GM Blake's PF2 Extinction Curse Campaign

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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Hilary and I are preparing for a convention we are attending this weekend. We may be slow to update until Monday.


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Quote:
Recall Knowledge on chanting. +8 Occultism/Arcana, +10 Religion; +1 tome.

Apologies for the confusion. That was the now deceased babau casting Dimension Door from his hiding place. :)


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5
GM Blake wrote:
Quote:
Recall Knowledge on chanting. +8 Occultism/Arcana, +10 Religion; +1 tome.
Apologies for the confusion. That was the now deceased babau casting Dimension Door from his hiding place. :)

Nice. I can play with that.


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Map is up. Yes. They're Large.


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Does anyone have a 10’ emanation to put around Song for the Circle of Protection? We are likely to forget about it without something showing it on the map.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Am still alive, thanks for bot, haven't been getting posting notifications.


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I hate it when that happens. :/


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5
Quote:

The gaunt xulgath with the oddly delicate tiara...

The amurrun quickly uses his amulet to ward off some of the force.

I'm pretty sure I can't use the amulet on his attacks. Only the one I am focusing on. Much like Clover and Hunt Prey.


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Oh, you're right. How disappointing. I can fling energy at anyone! ;)


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5
GM Blake wrote:
I can fling energy at anyone! ;)

Yeah. But whoever that Blue giant Xulgath goes after - as long as they are within 15 feet of me - is getting protected.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Sturdy shield has 64 hp.


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I was just tracking until Broken. :)


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Alright, thanks.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Yes, we're looking at a range increment modifier.

I had a Longbow on the L5 version of Leaf-On-Wind but for whatever reason it is not appearing on the L6 version.

Given that the vast majority of our fights have been within volley range, I could easily see Leaf-On-Wind discarding the Longbow as pretty pointless.


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You had a magical shortbow before we went ABP, that's probably why.


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Who kindly added those template slides? :)


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Can someone bot me?

Electric arc or ray of frost.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---
GM Blake wrote:
Who kindly added those template slides? :)

Song raises a feathery arm.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Hilary, Jim and I will be at a convention this weekend.

I should be able to post at least once a day, but schedule may be somewhat irregular.


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Apologies. As a function of the meat world issues sapping my mental energy, I didn’t get to post over the weekend and kept forgetting to let you know there was an issue. Now, in addition to the former, I am on general service this week without a fellow, so at best I’ll post sporadically in the evenings.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

It's all good, GM - hang in there!


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And now the garage door fell off the track...


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Come back when you are on track. We can wait.


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I am sorry about that. That was an exhausting week. I appreciate your patience.

Let's see if I can't progress this forward.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

If it's any consolation, I was completely wiped out from over-people-ing at the convention Bret and Hilary mentioned and I'm only recovering my bandwidth now.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Looks like tomorrow in game, I get to take several Restore Senses.

Question for the GM if I take it as a 3rd level spell would that help with the counteract check?


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Oh, ouch!

No, in this case. Blindness is Level 3. The difference between a success on a Success vs. a success on a Failure is if the counteracting effect's level is higher than the effect (4th in this case).


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Alright, could you please try that explanation a little slower.

Blindness is normally level 3.

Restore Senses seems to be the best spell I can find to undo the Blindness. It is level 2 and requires a counteract check. Looks like a success on that check should be able to deal with the spell.

My question was is it possible to heighten the Restore Senses to level 3 even though there is no heighten listed for that level? I thought there was something about wanting equal or higher level, but I may have gotten it confused with the Incapacitate trait.


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NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Counteracting.

You could heighten the Restore Senses spell to rank 3, but you would still need a success on your skill check in order to do the counteract. At rank 2 Restore Senses you would also accomplish the counteract with a success on the skill check.

The benefit is if you can outrank the effect. If you heighten Restore Senses to rank 4, then you can accomplish a counteract with a failure on the skill check.


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1. Yes, you may heighten any spell, even if there is no specific mechanical heightening effect. Even if you just wanted to put it in a higher spell slot because you wanted more of that specific spell.

2. What Chani is saying. A level 2 and a level 3 Restore Senses have the same effect within the counteract mechanic against a level 3 effect. If you had a level 4 Restore Senses, however, then you could counteract Blindness even on a Failure.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Thanks for the explanations. That makes more sense.

I was conflating some of the incapacitation trait mechanics with counteracting.


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Clover took out the xulgath priest.


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This leads me to rule that Critical Failure effect of blindness is a permanent effect of the spell--like HP loss from a damaging spell--that dispel magic cannot restore.

However, I feel like this is something Ephie could and would definitely have figured out after the first dispel attempt (or by realizing Rulean didn't radiate as new magic) and so can have his spell and/or his drain use back.


M Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None | Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Drained:

Each time you get a full night’s rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don’t immediately recover the lost Hit Points.

So provided we had time to rest, it'd be possible to clear it naturally for Rulean.

Unless, of course, this is another time-limit/chain-pull sort of situation like the first tower where we'll get about five seconds to breathe between encounters.

I know it's not GM fault, but how the encounters were placed/designed.

Unfortunately, it's not a thing that can be solved with Golarion secular medicine (for some reason) other than through bed rest.


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This is more of the traditional AD&D dungeon.


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Time flies and before I forget again: I will be largely unavailable from 10/27-11/4 so there will be no updates during that time.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

So for the morning spells, do I take a single Restore Senses and assume the roll works? The HP can be covered by a single Medicine check in the morning.

I’m going to be changing around my memorized spells a little bit.


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Rulean wrote:
So for the morning spells, do I take a single Restore Senses and assume the roll works?

Yes. That looked to be the route people were leaning.


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Sorry, the return home was fraught with unexpected challenges.


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

So with release date a week away, what if any changes do you want to do because of Remaster?

Waiting until it has been out for a while before making any decisions is a perfectly acceptable answer for me.


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Rulean wrote:

So with release date a week away, what if any changes do you want to do because of Remaster?

Waiting until it has been out for a while before making any decisions is a perfectly acceptable answer for me.

Apologies, I forgot to answer this.

Once I have the books, I expect we can convert everything, but let me know if you have a interest in keeping something from the old format.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Sorry I took so long to respond. Like my character I'm sickened and have been failing my fortitude saves.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I may not be interested in the remaster on Ephie. I have not gotten time to read my books yet but the wizard changes seem huge and would probably require a rebuild.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5
Ephraim Critchlow wrote:
I may not be interested in the remaster on Ephie.

Just the class itself, yes? Not the rest of the updated rules like how refocusing works, changes to the Disarm action or the existence of Reposition.

How about the changes to cantrip damage?


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Yes, I meant the class. Happy to align with whatever general rules we want when itt comes to skill usage, cantrips, refocus

Wayfinders Contributor

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Still failing my Fortitude saves this morning. Will this cold never end?

I would not remaster Ephie's wizard chassis. I have to look and see if it is worth remastering Song. But after this battle we will likely want to update all our errata'd cantrips and other spells.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

From what I can see, the difference between a PF2.4 Universalist Wizard and a PF2.5 Wizard of the School of Unified Magical Theory is:

You are trained in all simple weapons.
You get Hand of the Apprentice for free and get a different level 1 Wizard bonus feat for the choice of school.

As far as I can tell, everything else looks the same.


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Apologies. Life knocked me unconscious at the same time that Rulean went down. It's a steady stream of "emergencies" that can be handled--except for this Friday, I'm not sure how we're supposed to pull Friday off--but leaves no time for leisure.


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FYI: I have a medical procedure on Friday.


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NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Smoothest sailings to you, and may all your professionals have Assurance(medicine).

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