Eldritch: NetherWar (Inactive)

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Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

I updated Sinclair’s complications to reflect his relationships with Seven and Adrian Eldritch. It aligns with his previously stated goals.

Cheers


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

Can we get a transition post to describe the war room and amount of time before departure.

I just cannot think what to post now without that

Thanks


Question for Grace:
I definitely want to avoid the trope of "Woman gets her powers from a man" with regards to Grace having the sword and armor. Obviously, you have covered that to some degree with having it granted to her by a Lady in the Lake, but I do want to have Merlin involved in the whole thing. I think there is some opportunity for a fun tour through Master Mage history during the campaign, and Merlin plays into that nicely. Just curious if you have any thoughts or things you want to make sure are true. This won't pay off in this 1st adventure regardless, so I have time to work on it.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

GMST:

I expected Merlin might be involved, given the nature of the AP. I have no problem that his magic may have enhanced the sword--and moreover, the scabbard, which has often been associated with Merlin.

The key for me is that Gracie was chosen by Vivian because of her nature--she is by default brave, protective of innocents at risk to her own life, and honest--and that Grace herself still had to consent to receive the power, which she did. I wouldn't call it fully informed consent (though I can always change that in her origin story) because it's hard to understand that kind of responsibility when you're asked to take it on, but Grace knew once she accepted her life would be changed forever. But nonetheless it is her choice to take it on.

I am also going with the interpretation of Arthurian legend that this Lady is at odds with Merlin--while allies/ultimately on the same side, she also holds resentment for him. And while Merlin's enchantments make the sword what it is, Vivian was still its guardian. And it is possible she bound the sword to Gracie because Grace is not who Merlin himself would have chosen (whether that's because Grace is a woman or a lesbian or because she's too tall or was not raised to be a warrior, or simply that Merlin had a different choice that Vivian didn't like, or whatever is up to you). So this creates a chance for some tension.

My intention IS that the way the sword and scabbard are bound to Grace is Vivian's magic, and the only way those bindings can be undone is by Vivian or if Grace fails to be knightly enough through conscious intent (and while I don't expect a "fall" for Grace, if she did, I'd expect she could regain the powers if she performed a significant and genuine act of atonement). Merlin may have his imprint upon it and may be able to change what it does, but in my mind he (nor anyone) can take it away from her. Does it sound fair to say that a Nullify effect would not end the binding, but just prevent Grace from activating her powers while the effect continued?

Also the armor manifestation is Vivian's enchantment, to give Grace a way to benefit from the scabbard's protective capabilities in a time when people just don't walk around wearing scabbards and armor. But the manifestation draws on the scabbard's inherent magic (which would be from Merlin).


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

May be slow these next couple days.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

So, are we fighting, guys?

If so, do you want me to take out a whole bunch of skeletons, or go for one of the big guys?

I have a 125 ft reach, which covers about the whole map, so just let me know. I'm fine being the dumb jerk going up the center on this one. =)


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Initiative is rolled so I would say yes! I'd say either tactic is good; maybe the big guys might be best handled by you?


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

I think Dunwich is the only one who can selectively take out many minions at once (selective AOE). So, he should do that. Then, the innocents can release and be out of the way.

Depending on what the map looked like when Sinclair eventually arrived, I was thinking about creating a wall to separate minions from innocents, but he can't drop minions just maybe control their movement.

Many of us are good to fight 1 of 3 bad guys.

My two cents


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Fair point on the selective targeting.


Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

I'm decent at taking out minions with takedown 2 and move by action as well.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Two questions:

1) Do all of us know that Deadman is now Mind Controlled? I guess the proper wording would be as to 'trappings' the Mind Control has. Perhaps an ephemeral beam of energy going from the sorceress' mind to him?

2) Can I make multiple attacks against the same target due to Multiattack?

I re-read the enhancer, and it seems that I can't, in that the description seems more akin to a shotgun's effect--i.e. everything in a zone is attacked equally.

This sits not well with me. For whatever the implications of spraying a machinegun at a group, I'm having a hard time squaring that I can grab at 4 targets with a hand each, but not at 2 targets with two hands each for the same penalty. =/


Dunwich Horror wrote:

Two questions:

1) Do all of us know that Deadman is now Mind Controlled? I guess the proper wording would be as to 'trappings' the Mind Control has. Perhaps an ephemeral beam of energy going from the sorceress' mind to him?

2) Can I make multiple attacks against the same target due to Multiattack?

I re-read the enhancer, and it seems that I can't, in that the description seems more akin to a shotgun's effect--i.e. everything in a zone is attacked equally.

This sits not well with me. For whatever the implications of spraying a machinegun at a group, I'm having a hard time squaring that I can grab at 4 targets with a hand each, but not at 2 targets with two hands each for the same penalty. =/

You can definitely attack the same guy multiple times with Multiattack. IIRC it gives a +5 to the effect DC for each successful strike rather than actually forcing multiple saves at the base DC, however. Lemme checkaroo.

Edit: here's text:

Quote:

SINGLE TARGET

To use a Multiattack against a single target, make your attack check normally. If successful, increase the attack’s resistance check DC by +2 for two degrees of success, and +5 for three or more. This circumstance bonus does not count against power level limits.

If an Impervious Resistance would ignore the attack before any increase in the DC, then the attack still has no effect as usual; a volley of multiple shots is no more likely to penetrate Impervious Resistance than just one.


That is exactly right for Multiattack.

My plan for how the mind control would present is that the fire in his eyes would change color to match the color of Kadavrus' magic. Waiting for Deadman to confirm or negate the mind control.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Thank you for that.

Although, apologies, I see now I didn't state what I meant to.

Can I attack multiple targets, multiple times?

I can attack one target many times, or many targets one time.

But would it be okay for me to, say, attack 2 targets, 2 times each? Using the same penalty as if attacking 4 different targets?


No, I think you have to choose either single target or multiple targets. I think it is just a rules vs flavor thing. You can say that you are hitting two targets with two arms each, it just isn't more advantageous than hitting four targets once each.


I'll have a post up tomorrow (or, today technically).


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

BTW and FYI while there are no AOOs, you can build an "AOO" power where it's a damage attack but activates as a reaction on certain limited conditions like "foe runs away."


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

Does Sinclair have enough Create to put Slymme in a magic bottle, while it's stunned?

Create 5 (30 cft), Continuous, Stationary, Innate (16) – 1 point


I'd say that is barely big enough to put a normal sized person in, so yes. Even though she is stunned, you have to make the standard checks.

You make an attack vs her Dodge, then she makes a dodge check vs the effect (10+5 ranks in this case).


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

So, if we have time to help the villagers, is it obvious to our characters what they need/can do with the rolls so far? Or, do we just make it up?

cheers


Your rolls would be sufficient to understand the problems with the factory and the fields if you were to spend time inspecting. The storytelling here can be very collaborative. You can make up details.

This is basically an opportunity for you to explore your characters and how they respond to these people in need.


Sorry, folks. I'm dealing with some minor catastrophes. Nothing serious, but very time consuming. I'll get back in a day or two.


Don't feel you have to rush. These are strange times we're living through. I've had a minor COVID19 scare myself, but just got my lab results back and I am A-OK.


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked
*Silver Tiger wrote:

Silver Tiger opted not to follow the others to work on the mechanical device that allowed them to arm their enemies; instead, he would stay focused on the task at hand.

Not a fool, he opted to sneak through the town towards the Una's citadel.

[dice=Stealth]1d20+20

The citadel is 50 mile away.


Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

And it's probably going to take you hours to fix their machinery, which in ST's opinion is a waste of time.


1 person marked this as a favorite.

It's cool, we'll get to do the classic "rescue the captured hero from the clutches of the dark queen" trope.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Classic!


Sorry folks. I contracted Covid-19 a week a go and that has kept me from keeping us moving.


Oh no, please take all the time you need. Thank you for your transparency. Hope you have a speedy recovery.


Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

Shoot man. Pause the damn game and go take care of yourself.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Hey, let us know how it goes for you! From what I can tell, the symptoms run aaaaaaaaaaaaaaall the way over the map.

When I got it in December (before it was cool) it felt like my lungs wanted to vomit.

Let me know if you feel that way too! =D


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Yeah take it easy ST - you know we'll be here as/when chief.


Going from a friend's account it's bad enough you're not gonna want to get out of bed, so no worries; just rest up.


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

Get well soon


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Just checking in to note, I'm here, Gracie just has little to say at the moment.


Hey folks so this is Vrog Skyreaver/Silver Tiger. Sorry about the spam if we were in multiple games together.

Unfortunately, I have some bad news. I currently do not have access to my main account. I have opened a ticket to Paizo, but from the email I got back from them, it's not looking like I'll be able to access my account any time soon.

I would have posted sooner but I didn't even think about making an alt until now.

As it's not fair to everyone to make them wait, I'm going to withdraw from the game. If I get me account fixed and the game is still ongoing, I'll reach back out to see about joining.

Thank you for letting me play with you all, and I hope you all have a great game!


Sorry to hear that man, what happened?

I don't think anyone would mind you playing on the alt until you get things sorted though.


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN

Agree Vrog, would be sad to see you go mate.


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN

Very cool dream sequences all :)

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Are...are some of us actually supposed to be fighting the dream-monster?

This seems to have taken on a life more akin to a Savage Worlds "Interlude" where everyone tells stories about themselves (and are then rewarded with the equivalent of "Hero Points" for a good tale).

But with a tactical map I'm starting to think a few of us, at least, are supposed to be charging into something. =/


I guess I wasn't expecting everyone to end up in the reverie, but I'm loving them, interludes or not.

I think it makes the most sense to have our guest star pull you back together, bringing elements of your nightmares with you.


I hope all of this isn't too weird for everyone. Mutants and Masterminds has the benefit of being more narratively focused than some games, but this is certainly stretching the system to those limits. We are getting close to the end of this first adventure, and I wanted everyone to have a chance to delve into their characters and for The Hypnotist to have a big moment since he will only be in this first adventure.

If you feel like you need some guidance or have questions, feel free to let me know.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Well, I tried to resist. The die roller had other ideas. I could've spent a hero point to reroll but it didn't seem like the right time.

Also, if I'm understanding how this works, the hero points should only go to those who willingly succumbed to their complication. So I shouldn't get one because I attempted the save. (I already have 3 though so I'm really ok.)


The Hero Point is for the Complication, whether it was activated willingly or not.


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN

Gang, just a heads up that my posting might be erratic this week. Got a bunch of RL stuff that is stymieing my creative flow and has frankly ground me down mentally...

I’m still missing my boy terribly, and while we’ve discussed getting another rescue pup of late, a sense of “replacement guilt” has weighed on me heavily. Additionally while gym's reopen in a week’s time here in Scotland, but it's been a long time coming, and that lack of “iron therapy” has been acutely felt of late in my mental wellbeing.

Lastly, but not least, I often set myself up as a defacto union rep in my workplace. Lately there’s been some issues that have put me at loggerheads with upper-management, whilst trying to do right by co-workers and the small team I’m responsible for. Sleepless nights and frustration has ensued, which has also contributed to my headspace being less than stellar.

I’ve taken Friday off, to bookend a bank holiday this weekend. Hoping to use the time to recharge and deload. If my posting is off, or I go awol for a day or three hope you’ll understand why in light of above.

Thanks ahead of time for your collective patience and understanding.

Gary/BD/Eoten


Take your time Gary. I love playing with you, and I'll be here when you can feel up to coming around.


I hope you guys get the tropes I'm going for in this scene, but I've done this long enough that I know sometimes things that seem so obvious to me (or any GM) are opaque to players.

If you are lost an in need of guidance:
This is the scene where no characters can proceed by themselves, but the team has to start to gel by helping each other solve their problems.


Sorry folks, I was waiting for something, and now I realize I'm up. I'll get something up later today.


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Re: the OOC conversation: I LOVE Doctor Who, I've watched it since I was a kid and seen nearly every episode of the classic series you can see. I also really like the new series. The new Doctor is AWESOME. Some of the episodes of the recent season dragged/had some issues, but she is amazing and anyone who thinks otherwise is, objectively and quite frankly, a stupidhead poopypants. So there.

Also the thing that Hypnotist said really didn't make me think anything of Doctor Who. But y'all do y'all.


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN

Finally checking back in - apologies on missing some very cool stuff. RL is continuing to stymie me , but I'll endeavour to post more and maintain a level of momentum.

Regarding the previous scene - would it be Eoten or Æthelweard that returns from the dream conflict? Former makes sense, but not sure how the proverbial struggle for Eoten's control would have played out...

Re: the eponymous Timelord. I'm a Pertwee and Baker Guy, so in my nothing's come close since those halcyon days. Like some of the modern callback episodes to old school Cybermen, Ice Warriors and such, but found Tennant and Smith's portrayals hugely irritating so sadly only watch with a cursory interest nowadays.

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