GM Blake's PF2 Extinction Curse Campaign

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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

That's a neat spell, I never saw that before!

Sadly I do not believe a Spell Attack roll is a Strike :(


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5
Ephraim Critchlow wrote:

That's a neat spell, I never saw that before!

Sadly I do not believe a Spell Attack roll is a Strike :(

It is definitely questionable. It depends on how the wording "as if you had hit with a melee Strike" from Hand of the Apprentice is interpreted.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

For spells less questionable but aren't the standard Fireball:

Shattering Gem: I haven't ever actually used that, but it seems like a nice spell to have in a caster-heavy group where a Wizard may have to take a turn on the front lines.

Ash Cloud: I have seen this one used to good effect. Nice for making ranged enemies have to rethink their strategies.

Charitable Urge: An absolutely hilarious spell. Could be really good against certain types of enemies. Wouldn't work when fighting wolves, and it doesn't do disarm very well - but otherwise it is a good way to have an enemy waste actions. It does have Incapacitation, so be aware of that.


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Ephraim Critchlow wrote:
I should buy some scrolls to scribe too. Any suggestions?

Scrolls are great in that they give you the spell and a use of the spell. Use that for the utility spells.

You might also check if there is someone in town you can just learn a spell from, as that is cheaper. Song can teach you some of these spells.

Spells I like:
Cantrip
Water Spout

2nd
Comprehend Language (Song has)
Hideous Laughter (Song has)
Flaming Sphere

3rd
Aqueous Orb
Stinking Cloud

I keep trying to make Earthbind useful but never seem to correctly anticipate when I would need it.


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Hand of the Apprentice is, to me, clearly a spell attack roll as it states in the first sentence.
It does damage as a Strike with that weapon, but it is not a Strike to trigger Flame Wisp.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5
GM Blake wrote:

Hand of the Apprentice is, to me, clearly a spell attack roll as it states in the first sentence.

It does damage as a Strike with that weapon, but it is not a Strike to trigger Flame Wisp.

Yeah, that makes sense.

The other one that is even more questionable is Spiritual Weapon. That one is very definitely a Strike ... but it is one that the spell effect is making, not the caster. So I think it also doesn't trigger Flame Wisp.

Plus, the traditions don't match at all, so it is a rare caster that could cast both spells.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I will be in and out of airports all day, so feel free to bot me after my post this morning.


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Quote:
I’m a little confused as to status with respect to the poison. Did you bot his save or need a save? If you had already done one, you can consider the above his next poison save.

I botted the first round on saves, but the team also obliterated the bugs, so it's essentially round 2's save for Rulean. The poison is trivial, but I left it in the status because I had already botted a lot and wanted to give the medicine people something to do before handwaving.

I'll handwave as soon as I am sitting down to write.


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There's also the other path with the wolf tracks that head toward the swamp, if you want to look for an alternate route.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Handwaving Assurance Treat Wounds sounds like a good plan for cases where there isn't a time crunch.

I had thought about using treat poison, but for some reason I thought it took 10 minutes to do and was't useful for fast duration poisons.

That does bring up a question for the other players. Battle Medicine: with assurance I can do 2d8 with no risk. But I don't quite yet have the bonus needed for the dc20 result of 2d8+10. I would have to actually roll for that - and would need a 9 to succeed. And would double that if I roll a 19+. So higher reward, but also higher risk.

Do any of you have a preference to use by default, or should I just use my best judgement?


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Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I would suggest you use your judgement. Having a hero point you are willing to spend makes the roll a lot more tempting. Out of combat and no perceived time pressure, I would use the assurance just to speed up the gameplay.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Oh crap. I still have Magic Weapon on my spell list instead of Magic Missile because we needed it still. I can't change it out until Level 6.

Sigh.

I guess I'll Magic Weapon my own bow. Too bad these things are immune to other magics, because it would have been a great situation for the Feather Fan.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I'm totally sick. Please bot!


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Oh no! Feel better!


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

Feel better soon!


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Quote:
A belated half-answer to Song's question: luckily, a fighter's fork is already a +1 magical weapon so Clover's good in that regard.

The fork comes with a +1 potency rune, but Song was referring to Striking runes, which double your dice.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I will cast another glitterdust on the other one after we kill or drive it off the first.


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Only Blue is invisible (but glittering). Red is fully visible.

So... which one did you want to hit with MM?


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
GM Blake wrote:

Only Blue is invisible (but glittering). Red is fully visible.

So... which one did you want to hit with MM?

I propose we focus fire on the one that got glitterdusted as it cannot go invisible for a while. I believe that is Blue.


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The arc attack targets AC. Way back the first round, it prevented a hit against you.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
GM Blake wrote:
The arc attack targets AC. Way back the first round, it prevented a hit against you.

Thanks, Raise Shield it is then. Will save the leap for next round if it survived all those very high rolls.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

If Rulean has his Shield Block available and the enemy attacking him is my target for Exploit Vulnerability, then if that enemy attacks Rulean I would normally use my amulet reaction on an attack that Rulean doesn't shield block. At least for now when Shield hardness blocks most of the damage of the attack.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Yes, Rulean has Shield Block. He has a standard steel shield, so Hardness 5.

Minor Sturdy Shield would be on his list of equipment to get, but we need to resolve people getting Striking Runes for their primary weapon and potency runes for armor before I even think about such things.


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Though keep in mind for this fight that the damage is not physical.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5
GM Blake wrote:
Though keep in mind for this fight that the damage is not physical.

That's true. That does put a wrinkle in things. If Chani can react to the incoming damage after it is determined that Rulean can't Shield Block it, would he still have time to use his reaction?


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Yes. That's way too meta for me to worry about. :)


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Sounds good. So if Rulean does Shield Block, Chani probably won't Amulet Block unless he somehow knows that the enemy doesn't have enough actions to attack again afterwards. If Rulean doesn't or can't Shield Block, then Chani would use the Amulet on the first hit as normal.

In an in-person live game this wouldn't be as difficult. Because each attack would be gone through separately. And once the first attack is resolved and the second attack is rolled, it is too late to react to the first attack. So it makes sense for PBP to have to choose a bot plan for a reaction like this.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

Rulean keeps it pretty simple.

Shield Block in following cases:
* it does not hurt the shield
* does not break the shield and prevents him from going unconscious
* last opponent and it does not break the shield

He can not fix his own shield, but fortunately Ephie can fix it between battles. The +2 AC is worth a lot more than not taking 5 damage.

Guess a task I should take care of is updating bot spoiler to properly reflect this.


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It survived with 1 HP. Heh. So I just handwaved it's end. Apologies for kill stealing.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Yeah, I'm good with handwaving 1 HP when facing a saving throw cantrip from the Wizard.

Quote:
Not sure anyone can use that amulet, don't see reroll feats on sheets

I didn't pick up Cat's Luck. It would somewhat conflict with the Amulet reaction since we can only do one triggered action in response to a particular trigger.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Oops! That wasn't meant as a critique, just noting that no one can actually use it and we can prob sell it. Even if we could use it the most critical part is REMEMBERING to use it in the heat of the moment.


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NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

Oh, I wasn't taking it as a critique. Just confirming that you are correct that I don't have it.


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I just want to make sure that if you're leaving treasure behind that you're leaving it behind on purpose: there's magic on the small island on the other side of the quicksand.

EDIT: Does Rulean have Assurance (athletics)?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

No, I don’t have assurance.


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

I've absolutely been neglecting to pay attention to the loot sheet and such; next time we get a bit of downtime please don't hesitate to prod me here or Clover in-game to get a striking rune put on her weapon because I forgot all about doing so last time around :\


NG Female Halfling Ranger (Animal Trainer) 6 HP: 75/90 | AC: 24 | F: +13, R: +13, W: +13 | Perc: +13 | Stealth: +3 | Hero Points: 0 | Speed: 25 ft. | Senses: Keen Eyes (Halfling) | Focus Points: 2/2 | Active Conditions:

That's a nice resonant power on that aeon stone, if I'm looking at the right one! Maybe something Ephie or Song would find useful if they don't already have something better?


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Alright, who is getting what runes? How many striking runes can we afford? I'd like to outfit Clover, Chani and Rulean. (I would not mind a striking rune on my bow, but I can keep throwing rocks if we cannot afford it.)


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie wants a striking rune for his axe but will hold off.

Purchased 4 runes on the loot sheet.
Added ioun stone on sheet, assignd to Ephie for now


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

My mace is a d4 weapon, so a striking rune on it would be worth about 2 points of damage. I would not have a problem with prioritizing some of the other weapons instead.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Everyone who's doing weapon strike damage should have a striking weapon ASAP, IMO.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I would like one of the striking runes for my pick.
Clover needs to get one of the striking runes.

I would say the +1 Armor Potency Rune should go to Clover if it hasn’t already. She has consistently been the one at the front line taking the strikes.

If we have the money, I would like a minor sturdy shield as well.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

I would agree with that. And Striking runes aren't exactly expensive at this point.

Looking at 'liquid assets' it lists 1079 GP - which is enough to get 16 Striking runes.


NG Male Catfolk Thaumaturge Scout 6 | HP 68 | AC 24 | Fort +12; Ref +14; Will +12; | Perception +12 low-light vision | Speed 35 | Class DC 22 | Exploration (Scout) | Personal Antithesis = weakness 5

If I recall correctly, Clover's weapon has a potency rune already. And there is one +1 armor rune in inventory already. I also have a +1 armor and +1 weapon rune as part of my starting equipment.

So it looks like 3 characters needing new armor potency runes (and one transferred) and 3 weapons needing potency runes, and 5 weapons needing striking runes. And a sturdy shield:

480 - 3x armor potency runes
105 - 3x weapon potency runes
325 - 5x weapon striking runes
100 - 1x sturdy shield
1010 GP


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Right now after purchasing the striking runes (all 4) we have 91 gold. That is not enough for a sturdy shield.

I believe liquid assets are items yet to sell or can be liquidated. However, we may not want to liquidate everything. We should go through and check what we want to sell.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
Ephraim Critchlow wrote:

Right now after purchasing the striking runes (all 4) we have 91 gold. That is not enough for a sturdy shield.

I believe liquid assets are items yet to sell or can be liquidated. However, we may not want to liquidate everything. We should go through and check what we want to sell.

I am going through to liquidate now and will write back soon.


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:

I can certainly wait on the shield.

We have an armor rune listed on the loot sheet. We should be able to afford etching that on Clover’s armor.

Will update my sheet (including botting) for the striking rune later. Intend to remove Magic Weapon from my memorized spells at the same time.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I went through the sheet, made purchases, sales, and assignments:

ALLOCATED ITEMS

Coyote Cloak: Clover
Scroll Pers. Rain Cloud: Ephie
Scroll Sudden Bolt: Ephie
Scroll Sea Surge: Ephie
+1 Armor Potency: Clover
Wand Heal (2): Rulean
Lensatic Compass: Clover
Striking Rune: Song

UNASSIGNED AND SHOULD BE ALLOCATED

Bracelet of Dashing
Lessel Salamander elixir
Infiltrator Theives Tools
Dust of Appearance (who will actually use this in a combat?)
Mod. Darkvision Elixir
Potion Invisibility

SOLD

Fighter's Fork
Climbing Bolt
Animal Staff
Monkey pin
Brooch Shielding
Onyx Dog Figuring
Fear Gem
Crystal Vials (poisin, alcohol)
Clandestine Cloak
Chime of Opening
Beckoning Amulet

PURCHASED & ASSIGNED

Armor Potency: Rulean
Armor Potency: Chani
Sturdy Shield: Rulean

Remaining GP

116.79


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

The Fighter's Fork should not be sold as Clover has been using it.

The striking rune for Chani does more than 1d4 damage. You also get bonus thaumaturge damage for every dice you roll if I recall.

Thaumaturge, Implement Empowerment wrote:
When you Strike, you can trace mystic patterns with an implement you're holding to empower the Strike, causing it to deal 2 additional damage per weapon damage die.

I'm willing to take the Bracelet of Dashing, or let someone else have it.


♫ Female Storm-Tossed Tengu Enigma Maestro Witchy Bard 6 ♫ HP 60/60| AC 25 & Electric Resist 3 | F + 12 R +15 W + 13 | Perc +10 | 25 Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Will I be able to remove Magic Weapon from my spells, or do I need to wait until 6th level to do so?


Male Iruxi Cleric of Kurgess 7 | HP 63/78 | AC 22 (24 w/ shield raised) | Shield 64/64| F +12 R +9 W +15 | Font 3/5| Focus 2/2 | Exploration: Defend | Conditions:
Rulean wrote:
Infiltrator's Thieves' Tools Give to Chani since they can use a tome when we need something unlocked. Doesn’t look like anyone has a good thievery skill

Still think this is the best place for the Infiltrator’s Tools.

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