Full Name |
Ephriam Critchlow |
Race |
Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate |
Classes/Levels |
| Spells Avail. | Spell Macros | Status: Mage Armor |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
10 |
About Ephraim Critchlow
Ephriam leans against his workbench that's piled with mirrors, gears, cams, and cogs — all the special effects equipment for the circus. There's an old greataxe leaning in the corner. He wears a natty but threadbare pinstriped suit, a pale shirt with long cuffs and tarnished links, and a batwing bow tie. The grinning dummy sitting on a small chair nearby is dressed in a matching outfit. It sits perfectly still… but its eyes seem to follow you.
Alignment: N
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SPELLS PREPPED
[paste sheet spoiler here]
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FAMILIAR & POOL
Mr. Splinters
[tbd]
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ABILITIES
Strength 10
Dexterity 16
Constitution 16
Intelligence 19
Wisdom 14
Charisma 10
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SKILLS
[dice=Acrobatics (T)]1d20+12[/dice]
[dice=Arcana (E)]1d20+16[/dice]
[dice=Athletics (U)]1d20+7[/dice]
[dice=Crafting (E)]1d20+18[/dice]
[dice=Deception (U)]1d20+7[/dice]
[dice=Diplomacy (U)]1d20+7[/dice]
[dice=Ephraim's Intimidation (U), Skilled Familiar]1d20+11[/dice]
[dice=Medicine (T)]1d20+11[/dice]
[dice=Nature (U)]1d20+9[/dice]
[dice=Occultism (T)]1d20+13[/dice]
[dice=Performance (U)]1d20+7[/dice]
[dice=Religion (T)]1d20+11[/dice]
[dice=Society (T)]1d20+13[/dice]
[dice=Stealth (T)]1d20+10[/dice]
[dice=Survival (U)]1d20+9[/dice]
[dice=Thievery (U)]1d20+10[/dice]
[dice=Academia Lore (T)]1d20+13[/dice]
[dice=Circus Lore (T)]1d20+13[/dice]
[dice=Puppetry Lore (T)]1d20+13[/dice]
Languages
Common, Dwarven, Gnomish, Goblin, Halfling, Orcish, Undercommon, Elvan
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GEAR
Wielded Items
Greataxe
Worn Items
Backpack
Fine Clothing (black suit) (in town)
Adventurer’s Clothing (on the road)
Compass
Material Component Pouch
In backpack
Candle
Repair Kit
Waterskin
Writing set
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SAVES
[dice=Fort]1d20+12[/dice]
[dice=Ref]1d20+14[/dice]
[dice=Will]1d20+13[/dice]
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SPELLBOOK
Spellbook
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BOTTING
- Use cantrips (Macros above)
- Use hand of the apprentice if 3rd action available, else Shield.
- Reference spell sheet if needed, using resources if it's a tougher fight. I won't mind.
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LEVELING
Level 1
Ancestry and background: Half-Oc; Ustalavic Academic trained at the Sincomakti School of Sciences
Initial proficiencies: Background:Academia Lore, Crafting, Occultiusm; Wizard: Acrobatics, Arcana, Circus Lore, Medicine, Puppetry Lore, Religion, Society
Arcane school: Universalist
Arcane bond: Poppet Familiar
Arcane thesis: Harnessing Dark Tapestry Emanations from Transdimensional Structures to Synthesize Sentient Matter
Level 2
Free Archetype: Familiar Master
Wizard Feat: Reach Spell
Skill Feat: Quick Repair
Attack Potency +1
Level 3
Feat: Canny Acuymen: Perception to E
Skill increase: Crafting to E
2nd-level spells: Animated Assault, Glitterdust
Skill potency +1 (Crafting)
Level 4
Skill feat: Multilingual (Undercommon, Elven)
2nd-level spells: Scorcing ray, Dispel Magic
Wizard Deat: Nonlethal Spell
Free Archetype: Familiar Mascot
Devastating Attacks (2 dice)
Level 5
3rd-level spells: Haste, Fireball
Ability Boosts: Dex, Con, Int, Wis
Ancestry feat: Untrained Improv
Lightning Reflexes
Skill Increase: Arcana to E
Defense potency +1
Level 6
Skill feat: Magical Shorthand
Wiz fear: Split Slot
FA Feat: Imp. Familiar
Skill Potency +1 (Arcana)
Level 7
General feat: Prescient Planner
Crafting to M
Spells to E
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HERO POINTS
Leveling up to 7 = +1
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Current: 1