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Ephraim Critchlow's page

371 posts. Alias of Doug Hahn.


Full Name

Ephriam Critchlow

Race

Male Half-Orc Wizard (Universalist) 4 | 25’ | HP: 40/40 | AC: 19 (20 w/shield) | Perc: +9 (E) | F: +8 R: +8 W: +9 | Exploration: Investigate

Classes/Levels

| [url= https://tinyurl.com/5b4675b4]Spells Avail[/irl] | HP: 40/40 | Status: Mage Armor

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 10

About Ephraim Critchlow

Ephriam leans against his workbench that's piled with mirrors, gears, cams, and cogs — all the special effects equipment for the circus. There's an old greataxe leaning in the corner. He wears a natty but threadbare pinstriped suit, a pale shirt with long cuffs and tarnished links, and a batwing bow tie. The grinning dummy sitting on a small chair nearby is dressed in a matching outfit. It sits perfectly still… but its eyes seem to follow you.

Alignment: N

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SPELLS PREPPED

CANTRIPS
Acid Splash
Detect Magic
Electric Arc
Ray of Frost
Shield
Telekinetic Projectile
Level 1
Jump (1)
Mage Armor (1)
Magic Missile (1)

Level 2
Glitterdust (1)
Scorching Ray (1)
Dispel magic (1)
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FAMILIAR & POOL

Mr. Splinters

On Adventuring Days:
1. Speech
2. Not being flammable
3. Construct
4. Cantrip Connection
5. Familiar Focus

On Circus Days:
1. Land Speed
2. Speech
3. Construct
4. Master's Form
5. Skilled Familiar (Deception to disguise self as dummy)

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DEFENSE

HP 40
AC 18 (19 w/ Mage armor)
Speed 25’
Fort +8 (T) Reflex +8 (T) Will +9 (E)

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ABILITIES

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 10
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SKILLS

[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Arcana (T)]1d20+10[/dice]
[dice=Athletics (U)]1d20+0[/dice]
[dice=Crafting (E)]1d20+12[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Medicine (T)]1d20+7[/dice]
[dice=Nature (U)]1d20+1[/dice]
[dice=Occultism (T)]1d20+10[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (T)]1d20+7[/dice]
[dice=Society (T)]1d20+10[/dice]
[dice=Stealth (T)]1d20+2[/dice]
[dice=Survival (U)]1d20+1[/dice]
[dice=Thievery (U)]1d20+2[/dice]

[dice=Academia Lore (T)]1d20+10[/dice]
[dice=Circus Lore (T)]1d20+10[/dice]
[dice=Puppetry Lore (T)]1d20+10[/dice]

Languages
Common, Dwarven, Gnomish, Goblin, Halfling, Orcish, Undercommon, Elvan
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GEAR

Weilded Items
Greataxe

Worn Items
Backpack
Fine Clothing (black suit) (in town)
Adventurer’s Clothing (on the road)
Compass
Material Component Pouch

In backpack
Candle
Repair Kit
Waterskin
Writing set
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SPELLS

Cantrips
[dice=Electric Arc, Electricity DC 20 Basic Reflex]2d4+4[/dice]

[dice=Ray of Frost]1d20+10[/dice]
[dice=Cold]2d4+4[/dice]

[dice=Telekinetic Projectile]1d20+10[/dice]
[dice=B/P/S]2d6+4[/dice]

Focus
[dice=Hand of the apprentice, Greataxe]1d20+10[/dice]
[dice=Slashing]1d12+4[/dice]

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SAVES

[dice=Fort]1d20+8[/dice]
[dice=Ref]1d20+8[/dice]
[dice=Will]1d20+9[/dice]

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SPELLBOOK
https://docs.google.com/spreadsheets/d/16pioCjg0-OuHgKF5vPWgNpmK5-YjPdsad_N en172a_U/edit?usp=sharing

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LEVELING

Level 1
Ancestry and background: Half-Oc; Ustalavic Academic trained at the Sincomakti School of Sciences
Initial proficiencies: Background:Academia Lore, Crafting, Occultiusm; Wizard: Acrobatics, Arcana, Circus Lore, Medicine, Puppetry Lore, Religion, Society
Arcane school: Universalist
Arcane bond: Poppet Familiar
Arcane thesis: Harnessing Dark Tapestry Emanations from Transdimensional Structures to Synthesize Sentient Matter

Level 2
Free Archetype: Familiar Master
Wizard Feat: Reach Spell
Skill Feat: Quick Repair

Level 3
Feat: Canny Acuymen: Perception to E
Skill increase: Crafting to E
2nd-level spells: Animated Assault, Glitterdust

Level 4
Skill feat: Multilingual (Undercommon, Elven)
2nd-level spells: Scorcing ray, Dispel MAgic

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HERO POINTS

Starting tally: 2
- Spent 1 on cube