Skyborn Tengu Monk 6 | HP 78/78 | AC 25 | F +12 R +14 W +14 | Perc +14(E) | Acr/Md+15, Nat+14(E) | Rel/Srv/Thv+12 | Ath/C.Lore/Soc+9 | 35 Speed | Active Conditions: None |
Classes/Levels
Monastic Archery Stance: Active | Focus Points/Pool 0/1 |First Aid Gloves 0/1
Gender
M
Size
Medium
Alignment
NG
Languages
Common, Tengu, Sylvan
Occupation
Acrobat, Doctor
Strength
12
Dexterity
18
Constitution
14
Intelligence
12
Wisdom
18
Charisma
12
About Leaf-On-Wind
L4 (Medic):
Leaf-On-Wind
Male tengu monk 4 (Advanced Player's Guide, 24, Lost Omens Ancestry Guide)
Uncommon, NG, Medium, Humanoid, Tengu Heritage skyborn tengu
Background acrobat
Perception +9; low-light vision
Languages Common, Tengu
Skills Acrobatics +11 (Successes to Balance are critical successes instead., Successes to Balance are critical successes instead.), Athletics +7, Circus Lore +6, Medicine +12, Nature +9, Survival +9
Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)
Items +1 shortbow, longbow, staff, arrows (50), backpack, flint and steel, healer's gloves, healer's tools, lesser smokestick, rations (1 week), rope (foot)s (50), waterskin, purse (3 sp, 7 cp)
--------------------
AC 21; Fort +9; Ref +11; Will +11
HP 50
--------------------
Speed 35 feet; Uncanny Agility
Melee [1] beak +9 (finesse), Damage 1d6+1 P
Melee [1] fist +9 (nonlethal, agile, finesse), Damage 1d6+1 B
Melee [1] staff +7 (two-hand (1d8)), Damage 1d4+1 B
Ranged [1][i]+1 shortbow[/i] +10 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Ranged [1] longbow +9 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Focus Spells 1 Focus Point, DC 19; 2ndKi Rush Ancestry Feats Uncanny Agility[LOAG]
Class Feats Ki Rush, Monastic Archer Stance[APG], Doctor's Visitation[APG]
Skill Feats Assurance, Battle Medicine, Continual Recovery, Steady Balance, Treat Condition[APG]
Other Abilities incredible movement, ki spells, mystic strikes, powerful fist
L5 (Medic):
Leaf-On-Wind
Male tengu monk 5 (Advanced Player's Guide, 24, Lost Omens Ancestry Guide)
Uncommon, NG, Medium, Humanoid, Tengu Heritage skyborn tengu
Background acrobat
Perception +13; low-light vision
Languages Common, Tengu, Sylvan
Skills Acrobatics(E) +13 (Successes to Balance are critical successes instead), Athletics +8, Circus Lore +8, Medicine(E) +14, Nature(E) +13, Religion +11, Survival +11
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 12 (+1)
Items +1 shortbow, longbow, staff, arrows (50), backpack, flint and steel, healer's gloves, healer's tools, lesser smokestick, rations (1 week), rope (foot)s (50), waterskin, purse (3 sp, 7 cp)
--------------------
AC 23; Fort +11; Ref +13; Will +13
HP 66
--------------------
Speed 35 feet; Uncanny Agility
Melee [1] beak +13 (finesse), Damage 1d6+1 P
Melee [1] fist +13 (nonlethal, agile, finesse), Damage 1d6+1 B
Melee [1] staff +10 (two-hand (1d8)), Damage 1d4+1 B
Ranged [1][i]+1 shortbow[/i] +14 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Ranged [1] longbow +9 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Focus Spells 1 Focus Point, DC 19; 2ndKi Rush Ancestry FeatsStorm's Lash, Uncanny Agility[LOAG]
Class Feats Ki Rush, Monastic Archer Stance[APG], Medic Dedication, Doctor's Visitation[APG]
Skill Feats Assurance (19), Battle Medicine, Continual Recovery, Steady Balance, Treat Condition[APG]
Other Abilities incredible movement, ki spells, mystic strikes, powerful fist, alertness, expert strikes
L6 (Medic/Rogue):
Leaf-On-Wind
Male tengu monk 6 (Advanced Player's Guide 24, Lost Omens Ancestry Guide)
Uncommon, NG, Medium, Humanoid, Tengu Heritage skyborn tengu
Background acrobat
Perception +14 (+15 to find traps); low-light vision
Languages Common, Sylvan, Tengu
Skills Acrobatics +15 (Successes to Balance are critical successes instead., Successes to Balance are critical successes instead.), Athletics +9, Circus Lore +9, Medicine +15, Nature +14, Religion +12, Society +9, Survival +12, Thievery +12
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 12 (+1)
Items shortbow, staff, arrows (50), backpack, flint and steel, healer's gloves, healer's tools, lesser smokestick, rations (1 week), replacement pick (2), rope (foot) (50), thieves' tools, waterskin, purse (2 gp, 7 sp, 7 cp)
--------------------
AC 25; Fort +12; Ref +14; Will +14; +1 circumstance bonus vs. traps
HP 78
--------------------
Speed 35 feet; Uncanny Agility
Melee [1] beak +15 (finesse), Damage 2d6+1 P
Melee [1] fist +15 (nonlethal, agile, finesse), Damage 2d6+1 B
Melee [1] staff +12 (two-hand (1d8)), Damage 2d4+1 B
Ranged [1] shortbow +15 (deadly d10, range increment 60 feet, reload 0), Damage 2d6 P
Focus Spells 1 Focus Point, DC 22; 3rdKi Rush Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Storm's Lash[APG], Uncanny Agility[LOAG]
Class Feats Basic Trickery, Doctor's Visitation[APG], Ki Rush, Medic Dedication[APG], Monastic Archer Stance[APG], Rogue Dedication, Trap Finder
Skill Feats Assurance, Battle Medicine, Continual Recovery, Robust Recovery, Steady Balance, Treat Condition[APG], Ward Medic
Other Abilities expert strikes, incredible movement, ki spells, mystic strikes, powerful fist