Eldritch: NetherWar (Inactive)

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Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

I am going away tomorrow for about a week. I will likely have my laptop and Internet access where I'm going, but how much downtime I'll have is uncertain (it may be tons, it may be none). Please bear with me if I am slow, and please bot Gracie with appropriate reactions as needed.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

AE. "By the craft of Anog the Keymaker, I open the doors to the Netherworld"

From: Movement, Dimension Travel 3 (any), Increased Mass 16 (800 tons) (22) – 1 point

To: Movement, Dimension Travel 3 (any), Accurate, Portal, Change Direction & Velocity (20) – 1 point

Good?


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Traveling on business until Thursday. Posting will be disrupted.

cheers


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Continuing the Heroforge offerings... I humbly present the good Professor's giant alter-ego: EOTEN!

Drew from my old Marvel faves of Ulik the Troll and Sasquatch, with a dash of Slaine and Celtic+Old English mythlore.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Last leg of my trip was busier, and yesterday was a hellish nightmare of flight problems and ground traffic. Plan to post by tomorrow after I've recovered a bit. Gracie is marching along with the group, and looking disgusted at the lives already lost.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

I cancelled my flights and drove the 800 mile round-trip instead


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Some more of my misappropriated time, this effort (hopefully) improving on ST's take on the Sub-Terrans:

Sub-Terran 1

Sub-Terran 2

Sub-Terran Drummer


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

So I was interpreting that the Sub-terrans are relative innocents being brutally attacked by the bad guys, and we should protect them. Am I misunderstanding, or is Oz misunderstanding and attacking innocents as a reflection of his lack of his experience?

Just checking to be sure future reactions are appropriate.


Well, their reaction on seeing us was basically "Pound 'em boys, we gotta hold 'em til da boss gets 'ere" so I'm pretty sure they're Bad Dudes.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

FWIW. I agree with Gracie. Max will be creating walls and using non-violent attacks. We don't want to declare war on this place. The enemy of my enemy is my friend prevails here.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

My/Gracie's presumption was the Sub-Terrans assumed we were allies with the Factor Four, and that's the only reason they are attacking. Ergo, the most humane way to stop them from attacking us is to prove to them we're there to stop the Factor Four. From the piles of the bodies on the floor, obviously Granite and Pyro had already killed a huge number of them, forcing them to be on the defensive, and making them likely to assume any outsider showing up means further harm. Gracie's hope had been to show them we were there to stop the invaders, not contribute to the invasion, and thus we would only have to fight two incredibly superpowered villains, not two incredibly superpowered villains plus dozens of minions and their leader who are acting out of a massive misunderstanding.

Whatever the truth, one of the things I wanted to check was to be sure Oz wasn't actually just deciding to attack innocent people out of cruelty, as that would probably trigger Gracie to attack him and I don't really want to get into PVP here. Misreading the situation (or Gracie thinking he is) is different and I will respond appropriately come my next turn.


From a setting perspective, the Underking (who is my own adaptation of a canon character, the Terra-King) is one of those sometimes villainous sometimes heroic characters who cares a lot about his people, the sub-terrans.

The more purely villainous underground dwellers would be serpent people and morlocks. Most people wouldn't really know the difference between sub-terrans and morlocks unless they had some expertise in such things.

The Underking is something like Namor with Sub-Terra swapped in for Atlantis. He has had some mole-man like moments fighting the Atom Family, but also helped deal with rampaging Kaiju and fought off alien invasions that threatened his domain as much as the surface.


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That was Oz's complication kicking in. Now that he is getting more comfortable with taking on this form, its impulses are becoming more apparent.

Addiction: When assuming the Nightmare Form, Oz hungers for fear, chaos and disorder. The form revels in negative emotions as if it were feeding on it.

Please, I encourage any action against him! He's naive to the idea that using the powers of the nightmare realm would have it's consequences, and he's not as particularly strong-willed as his father.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Ah! Very cool. I had wanted to be sure I hadn't missed a detail; that makes total sense.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

More Eldritch Heroforgery for you all. My take on Gracie (two versions; one with arcane armour and one sans magic).

DQ - scabbard options don't do the blade justice, so skipped on that - artistic license etc. Wan't sure if her armour glowed like Calesvol? Regardless have tried to do our good knight justice:

Good Knight Gracie I (Mundane Armour)

Good Knight Gracie II (Arcane Armour)


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Second one reminds me of the cover of a book I have. Viking power armor FTW.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Does Max see the macguffin now?


Max can make a DC 20 Perception to see the Bloodstone through the chaos of the fight.


Professor Æthelweard Langfellow wrote:

More Eldritch Heroforgery for you all. My take on Gracie (two versions; one with arcane armour and one sans magic).

DQ - scabbard options don't do the blade justice, so skipped on that - artistic license etc. Wan't sure if her armour glowed like Calesvol? Regardless have tried to do our good knight justice:

Good Knight Gracie I (Mundane Armour)

Good Knight Gracie II (Arcane Armour)

Why does heroforge seem to lack, I'm not sure what to call them, armor pants...armor leg parts.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued
GM SuperTumbler wrote:
Professor Æthelweard Langfellow wrote:

More Eldritch Heroforgery for you all. My take on Gracie (two versions; one with arcane armour and one sans magic).

DQ - scabbard options don't do the blade justice, so skipped on that - artistic license etc. Wan't sure if her armour glowed like Calesvol? Regardless have tried to do our good knight justice:

Good Knight Gracie I (Mundane Armour)

Good Knight Gracie II (Arcane Armour)

Why does heroforge seem to lack, I'm not sure what to call them, armor pants...armor leg parts.

Awesome, BD. You got her shape and presence well.

If you scroll around you can find some cuisses and greaves, and I have taken the liberty--with absolutely no offense intended to BD--of adding them, along with some pauldrons, and making some color adjustments here. I made the sword more blueish, as I picture it to be a bluish-white light. The armor does not glow, it's just very shiny.


I think you have to post your own links. When you edit someone else's model I think it becomes a separate save that belongs to you.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

DC 20 Perception: 1d20 + 10 ⇒ (7) + 10 = 17


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued
GM SuperTumbler wrote:
I think you have to post your own links. When you edit someone else's model I think it becomes a separate save that belongs to you.

The hyperlink is attached to the word "here" in my post.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Non taken - Gracie is your PC after all :) That is just awesome DQ - you've got her perfectly!


Wow, I am blind. Didn't see that at all. Sorry for the mansplaining!


Due to issues with mold, my partner and I are going to be moving into a new apartment, but they're only giving us one week to make the move on top of our full-time work schedules. Please bot Oz as needed. Don't be afraid to use as many Australian puns and idioms as you possibly can. See y'all in a week's time!


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Yikes! Good luck with that, Echos. Sounds like a nightmare. No pun intended! :)


Best of luck EM. I'll do my best.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Apologies gang - work this week (bunch of offshore call-offs, meetings about aforementioned call-offs) and conducting my teams appraisals has stymied me and emptied the energy reserves.

Hope to get a post up tonight/Saturday morn.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

What does Max know of the Under King? Can he reasoned with to let them go and guard the stone for them? Maybe keep Pyre and Granite locked up?

thanks


The Under King can be reasoned with, but he is a guy who left the surface behind, so he isn't too keen on surface folk. He definitely has a different source of morality than might be typical. He tends to feed prisoners to Kaiju and similar (sometimes smaller) monsters. This Mollech worm is one of his favorites.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Team

I’m starting a business trip working 14 hour days. Bot me as necessary until next Saturday

Thanks


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

What did Max see at the horizons when floated up?

Cheers


Sorry, I didn't process that you were flying up that far.


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It occurs to me that some people should have some benefits that befit what Gracie talking about. Being the bearer of the sword should come with some built in cred, especially with these folks.

And Cesarina and Eoten should be known in certain circles, and the the whole team should have some status. You’ve been around for a while. Not high profile like the Freedom League, but among the supernatural community you should be know. I’ll ponder what to do about that. Probably give you some points to put into benefits.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Hi Team

I’m starting another business trip Monday working 14 hour days returning Friday. Bot me as necessary. Sorry. My travels should calm down after this trip.

Thanks


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Happy Thanksgiving to those who celebrate it; I will be slow for the next five days or so; please bot as needed.


very busy today. will have a post up later tonight.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Question: so I know I have noted on my statblock that I have zero hero points.

However, I think I forgot to add one when the GM gave us a point after the museum scene. To the best of my ability searching the thread, I don't see that I've spent a point after that moment. Is it okay to assume I have that point?

Because I am thinking I am using the Leadership advantage to heal Cesarina of her fatigued condition, but I need the victory point to make that happen. (I'll give some roleplay to have it make sense)


Just a note, the reason I have Cesarina as practically passed out is not due to the Fatigued condition (which, to answer Max's question, I got from failing my Fort save against the cold water), but because Cesarina gave Oz all her powers and it's more dramatic this way.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

A bit of drama is fine (as long as we don't veer into CW-show melodrama), but Gracie seeing a teammate slumping in a freezing ocean is not going to be something she ignores. Beyond her general protective instincts, part of Grace's backstory is she's an experienced swimmer and she knows how f&#&ing dangerous it could be for someone to pass out in the cold water, so she's definitely not going to let that slide. I understand you may want to do stuff for narrative or story reasons, but so do I. Neither I nor Gracie are going to sit by while someone suffers.


That's fine, just figured I'd make it clear that I'm not like, sitting out/sulking because my character has a negative status lol.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

@ST

What's going on with Max? Is he surrounded by water? Does he have any conditions?

thanks


Max is effectively bound: defenseless, immobile, and impaired


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Thought never crossed my mind, Storm Dragon. I thought you were asking not to be healed because you wanted your character to suffer for story purposes. I used to play with some pretty dramatic folks so it was hard to know where you were going there. I obviously misunderstood.

Max: those of us riding kelpies had to roll Fort saves or be fatigued vs the cold water. Your save is different, versus Fathom's big hand attack, and has nothing to do with the other thing. Just in case that still wasn't clear.

SuperT: Can I confirm I have that hero point? I don't want to invent one I don't have.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9
GM SuperTumbler wrote:
Max is effectively bound: defenseless, immobile, and impaired

So, can Max activate his Power Loss Complication due to being bound for a Hero Point?

Is there anything useful this round that he can do on his Move or Action?

Yes Gracie, I knew my thing and Cesarina conditions were different. I was asking for more precision, because it wasn't clear what had happened to Max, and the ST post didn't match being fatigued IMHO.

All good now.

Game on!


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Sorry Max, because you were asking about had happened to Cesarina earlier I was having trouble following the conversation here and blending them with the events in the game, and in case you (or anyone else was) I was trying to help be sure things we clarified.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9
Good Knight Gracie wrote:
Sorry Max, because you were asking about had happened to Cesarina earlier I was having trouble following the conversation here and blending them with the events in the game, and in case you (or anyone else was) I was trying to help be sure things we clarified.

Sorry my post didn't communicate: No worries. Completely understood.

cheers


Good Knight Gracie wrote:


SuperT: Can I confirm I have that hero point? I don't want to invent one I don't have.

You should have one from that and haven’t used any.


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Good Knight Gracie wrote:
Thought never crossed my mind, Storm Dragon. I thought you were asking not to be healed because you wanted your character to suffer for story purposes. I used to play with some pretty dramatic folks so it was hard to know where you were going there. I obviously misunderstood.

Nah. It's just there's a certain level of camp/melodrama we seem to be going for with this game and I wanted to play into it a bit. =)

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