killing it!
Round 3:
Pazúr (6/80, Wounded 1): Go
Sir Holton (57/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (72/92): TBD
White: 54, 3 Fire (Total HP = half)
Blue: 2 (Total HP = Half)
Black: 130 (3 Fire)
Yellow: 23
Sir Holton Carver
|
Heal on Pazur, and Strike.
Not sure if one seems more damaged than others. If so, then I strike that one. If not, I will strike at yellow to get the flanking.
Heal: 3d8 + 24 ⇒ (5, 2, 1) + 24 = 32
Strike: 1d20 + 13 ⇒ (5) + 13 = 182d8 + 5 ⇒ (1, 3) + 5 = 9
| Pazúr Sixclaw |
Pazúr shakes his head to clear if after the pounding he’s taken, then gives his companions a quick nod of thanks for healing him. He then leaps to his feet, tumbles out from amidst the towering jellies, and swings his furred fist at one!
Stand, Vexing Tumble, Strike yellow jelly with fist.
Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29
Punch attack, Finisher, MAP: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Punch damage, Precise Strike: 1d4 + 1 + 3d6 ⇒ (2) + 1 + (4, 4, 2) = 13
| Dungeon Master S - 2e |
Sir Holton scores a hit after seeing to his companion's wounds. It looks like the one in the middle is the worst off.
Pazur also connects, but without a real anatomy, his style really struggles to work.
The trio continue to pummel Sir Holton:
Yellow 1: 1d20 + 15 ⇒ (5) + 15 = 20 MISS
Yellow 2: 1d20 + 10 ⇒ (1) + 10 = 11 MISS
Yellow 3: 1d20 + 5 ⇒ (1) + 5 = 6 MISS
White 1: 1d20 + 15 ⇒ (12) + 15 = 27 DMG + Acid: 1d8 + 7 + 2d4 ⇒ (2) + 7 + (1, 1) = 11
White 2: 1d20 + 10 ⇒ (4) + 10 = 14 MISS
White 3: 1d20 + 5 ⇒ (10) + 5 = 15 MISS
Blue 1: 1d20 + 15 ⇒ (6) + 15 = 21 MISS
Blue 2: 1d20 + 10 ⇒ (19) + 10 = 29 DMG + Acid: 1d8 + 7 + 2d4 ⇒ (6) + 7 + (1, 2) = 16
Blue 3: 1d20 + 5 ⇒ (15) + 5 = 20 MISS
White Flat: 1d20 ⇒ 18 fire goes out.
The remaining one goes after Ferrun,
Black 1: 1d20 + 15 ⇒ (6) + 15 = 21 MISS
Black 2: 1d20 + 10 ⇒ (5) + 10 = 15 MISS
Black 3: 1d20 + 5 ⇒ (2) + 5 = 7 MISS
Round 3:
Pazúr (38/80, Wounded 1): Hit
Sir Holton (57/78): Heal and hit
Jellies: ATK
Heyou! (52/66): Go
Chivivit: Go
Ferrun (72/92): Go
White: 66 (Total HP = half)
Blue: 2 (Total HP = Half)
Black: 130 (3 Fire)
Yellow: 26
| Ferrun Munkustrap |
Ferrun continues to pulverize the black slime with his warhammer.
Warhammer: 1d20 + 14 ⇒ (8) + 14 = 22
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Warhammer: 1d20 + 9 ⇒ (13) + 9 = 22
Bludgeoning Damage: 1d8 + 4 ⇒ (7) + 4 = 11
"Stay still you rampant pile of greasy guts!"
| Dungeon Master S - 2e |
Ferrun's impressive attack finally pulverizes one of the slimes!
Round 3:
Pazúr (38/80, Wounded 1): Hit
Sir Holton (57/78): Heal and hit
Jellies: ATK
Heyou! (52/66): Go
Chivivit: Go
Ferrun (72/92): 1 Action
White: 66 (Total HP = half)
Blue: 2 (Total HP = Half)
Yellow: 26
Heyou! Bumblebrasher
|
"No, fire no can go out! Burn, white oozies!"
Heyou! moves around to get a better line, and chucks another alchemist's fire at white.
bomb!: 1d20 + 13 ⇒ (19) + 13 = 32
fire: 2d8 + 1 ⇒ (4, 4) + 1 = 9 plus 3 persistent fire, 2 fire splash on all three plus Sir Holton.
pretty sure none of that is doubled because of crit immunity
He then throws another fire bomb at yellow.
bomb!: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
fire: 2d8 + 1 ⇒ (2, 3) + 1 = 6 plus 3 persistent fire, 2 fire splash on white, Sir Holton, and Ferrun
| Dungeon Master S - 2e |
Ferrun moves in as Heyou! destroys another ooze! Suddenly the field seems less scary. He then tosses another bomb to set another on fire!
Round 3:
Pazúr (38/80, Wounded 1): Hit
Sir Holton (52/78): Heal and hit
Jellies: ATK
Heyou! (52/66): Kill
Chivivit: Go
Ferrun (70/92): Kill
Blue: 4 (Total HP = Half)
Yellow: 34, Fire 3
| Dungeon Master S - 2e |
If only they weren't immune to crits!
Chivivit's frustrations turn into a rock that smashes a fair bit of ooze into nothing.
Round 4:
Pazúr (38/80, Wounded 1): Go
Sir Holton (52/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (70/92): TBD
Blue: 4 (Total HP = Half)
Yellow: 50, Fire 3
| Pazúr Sixclaw |
"These are annoying big buggers, aren't they?" Pazúr asks of no one in particular. Finally realizing that his clever dancing about isn't really helping him hurt the jellies, he just punches the one closest to him over and over!
Punch yellow thrice! If somehow the first punch drops it, move to white and punch again. Or if the second punch drops it, move to white then. (I think that's all I've got for conditional moves...).
Fist: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Fist, MAP: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Fist, MAP: 1d20 + 14 - 8 ⇒ (2) + 14 - 8 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
| Dungeon Master S - 2e |
Frustrated and tired of this foe, Pazúr connects a couple of times, but this jelly has a lot left in it. He misses by a hair on his third attack.
Round 4:
Pazúr (38/80, Wounded 1): Hit
Sir Holton (52/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (70/92): TBD
Blue: 4 (Total HP = Half)
Yellow: 58, Fire 3
Sir Holton Carver
|
Two Strikes (on yellow) and Raise Shield.
1d20 + 13 ⇒ (2) + 13 = 152d8 + 5 ⇒ (3, 3) + 5 = 11
1d20 + 8 ⇒ (7) + 8 = 152d8 + 5 ⇒ (2, 7) + 5 = 14
| Dungeon Master S - 2e |
Sir Holton's quick hammer work smashes large chunks of jelly apart!
The jellies simply pummel away, devoid of intelligence and only hungry:
Yellow v. Sir Holton: 1d20 + 15 ⇒ (7) + 15 = 22 MISS
Yellow v. Sir Holton: 1d20 + 10 ⇒ (1) + 10 = 11 MISS
Yellow v. Sir Holton: 1d20 + 5 ⇒ (13) + 5 = 18 MISS
Blue v. Ferrun: 1d20 + 15 ⇒ (20) + 15 = 35 for 2X DMG: 1d8 + 7 + 2d4 ⇒ (4) + 7 + (2, 1) = 14
Blue v. Ferrun: 1d20 + 10 ⇒ (5) + 10 = 15 MISS
Blue v. Ferrun: 1d20 + 5 ⇒ (14) + 5 = 19 MISS
Round 4:
Pazúr (38/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: ATK
Heyou! (52/66): Go
Chivivit: Go
Ferrun (42/92): Go
Round 5:
Pazúr (38/80, Wounded 1): Go
Sir Holton (52/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (42/92): TBD
Blue: 4 (Total HP = Half)
Yellow: 83, Fire 3
Sir Holton Carver
|
Holton says a prayer to his deity and asks her to Bless him.
Bless also affects Ferrun.
Attack 1 (yellow): 1d20 + 14 ⇒ (14) + 14 = 282d8 + 5 ⇒ (1, 7) + 5 = 13
Attack 2 (yellow): 1d20 + 9 ⇒ (6) + 9 = 152d8 + 5 ⇒ (2, 1) + 5 = 8
| Pazúr Sixclaw |
Pazúr keeps punching and punching!
Punch yellow thrice! As before, it it drops, I'll move over and punch the blue one.
Fist: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Fist, MAP: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Fist, MAP: 1d20 + 14 - 8 ⇒ (5) + 14 - 8 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
| Ferrun Munkustrap |
Ferrun lays paws upon himself to heal up some of his wounds (60/92 hp) to give him a boost, then he pounds on the yellow ooze!
"Alright you slimy chunks of goo, let's end your miserable existence!"
Warhammer: 1d20 + 14 ⇒ (20) + 14 = 34
Bludgeoning Damage: 1d8 + 4 ⇒ (3) + 4 = 7<--Double for Crit if possible
Warhammer: 1d20 + 9 ⇒ (5) + 9 = 14
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
| Dungeon Master S - 2e |
No crits sadly. Ferrun and Pazur each make two quick hits with hammer and first!
Sir Holton adds to it. It looks like the more yellow-toned jelly is almost destroyed!
Round 4:
Pazúr (38/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: ATK
Heyou! (52/66): Go
Chivivit: Go
Ferrun (42/92): Hits
Round 5:
Pazúr (38/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (42/92): TBD
Blue: 9 (Total HP = Half)
Yellow: 120, Fire 3
Heyou! Bumblebrasher
|
"Pazur! You don't look good!"
Heyou! runs around to get next to the catman, and slaps some healing tinctures onto him.
battle medicine, DC20, w/ assurance: 10 + 10 = 20
healing extraordinaire (with only a little night soil): 2d8 + 10 ⇒ (1, 2) + 10 = 13 ew...
He then draws his dagger.
| Dungeon Master S - 2e |
Heyou! gets a bit too much of a dash of something in his tincture... It works, but not well.
Round 4:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: ATK
Heyou! (52/66): Heal
Chivivit: Go
Ferrun (42/92): Hits
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (42/92): TBD
Blue: 9 (Total HP = Half)
Yellow: 120, Fire 3
| Dungeon Master S - 2e |
Chivivit hits the jelly! DMG: 3d6 + 4 ⇒ (5, 2, 4) + 4 = 15
The jellies simply continue their quest for a meal.
Yellow v. Sir Holton: 1d20 + 15 ⇒ (1) + 15 = 16 MISS
Yellow v. Sir Holton: 1d20 + 10 ⇒ (11) + 10 = 21 MISS
Yellow v. Sir Holton: 1d20 + 5 ⇒ (9) + 5 = 14 MISS
Flat: 1d20 ⇒ 18 No more burning
Blue v. Ferrun: 1d20 + 15 ⇒ (19) + 15 = 34 for DMG: 1d8 + 7 + 2d4 ⇒ (2) + 7 + (1, 1) = 11
Blue v. Ferrun: 1d20 + 10 ⇒ (17) + 10 = 27 for DMG: 1d8 + 7 + 2d4 ⇒ (2) + 7 + (2, 2) = 13
Blue v. Ferrun: 1d20 + 5 ⇒ (10) + 5 = 15 MISS
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: FOOOD
Heyou! (52/66): Go
Chivivit: Go
Ferrun (36/92): Go
Blue: 9 (Total HP = Half)
Yellow: 138
| Ferrun Munkustrap |
Ferrun continues to repeatedly smash the yellow ooze with his hammer!
Warhammer: 1d20 + 14 ⇒ (8) + 14 = 22
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Warhammer: 1d20 + 10 ⇒ (1) + 10 = 11
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Warhammer: 1d20 + 6 ⇒ (15) + 6 = 21
Bludgeoning Damage: 1d8 + 4 ⇒ (3) + 4 = 7
| Dungeon Master S - 2e |
Ferrun connects twice and destroys the penultimate jelly!
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: FOOOD
Heyou! (52/66): Go
Chivivit: Go
Ferrun (36/92): Kill
Blue: 9 (Total HP = Half)
| Pazúr Sixclaw |
Pazúr looks briefly as his beautifully-furred paws, as if resisting the urge to lick yellow, acidic jelly off them to finally get them clean. With a deep sigh, he darts to the far side of the remaining jelly and gives it two quick punches!
Move, then punch yellow twice!
Fist: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Fist, MAP: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Dungeon Master S - 2e |
Pazúr overcomes his own hunger long enough to deliver a pair of punches!
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: FOOOD
Heyou! (52/66): Go
Chivivit: Go
Ferrun (36/92): Kill
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (36/92): TBD
Blue: 15 (Total HP = Half)
Sir Holton Carver
|
Strike twice and Raise Shield.
Strike: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 302d8 + 5 ⇒ (2, 8) + 5 = 15
Strike: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 112d8 + 5 ⇒ (1, 1) + 5 = 7
| Dungeon Master S - 2e |
Sir Holton scores a hit! The party begins to converge....
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: FOOOD
Heyou! (52/66): Go
Chivivit: Go
Ferrun (36/92): Kill
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (36/92): TBD
Blue: 30 (Total HP = Half)
Heyou! Bumblebrasher
|
"Wait, me shouldn't use my dagger."
Heyou! draws his sling, loads it, and whips a bullet at the ooze.
sling!: 1d20 + 12 ⇒ (3) + 12 = 15
bludgeoning: 1d6 ⇒ 1
| Dungeon Master S - 2e |
Heyou! makes the lightest of hits!
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: FOOOD
Heyou! (52/66): Hit
Chivivit: Go
Ferrun (36/92): Kill
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (36/92): TBD
Blue: 31 (Total HP = Half)
| Dungeon Master S - 2e |
Indeed, the ratfolk's spell is on target and potent. The jelly doesn't feel fear, and simply lashes out again as the heroes close in around it. Target: 3d3 ⇒ (3, 1, 2) = 6
Sir Holton: 1d20 + 15 ⇒ (5) + 15 = 20
Pazúr: 1d20 + 10 ⇒ (12) + 10 = 22
Ferrun: 1d20 + 5 ⇒ (7) + 5 = 12
But it misses!
Round 5:
Pazúr (51/80, Wounded 1): Hit
Sir Holton (52/78): Hit
Jellies: ATK
Heyou! (52/66): Go
Chivivit: Go
Ferrun (36/92): Go
Round 6:
Pazúr (51/80, Wounded 1): Go
Sir Holton (52/78): Go
Jellies: TBD
Heyou! (52/66): TBD
Chivivit: TBD
Ferrun (36/92): TBD
Blue: 49 (Total HP = Half)
| Ferrun Munkustrap |
Ferrun takes advantage of the flank and smashes at the last of the ooze!
Warhammer: 1d20 + 14 ⇒ (16) + 14 = 30
Bludgeoning Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Warhammer: 1d20 + 9 ⇒ (9) + 9 = 18
Bludgeoning Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Warhammer: 1d20 + 4 ⇒ (10) + 4 = 14
Bludgeoning Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Heyou! Bumblebrasher
|
"Go Grumpy Kitty!" chears on Heyou! as runs up to heal Ferrun.
Assurance for 20 on battle medicine
healing: 2d8 + 10 ⇒ (3, 1) + 10 = 14
He then loads his sling.
| Dungeon Master S - 2e |
Ferrun, full of frustration and exhaustion in the fight lets it all go, pummeling the jelly until it breaks apart! Heyou! never gets to use his sling stone! For your victory you each earn 120 XP. This means you are all now level 7!
| Ferrun Munkustrap |
Ferrun takes ten minutes to rest and treat wounds. However, after one quick cat nap, the champion declares, "Your grumpy kitty is feeling like a new cat after that battle. Little by little, I think I am getting better at pummeling oozes! I think of it as spreading jam on toast and that really helps."
All leveled up and ready to continue. However, that being said, was it really only 120 xp for slaying those nasty oozes?
| Dungeon Master S - 2e |
Cursebreaker doesn't wait. Thankfully it's slow and easy to catch up with. It continues its inexorable march towards the Archive of the Sun. From outside it doesn't look any different, but it's been nearly a week since you've been here.
The Cursebreaker starts walking, and does not stop as it enters the building! This entrance to the Archive of the Sun is little more than a deep, square alcove. A few discarded jars lie on the ground near the single door. A double door opposite it bears a sunburst and is closed.
Welcome to the endgame! This part is tricky. Cursebreaker is going to move without stopping. We will be jumping back and forth quickly between Exploration and Encounter as it navigates its way back. Since I don't want to slow this to a crawl, I'm going to do a little hybrid version. You'll see what I mean below. You've been here before, so I'm not putting up a fog of war, just a transparent one to help track THIS trip
Cursebreaker moves into the temple, and starts heading to the right hand door.
Entrance
Light: Ambient from outside
Time in this room: Curse Breaker will open the eastern door in 2 rounds.
ACTIONS (2 Rounds worth):
Pazúr: Go
Sir Holton (52/78): Go
Heyou! (52/66): Go
Chivivit: Go
Ferrun (36/92): Go
Heyou! Bumblebrasher
|
before... during the refocusing time?
Heyou! patches everyone up with his ward medic skill.
Assurance for a DC20 healing: 2d8 + 10 ⇒ (7, 8) + 10 = 25
"Angry Kitty... I still have two elixirs of life you could drink, if you'd like."
Though a LoH for 24hp should put you pretty close to full?
now...
"Well, here we go! Me not got too many bombs left, so you gonna have t mostly do it without me!"
| Ferrun Munkustrap |
”Heyou, your skill at healing is most appreciated! Don’t worry about your lack of bombs, I’ll keep us in the fight.”
Is there any way to refocus without letting cursebreaker get too far ahead? May I reset everything with the level up?