Garuda

Leaf-On-Wind's page

340 posts. Alias of Wei Ji the Learner.


Full Name

Leaf-On-Wind

Race

Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None |

Classes/Levels

Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1

Gender

M

Size

Medium

Alignment

NG

Languages

Common, Tengu, Sylvan

Occupation

Acrobat, Doctor

Strength 12
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 18
Charisma 12

About Leaf-On-Wind

L4 (Medic):
Leaf-On-Wind
Male tengu monk 4 (Advanced Player's Guide, 24, Lost Omens Ancestry Guide)
Uncommon, NG, Medium, Humanoid, Tengu
Heritage skyborn tengu
Background acrobat
Perception +9; low-light vision
Languages Common, Tengu
Skills Acrobatics +11 (Successes to Balance are critical successes instead., Successes to Balance are critical successes instead.), Athletics +7, Circus Lore +6, Medicine +12, Nature +9, Survival +9
Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)
Items +1 shortbow, longbow, staff, arrows (50), backpack, flint and steel, healer's gloves, healer's tools, lesser smokestick, rations (1 week), rope (foot)s (50), waterskin, purse (3 sp, 7 cp)
--------------------
AC 21; Fort +9; Ref +11; Will +11
HP 50
--------------------
Speed 35 feet; Uncanny Agility
Melee [1] beak +9 (finesse), Damage 1d6+1 P
Melee [1] fist +9 (nonlethal, agile, finesse), Damage 1d6+1 B
Melee [1] staff +7 (two-hand (1d8)), Damage 1d4+1 B
Ranged [1] [i]+1 shortbow[/i] +10 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Ranged [1] longbow +9 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Focus Spells 1 Focus Point, DC 19; 2nd Ki Rush
Ancestry Feats Uncanny Agility[LOAG]
Class Feats Ki Rush, Monastic Archer Stance[APG], Doctor's Visitation[APG]
Skill Feats Assurance, Battle Medicine, Continual Recovery, Steady Balance, Treat Condition[APG]
Other Abilities incredible movement, ki spells, mystic strikes, powerful fist

L5 (Medic):

Leaf-On-Wind
Male tengu monk 5 (Advanced Player's Guide, 24, Lost Omens Ancestry Guide)
Uncommon, NG, Medium, Humanoid, Tengu
Heritage skyborn tengu
Background acrobat
Perception +13; low-light vision
Languages Common, Tengu, Sylvan
Skills Acrobatics(E) +13 (Successes to Balance are critical successes instead), Athletics +8, Circus Lore +8, Medicine(E) +14, Nature(E) +13, Religion +11, Survival +11
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 12 (+1)
Items +1 shortbow, longbow, staff, arrows (50), backpack, flint and steel, healer's gloves, healer's tools, lesser smokestick, rations (1 week), rope (foot)s (50), waterskin, purse (3 sp, 7 cp)
--------------------
AC 23; Fort +11; Ref +13; Will +13
HP 66
--------------------
Speed 35 feet; Uncanny Agility
Melee [1] beak +13 (finesse), Damage 1d6+1 P
Melee [1] fist +13 (nonlethal, agile, finesse), Damage 1d6+1 B
Melee [1] staff +10 (two-hand (1d8)), Damage 1d4+1 B
Ranged [1] [i]+1 shortbow[/i] +14 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Ranged [1] longbow +9 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Focus Spells 1 Focus Point, DC 19; 2nd Ki Rush
Ancestry FeatsStorm's Lash, Uncanny Agility[LOAG]
Class Feats Ki Rush, Monastic Archer Stance[APG], Medic Dedication, Doctor's Visitation[APG]
Skill Feats Assurance (19), Battle Medicine, Continual Recovery, Steady Balance, Treat Condition[APG]
Other Abilities incredible movement, ki spells, mystic strikes, powerful fist, alertness, expert strikes

L6 (Medic/Rogue):
Leaf-On-Wind
Male tengu monk 6 (Advanced Player's Guide 24, Lost Omens Ancestry Guide)
Uncommon, NG, Medium, Humanoid, Tengu
Heritage skyborn tengu
Background acrobat
Perception +14 (+15 to find traps); low-light vision
Languages Common, Sylvan, Tengu
Skills Acrobatics +15 (Successes to Balance are critical successes instead., Successes to Balance are critical successes instead.), Athletics +9, Circus Lore +9, Medicine +15, Nature +14, Religion +12, Society +9, Survival +12, Thievery +12
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 12 (+1)
Items shortbow, staff, arrows (50), backpack, flint and steel, healer's gloves, healer's tools, lesser smokestick, rations (1 week), replacement pick (2), rope (foot) (50), thieves' tools, waterskin, purse (2 gp, 7 sp, 7 cp)
--------------------
AC 25; Fort +12; Ref +14; Will +14; +1 circumstance bonus vs. traps
HP 78
--------------------
Speed 35 feet; Uncanny Agility
Melee [1] beak +15 (finesse), Damage 2d6+1 P
Melee [1] fist +15 (nonlethal, agile, finesse), Damage 2d6+1 B
Melee [1] staff +12 (two-hand (1d8)), Damage 2d4+1 B
Ranged [1] shortbow +15 (deadly d10, range increment 60 feet, reload 0), Damage 2d6 P
Focus Spells 1 Focus Point, DC 22; 3rd Ki Rush
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Storm's Lash[APG], Uncanny Agility[LOAG]
Class Feats Basic Trickery, Doctor's Visitation[APG], Ki Rush, Medic Dedication[APG], Monastic Archer Stance[APG], Rogue Dedication, Trap Finder
Skill Feats Assurance, Battle Medicine, Continual Recovery, Robust Recovery, Steady Balance, Treat Condition[APG], Ward Medic
Other Abilities expert strikes, incredible movement, ki spells, mystic strikes, powerful fist

'Bot Macros' L6:

Dice=First Flurry Arrow]1d20+15[/dice]

Dice=1Damage]2d6[/dice]

Dice=1Fatal]1d10[/dice]

Dice=Second Flurry Arrow (MAP)]1d20+15-5[/dice]

Dice=2Damage]2d6[/dice]

Dice=2Fatal]1d10[/dice]

Dice=Third Arrow (MAPx2)]1d20+15-10[/dice]

Dice=3Damage]2d6[/dice]

Dice=3Fatal]1d10[/dice]

Dice=Medicine(E)]1d20+15[/dice] Note: Assurance(Medicine)20

Dice=Treat Wounds(T)]2d8[/dice]

Dice=Treat Wounds(E)(Medic)]2d8+10+5[/dice]

Dice=Electric Arc(L3)]3d4+4[/dice] DC18 Basic Reflex