Eldritch: NetherWar (Inactive)

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Honestly, I didn't realize it had been...4 days since I last posted. I also think I missed a few posts; the last post I read was from the one Wednesday at the top of the page but I only had notifications for 3 new posts today.

I can have a post up when I get home later.


sorry, wasn't sure how to squeeze Oswald into the discussion


Probably a good time to say that I'm changing two of those locations from those in the published adventure to make them more connected to the heroes. This will result in some deviation from Freedom City/Earth Prime canon, but I think it will be more fun.

Thought about putting one of the stones in the Vatican Vaults, but decided to save that for later.


Don't take my lack of posts as disinterest, Oswald is kinda useless at this sort of thing and I don't want to bog things down with his usual banter.


I think we are pretty close to finished with the big info dump. Everyone make sure to contribute when it comes time for planning what comes next. This adventure is less of a railroad than the previous two, so how you follow up on the various leads will affect how things play out.

I don't want us to get lost in the sandbox, which I've seen be a problem in PbP.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Am still here - discussed way forward with our esteemed GM.

Æthelweard's reintroduction was somewhat of a damp squib, but I'm working on a couple of posts to explain the lack of engagement by the good Professor when the FF attacked. Will also expand on the mythos of the game a little and hopefully allow me to (re)reengage in a more fruitful and contributory fashion.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

First post done. Call back to our erstwhile Hundred Handed Titan and utilisation of ye olde Instant Sedation trope of a sort.

Will re-read the gameplay and see what pops when he wakes.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

OK. I think we've some road trips to take. Max cannot take everyone without hero points. I think the best bet is using the Nexus and getting close.

The question is where do we go first? I don't think we should split the party, but that might be a way to handle the different posting speeds.

Max will brief everyone when they return to the Nexus of his information, but I cannot think of any other questions in the current scene. Unless he could learn more by higher Expertise (Magic) DCs. He could roll some, looking for 25+

cheers


I'll be travelling this week. Not sure what my internet situation will be, so if I disappear don't worry, I'll be back on Saturday.


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Sorry for the silence. I'm back in the land of the connected and ready to get back to it. Thanks for your paitence.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

More to come on the Professor's transmonsterification but figured it better to allow others to react/act etc.

Quick system question - as he transforms but has his hands bound, how can Eoten break free? Simple STR (Damage) vs Toughness (for Bindings/Shackles)?

Wanted to factor in the mechanics without hijacking the system :)


You can either do damage automatically or attack and if you hit you get a free crit.

I'd say 2 degrees of failure would break the cuffs.

Cuffs are Toughness 9.

I can't find the rule, but I think I remember that when you grow you get a free attack against anything that would restrict your growth (bursting through a ceiling or something).


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Growth & Confined Spaces:

SOURCE: POWER PROFILES p.160

One of the limitations on Growth is the difficulty of using it to full effect indoors! If a growing character reaches the limit of the available space and keeps growing, make an automatic Damage Resistance Check for the material of the surrounding space against the character’s modified Strength rank. If the material breaks, the character bursts out of it and continues growing. If the material successfully resists, the growing character is compressed and must resist the material’s Toughness rank in damage. Check again each round the character grows until the material breaks or the growing stops (which typically happens if the character is stunned or incapacitated).


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Just a heads up, on Monday I will go on vacation for a couple weeks. While will have Internet access on and off, I'll be focused on other activities and am looking forward to a bit of a break, so I may not be on my games much. Starting Monday, please bot my character as needed. For this current scenario once it ends, in case it ends while I am away: Grace will probably use her Connected advantage (i.e., call Win) to get info on the UNISON agents who were possessed and make sure they end up in the right hands.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Enjoy DQ :)


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I do really like the vivid image in my head of a mid-70's era volume cover of Eoten hunched over in a hospital hallway with a wriggling man in his mouth I got.

"The DEVOURER Revealed! Has our Professor finally lost himself for good!?!"


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We are definitely riffing on a combination of horror comics and Hulk comics and especially the intersections of the two. BD was gracious enough to let me mess with his character to deepen some of the Earth-Prime mythology we are dealing with.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7
Storm Dragon wrote:

I do really like the vivid image in my head of a mid-70's era volume cover of Eoten hunched over in a hospital hallway with a wriggling man in his mouth I got.

"The DEVOURER Revealed! Has our Professor finally lost himself for good!?!"

Love it :) - exactly what we were shooting for.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Am greatly enjoying the writing and scene, Eoten!

I'm confused weren't 3 morsels (UNISON agents)? Shouldn't they be acting or reacting or did I miss that?

cheers


I believe the other two fell unconscious when they got zapped and de-possesed.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9
Storm Dragon wrote:
I believe the other two fell unconscious when they got zapped and de-possesed.

oh! Thanks


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Posting from a car with intermittent internet: Gracie will lose her powers if she chooses not to to protect people if is is able to, so I would appreciate it if she could be botted to do so as I asked so she doesnt lose her powers because I went on vacation. She can use Interpose to protect the UNISON agent. Thank you.


Damaged 0 | Hero Points 0 | Perception +X | Initiative +X | Toughness 15 | Dodge 2 | Parry 5 | Fortitude 15 | Will 5 | The Devourer

Will hold off from my next post pending how Gracie's Interpose can apply.


Gracie can move to wherever the Devourer is going to attack, so pick your target and then she will become the target.


I was thinking something like we could retcon she used Interpose (since it's an Imemdiate or Reaction or whatever M&M calls it anyway) and it's actually her in Eoten's mouth right now, the switch was just so fast we didn't notice.

From there she could break free?


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I think I'm happy with the Devourer noshing on one of the agents, enough to award Gracie a Hero Point for the GM Fiat if that is appropriate. This is intended to be surprising and catch everyone off guard. It is a big reveal/new mystery to both the team and the readers.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Forgot to post here that I started a 2 week traveling vacation with the family. My posting will be less frequent and irregular. Bot me if necessary.

cheers


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Sorry gang - work's stymied my posting this week. Decks cleared, so should get something up tonight.


Sorry folks, I am completely frozen up as a GM right now. Trying to get my mojo back.


Damaged 0 | Hero Points 0 | Perception +X | Initiative +X | Toughness 15 | Dodge 2 | Parry 5 | Fortitude 15 | Will 5 | The Devourer

No worries chief - happens to us all.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Folks, I am back online and will post later today on my lunch break or after work. Thanks, Stormdragon, for posting on Gracie's behalf--I agree that if we say she was just too startled to initially react, she would definitely intervene. I was quite taken aback by the scenario and wish I had been able to be online to interact appropriately, but I also really needed this break.

Speaking of needed breaks, I hope GMSuperT takes whatever time he needs.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Hey folks, moving the ooc conversation to the discussion thread. Sorry I seem to have complicated things far more than I intended. I'm just sorry I hadn't been able to be online much earlier to get this sorted out more efficiently sooner.

StormDragon, first of all, thanks for looking out for me. :) This said, since I noted Gracie was unarmored, I knew there could be possible consequences for Gracie jumping in. I take SuperT's suggestion as picking up on what I posted, not being out of left field (he and I have also chatted privately about related issues and we're good).

This said, I've been sleeping on it/thinking about it, and I think it's best that the Devourer just eats the dude. Especially since it's been two weeks and we've not yet navigated past this scene.

My priority has always been simply that Gracie does SOMETHING. My only problem is, and the only thing I was potentially upset about, was if she fails to act at all--she wouldn't just sit there and suffers consequences if she did--and I was just hoping someone would bot an appropriate reaction in some way while I was away for two weeks (which SD did) since I was unable to post. I suggested her Interpose ability because it's an obvious, easy ability a botter can find on her character sheet. However, I recognize this is an ability of a type that causes narrative/timing issues especially in the medium of PBP.

But I think we can have Gracie attempt to act, and simply fail to do so. It's plausible mechanically to argue that she can't Interpose into a Grab, and can't save the guy once Grabbed. This might cause rules interpretation issues down the line but we can cross that bridge if and when we come to it.

Meanwhile from a fluff perspective, the focus is on the Devourer and our fellow player's Big Damn moment entering back into the story. Gracie moves in a second too late and still hits the Devourer with her sword, triggering the save for the alternative effect. She has acted in keeping with her knightly code but the Devourer gets his moment.

While Gracie's arm being eaten could have interesting effects, yes, either she just grows her arm back due to her regeneration, which gives us no interesting consequences and makes the Devourer seem less scary, or she loses an arm (semi?) permanently Due to Plot Reasons, and that adds drama and focus on the character, that as I have thought about it, I just don't really want right now. I don't mind having more complications--that's just more opportunities for hero points--but we don't need broody Winter Soldier Gracie coming out of this. I think it's the kind of thing that would be cool later in this story--a heroic injury during a heroic battle--but we're just right now trying to get the party together and begin to collect the MacGuffins. The timing's not right.

Sound good?


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

If Oz cannot portal the Devourer by tomorrow, Max will do it.

cheers


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Apologies gang - battered at work. Abnormal service should resume in a day or so. Please bot me as/when/if required.


I'm going to put this in writing now: if it comes down to killing the Devourer (and by extension the Professor), I'm going to spend all of Cesarina's Hero Points on power stunt: Resurrection with the Empathic drawback to bring back Langfellow.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Well, Max might be able to do the resurrection with one hero point and his ritual advantage.

cheers


Yeah, but I figured a life for a life was more narratively satisfying. Cesarina could do the same (without the ritual even) technically.


This is definitely a place where Power Stunts are a good idea. The Devourer seems pretty tough, but there are lots of things you could do other than pound on it.


sorry yall i really dont know how to have oz interact here besides sitting back and munching on popcorn. The Nightmare aspect of the character loves this sort of thing


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

It would make sense that this basically triggers your addiction complication. You could just post that the Nightmare form is watching, enthralled by the scene.


I would agree that your effective paralysis is triggered by the complication. It is cool to post that you are participating in ways that might seem "ineffective" or "unusual."

That said, hopefully we can wrap scene up and move on to the meat of the adventure.


Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9

Max was waiting to reconnected to the main time, because he spent time at the hospital before portaling to the Nexus. Then, you said you get the main plot on the rails, so he waited to board the adventure train.

;D


Max can pop back in now. The Nexus is a fine explanation for timey wimey differences.

Everyone feel free to take your time processing the events so far and figure out where to go next.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

As a total aside thought I'd share some of my creative whims in Heroforge:

Professor Æthelweard

Oz, Nightmare Form

Rest of Eldritch is being formed and are at various stages of WIP, but above two were "easiest" markers to start with.

@Echos: Hope I've done your dread vision justice :)


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Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Oh, that's super fun and now an hour of my time completely lost. ;) Thanks BD. :)


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ahhh as someone who uses heroforge often, I did not think to make Oz using it.

I did a very spooky monstrous version of Oz that requires a specific angle to get the proper effect, and I have a mid-transformation Oswald.

Oswald, Mid-transformation

Oz, the Walking Nightmare
You gotta find the sweet spot

@Black Dow, you did! I imagine his look to be very unnerving, and you captured that. My take just cranks things up to an obnoxious level.


Wow. Your Heroforge skills are on point. I haven't had the patience to get anything that good yet.


Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

Have finally nailed down Æthelweard/Eoten...

As per his origin Æthelweard discovered the petrified heart of Cornish Giant Cormoran. It's magic activated by his giantish bloodline, and in tandem with the ancient incantation allows him to transform into Eoten.

The Eotenheorte artefact gives the Professor immunity to disease, increase in toughness (so he's less squishy when I run with him over Eoten in-game) and regeneration whilst on the mainland of Albion (Great Britain)

Sorry its taken so long Tumbler :)

Getting back to Heroforge, agree Echos' has some skills. Need to raise my game lol...


I meant both of you when it comes to Herolab. I was inspired to play around a bit, put together a couple of models, but they don't seem as good as your collective builds.


I have to admit, the first one of Oswald mid-transformation was a template someone shared in a FB group dedicated to HF. I have been using HF for a while now though. It's great at helping visualize characters.

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