| GM Blake |
Recall Knowledge on chanting. +8 Occultism/Arcana, +10 Religion; +1 tome.
Apologies for the confusion. That was the now deceased babau casting Dimension Door from his hiding place. :)
| Chani Loasa |
Quote:Recall Knowledge on chanting. +8 Occultism/Arcana, +10 Religion; +1 tome.Apologies for the confusion. That was the now deceased babau casting Dimension Door from his hiding place. :)
Nice. I can play with that.
| Rulean |
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Does anyone have a 10’ emanation to put around Song for the Circle of Protection? We are likely to forget about it without something showing it on the map.
| Leaf-On-Wind |
Am still alive, thanks for bot, haven't been getting posting notifications.
| Chani Loasa |
The gaunt xulgath with the oddly delicate tiara...
The amurrun quickly uses his amulet to ward off some of the force.
I'm pretty sure I can't use the amulet on his attacks. Only the one I am focusing on. Much like Clover and Hunt Prey.
| Chani Loasa |
I can fling energy at anyone! ;)
Yeah. But whoever that Blue giant Xulgath goes after - as long as they are within 15 feet of me - is getting protected.
| Rulean |
Sturdy shield has 64 hp.
| Leaf-On-Wind |
Yes, we're looking at a range increment modifier.
I had a Longbow on the L5 version of Leaf-On-Wind but for whatever reason it is not appearing on the L6 version.
Given that the vast majority of our fights have been within volley range, I could easily see Leaf-On-Wind discarding the Longbow as pretty pointless.
| Ephraim Critchlow |
Can someone bot me?
Electric arc or ray of frost.
| Song-of-Air |
Who kindly added those template slides? :)
Song raises a feathery arm.
| Rulean |
Hilary, Jim and I will be at a convention this weekend.
I should be able to post at least once a day, but schedule may be somewhat irregular.
| GM Blake |
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Apologies. As a function of the meat world issues sapping my mental energy, I didn’t get to post over the weekend and kept forgetting to let you know there was an issue. Now, in addition to the former, I am on general service this week without a fellow, so at best I’ll post sporadically in the evenings.
| GM Blake |
| 3 people marked this as a favorite. |
I am sorry about that. That was an exhausting week. I appreciate your patience.
Let's see if I can't progress this forward.
| Leaf-On-Wind |
If it's any consolation, I was completely wiped out from over-people-ing at the convention Bret and Hilary mentioned and I'm only recovering my bandwidth now.
| Rulean |
Looks like tomorrow in game, I get to take several Restore Senses.
Question for the GM if I take it as a 3rd level spell would that help with the counteract check?
| GM Blake |
Oh, ouch!
No, in this case. Blindness is Level 3. The difference between a success on a Success vs. a success on a Failure is if the counteracting effect's level is higher than the effect (4th in this case).
| Rulean |
Alright, could you please try that explanation a little slower.
Blindness is normally level 3.
Restore Senses seems to be the best spell I can find to undo the Blindness. It is level 2 and requires a counteract check. Looks like a success on that check should be able to deal with the spell.
My question was is it possible to heighten the Restore Senses to level 3 even though there is no heighten listed for that level? I thought there was something about wanting equal or higher level, but I may have gotten it confused with the Incapacitate trait.
| Chani Loasa |
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You could heighten the Restore Senses spell to rank 3, but you would still need a success on your skill check in order to do the counteract. At rank 2 Restore Senses you would also accomplish the counteract with a success on the skill check.
The benefit is if you can outrank the effect. If you heighten Restore Senses to rank 4, then you can accomplish a counteract with a failure on the skill check.
| GM Blake |
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1. Yes, you may heighten any spell, even if there is no specific mechanical heightening effect. Even if you just wanted to put it in a higher spell slot because you wanted more of that specific spell.
2. What Chani is saying. A level 2 and a level 3 Restore Senses have the same effect within the counteract mechanic against a level 3 effect. If you had a level 4 Restore Senses, however, then you could counteract Blindness even on a Failure.
| GM Blake |
This leads me to rule that Critical Failure effect of blindness is a permanent effect of the spell--like HP loss from a damaging spell--that dispel magic cannot restore.
However, I feel like this is something Ephie could and would definitely have figured out after the first dispel attempt (or by realizing Rulean didn't radiate as new magic) and so can have his spell and/or his drain use back.
| Leaf-On-Wind |
Drained:
Each time you get a full night’s rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don’t immediately recover the lost Hit Points.
So provided we had time to rest, it'd be possible to clear it naturally for Rulean.
Unless, of course, this is another time-limit/chain-pull sort of situation like the first tower where we'll get about five seconds to breathe between encounters.
I know it's not GM fault, but how the encounters were placed/designed.
Unfortunately, it's not a thing that can be solved with Golarion secular medicine (for some reason) other than through bed rest.
| GM Blake |
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Time flies and before I forget again: I will be largely unavailable from 10/27-11/4 so there will be no updates during that time.
| Rulean |
So for the morning spells, do I take a single Restore Senses and assume the roll works? The HP can be covered by a single Medicine check in the morning.
I’m going to be changing around my memorized spells a little bit.
| GM Blake |
So for the morning spells, do I take a single Restore Senses and assume the roll works?
Yes. That looked to be the route people were leaning.
| Rulean |
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So with release date a week away, what if any changes do you want to do because of Remaster?
Waiting until it has been out for a while before making any decisions is a perfectly acceptable answer for me.
| GM Blake |
So with release date a week away, what if any changes do you want to do because of Remaster?
Waiting until it has been out for a while before making any decisions is a perfectly acceptable answer for me.
Apologies, I forgot to answer this.
Once I have the books, I expect we can convert everything, but let me know if you have a interest in keeping something from the old format.
| Song-of-Air |
Sorry I took so long to respond. Like my character I'm sickened and have been failing my fortitude saves.
| Ephraim Critchlow |
I may not be interested in the remaster on Ephie. I have not gotten time to read my books yet but the wizard changes seem huge and would probably require a rebuild.
| Chani Loasa |
I may not be interested in the remaster on Ephie.
Just the class itself, yes? Not the rest of the updated rules like how refocusing works, changes to the Disarm action or the existence of Reposition.
How about the changes to cantrip damage?
| GM Doug H |
Yes, I meant the class. Happy to align with whatever general rules we want when itt comes to skill usage, cantrips, refocus
| Chani Loasa |
From what I can see, the difference between a PF2.4 Universalist Wizard and a PF2.5 Wizard of the School of Unified Magical Theory is:
You are trained in all simple weapons.
You get Hand of the Apprentice for free and get a different level 1 Wizard bonus feat for the choice of school.
As far as I can tell, everything else looks the same.
| GM Blake |
Apologies. Life knocked me unconscious at the same time that Rulean went down. It's a steady stream of "emergencies" that can be handled--except for this Friday, I'm not sure how we're supposed to pull Friday off--but leaves no time for leisure.