
Ephraim Critchlow |
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Same to all of you; happy holidays!

Leaf-On-Wind |

Be safe and careful out there and may this time of year be tranquil and enlightening!

Clover Montajay |
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Hey folks, I hope everyone had a good holiday if you celebrate or a good Saturday if holidays aren't your thing! We finished up the last of our festivities a short time ago so I'll get caught up on things later today :)

Song-of-Air |
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My yesterday was good. This year was year of the proxy present. We had a lot of big things that were hidden elsewhere in the house represented by tiny wrapped presents under the tree, and proxy presents representing purchased experiences, classes and computer codes, and also sadly proxy presents for those items originally ordered long ago but delayed in shipping. It all worked out. We also had a couple remarkably good holiday meals in good company. I don't think I could ask for anything better.
Hmm

Clover Montajay |
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We were able to mostly make all of the family gatherings, everyone still seems to have their health, there were good times, good laughs, and lots of food, and we were gifted with things both practical and fun. Even our two cats got gifts, as there are no grandkids for my mom to spoil and she needs to spoil something/someone :P
*conveniently ignores the brand new cat tree currently sitting in her Chewy shopping cart as she types this*
Now I'm looking forward to spending the rest of today and tomorrow just chilling out here at home and not going anywhere or seeing a blessed soul besides my husband. Oh and eating on the ton of leftovers in the fridge :)

Clover Montajay |

^I'll let Clover's posted actions for this round stand but thanks for the clarification!

Ephraim Critchlow |

Arcana +9
Was Ephie able to recall anything useful about the elemental?

GM Blake |

1d20 + 9 ⇒ (16) + 9 = 25
Apologies. I wondered what you were doing with your 3rd action but was too distracted by kneebiters and failed my reading comprehension.
You have observed that it can move and strike twice, inflicting slashing damage, without MAP as it circles and it has no resistance to piercing or slashing damage.
It is an air elemental--technically a reskinned zephyr hawk--and has only standard elemental immunities without energy resistance.

Rulean |

Best wishes to all of you for the coming year!
So Rulean just spent 30 minutes on patching folks up. If he spends another hour on Clover, it would be more healing without needing to make another medicine check.
Do we want to do that? If we do, someone else could see to Ephie’s wounds before I got done with treating Clover.

Ephraim Critchlow |

I think so, it looks like there is still a significant portion of this dungeon left to explore with a leader somewhere in here.
I will try to figure out how to make Ephie a healer for the group next level.

Leaf-On-Wind |

It hasn't gotten a lot of play (mostly because Rulean can post more often while I'm at work), but Leaf-On-Wind is an Expert in Medicine with a +9 modifier.
Would that make a difference in healing times and/or rolls?

Rulean |

You really need the skill feats to be a good medic, something Rulean doesn’t have either.
Your skill is excellent, you should most likely be the one to heal Ephie if we are going to wait long enough for Rulean to continue healing Clover.
Medic feats that I think are important are Continual Recovery (able to treat wounds every 10 minutes instead of once an hour), Robust Recovery for Disease or Poison, Ward Medic to be able to treat more than one person and Combat Medic if you want to be able to do combat healing.
With Continual Recovery and Ward Medic you would have most likely healed everyone in less than the 30 minutes Rulean used and gotten them to full hit points.
Having Assurance with Medicine means never rolling a crit failure and hurting someone.
All that Rulean has is the Medicine skill trained and a good wisdom.

Ephraim Critchlow |

Yeah. This was discussed above. I am willing to rebuild Ephie to be the non-divine healer; he was built to shore up the party's lack of arcana and crafting expertise and I thought Rulean was going for more healing support.
Just need to level and maybe do a little retraining if allowed during downtime.

Rulean |

I am not planning to have Rulean focus on Medicine skill. I doubt he will ever take it to Expert level and would ever spend more than two feats on it. He has spells for that.
I plan to spend his skill feats on Athletics given his religion.
That said, I do plan to carry more low level cure spells as we gain levels and improve his charisma which will indirectly give him another top level Heal spell.

Leaf-On-Wind |
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I took the Expert in Medicine so we wouldn't have the 'stacking up' problem of having to wait for one person to heal the party, plus it scans from story to help out the other acrobats and injured circus members..

Ephraim Critchlow |

Alright. If Leaf is taking medicine higher and willing to invest feats above as Rulean mentioned, Ephie is fine putting a bit less focus in it but being a backup (multiple PCs with Battle medicine is a good thing. Plus we have bard soothes).
I'm not really strongly opinionated on this other than we probably need someone who's competent at medicine and healing the party quickly out of combat since the cleric is focused on athletics. And to that end I am happy to if the party wants!

Clover Montajay |

Happy New Year! I hope your celebrations have been as wild or as tame as suits your preference :)

GM Blake |

I'm going to make the assumption that you spend the hour for additional healing on Clover.

GM Blake |
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If you simply "continue treating for the full hour," you just double the result of the heal check. You also eat up the bolstered period.
I botted Leaf for the healing and a bunch of people for ID checks while you healed Clover.
---A different note---
I'm going to try out a new variant rule that's all player benefit.
I agree with Nonat1 that Dying is boring.
So, hence forth, if you are dying you do the usual: fall prone, can't take actions, your initiative moves to right before the effect that downed you, you make Recovery checks.
However, you:
1. Don't drop what's in your hands.
2. Are not truly "Unconscious" (unless you want to be).
3. Have 1 Action to spend on a small subset of actions: Play Dead, Crawl, Seek, and Speak. Speak takes your action to perform while you're dying and is limited to a reasonable sentence to groan, grunt, cry out while you're severely injured. Play Dead means exactly that: you spend your time pretending to be dead already.
You make your Recovery check first on your turn.
- If you Die, then you don't get any actions.
- If you Stabilize (or spend Hero Points to recover), you pass out but are only Unconscious.
Take your 1 Action (Play Dead, Crawl, Seek, or Speak).
If you are healed to 1 HP or more, you may act normally.
You may always choose to be Unconscious upon gaining the Dying condition instead, in case there's a time when that might be more advantageous/safer to you.
I may develop another action unique to each of you that you may perform, but that'll take some time to hammer out.

Rulean |

Oops, you’re right. I hadn’t realized that.
Since I did succeed, the wounded state should be gone though.
Success The target regains 2d8 Hit Points, and its wounded condition is removed.
—-
I would say give the gloves to Leaf.

GM Blake |

You're correct. I forgot to take off the wounded condition. Distracted by all those dice expressions!

Song-of-Air |

Heh, I watched that video today as well. Nonat is becoming quite the PF2 influencer!

Clover Montajay |

Sounds fine to me GM, just be sure to remind me/us the next time it becomes relevant (which will probably be sooner rather than later at this rate) :P

Leaf-On-Wind |

And in case there are any folks who would go "But it's not optimal for Leaf-On-Wind to take an action to stow his bow!", he doesn't want to damage the magic in the special bow by dropping it accidentally. :>

Rulean |

Just want to check that I understand the rules correctly.
If I try a 2 action Heal on Clover, I need to roll for concealment correct? If I am adjacent, can I do a two action Heal and touch her so there is no Concealment roll?

GM Blake |
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Just want to check that I understand the rules correctly.
If I try a 2 action Heal on Clover, I need to roll for concealment correct? If I am adjacent, can I do a two action Heal and touch her so there is no Concealment roll?
Correct.
Also: Today has been a very-not-good-day at work. I'm not certain tomorrow will be better. Please bear with me.

Rulean |

Wednesday’s are always busy for me so I’m fine if there are no updates.
Hoping work is better, or at least better than expected, tomorrow.

Ephraim Critchlow |

Hang in there!!

Leaf-On-Wind |

Mondays and Tuesdays are usually like that for me, so totally understand and hope things get better or at least more tolerable.

Clover Montajay |

I get you, GM. It's been similar here and I'm really happy to have a few days off. Hang in there!

Ephraim Critchlow |

I wish glitterdust did something to concealment.

Song-of-Air |
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BTW, I am a storm-tossed tengu. I assume concealment still applies for me, but if it doesn't let me know.

Rulean |

Nabi,
I would suggest on your next turn you attempt an Escape using acrobatics to get away from the creature, otherwise it will just continue to maul you.

Song-of-Air |
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Regarding the healing thing, perhaps what Song should do is to pick up the Lesson of Life for Life Boost Hex. That could help with party healing, both in and out of combat.
Thoughts?