GM Blake's PF2 Extinction Curse Campaign

Game Master Blake's Tiger

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| Extinction | url= |

Apologies. First, I didn't want to interrupt. Then when you guys were done, I got dumped on and the next setting change takes a bit.


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M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Just a head's up -- Player going to be out of town next weekend and away from Internet during that time (Thu-Mon night 15-19th). Going on a bit of a writing/family thing with folks I haven't seen since 2019.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Have fun on your trip!


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Yes, have a good time!


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

I can do diplomacy, but I also think that it should be the role of Song to take the lead on the task.


| Extinction | url= |

More than one can try. :)


? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

Sorry for not posting a role, these skills are untrained for Leaf-On-Wind and don't want to mess up.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Am back from trip but struggling to figure out something that won't totally screw us.

Starting to think Leaf-On-Wind isn't suited for circus life with severe lack of skills to make a difference here.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I am at a loss too Leaf don't worry. It's ok, we know we have a better circus anyways!!!

Your PC is able to contribute a lot, I think the monk archer build comes online a bit later and you definitely have skills to contribute; maybe just not an obvious way for this tough spot we're in.


| Extinction | url= |

It is a bit of a rock and a hard place.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

I was briefly tempted to 'accident' Doofus Man, but that's not a good move.

Plus, Leaf-On-Wind is far wiser than me. :>


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

I suspect this is a bit of a no-win for us anyway, barring someone coming up with something especially clever or drastic - either they steal some of our audience with their ticket-hawking or we end up looking like bad guys/sore losers for resorting to threats and/or violence. Though I dunno, I guess there's publicity of a sort to be had if people realize they've got feuding circuses in town?

Also, just hang in there re: skills and such. Everyone will have their moments to shine :)


| Extinction | url= |

It was a pretty narrow needle to try to thread and short of that, you were on a collision course for a confrontation at one point or another. Mechanically, starting a fight now was probably the second best option.

However, that said, I'm not sure how much fun you'll have beating up some regular people, and I expect you'd be trying hard to be non-lethal.

So, if you prefer, I can narrate this fight to its conclusion rather than have you go round by round. This does kind of steal Leaf's thunder, since he'd be a monk in a fist fight. :)


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Since Leaf has been feeling like he hasn’t contributed as much, I think we have him decide how the fight is done.

Rulean intends to do non-lethal.

I assume that I can still do a Fist attack even though I have Claws from my ancestry.


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M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

I have an IDEA.

Post shortly.


Ideas are good. Eyes are better.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1
Oolong wrote:
Ideas are good. Eyes are better.

"Oolong, you don't know where those eyes have been. Besides, they look kinda jaundiced to me."

Posted.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Is the thread updating?

Was there an announcement I missed?

Everyone okay out there?


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I think we are waiting for a GM response to your Medic on Scene post, Leaf.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1
Rulean wrote:
I think we are waiting for a GM response to your Medic on Scene post, Leaf.

Alrighty.

A couple of years back I got the 'forum bug' where I wasn't getting notifications and I started getting flashbacks.


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♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Having a GM who is a) a doctor and b) has a family means that sometimes we have a wait between updates.


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"Pshaw! Caw!" Oolong preens. "What can his family offer him that we can't? Do his kids fly and eat eyeballs with panache? I don't think so."


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| Extinction | url= |

LOL

Yes, sorry. You gave me a rather interesting scene to adjudicate but missed my window for a decent narration as a bunch of things fell in my lap all at once. I always think it has been less time since I posted than it has. :)


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♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

They announced Mumble, mumble NDA!


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Nice.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Congrats!


| Extinction | url= |

Are you guys trying to recruit Aives?


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Is that an option?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Rulean isn’t against the idea, but this is something that he would like a group decision on.

To him, this would be giving the guy a chance at redemption by getting him away from a very bad crowd while at the same time weakening the opponent. He wouldn’t initially trust the guy, but would like to give him a chance.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Been trying to avoid pressuring or commenting but yes, consider an affirm here even if it bites us in the butt in the long run because otherwise we're no better than the Menagerie.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Sounds like we aren’t slamming the door on him, but likely would have a discussion in the morning about if we should attempt to hire them away. Let’s go with that as a tentative plan.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

I think Clover is/would be on a similar page as Rulean - cautious but if the guy wants to do it she'd be willing to give him (or anyone else who wanted to leave the Menagerie) a chance.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Chani would be mildly concerned considering the guy's recent history, but is not opposed to giving second chances - especially to someone willing to make drastic changes.


| Extinction | url= |

OK. I was just feeling out whether I should continue the scene or move us along. Looks like the intent was to plant seeds that might pay off in the future, so I'll move us along.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

My, you were up early Blake! Song was not there, but she would be pro-recruitment.


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| Extinction | url= |

Please level to 6th!

Apologies. I could have told you that sooner, but it kept slipping my mind.

Hero Points reset to 1 each.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Yay.

Notable additions:

Ammunition Thaumaturgy. I can reload a crossbow with hands full of implements. I'll probably be switching over to using the crossbow more often. Not sure how to handle having both weapons and switching between them. Being a switch hitter is a bit expensive.

Scout's Speed. Like Fleet only better.

Quiet Allies. In case we want to do some sneaking around as a group.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I am trying to decide between Dirge of Doom and Harmonize. Harmonize would let me get off two compositions in a round, but I am betting that only one of them could linger, which means that I wouldn't be doing anything else.

So instead I am leaning towards Dirge of Doom to have a different composition to play with. Thoughts?

The other possibility is taking Multifarious Muse to get Versatile Performance. Thoughts?


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Given that Harmonize doesn’t linger, I think Dirge of Doom is better. Reduces their ability to attack and their ability to resist.

Although the Versatile Performance is nice, when we have had problems it has been in combat and there I think Dirge of Doom is better.

This is totally from a mechanics POV. Song would probably not want to Doom anyone.


| Extinction | url= |

Suspenseful music!


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Still working the details, but I will be taking Selective Energy, Basic Sorcerer Spellcasting (from free archetype), and Rapid Mantle at 6th level. I will add a note here once I’ve updated the profile.

Sorcerer spells added: Tether and Quench.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

You can’t even linger one composition if you’re harmonizing because of how next actions are chained.

Basically its deaigned so it always takes all 3 actions on your turn every time.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Level 6:

Class feat: Split Slot
FA feat: ???
Skill: Magical shorthand
Free advancement spells: Time Jump, Slow
----

Would like to buy a scroll of resist energy and prep that in the split slot. I'll treat it as its own spell in my spellcasting spreadsheet.

Edit: I just realized my FA feat is a dead feat this level because Imp. Familiar does nothing. I think I need to take it anyway since I need 2 feats before taking another archetype. Maybe I'll take familiar conduit instead, next time Ephie throws Mr. Splinters onto a roof.


Friendly Ventriloquist Dummy | HP 30/30 | F: +11 R: +13 W: +12 | 25' | AC 22

HELLO FRIENDS.

I need to review familiar/master abilities. Hero Lab doesn't not seem to count them correctly. Anyone mind checking my abilities here?

Abilities
- Improved Familiar Attunement: 3 + 1
- Familiar Master: 2

- Mr. Splinters always has Master's form: Manual dexterity, speech, Master's form. This costs 3, meaning I have 3 to play with.
- Skilled familiar (intimidation) = 1
- Cantrip Connection = 1

Not sure what to do with the last one. Mr. splinters has valet familiar so I can take familiar focus if anyone thinks they would want a refocus in battle. Otherwise maybe Climb because dolls climbing on the ceiling is always creepy.

I think next level Ephie will definitely take Spell Battery.


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I went through it step by step to figure out what I thought it should be. Improved Familiar does give you one more Familiar Ability than you would otherwise have.

Always show your work:

Thesis: Arcane thesis: Harnessing Dark Tapestry Emanations from Transdimensional Structures to Synthesize Sentient Matter

Sounds like it is the Improved Familiar Attunement thesis.
+2 abilities from that at 6th level

Free Archetype: Familiar Master gives Enhanced Familiar.
Base becomes 4 abilities, +2 = 6

Familiar Mascot just allows you to assign master abilities to allies.

Improved Familair makes it cheaper to do a specific familiar.
-2 fixed slot cost.

Poppet Familiar
Required abilities:1 becomes 0 because of Improved Familiar.

So Mr. Splinters should always have Construct and Flamable abilities plus 6 of your choosing.
Manual dexterity, speech, Master's form, Skilled familiar, Cantrip Connection plus one more.

Of those, only Cantrip Connection could be used with your Mascot ability.

You could take Familiar Focus and use that with your Mascot ability.

Recall Familiar would lead to Mr. Splinters telling you “Your not getting rid of my that easily!” the next time you throw him.

Second Opinion would work well with Recall Knowledge checks and Ephie is pretty good at most of those.

Honestly, you might want to consider changing it daily based on what we expect to be doing.


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NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Yeah, the number of familiar abilities that a familiar has can get really complicated after dealing with specific familiars. The rule language isn't completely clear. Though with the wording of the Improved Familiar feat considered also, I think there is one best way of interpreting it - though it isn't the only way.

Familiars get 2 abilities by default, 4 with Enhanced Familiar.
Improved Familiar Attunement Thesis gives +2 at level 6.
Switching to a poppet familiar costs 1 ability by default, -2 from that with Improved Familiar.

So 2 4 base, +2 thesis, -1 -0 poppet = 6 abilities to play with.

If you want to always pick speech, manual dexterity, and master's form then that leaves 3 to choose each day.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Profile and Macros updated.


Friendly Ventriloquist Dummy | HP 30/30 | F: +11 R: +13 W: +12 | 25' | AC 22

Thanks all. Imp. Familiar it is.

I would like to swap based on days but it's a bit too much effort. If we know we have a lot of downtime coming up I will probably run a different setup though.

Profiles updated shortly, I'll add Intimidation to Ephie's and note it's Mr. Splinters.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Ah yes. Macros sheet.

Updated that now too.


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| Extinction | url= |

Since it's no fun for you guys to not have fun, I'll give you a heads up (and will try to remember to do it whenever there's a sharp shift): the next phase is going to be Social and Research.

Also, WARNING: Railroad Tracks ahead.
This transition is so forced...

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