GM Blake's PF2 Extinction Curse Campaign

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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ward Medic and Continual Recovery are great to pick up too, at least in my own experience playing PFS where we don't want to spend hours healing after every combat. Being the healer starts eating up all your skill feats fast.

Anyway, happy to re-tool Ephie as needed for the party. I came in and wanted to help shore up weak points and round the group out.


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NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Okay, ready to get back into the swing of things!

Thank you for your patience <3

Also, Clover's trained in Medicine but I hadn't planned on her to specially focus on beefing it up. I can always readjust, however.


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Quote:
Jae said they normally kept slurks.

Just in case I typoed: kept slurks away.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Ah…that does put a different slant on things. Probably my misunderstanding but thank you for the correction.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

So if one of us use Nature to command an animal, could we potentially get the Slurk to attack one of the ‘priests’ here?


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It is currently unfriendly toward you. You need an indifferent attitude to make an attempt to Command an Animal.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Just want to check with folks.

I've been playing Leaf-On-Wind as conservative polite term, crass term would be cowardly.

Does anyone have issue with his approach OOCly?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

We knew of the impending combat. We even knew how many creatures. Song pointed out they likely were not friendly.

Why didn’t he have his bow drawn?

I don’t mind him playing conservative and careful, but please also play him with some common sense. He has a respectable Wisdom.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Preponderance of tables I've played at in PFS2 where the GMs have declared that (even in reasonable circumstances weapons would be drawn) it still requires an Interact action to draw weapons at the start of combat.

If he could have a weapon out and not run afoul of that, then it'd shift to 'readied attack if one comes clear.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Leaf-On-Wind wrote:


Preponderance of tables I've played at in PFS2 where the GMs have declared that (even in reasonable circumstances weapons would be drawn) it still requires an Interact action to draw weapons at the start of combat.

I have not encountered that.

What is the reason they required an interact the first round of combat?


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Song specifically described herself as waiting until everyone had their weapons ready before bursting into song, so you definitely had weapons out unless a player specifically did not want to have weapons out.

You have already been attacked by people in this hermitage, so I assume you have weapons out. If a player specifically does not want their weapon out, they would need to make that clear to me in some fashion.

I answered the question about weapons out way back in the town encounters something to the effect of it is fine to assume you have weapons out except when it is socially inappropriate (e.g., walking around town).

A strategic suggestion: Leaf might want to invest in a short bow or sling for indoor encounters so he has options.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Reading comprehension fail here, combined with not Paying Attention.

Thank you for the feedback.

Question: Can a monk who has the Monastic Archer Stance still do punchy monk things? I've been operating under the assumption that they can't?

EDIT: ie, instead of entering the stance, moving to melee and punching people/etc?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Yes. Flurry of Blows and regular strikes work even when not in a stance.

The stance gives additional options and in some cases restricts activities. You need to be wielding a bow for the archer stance, but since unarmed attacks can be used with other body parts, you can still do kicks while in the stance.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
Leaf-On-Wind wrote:


Just want to check with folks.

I've been playing Leaf-On-Wind as conservative polite term, crass term would be cowardly.

Does anyone have issue with his approach OOCly?

I agree with the above but just want to put something in: I really don't mind fellow players not being totally optimal! I have not had any issue with Leaf's approach.

Also, the AP is written for 4 PCs; we're over that and have free archetype so we probably have lots of wiggle room, though I am not sure how much GM Blake is adjusting the adventure.


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You can use regular monk-y stuff outside of Archer Stance, like Rulean said, and you can drop Archer Stance by making an unarmed attack.

I haven't adjusted the difficulty up.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Alright, four of us are hurt. Is it time for me to cast a three-action heal that will likely get us to full hit points or wait? I am thinking we wait.

I checked the loot list and no healing consumables there.

1 divine font and one heal spell left.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I have Soothe because I am a Maestro, and would gladly expend that for the party. At Level 4 I intend to pick up the healing lesson for Witches.

Meanwhile... Who should I lay Soothes upon?


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

I'd suggest from worst off to least hurt?


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Quote:
Ephie should be at full as he used his potion after last combat, and I don't think he took any this time.

Ephie is at full. My apologies. I was trying to cut and paste two separate things and got them scrambled--I cut twice instead of pasting in between--and had to rewrite a thing, plus trying to track Treat Wounds cool downs resulted in me forgetting to make Ephie's status full hp.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

No worries; I figured. Cut and paste errors are basically my middle name when I GM… many of you know this firsthand!


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If you go down the stairs--I didn't want to push you myself while you were still discussing healing--let me know if you want to go left or right when you come to the first T (both ways go around a corner).


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There are both Small and Medium robes in the washroom.
Though the 5 aggressive people you've met have been human males (actually, one name looked like it was feminine, but there was not a single pronoun in the paragraph except "it" in reference to the slurk), you do recall Nemmia was a halfling woman, so Common ancestries may not have as hard a time disguising as you might fear.


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Now the GM desperately hopes you can read his mind...

Anyhow.

+1 Hero point to Song for bringing up the disguise idea.
+1 Hero point to Nabi for committing to it.

NOTE: Both Song and Nabi are at maximum Hero Points, so make use of them for rerolls. :)


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NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Hey folks, just checking in - I've been in a bit of a funk for the last few days but I'm hoping things are starting to shift back to normal. This unfortunately happens to me sometimes when the days start getting shorter and there's less daylight to be had.

I've got to get some sleep but I'll try and get caught up on the game later this evening; until then please feel free to bot/delay me as needed.


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What kind of information is Ephie trying to remember: combat applicable or conversational?


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Conversatinoal sounds more fun to me. I don't get to talk to many ghouls in PF.


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Feel free--feel encouraged--to talk over your next moves here OOC.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

When things start going badly, Rulean intends to apply some not-at-all tender care to the Vermlek with his pick. Could say he has already picked-out his target. :)

Would it be wrong to allow the evil priest to proceed us and then shut the door so they can have some alone time with the ghouls? Probably…

Doubt it will get that far anyways.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

I'm in favor of playing along up until we reach the point where we're either commanded to leave our 'prisoners' behind/with someone else *or* this lady decides that Song or Leaf would make a good host for the vermlek. If either of those things happen, then I'd say it's time for some fisticuffs.


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Apologies for leaving you hanging. A comedy of errors yesterday between getting ready for work in the morning to taking the family to Zoo Boo in the evening left me with little extra time except to close out my King in Thorns table.

I had meant to let you know on Saturday that Nabi's deception--and I plan to get the priestess' response up tonight--is good enough to create a Diversion for someone(s) else (normally an effect relegated to a feat), if anyone wanted to make use of it.

Create a Diversion


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

I'm that damn good (at being a bad girl). ^^


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Okay, so...what do we want to actually do here?

Do we want to try having Song or Leaf use the Create a Diversion opportunity to hide so we can get the drop on these guys now?

Do we want to try the above except get the drop on these guys after we go into the basement?

Do we just want to drop the act and attack now?

Or something else?


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♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Thanks for asking this, because I am confused myself! I think we want to get rid of them because they are scarier than the undead.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I am happy with taking action now or as they start down the stairs. Seems there are ghouls down there that we need to clear and knowing that now is good.

It was my impression that Nabi’s deception was enough that we could take advantage of the diversion she created.


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Yes. If some of you in the back want to go hide, feel free. If you would prefer to attack now. Let me know and I'll roll initiatives.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I was thinking we’d play out the ruse until perhaps enemy forces were separated or there was a good time to attack (such as after destroying the ghouls together when both sides are weakened) etc.

However in-character seeing an icky vermleck may warrant a “destroy immediately” situation. Ephie cannot hide and will follow the lead.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

It is kind of sounding like drop the ruse and kill the worm? I am one of your best actors and I am not in costume.

I could try to WING something, but maybe it is better to just attack?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Seems we are generally lacking a leader.

Roll for initiative.


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OK. I'll get you going this afternoon. I'll be taking some liberties with initiative modifiers (for the NPCs, too) based on the situation.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Just as an FYI I will be out of town at a convention this weekend and at best working from a very old tablet. My posting may be sporadic as a result.


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NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Safe travels! Have a good time! :)


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♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

SkalCon!


F Human (Kheleshite) Rogue 5 Init+5 HP 53/53 AC 21 Fort +7 Ref+11 Will+9 Per +9 spd 25

will be offline Saturday morning to Monday evening, bot me as needed


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You can give me a quick Left or Right here in Discussion when you've got intersections like this, if you like.


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Assuming we don’t detect signs of ghouls, go left.

If we find signs of ghoul activity we can follow, I suggest we follow it.


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NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

^I'll second the above suggestion. Sounds good to me!


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Before I get going with initiative, does anyone want to explore the tunnel to the north (right side of map) to see if it connects into that same room to box them in? Or encounter something else deadly that messes up your plans? Or is just a waste of time? Or any combination of the above?

Or do you want to stick to the straight forward path and rush in?


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Quote:
based on gm hint

Less a hint and more making sure you were aware of the spatial information that your characters would have. Sometimes my "hints" might get you killed. :)

Please indicate who wants to lead down which hall or halls (and make clear any clever plans you may be hoping to implement).


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Rulean is willing to lead. His shield is currently lit up.


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Today has lined up to be pretty busy, but I'll try to make it here this evening.

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