
Dungeon Master S - 2e |

Secure your spot with a sibilant sigil. We begin no later than 17-Aug-20.

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Kibwe began as a trading post, established in the eastern Mwangi Jungle at a convenient point west of the Ndele Gap. Caravans from “civilised” eastern Garund could pass through the Gap and swap cargoes with traders from the wilds of the Mwangi Expanse, removing the need for either party to venture too far into what was for them dangerously unfamiliar territory.
The subsequent discovery of natural resources (such as diamonds, gold and salt) in the Kibwe area gave the location a significant advantage over any potential nearby competition, and rival companies fought deadly battles over trading rights. The growing local population intervened, and established free trade laws to ensure growth and prosperity was not threatened.
Also, massive granite walls were erected, and bolstered by countless runes, to ensure the city would not be seriously threatened by the nearby jungle. The city’s stout walls and deep wells have never failed.
Whatever your motives for visiting the city, on this day - the 17th of Arodus, 4720 - you find yourself in the Central Market. The heart of Kibwe, this market is situated in the city’s geographic center. Stalls shift with the seasons and caravans, although some well established sellers can always be found here, and locals know where to go for a wide array of goods, from diamonds and other luxury items to goats and cassava. By decree, the city prohibits all permanent structures here; rug floors and hide walls are common, and the labyrinthine paths through the stalls change almost daily.
You may know one or more of the others already if you choose. Once everyone is here, we begin!

Ferrun Munkustrap |

Ferran Munkustrap, a slender, muscular catfolk with a gray coat of soft fine fur, lays stretched out inconspicuously on a merchant’s overstocked pile of rugs. His fluffy tail flicks gently back and forth as he engages in quiet contemplation. Suddenly, for without any apparent reason, he lifts his head and smells the air. He stands up and nimbly stretches and then looks about twitching his whiskers and sniffing the air wondering if he has picked up the scent of fresh fish.
”Thanks for letting me sample your rugs, Mister!” he calls over to the unsuspecting merchant. “I will definitely recommend these to my friends. They are quite nice indeed.” Munkustrap picks up his pack and jumps off the pile to stroll out into the market.

Pazúr Sixclaw |

Pazúr seems happy to be back in the Mwangi Expanse, as he moves through the marketplace with a graceful, confident stride, his pale green eyes scanning his surroundings for a bit of fun or an assault on his rather dubious dignity. He is a wiry, indeed even scrawny, catfolk, whose coat is of a silver-gray, like weathered steel, mottled with charcoal-gray and black patches. Though his frame is quite slight, his paws are unusually massive, and seem to contain more digits than one would expect, each of which is tipped with a keen-tipped, retractable claw.
I was glad to get out of Nantambu – place is too damn peaceful and holier-than-thou for my taste, he thinks to himself as he strolls through the busy market. Too bad Jalmeray didn’t work out, though. I figured a place where nearly everyone is expected to know how to fight would be happy to have a scrapper like me around. But that monastic discipline is simply no fun! I’ve got claws, why wouldn’t I use them, just because their silly tradition doesn’t include them? Anyway, nice to be back in the Mwangi – nice and hot, with a surprise waiting around every corner…
As this thought runs through his mind, a broad-shouldered gray catfolk man steps right in front of him, shouting about rugs and friends. ”Hey there!” Pazúr says, just a touch of hiss in his voice, ”Watch where you’re going!”

Ferrun Munkustrap |

As this thought runs through his mind, a broad-shouldered gray catfolk man steps right in front of him, shouting about rugs and friends. ”Hey there!” Pazúr says, just a touch of hiss in his voice, ”Watch where you’re going!”
"I beg your pardon, Mister." Turning around to see the silver gray catfolk, Ferrun's face lights up. "By Desna's cat's mane! A fellow Ammurrun. Well met, friend. Ferrun Munkustrap at your service." The furry catfolk liberator bows politely. "Who do I have the pleasure of addressing? Perhaps we catfolk should stick together. I just found a great supply of rugs to nap on, but maybe we could look around and find some milk. What do you say, friend?"

Pazúr Sixclaw |

A ridge of fur on Pazúr’s back stands up and he dances back a few steps as the muscular catfolk spins to face him! His claws very slightly extended, Pazúr looks ready to do battle, to spring off a nearby stand selling gourds of palm oil and come leaping down behind the sudden foe, to strike viciously where he’s least expected!
With a brief “Hmph,” however, Pazúr instantly calms down, greeting the bowing Ferrun with a broad grin. ”Well, hello, hello, hello,” he says. ”I’m called Pazúr, Pazúr Sixclaw,” he continues, raising one large paw to show the excess of claws it bears, ”And while I’m always happy to know of a good spot to nap, I’d suggest we look for something a little stronger than milk. I’ve just arrived in Kibwe, but I bet the place has no shortage of taverns, as a mining town. Let’s go see what we can find, and if we’re lucky, we’ll even find a good fight!”

Ferrun Munkustrap |

"Pazúr Sixclaw, don't let your fur stand up. It is an honor to meet you. I do have a thirst for both drink and adventure. Let's prowl the town together and see what trouble the two of us can find."

Chivivit Skivrix |

A ratfolk wanders the streets of Kibwe, marvelling at the exotic wares. He'd been through most of the places they came from, and been run out of almost all of them. Folks didn't take kindly, it turned out, to a pickpocket who could curse the folks who caught them.
Ah, well, ya live ya learn. Couple of catfolk over that way. Interesting.
He turns to the rat perched on his shoulder and says softly, "Whaddya say Scrounger, wanna scam those furfaces?" The rat, strangely, talks back, "Yes. Let's go. Take shiny. Eat good. You talk. I steal. Good?"
Letting his small companion get into position, Chivivit walks up to the two, acting as pathetic and downtrodden as possible. His voice is no longer quick and confident, slow and sad instead, "Hey there! What do you fine gentlemen say to helping out a merchant down on his luck. My shipment was supposed to come in three days, and I've been waiting at the gates ever since. I'm just so hungry you know. Hard to get folks to treat with me looking like I do. Thought maybe you two could help out, being more like me than a human is after all."
As he speaks, the rat creeps unnoticed through the busy street, lurking in the perfect spot to gnaw through some purse strings.

Ferrun Munkustrap |

”Look at that, Pazúr. I’ve heard of Ratfolk, but I can’t say I’ve ever really seen one. Oh dear, it’s coming this way. By Desna’s cat’s mane help me to refrain from swatting at it, or worse, taking a bite at it. If I’m not mistaken, I think they are intelligent and capable of communication. Ohh, but would you look at how filthy and pathetic that vermin looks. It looks far more like rat than human. He is probably going to swarm with other rats as well. Oh Desna help me. I fear this will be my next test.”
"Hey there! What do you fine gentlemen say to helping out a merchant down on his luck? My shipment was supposed to come in three days, and I've been waiting at the gates ever since. I'm just so hungry you know. Hard to get folks to treat with me looking like I do. Thought maybe you two could help out, being more like me than a human is after all."
”Uhh, hello rat. You ran out of luck you say? That’s too bad. Uhmm, when I’m out of luck, I look to the celestial heavens and the moon to seek the song of spheres? Desna always has plenty of luck to go around. Mind you, I think you would have better luck if you took a bath first. So what do you eat, rat? cheese? garbage? I’m not sure if I have any on me. How about you, Pazúr?”

Chivivit Skivrix |

"I like cheese as much as the next guy. Anything you can spare. I'm a scrounger by nature. You know it's really funny how you mentionthatImeanthere'salotthatgoesintobeingaratfolk..." Chivivit launches into a dizzying patter to distract the two amurrun he's conversing with.
Deception: 1d20 + 13 ⇒ (16) + 13 = 29
With the mention of scrounger, his rat goes into action, scurrying up Ferrun's leg to steal his coin purse.
Thievery: 1d20 + 9 ⇒ (12) + 9 = 21

Ferrun Munkustrap |

Chivivit is definitely beating my Perception DC of 17. Unless there are other modifiers, Ferrun has no clue that he is being robbed.
"You sure do talk awfully fast. I caught the cheese bit, but I missed a good deal of what else you are saying."

Pazúr Sixclaw |

Pazúr can't help his instinctive predatory reaction when he sees the large rat, but his rational mind dials back on the intensity of that instinct as the merchant begins to speak. "Wow, he is hard to understand, isn't he, Ferrun?" he remarks. "And I definitely don't have any cheese or garbage on me. Still, he seems honest enough, would be nice to give him a hand."

Ferrun Munkustrap |

Ferrun replies to his new friend, Pazúr, ”I do feel bad for the wretched thing. He looks like he hasn’t eaten in a while, and bathed in even longer. I’m thinking we should take him to an inn and get him cleaned up a bit. He seems delirious or something. Also, there is nothing worse than to be down on your luck.”
Turning to the Ratfolk, Ferrun asks slowly like he is talking to a child, ”Do you ... want to come with us ... and get some cheese?“
He then moves his paws to make a rectangular shape to emphasize what he is saying.

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A blue haired gnome stops his browsing of the market to observer a rather odd interaction: two cat folk having a conversation with a ratfolk. It reminds him of what would happen in the barn when he was a kid, but the players were smaller and it usually didn't end well for the rat.
He pauses munching on the exotic fruit he purchased a moment earlier, and steps up to the trio.
"from my experience, this is when the chase begins." As he seems to be interrupting, he continues,"Don't mind me, i'm just intrigued by the outcome."

Dungeon Master S - 2e |

The conversation and onlookers continue as the carpet merchant tries to seize on the crowd. “Ah, not one buyer, but many!” cries Kendi Laughs-Long, the proprietor of this spacious stall in Kibwe’s bustling Central Market. His expansive gesture draws attention to his many skillful carvings of rare wood, including darkwood in the area behind the carpets. “Please, all of you, browse my wares and feel free to ask me...”
Kendi utters a strange, deep gurgle, and his features begin to flow and melt like wax. He stares plaintively as his eyes droop and then liquefy. Within seconds, the merchant has become a quivering pile of dark goo in his stall. The goo suddenly ripples, extrudes a pseudopod, and slithers forward!
Since none of you were "adventuring" I'm going to use Perception across the board.
Hostiles: 1d20 + 9 ⇒ (17) + 9 = 26
Chivivit: 1d20 + 7 ⇒ (10) + 7 = 17 (T, LLV)
Ferrun: 1d20 + 7 ⇒ (2) + 7 = 9 (T, LLV)
Kicsit: 1d20 ⇒ 17
Pazúr: 1d20 + 9 ⇒ (13) + 9 = 22 (+2 if INIT, T, LLV)
The ooze shuffles forward and lashes out, seemingly randomly Target: 1d4 ⇒ 2 going after Pazúr:
Pseudopod 1: 1d20 + 18 ⇒ (17) + 18 = 35 for Double: 2d8 + 7 ⇒ (3, 4) + 7 = 14 and DOUBLE ACid: 2d6 ⇒ (2, 6) = 8. It then grabs hold of him and starts to squeeeeeeze. Pazúr is constricted for another DMG: 1d8 + 7 ⇒ (3) + 7 = 10 and Acid: 1d6 ⇒ 2. This additional damage is subject to a Basic FORT save DC 26.
Round 1:
Ooze: ATK!
Kicsit: Go
Pazúr: Go
Chivivit: Go
Ferrun: Go

Ferrun Munkustrap |

Ferrun quickly draws out his star knife, steps forward and strikes at the slime with the sharp blades of his knife.
Starknife: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
”And to think I took a nap on your rugs!”

Pazúr Sixclaw |

Wow, those are some high attack mods, and a really high Fort DC.
Fort, DC 26: 1d20 + 11 ⇒ (6) + 11 = 17
Pazúr watches in horror as the merchant undergoes his ghastly change, muttering "What in the...?" before he is rudely interrupted by a lashing pseudopod! Grimacing at the astonishing amount of pain the attack causes, Pazúr does his best to get free of the strange creature's grasp before striking back!
Attack roll Escape: 1d20 + 14 ⇒ (12) + 14 = 26
Attack roll Escape, MAP: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Attack roll Escape, MAP: 1d20 + 14 - 8 ⇒ (9) + 14 - 8 = 15
Status: 32/68 hp

Ferrun Munkustrap |

I’m sorry I forgot about this. Fortunately, it’s a reaction so I can use it anytime.
”In Desna’s name, be free, Pazúr!”

Dungeon Master S - 2e |

Also, to make matters worse: When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.
Pazúr struggles to escape, when Ferrun calls upon a higher power to give him another chance. Escape: 1d20 + 14 ⇒ (19) + 14 = 33 and it works!
Ferrun's opening blow with the starknife. The cut is DEEP. DC 22 Reflex save or the weapon takes 2d6 acid damage. The cut splits the ooze in two! Thankfully each is half the size.
Round 1:
Ooze: ATK!
Kicsit: Go
Pazúr: Fail to escape
Chivivit: Go
Ferrun: Crit!
Black: 0/75
White: 0/75

Ferrun Munkustrap |

Reflex Save: 1d20 + 10 ⇒ (7) + 10 = 17
Acid Damage: 2d6 ⇒ (5, 1) = 6
Hardness: 5, hp:19/20, BT:10
"Watch out! This thing is starting to eat my starknife!"
I forgot to give you the deadly damage for the crit. It also doubled the damage of 7. Thanks!
Deadly Starknife: 1d6 ⇒ 2

Dungeon Master S - 2e |

While Ferrun isn't quick enough to pull the blade away fast enough, it clearly cut the ooze (now oozes).
Round 1:
Ooze: ATK!
Kicsit: Go
Pazúr: Fail to escape
Chivivit: Go
Ferrun: Crit!
Black: 0/74
White: 0/74

Chivivit Skivrix |

"What in the hells?"
Chivivit scampers back before he picks up a rock and hurls it at the ooze closest to him, and it speeds up with supernatural force as it travels through the air.
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 3d6 ⇒ (4, 4, 4) = 12
Casting telekinetic projectile. Not a very glorious first attack roll.

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Kicsit ponders what this things is
kn:Occultism: 1d20 + 13 ⇒ (8) + 13 = 21
He then magically lifts some round stones from the ground and hurls them at the blob...
Tele Projectiles (Bludgeoning): 1d20 + 11 ⇒ (4) + 11 = 15
damage?: 3d6 ⇒ (4, 3, 4) = 11

Dungeon Master S - 2e |

Chivivit and Kicsit both grab a rock with tendrils of magic and slam the ooze with them! There are 2 oozes now, so you guys will need to pick based on the color of the border. Assuming black based on proximity. Kicsit should know better ;-)
The ooze on the east side strikes out at Ferrun:
Pseudopod: 1d20 + 18 ⇒ (11) + 18 = 29 for DMG: 2d8 + 7 ⇒ (5, 5) + 7 = 17 and Acid: 2d6 ⇒ (4, 1) = 5 Your armor also takes the acid damage. The thing also grabs hold!
Constrict v. Ferrun: 1d8 + 7 ⇒ (7) + 7 = 14 and Acid: 1d6 ⇒ 3
Constrict v. Ferrun: 1d8 + 7 ⇒ (7) + 7 = 14 and Acid: 1d6 ⇒ 6
Your armor does NOT take that acid. You can make a Basic FORT DC 26 v. EACH of the constrictions.
The other goes after Kicsit!
Pseudopod: 1d20 + 18 ⇒ (13) + 18 = 31 for DOUBLE OF: 2d8 + 7 ⇒ (3, 6) + 7 = 16 and DOUBLE of Acid: 2d6 ⇒ (1, 2) = 3 Your armor also takes the acid damage. The thing also grabs hold!
Constrict v. Ferrun: 1d8 + 7 ⇒ (6) + 7 = 13 and Acid: 1d6 ⇒ 4
Constrict v. Ferrun: 1d8 + 7 ⇒ (5) + 7 = 12 and Acid: 1d6 ⇒ 3
Your armor does NOT take that acid. You can make a Basic FORT DC 26 v. EACH of the constrictions.
Round 1:
Ooze: ATK!
Kicsit: Go + 2 FORTS
Pazúr: Go
Chivivit: Go
Ferrun: Go + 2 FORTS
Black: 23/74
White: 0/74

Ferrun Munkustrap |

Fortitude Save: 1d20 + 12 ⇒ (4) + 12 = 16
Fortitude Save: 1d20 + 12 ⇒ (2) + 12 = 14
Ferrun does a full round of attacks on the white ooze!
Starknife: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Starknife: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Starknife: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Pazúr Sixclaw |

Pazúr looks down in surprise as he's somehow freed from the ooze's stinging grasp! With a quick nod of thanks to Ferrun, he steps up to the ooze near Kicsit and tries to tear it apart with his claws, snarling fiercely as he strikes!
Step, Attack, Attack vs Black.
Claw attack: 1d20 + 14 ⇒ (10) + 14 = 24
Claw damage: 2d6 + 1 ⇒ (6, 3) + 1 = 10
Claw attack, MAP: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
Claw damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Status: 32/68

Dungeon Master S - 2e |

Black Puddings! Slashing and piercing weapons split them, and bludgeoning simply damages them!
Pazúr's first swing sinks deep as he heeds Kicsit's advice!
Giving Ferrun back his turn as well.
Round 1:
Ooze: ATK!
Kicsit: Go + 2 FORTS
Pazúr: Crit+ hit
Chivivit: Go
Ferrun: Go
Black: 48/74
White: 0/74

Ferrun Munkustrap |

Trying a different tactic, Ferrun quickly draws out his warhammer moves into position and tries to bludgeon the black slime to death.
Warhammer: 1d20 + 13 ⇒ (13) + 13 = 26
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Dungeon Master S - 2e |

I picture this as a non-Newtonian fluid Chivivit's magic rock slams into the thing! Ferrun's hammer slams into the ooze even harder. It's enough to break the black pudding into pieces too small to work together and it quickly begins to dry out!
Round 1:
Ooze: ATK!
Kicsit: Go + 2 FORTS
Pazúr: Crit+ hit
Chivivit: Hit
Ferrun: CRIT KILL
White: 0/74

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"stop slicing it and pound it to death!!"
fort save: 1d20 + 10 ⇒ (19) + 10 = 29
fort save: 1d20 + 10 ⇒ (4) + 10 = 14
The gnome moves back and tries the peddles again.
actions 1:stride
actions 2:stones
actions 3:more stones. slinging really.
attack on white: 1d20 + 11 ⇒ (5) + 11 = 16
damage?: 3d6 ⇒ (1, 3, 2) = 6

Dungeon Master S - 2e |

Wise to the plan, the party switches tactics and starts to pummel the pudding. Back down to one pudding Kicsit scores a hit. The pudding goes after both the Catfolk near it! First: 1d2 ⇒ 2
It lashes out at Pazúr! Pseudopod: 1d20 + 18 ⇒ (17) + 18 = 35 for DOUBLE: 2d8 + 7 ⇒ (6, 4) + 7 = 17 and DOUBLE Acid: 2d6 ⇒ (4, 3) = 7 Armor takes the 14 Acid damage.
It then grabs him and constricts! DMG: 1d8 + 7 ⇒ (5) + 7 = 12 and Acid: 1d6 ⇒ 2 Basic FORT DC 26 for this.
It then goes after Ferrun with a pseudopod! Pseudopod: 1d20 + 18 ⇒ (14) + 18 = 32 for DOUBLE: 2d8 + 7 ⇒ (7, 7) + 7 = 21 and DOUBLE Acid: 2d6 ⇒ (5, 6) = 11 Armor takes the 22 Acid damage.
Round 2:
Ooze: ATK!
Kicsit: Go
Pazúr: Go
Chivivit: Go
Ferrun: Go
White: 6/74

Ferrun Munkustrap |

As a reaction, Ferrun using Liberating Step to block some of the damage (DR 7) to Pazúr and give him an extra chance at staying free.
"Stay free and take this slime out!"
Trigger: An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
• If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level.
• The ally can attempt to break free of the effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect, or attempt to Escape from one effect as a free action.
Moments later, the ooze thrashes at Ferrun with its pseudopod and the catfolk champion drops to the ground dying.
Ferrun is at dying 2 with the crit.

Dungeon Master S - 2e |

Pazúr slumps to the market floor. The gasps of onlookers snaps you out of the fight for a moment to see that everyone around you is staring at the scene.
Kicsit levels a trio of missiles at the creature (who was, a moment ago, a simple human merchant.)
A moment later, Ferrun drops too!
Round 2:
Ooze: ATK!
Kicsit: MM
Pazúr: Dying 2
Chivivit: Go
Ferrun: Dying 2
White: 15/74

Pazúr Sixclaw |

Recovery check, DC 12: 1d20 ⇒ 8
Pazúr continues to bleed from many points on his acid-burned skin. At least it smells better than if his fur were burning in a fire.
Now at Dying 3.

Dungeon Master S - 2e |

Relevant now. You all have 1 Hero Point. Pazúr slips ever closer to the Boneyard.
Round 2:
Ooze: ATK!
Kicsit: MM
Pazúr: Dying 3
Chivivit: Go
Ferrun: Dying 2
White: 15/74

Dungeon Master S - 2e |

Chivivit's rock SLAMS into the pudding. As Ferrun and Pazur slip ever closer to death. Don't forget you can dump your hero points to avoid it.
For a split second the pudding seems to shudder, like it can't hold together, but it does eventually come... ATK: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23 for DMG: 2d8 + 7 ⇒ (4, 7) + 7 = 18 and ACID: 2d6 ⇒ (3, 5) = 8.
Round 3:
Ooze: ATK!
Kicsit: GO
Pazúr: Dying 3
Chivivit: Go
Ferrun: Dying 3
White: 31/74

Pazúr Sixclaw |

Spendin' that hero point:
Pazúr takes a deep, shuddering breath in his unconscious state, then seems to somehow breathe more easily! His wounds seem to seep blood a bit less as well.
Status: 0 hp, stable

Dungeon Master S - 2e |

Trying to keep distance, the remaining strangers-turned-combatants do their best. Chivivit lands a rock solidly in the main blob of pudding!
Round 3:
Ooze: ATK!
Kicsit: GO
Pazúr: Stable
Chivivit: Hit
Ferrun: Stable
White: 40/74

Dungeon Master S - 2e |

Sigh, GM mistake in player favor. Even in 2e oozes are immune to crits. I'm certainly not going back at this point. Sorry guys, I'm still learning!
REF: 1d20 + 6 ⇒ (10) + 6 = 16 Kicsit brings forth a potent spell of fire, burning the pudding!
With only two foes, the pudding moves a bit and lashes out with two pseudopods: 1 is Kicsit: 1d2 ⇒ 1
ATK v. Kicsit: 1d20 + 18 ⇒ (19) + 18 = 37 for DOUBLE of : 2d8 + 7 ⇒ (4, 5) + 7 = 16 and Double Acid: 2d6 ⇒ (3, 4) = 7
ATK 2: 1d20 + 13 ⇒ (17) + 13 = 30 for DOUBLE of : 2d8 + 7 ⇒ (4, 3) + 7 = 14 and Double Acid: 2d6 ⇒ (3, 3) = 6
The ooze shakes and vibrates. It's nearly unable to stay together as the remaining two nearly fall from wounds.
Round 3:
Ooze: ATK!
Kicsit: GO
Pazúr: Stable
Chivivit: Go
Ferrun: Stable
White: 49/74

Dungeon Master S - 2e |

EDIT! You guys have not been calculating your Telekinetic Projectile damage correctly. Which means Chivivit's Magic Missile is a kill shot. Will update tomorrow. For now, make sure you know if your gear is destroyed, and Kicsit still needs to stabilize.

Dungeon Master S - 2e |

The powerful Magic Missile is enough! Chivivit discorporates the pudding into small puddles, which quickly evaporate. Of Kendi Laughs-Long, there are no remains. His entire body has turned to black pudding.
The merchants work quickly to get a healer over to get you all conscious with the requisite Wounded conditions.
Everyone who isn't Chivivit awakes to applause and (gentle) pats on the back. Merchants from all over the area congratulate you for your quick action and for putting your bodies on the line.
The other merchants plan to take Kendi’s surviving wares and see that they’re properly distributed to his heirs, but they insist that Chivivit take a traveler’s any-tool as a reward.
Normally I disdain checkpoint based leveling, but as this is not an AP and we started at level 5, I'll do that, which means there is no individual scene XP. If it grates on my grognardary too much, I'll change back.
With rumors already flying, and the tale growing, the other merchants return to their jobs, leaving you in the middle of the bazaar.... Take a moment to heal up if you can.