
Ephraim Critchlow |

That's a neat spell, I never saw that before!
Sadly I do not believe a Spell Attack roll is a Strike :(

Chani Loasa |

That's a neat spell, I never saw that before!
Sadly I do not believe a Spell Attack roll is a Strike :(
It is definitely questionable. It depends on how the wording "as if you had hit with a melee Strike" from Hand of the Apprentice is interpreted.

Chani Loasa |

For spells less questionable but aren't the standard Fireball:
Shattering Gem: I haven't ever actually used that, but it seems like a nice spell to have in a caster-heavy group where a Wizard may have to take a turn on the front lines.
Ash Cloud: I have seen this one used to good effect. Nice for making ranged enemies have to rethink their strategies.
Charitable Urge: An absolutely hilarious spell. Could be really good against certain types of enemies. Wouldn't work when fighting wolves, and it doesn't do disarm very well - but otherwise it is a good way to have an enemy waste actions. It does have Incapacitation, so be aware of that.

Rulean |
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I should buy some scrolls to scribe too. Any suggestions?
Scrolls are great in that they give you the spell and a use of the spell. Use that for the utility spells.
You might also check if there is someone in town you can just learn a spell from, as that is cheaper. Song can teach you some of these spells.
Spells I like:
Cantrip
Water Spout
2nd
Comprehend Language (Song has)
Hideous Laughter (Song has)
Flaming Sphere
3rd
Aqueous Orb
Stinking Cloud
I keep trying to make Earthbind useful but never seem to correctly anticipate when I would need it.

GM Blake |

Hand of the Apprentice is, to me, clearly a spell attack roll as it states in the first sentence.
It does damage as a Strike with that weapon, but it is not a Strike to trigger Flame Wisp.

Chani Loasa |

Hand of the Apprentice is, to me, clearly a spell attack roll as it states in the first sentence.
It does damage as a Strike with that weapon, but it is not a Strike to trigger Flame Wisp.
Yeah, that makes sense.
The other one that is even more questionable is Spiritual Weapon. That one is very definitely a Strike ... but it is one that the spell effect is making, not the caster. So I think it also doesn't trigger Flame Wisp.
Plus, the traditions don't match at all, so it is a rare caster that could cast both spells.

Song-of-Air |

I will be in and out of airports all day, so feel free to bot me after my post this morning.

GM Blake |

I’m a little confused as to status with respect to the poison. Did you bot his save or need a save? If you had already done one, you can consider the above his next poison save.
I botted the first round on saves, but the team also obliterated the bugs, so it's essentially round 2's save for Rulean. The poison is trivial, but I left it in the status because I had already botted a lot and wanted to give the medicine people something to do before handwaving.
I'll handwave as soon as I am sitting down to write.

GM Blake |

There's also the other path with the wolf tracks that head toward the swamp, if you want to look for an alternate route.

Chani Loasa |

Handwaving Assurance Treat Wounds sounds like a good plan for cases where there isn't a time crunch.
I had thought about using treat poison, but for some reason I thought it took 10 minutes to do and was't useful for fast duration poisons.
That does bring up a question for the other players. Battle Medicine: with assurance I can do 2d8 with no risk. But I don't quite yet have the bonus needed for the dc20 result of 2d8+10. I would have to actually roll for that - and would need a 9 to succeed. And would double that if I roll a 19+. So higher reward, but also higher risk.
Do any of you have a preference to use by default, or should I just use my best judgement?

Rulean |
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I would suggest you use your judgement. Having a hero point you are willing to spend makes the roll a lot more tempting. Out of combat and no perceived time pressure, I would use the assurance just to speed up the gameplay.

Song-of-Air |

Oh crap. I still have Magic Weapon on my spell list instead of Magic Missile because we needed it still. I can't change it out until Level 6.
Sigh.
I guess I'll Magic Weapon my own bow. Too bad these things are immune to other magics, because it would have been a great situation for the Feather Fan.

GM Blake |

A belated half-answer to Song's question: luckily, a fighter's fork is already a +1 magical weapon so Clover's good in that regard.
The fork comes with a +1 potency rune, but Song was referring to Striking runes, which double your dice.

Ephraim Critchlow |

I will cast another glitterdust on the other one after we kill or drive it off the first.

GM Blake |

Only Blue is invisible (but glittering). Red is fully visible.
So... which one did you want to hit with MM?

Ephraim Critchlow |

Only Blue is invisible (but glittering). Red is fully visible.
So... which one did you want to hit with MM?
I propose we focus fire on the one that got glitterdusted as it cannot go invisible for a while. I believe that is Blue.

GM Blake |

The arc attack targets AC. Way back the first round, it prevented a hit against you.

Rulean |

The arc attack targets AC. Way back the first round, it prevented a hit against you.
Thanks, Raise Shield it is then. Will save the leap for next round if it survived all those very high rolls.

Chani Loasa |

If Rulean has his Shield Block available and the enemy attacking him is my target for Exploit Vulnerability, then if that enemy attacks Rulean I would normally use my amulet reaction on an attack that Rulean doesn't shield block. At least for now when Shield hardness blocks most of the damage of the attack.

Rulean |

Yes, Rulean has Shield Block. He has a standard steel shield, so Hardness 5.
Minor Sturdy Shield would be on his list of equipment to get, but we need to resolve people getting Striking Runes for their primary weapon and potency runes for armor before I even think about such things.

Chani Loasa |

Though keep in mind for this fight that the damage is not physical.
That's true. That does put a wrinkle in things. If Chani can react to the incoming damage after it is determined that Rulean can't Shield Block it, would he still have time to use his reaction?

Chani Loasa |

Sounds good. So if Rulean does Shield Block, Chani probably won't Amulet Block unless he somehow knows that the enemy doesn't have enough actions to attack again afterwards. If Rulean doesn't or can't Shield Block, then Chani would use the Amulet on the first hit as normal.
In an in-person live game this wouldn't be as difficult. Because each attack would be gone through separately. And once the first attack is resolved and the second attack is rolled, it is too late to react to the first attack. So it makes sense for PBP to have to choose a bot plan for a reaction like this.

Rulean |

Rulean keeps it pretty simple.
Shield Block in following cases:
* it does not hurt the shield
* does not break the shield and prevents him from going unconscious
* last opponent and it does not break the shield
He can not fix his own shield, but fortunately Ephie can fix it between battles. The +2 AC is worth a lot more than not taking 5 damage.
Guess a task I should take care of is updating bot spoiler to properly reflect this.

GM Blake |

It survived with 1 HP. Heh. So I just handwaved it's end. Apologies for kill stealing.

Chani Loasa |

Yeah, I'm good with handwaving 1 HP when facing a saving throw cantrip from the Wizard.
Not sure anyone can use that amulet, don't see reroll feats on sheets
I didn't pick up Cat's Luck. It would somewhat conflict with the Amulet reaction since we can only do one triggered action in response to a particular trigger.

Ephraim Critchlow |

Oops! That wasn't meant as a critique, just noting that no one can actually use it and we can prob sell it. Even if we could use it the most critical part is REMEMBERING to use it in the heat of the moment.

GM Blake |

I just want to make sure that if you're leaving treasure behind that you're leaving it behind on purpose: there's magic on the small island on the other side of the quicksand.
EDIT: Does Rulean have Assurance (athletics)?

Clover Montajay |

I've absolutely been neglecting to pay attention to the loot sheet and such; next time we get a bit of downtime please don't hesitate to prod me here or Clover in-game to get a striking rune put on her weapon because I forgot all about doing so last time around :\

Clover Montajay |

That's a nice resonant power on that aeon stone, if I'm looking at the right one! Maybe something Ephie or Song would find useful if they don't already have something better?

Song-of-Air |

Alright, who is getting what runes? How many striking runes can we afford? I'd like to outfit Clover, Chani and Rulean. (I would not mind a striking rune on my bow, but I can keep throwing rocks if we cannot afford it.)

Ephraim Critchlow |

Ephie wants a striking rune for his axe but will hold off.
⠀➤ Purchased 4 runes on the loot sheet.
⠀➤ Added ioun stone on sheet, assignd to Ephie for now

Chani Loasa |

My mace is a d4 weapon, so a striking rune on it would be worth about 2 points of damage. I would not have a problem with prioritizing some of the other weapons instead.

Ephraim Critchlow |
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Everyone who's doing weapon strike damage should have a striking weapon ASAP, IMO.

Rulean |

I would like one of the striking runes for my pick.
Clover needs to get one of the striking runes.
I would say the +1 Armor Potency Rune should go to Clover if it hasn’t already. She has consistently been the one at the front line taking the strikes.
If we have the money, I would like a minor sturdy shield as well.

Chani Loasa |

I would agree with that. And Striking runes aren't exactly expensive at this point.
Looking at 'liquid assets' it lists 1079 GP - which is enough to get 16 Striking runes.

Chani Loasa |

If I recall correctly, Clover's weapon has a potency rune already. And there is one +1 armor rune in inventory already. I also have a +1 armor and +1 weapon rune as part of my starting equipment.
So it looks like 3 characters needing new armor potency runes (and one transferred) and 3 weapons needing potency runes, and 5 weapons needing striking runes. And a sturdy shield:
480 - 3x armor potency runes
105 - 3x weapon potency runes
325 - 5x weapon striking runes
100 - 1x sturdy shield
1010 GP

Ephraim Critchlow |

Right now after purchasing the striking runes (all 4) we have 91 gold. That is not enough for a sturdy shield.
I believe liquid assets are items yet to sell or can be liquidated. However, we may not want to liquidate everything. We should go through and check what we want to sell.

Ephraim Critchlow |

Right now after purchasing the striking runes (all 4) we have 91 gold. That is not enough for a sturdy shield.
I believe liquid assets are items yet to sell or can be liquidated. However, we may not want to liquidate everything. We should go through and check what we want to sell.
I am going through to liquidate now and will write back soon.

Rulean |

I can certainly wait on the shield.
We have an armor rune listed on the loot sheet. We should be able to afford etching that on Clover’s armor.
Will update my sheet (including botting) for the striking rune later. Intend to remove Magic Weapon from my memorized spells at the same time.

Ephraim Critchlow |
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I went through the sheet, made purchases, sales, and assignments:
ALLOCATED ITEMS
⠀➤ Coyote Cloak: Clover
⠀➤ Scroll Pers. Rain Cloud: Ephie
⠀➤ Scroll Sudden Bolt: Ephie
⠀➤ Scroll Sea Surge: Ephie
⠀➤ +1 Armor Potency: Clover
⠀➤ Wand Heal (2): Rulean
⠀➤ Lensatic Compass: Clover
⠀➤ Striking Rune: Song
UNASSIGNED AND SHOULD BE ALLOCATED
⠀➤ Bracelet of Dashing
⠀➤ Lessel Salamander elixir
⠀➤ Infiltrator Theives Tools
⠀➤ Dust of Appearance (who will actually use this in a combat?)
⠀➤ Mod. Darkvision Elixir
⠀➤ Potion Invisibility
SOLD
⠀➤ Fighter's Fork
⠀➤ Climbing Bolt
⠀➤ Animal Staff
⠀➤ Monkey pin
⠀➤ Brooch Shielding
⠀➤ Onyx Dog Figuring
⠀➤ Fear Gem
⠀➤ Crystal Vials (poisin, alcohol)
⠀➤ Clandestine Cloak
⠀➤ Chime of Opening
⠀➤ Beckoning Amulet
PURCHASED & ASSIGNED
⠀➤ Armor Potency: Rulean
⠀➤ Armor Potency: Chani
⠀➤ Sturdy Shield: Rulean
Remaining GP
116.79

Song-of-Air |

The Fighter's Fork should not be sold as Clover has been using it.
The striking rune for Chani does more than 1d4 damage. You also get bonus thaumaturge damage for every dice you roll if I recall.
When you Strike, you can trace mystic patterns with an implement you're holding to empower the Strike, causing it to deal 2 additional damage per weapon damage die.
I'm willing to take the Bracelet of Dashing, or let someone else have it.

Song-of-Air |

Will I be able to remove Magic Weapon from my spells, or do I need to wait until 6th level to do so?

Rulean |

Infiltrator's Thieves' Tools Give to Chani since they can use a tome when we need something unlocked. Doesn’t look like anyone has a good thievery skill
Still think this is the best place for the Infiltrator’s Tools.