| Ferrun Munkustrap |
Grumpy Kitty gives the goblin a wink back and he pulls out his sharp claws. With a big smile, the cat prepares to pounce!
As quick as a flash and silent as a feather, Ferrun attacks, the bat winged broad!
Stealth for Initiative: 1d20 + 11 ⇒ (8) + 11 = 19
Claw Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Slashing Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
| Dungeon Master S - 2e |
The party seems to be of like mind. A surprise attack here is listed specifically as giving you a +2 to your mod if you decide to attack rather than break to parlay. Typically you scout Ferrun, not Avoid Notice though, which precludes your scout bonus. Since I described that they already don't notice you, I'll leave you as a scout.
Round 1:
Sir Holton: Go
Pazúr: Go
Heyou!: Go
Chivivit: Go
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun: TBD
Assumption of Ferrun Scouting
Hostile Human: 1d20 + 11 ⇒ (12) + 11 = 23
Hostile Fiend: 1d20 + 15 ⇒ (10) + 15 = 25
Ferrun: 8+11+2+1=21
Pazúr: 1d20 + 10 + 2 + 2 + 1 ⇒ (14) + 10 + 2 + 2 + 1 = 29
Heyou!: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Holton: 1d20 + 13 + 2 + 1 ⇒ (19) + 13 + 2 + 1 = 35
Chivivit: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26
| Pazúr Sixclaw |
Pazúr is slightly distracted as the group makes its way through the complex, pondering the magical elixir they found. Contemplating the six clawed digits of his paw, he asks himself, What would happen if I drank that sixfingers elixir? Would I grow an extra digit? Would my handsome paw stay as it is, but I'd have the powers granted by the elixir?
His reverie interrupted by Ferrun attacking some distracted cultists, Pazúr instinctively leaps into the fray! "Let's get 'em, grumpy kitty!" he calls out as he tumbles nimbly between the two cultists! Sadly, his follow-through falls a bit short, and he only manages to scratch one with his blade.
Stride forward 15', move between cultists and into corner using Vexing Tumble, Strike at winged figure with Impaling Finisher.
Acrobatics to Tumble: 1d20 + 15 ⇒ (18) + 15 = 33
Rapier attack: 1d20 + 15 ⇒ (1) + 15 = 16
Rapier damage, Precise Strike: 2d6 + 1 + 3d6 ⇒ (1, 3) + 1 + (5, 3, 4) = 17
With Confident Finisher I still do half of Precise Strike damage, which comes to 6 damage in this case.
| Dungeon Master S - 2e |
The arrival is graceful, but he fails to stick the landing. Nevertheless, first blood is drawn!
Round 1:
Sir Holton: Go
Pazúr: Miss
Heyou!: Go
Chivivit: Go
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun: TBD
Human: 6
Heyou! Bumblebrasher
|
Heyou! moves up, giggling to himself as he starts chucking bombs! First one goes at the human, and is a fire bomb (of course!).
bomb at human!: 1d20 + 13 ⇒ (10) + 13 = 23
fire!: 2d8 + 1 ⇒ (7, 3) + 1 = 11 Plus 2 splash, and persistent 3 fire
He tries to note whether the fiend is affected by the fire, or not.
holding 1 action for that answer
Heyou! Bumblebrasher
|
answered in slack
Seeing that they both appear affected, Heyou! tries to get both of the evil cultists (assumed) on fire!
Hoping that since we got surprise she is flat footed
bomb at fiend woman: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
fire!: 2d8 + 1 ⇒ (5, 5) + 1 = 11 2 splash to her, the man, and the catfolk, 3 persistent fire
That's 4 fire splash to Pazur, 2 fire splash to Ferrun in the two attacks.
"Oh! Sorry friends! Gotta kill the fiend!
| Dungeon Master S - 2e |
Heyou! opens with a literal splash! While the fiendish woman is still kneeling in prayer, he lobs a second bomb that hits! she looks a lot tougher than the mortal man though.
Round 1:
Sir Holton: Go
Pazúr: Miss
Heyou!: Hits
Chivivit: Go
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun: TBD
Human: 21, Persistent Fire 3
Fiend: 15, Persistent Fire 3
Sir Holton Carver
|
Holton casts Blindness (Fort DC22) on the hooded man and strides forward.
| Dungeon Master S - 2e |
FORT: 1d20 + 13 ⇒ (12) + 13 = 25 Sir Holton clouds the man's vision, but only for a few seconds.
Round 1:
Sir Holton: Blindness
Pazúr: Miss
Heyou!: Hits
Chivivit: Go
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun: TBD
Human: 21, Persistent Fire 3
Fiend: 15, Persistent Fire 3
| Dungeon Master S - 2e |
Will: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26 the fiend resists most of the spell, but her movements right after a still a touch sluggish.
the man immediately turns to Ferrun, "I SHALL PROTECT YOU MY LOVE!"
He casts a spell and reaches out for Ferrun:
Harm: 2d8 ⇒ (4, 7) = 11 DC 21, then he presses on the remise!
Harm: 1d8 ⇒ 8 DC 21
The fiend also casts a quick spell, opening a door in reality and walking through it!
Round 1:
Sir Holton: Blindness
Pazúr: Miss
Heyou!: Hits
Chivivit: Slow
Hostile Fiend: Magic
Hostile Human: Magic
Ferrun: Go + 2 FORT
Human: 21, Persistent Fire 3
Fiend: 15, Persistent Fire 3
| Ferrun Munkustrap |
Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9
Fort Save: 1d20 + 8 ⇒ (10) + 8 = 18
Crit Fail and Fail = 30 points of damage.
After suffering a terrible surge of pain, Ferrun strikes back with his claw attacks.
Claw Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Slashing Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8 x2 = 16 damage
Claw Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Slashing Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
For his third action, he tries to bring himself some healing (18 hp) with a lay on of paws.
Ferrun's Hp Status: 80/92
(92 - 30 damage = 62 hp + 18 healing = 80)
Heyou! Bumblebrasher
|
"Oh, I am not comfortable with your positioning, my love."
| Dungeon Master S - 2e |
Ferrun takes a severe hit, but gives one in return before healing his wounds a bit.
Round 2:
Sir Holton: Go
Pazúr: Go
Heyou!: Go
Chivivit: Go
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun (80/92): TBD
Human: 37, Persistent Fire 3
Fiend: 15, Persistent Fire 3
Heyou! Bumblebrasher
|
"Back off, Chivvy! I can bomb the fiend!"
Will delay for Chivivit to act - will both this afternoon if needed
| Pazúr Sixclaw |
Pazúr Rolls his eyes in annoyance as the fiend disappears, carping, ”How do I line them up and stab ‘em both at once if she does that? A little professional courtesy would be appreciated around here!“ As he speaks, Pazúr flips his cape off his shoulder and whips it at the cultist’s head, hoping to distract him, then strikes!
Action to get cape off shoulder, Feint, Strike with Finisher.
Deception to Feint, Cape bonus: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
Rapier attack, Finisher: 1d20 + 15 ⇒ (6) + 15 = 21
Rapier damage, Precise Strike: 2d6 + 1 + 3d6 ⇒ (5, 3) + 1 + (2, 3, 3) = 17
Unlikely that a 23 beats his Perception DC for the feint, but if it does, a miss on the attack will still do 4 damage with Confident Finisher.
| Dungeon Master S - 2e |
It's not his most impressive move, but Pazur manages to bamboozle the man! The follow up is nearly fatal!
Round 2:
Sir Holton: Go
Pazúr: Hit
Heyou!: Go
Chivivit: Go
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun (80/92): TBD
Human: 54, Persistent Fire 3
Fiend: 15, Persistent Fire 3
| Dungeon Master S - 2e |
Chivivit finds the fiend a slightly better prepared target.
Round 2:
Sir Holton: Go
Pazúr: Hit
Heyou!: Go
Chivivit: Miss
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun (80/92): TBD
Human: 54, Persistent Fire 3
Fiend: 15, Persistent Fire 3
Heyou! Bumblebrasher
|
With Chivivit out of splash range, Heyou! starts lobbing bombs at the fiend!
He starts by chucking a bottled lightning at the fiend!
bomb!: 1d20 + 13 ⇒ (17) + 13 = 30
electricity: 2d6 ⇒ (1, 2) = 3 2 electrical splash, and flatfooted until my next turn if hit
With the fiend now flatfooted, he lobs another bomb, this time his favored alchemist fire!
bomb! vs fiend, FFAC: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28
fire!: 2d8 + 1 ⇒ (5, 3) + 1 = 9 2 fire splash, with the crit it is now persistent fire 6!!! 18 fire with the critical hit as well.
And, finally, he pulls his dagger, and prepares to get hit!
| Dungeon Master S - 2e |
Heyou! gets really excited. His first bomb hits, and his second one REALLY hits. The fiendish woman is really on fire now.
Round 2:
Sir Holton: Go
Pazúr: Hit
Heyou!: Crit
Chivivit: Miss
Hostile Fiend: TBD
Hostile Human: TBD
Ferrun (80/92): TBD
Human: 54, Persistent Fire 3
Fiend: 40, Persistent Fire 6
Sir Holton Carver
|
attack 1: 1d20 + 13 ⇒ (10) + 13 = 232d8 + 5 ⇒ (1, 7) + 5 = 13
attack 2: 1d20 + 8 ⇒ (7) + 8 = 152d8 + 5 ⇒ (2, 2) + 5 = 9
Raise shield.
vs flanking
| Dungeon Master S - 2e |
Sir Holton's opening blow is enough to drop the man dead! Meanwhile the fiend focuses entirely on Heyou! for what the stupid little goblin's done. She dispenses with intricate plans, and steps up to gouge his eyes out:
Claw 1: 1d20 + 16 ⇒ (10) + 16 = 26 for DMG: 2d8 + 8 ⇒ (4, 2) + 8 = 14 and Evil: 1d6 ⇒ 1
Claw 2: 1d20 + 12 ⇒ (4) + 12 = 16 MISS
Round 2:
Sir Holton: Kill shield (take 1 action)
Pazúr: Hit
Heyou! (51/66): Crit
Chivivit: Miss
Hostile Fiend: ATK
Ferrun (80/92): Go
Fiend: 40, Persistent Fire 6
Heyou! Bumblebrasher
|
"Ow!" cries out the goblin as he is slashed. He giggles, "Guess you think I deserved that, did you? Me think you gonna burn your way back where you belong!"
| Ferrun Munkustrap |
Ferrun rips at the cultist with his claws!
Claws (1st Attack): 1d20 + 15 ⇒ (8) + 15 = 23
Slashing Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Claws (2nd Attack): 1d20 + 11 ⇒ (12) + 11 = 23
Slashing Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
For third action he will recall what he knows about the cultist.
Religion: 1d20 + 8 ⇒ (3) + 8 = 11
"I wish you fanatics would learn to mind your own business and let the rest of us live a cat's life!"
| Dungeon Master S - 2e |
Ferrun closes in on the fiendish woman and twice drags his claws across her face!
Round 3:
Sir Holton: Go
Pazúr: Go
Heyou! (51/66): Go
Chivivit: Go
Hostile Fiend: TBD
Ferrun (80/92): TBD
Fiend: 65, Persistent Fire 6
Heyou! Bumblebrasher
|
Heyou! Steps back, and chucks another bottled lightning!
bomb vs fiend: 1d20 + 13 ⇒ (12) + 13 = 25
electricity: 2d6 ⇒ (1, 3) = 4 2 electrical splash, flatfooted if hit
He then lobs another bomb, "Sorry, Pazur! I haz elixir of life for you!"
bomb vs FF fiend: 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25
fire: 2d8 + 1 ⇒ (6, 5) + 1 = 12 2 fire splash, already burning
He then takes out a moderate elixir of health.
| Dungeon Master S - 2e |
Heyou! has this fiends number. By now her abused body is wracked with all manner of alchemical substances. He adds to it with electricity and ever more fire.
Round 3:
Sir Holton: Go
Pazúr: Go
Heyou! (51/66): Hits
Chivivit: Go
Hostile Fiend: TBD
Ferrun (80/92): TBD
Fiend: 85, Persistent Fire 6, FF
| Dungeon Master S - 2e |
Sir Holton's righteous hammer is enough. He pounds the succubus into the ground!
For your victory, each earns 80 XP. The tracker is WAY out of date. We didn't really pick a caller for it. I'll try to get to this today.
| Ferrun Munkustrap |
"Well done, my friends. These fiends really like to make fashions statements with their clothes, don't they?"
Ferrun will search them for treasure or items of interest.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
| Dungeon Master S - 2e |
Ferrun walks away disappointed, as they've got nothing on them. He looks about the rest of the room and finds an artistic piece that would fetch a king's ransom. A basket near the altar contains a few cleaning supplies, and beneath them is a jeweled hair comb worth 140 gp!
| Ferrun Munkustrap |
"Hmm, do you think I should brush my fur out with this jeweled comb? It may cut down on the number of hairballs that I get."
After trying out the fancy comb, Ferrun licks his wounds and uses lay on paws to heal some of his wounds.
70/92 hp
He then meditates (cat nap) for a brief ten minutes to regain his focus. He then takes a big long stretch.
Heyou! Bumblebrasher
|
"I have you're back, Ferrun! Who else got hurt? Wait! I did!"
Heyou! starts treating both Ferrun and himself (ward medic).
crafting for medicine, w/ assurance, DC20 on Ferrun : 10 + 10 = 20 healing: 2d8 + 10 ⇒ (6, 5) + 10 = 21
crafting for medicine, w/ assurance, DC20 on Heyou!: 10 + 10 = 20healing: 2d8 + 10 ⇒ (1, 6) + 10 = 17
"There, that is MUCH better. Sorry about the poltice, Grumpy Kitty, it may have gone a little off."
| Dungeon Master S - 2e |
Healed and rested, at least a little rested, the party decides to....
Heyou! Bumblebrasher
|
while healing
"Can anyone tell me what this spear does?" magic spear taken from a cultist
now
"Hey! We should check out this door!" calls out Heyou! as he shuffles over to the double doors in the room that they were in.
I have enough for another fight. 5 bombs plus 2 reagents. That should be plenty.
| Pazúr Sixclaw |
Pazúr joins Heyou! by the double doors, a wry smile on his face as he says, "I agree, we should check out the door. Buy maybe you should take a little step back while we open it."
He waits until everyone is assembled by the door, gives it a listen, then opens it up.
Perception: 1d20 + 11 ⇒ (1) + 11 = 12 LOL!
I moved all our tokens into something like normal door mode, just to move us along. Sorry about the long absence, weeks of work travel and then COVID in the house over Thanksgiving was pretty all-consuming for a bit there.
| Dungeon Master S - 2e |
No worries, I'm not even ready yet to tell everyone about how real life is kicking my but.
The Sixclaw swashbuckler finds the door to be unremarkable, so he opens it. Unfortunately, a pair of fiendish guardians were ready and waiting!
This storage room is jammed with lumber, pieces of broken old stone, and a variety of strange lumps of metal. A large soapstone statue of an eland-headed humanoid, wrapped in chains and locked to the floor, leans against the south wall while holding a small shield close to its chest in one hand. The chains around it crackle with bursts of magical energy.
Round 1:
Ferrun: Go
Pazur: Go
Holton: Go
Heyou!: Go
Hostiles: TBD
Chivivit: TBD
Hostiles: 1d20 + 13 ⇒ (4) + 13 = 17
Ferrun: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 (Search)
Pazúr: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21
Heyou!: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Holton: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Chivivit: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
| Ferrun Munkustrap |
"Can anyone tell me what this spear does?" magic spear taken from a cultist"
"I thought you knew all these things. You take the pointy end and you stab people with it!"
Ferrun charges forward through the doors and strikes at the black demon!
Claw Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Slashing Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Claw Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Slashing Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
| Dungeon Master S - 2e |
Ferrun steps up to go toe to toe with the fiend! He immediately draws first blood with his first claw attack.
Round 1:
Ferrun: Hit
Pazur: Go
Holton: Go
Heyou!: Go
Hostiles: TBD
Chivivit: TBD
Red:
Black: 14
Heyou! Bumblebrasher
|
"Fire always works!" cries out Heyou! as he starts his bombing run.
First he chucks a bomb at the red fiend, and then throws his dagger at black.
bomb! vs red: 1d20 + 13 ⇒ (16) + 13 = 29
fire!: 2d8 + 1 ⇒ (7, 6) + 1 = 14 2 fire splash, 3 persistent fire
dagger vs black: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
piercing: 1d4 + 1 ⇒ (4) + 1 = 5
| Dungeon Master S - 2e |
Heyou!'s opening salvo is on target, but his follow up dagger is way wide.
Round 1:
Ferrun: Hit
Pazur: Go
Holton: Go
Heyou!: Hit!
Hostiles: TBD
Chivivit: TBD
Red: 16 3 Fire
Black: 16
| Pazúr Sixclaw |
Still chuckling over Ferrun's explanation of what the spear does, Pazúr's grin fades a bit as the door opens. "Of course there are more fiends waiting for us," he mutters to himself, "there are always more fiends in this place!" With that, he does a quick, slightly clumsy roll towards the pair of fiends. His strike is delivered much more smoothly than his tumble, and he drives his swordpoint into the fiend ahead!
Move to fiend using Vexing Tumble, Strike red with Impaling Finisher, Raise Shield.
Acrobatics: 1d20 + 15 ⇒ (5) + 15 = 20
Rapier attack, Finisher: 1d20 + 15 ⇒ (20) + 15 = 35
Rapier damage, Precise Strike: 2d6 + 1 + 3d6 ⇒ (5, 6) + 1 + (4, 2, 6) = 24
Assuming that Acrobatics check doesn't beat the fiend's Reflex DC, but that the 20 is a crit, that will do 22 damage (base damage x 2).
| Dungeon Master S - 2e |
Pazúr's strike is indeed smoother than his tumble. He drives his blade into the buring fiend!
Round 1:
Ferrun: Hit
Pazur: Crit!
Holton: Go
Heyou!: Hit!
Hostiles: TBD
Chivivit: TBD
Red: 38 3 Fire
Black: 16
Sir Holton Carver
|
Sir Holton, doesn't see his way in lobs a ball of fire behind them.
Fireball DC22: 6d6 ⇒ (6, 5, 1, 4, 6, 6) = 28
| Dungeon Master S - 2e |
Shoot, I keep forgetting this: Pazur's blade sinks deep as blood and some kind of slime ooze out of the fiend. It's cuastic and gets awfully close to his hand. REF DC 24
Sir Holton adds even more fire to the mix!
Red: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35 CRIT
Black: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 PASS
Though it's not as effective as hoped!
The fiends fight back, keeping the line in the door and eschewing anything other than a vicious gnashing of fangs and teeth:
Red v. Pazur: 1d20 + 16 ⇒ (3) + 16 = 19 MISS
Red v. Pazur: 1d20 + 11 ⇒ (10) + 11 = 21 MISS
Red v. Pazur: 1d20 + 6 ⇒ (13) + 6 = 19 MISS
Black v. Ferrun: 1d20 + 16 ⇒ (6) + 16 = 22 MISS
Black v. Ferrun: 1d20 + 11 ⇒ (20) + 11 = 31 for DOUBLE DMG: 1d8 + 7 ⇒ (1) + 7 = 8 and DOUBLE Evil: 1d6 ⇒ 2
Black v. Ferrun: 1d20 + 6 ⇒ (18) + 6 = 24 for DMG: 1d8 + 7 ⇒ (5) + 7 = 12 and Evil: 1d6 ⇒ 1
Red Flat: 1d20 ⇒ 13 Still burning
Round 1:
Ferrun (59/92): Hit
Pazur: Crit! REF
Holton: Fireball
Heyou!: Hit!
Hostiles: ATK
Chivivit: Go
Red: 41, 3 Fire
Black: 30