Human

Professor Æthelweard Langfellow's page

72 posts. Alias of Black Dow.


Classes/Levels

Damaged 0 | Hero Points 0 | Perception +6 | Initiative +0 | Toughness 1/10 | Dodge 3 | Parry 3 | Fortitude 5 | Will 8 | Heroforge: Professor Langfellow

About Professor Æthelweard Langfellow

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"FUM! FEE! FOE! FIE!"

"Eoten slúma, árísan níwe…" [Old English: “Giant slumber, rise anew.”]

- Incantation to Banish the Giant
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Name: Professor Æthelweard Langfellow
Alias: EOTEN
Identity: Secret
Age: 67
Hair: Grey
Eyes: Green
Height: 6’7’’
Weight:179lbs.
Origin: A British scholar of antiquity who can transform into an ancient giant from Albion's past.
Base of Operations: Freedom City, USA; formerly Cornwall, England.
Group Affiliation: Eldritch; The Hunter Museum of Natural History, Freedom City.
First Appearance: GIANT SIZED TALES TO ASTOUND! #9

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ABILITIES (28PP):

STR • Strength 0 [Close Damage • 0PP]
STA • Stamina 1 [Toughness Defence, Fortitude Defence • 2PP]
AGL • Agility 0 [Dodge Defence, Initiative Bonus • 0PP]
DEX • Dexterity 2 [Ranged Attack Checks • 4PP]
FGT • Fighting 0 [Close Attack Checks, Parry Defence • 0PP]
INT • Intellect 5 [Intelligence Checks • 10PP]
AWE • Awareness 4 [Will Defence • 8PP]
PRE • Presence 2 Presence Checks • 4PP]

POWERS (10PP):

Expeditious Researcher • Activation (Free Action) • Range: Personal • Duration: Sustained • 1 pointTraining
Quickness 2 (Flaws: Investigation checks only).

The Eotenheorte • Activation (None) • Range: Personal • Duration: Permanent • 9 points; Easily Removable (–2 points per 5) • Mystic
Immunity 1 (Disease). [1PP]
Protection 9. [9PP]
Regeneration 10 (Limited - only while upon Albion’s Isle). [5PP]

ADVANTAGES (11PP):

Benefit 1 [Well Off]
Connected (Hunter Museum of Natural History, Freedom City) [Call in assistance or favours with a Persuasion check.]
Contacts; [Make an initial Investigation check in one minute.]
Languages 4 [Ancient Greek, English (native), Gaelic, Latin, Ogham (read only), Old English, Old Norse & Welsh.]
Ritualist [Use Expertise: Magic to create and perform rituals.]
Skill Mastery (History) [Make routine checks with one skill under any conditions.]
Skill Mastery (Mythology) [Make routine checks with one skill under any conditions.]
Well Informed [Immediate Investigation or Perception check.]

SKILLS (24PP):

Deception 3 [PRE] (+5)
Expertise: Archeology 5 [INT] (+10)
Expertise: History 12 [INT] (+17)
Expertise: Magic 4 [INT] (+9)
Expertise: Mythology 10 [INT] (+15)
Insight 2 [AWE] (+6)
Investigation 6 [INT] (+11)
Perception 2 [AWE] (+6)
Persuasion 2 [PRE] (+4)
Technology 1 [INT] (+6)
Vehicles 1 [DEX] (+2)

Spoiler:

Archaeology (Intellect): The use of historical architecture, biological remnants, and other artefacts preserved within the environment in order to understand better humanity’s history are addressed by this realm of expertise. Excavation and artefact analysis techniques are also addressed by Expertise: Archaeology.

DC Example
10 Identifying the overall object a large pottery fragment came from.
15 Recognising a carefully crafted fake historical artefact.
20 Reading strata layers to identify how old an archaeological dig site is.
25 Recognising a small fraction of an artefact is out of place in the region it is found in despite a close resemblance to local relics.

History (Intellect): The research, collection, and analysis of facts concerning past events, including analyzing how specific past events have affected the present. Widely known historical events can be touched on with an unskilled check, but in-depth analysis, little-known facts, discerning common misconceptions from the truth, and the like require the character possess ranks in the skill.

DC Example
10 Knowing key figures in a well-known historical event, such as who opposed Napoleon at the Battle of Waterloo.
15 Understanding how a historical area of technological development has continued to impact society from then until the modern era.
20 Examining a period in history and sifting through its events to find clues that can help
solve a mystery.
25 Trace and argue for the impact on modern society of an obscure, seemingly nondescript person centuries ago by tracing the subject’s genealogy and following what his many descendants have done since.

Magic (Intellect): This covers magic, astrology, numerology, and similar topics. Aside from rituals and other arcane processes and methodologies, Expertise: Magic represents a history of the arcane arts, the culture surrounding it, and the people renowned (or despised) for its use.

NB: This skill does not address stage magic and arts of mundane illusion, such as sleight of hand.

DC Example
10 Being able to differentiate between real magic and stage magic during a performance supposedly using the latter.
15 Identifying a somewhat simple (so far as such things go) arcane ritual being cast by an opponent.
20 Delving into the history of a rare magical artifact in order to figure out how to use it correctly.
25 Casting a 10 point arcane ritual using what you find in an arcane library.

Mythology (Intellect): The study and understanding of myths, folklore, and legends, usually surrounding gods, epic heroes, supernatural beings, origin stories, and the like. In addition to knowledge of these tales, this Expertise can help better understand how mythology and actual history may sometimes overlap, especially in a world of super-beings and gods who walk among men.

DC Example
10 Knowing Odin is the Norse pantheon’s patriarch.
15 Understanding the differences between the Greek and Roman pantheons, including the different names for the various gods in each version of the similar mythologies, and how they were worshipped.
20 Preparing the proper protocol to meet a specific god who has decided to walk the mortal world as a hero


Skill Modifier: Your hero’s total modifier with any skill (ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10. This includes untrained skill modifiers using only ability rank, and so sets an effective limit on all abilities associated with skills. Currently 20 (PL10+10)

DEFENCES (12PP):

Toughness 1/10 [STA • DC11/20]
Dodge 3 [AGL • DC13 • 3PP]
Parry 3 [FGT • DC13 • 3PP]
Fortitude 5 [STA • DC15 • 2PP]
Will 8 [AWE • DC18 • 4PP]

Immunities: Disease.

Spoiler:
Defence Class: The main defence class traits are Dodge, Parry, and Will. Resistance Checks: The main resistance check traits are Dodge, Fortitude, Toughness, and Will.
Parry & Toughness: The total of your hero’s Parry and Toughness defences cannot exceed twice the series power level. Currently 20 (PL10 x2)
Dodge & Toughness: The total of your hero’s Dodge and Toughness defences cannot exceed twice the series power level. Currently 20 (PL10 x2)
Fortitude & Will: The total of your hero’s Fortitude and Will defences cannot exceed twice the series power level. Currently 20 (PL10 x2)

POWER POINTS 85:

Abilities 28 + Powers 10 + Advantages 11 + Skills 24 + Defences 12 = 85

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COMPLICATIONS:

Power Loss: Æthelweard must possess The Eotenheorte and be able to speak in order to transform into the ancient giant.
Power Loss: Aside from an unnatural haleness bestowed upon by the The Eotenheorte, Æthelweard retains none of the powers of Eoten when he transforms back to a man.
Relationship (Max Sinclair): The aspiring Master Mage is a former intern student of the Professor's, and while Æthelweard remains imperturbably proud of the lad’s accomplishments, he is also concerned at the dangers Max now faces.
Responsibility: Æthelweard is employed as the "Curator Extra Ordinem" for Hunter’s Museum of Natural History in Freedom City. He is keenly aware of both the opportunities and demands of the post and institute, and worries that any "heroic" exploits may jeopardise this.
Rivalry (Professor Alvin Dahl): Æthelweard has a professional rivalry with the noted Norwegian archaeologist and scholar. Their respective "others" have also clashed as worthy foes.
Secret Identity: Æthelweard seeks to keep his brutish alter-ego a secret from the public.

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FREEDOM CITY BACKGROUND - THE HUNTER MUSEUM OF NATURAL HISTORY:

Just north of Liberty Park, between the monorail line and the FCU campus, stands the Hunter Museum of Natural History. An anonymous donor funded the museum, and Dr. Metropolis and Daedalus of the Freedom League helped build the actual structure following the Terminus Invasion. The three-story marble and steel building resembles a Greek temple on the outside; inside, the museum features displays on archeology, anthropology, palaeontology, and technology. The museum’s collection includes artefacts from ancient civilisations, many of them donated by Daedalus himself. To the delight of younger visitors, a giant replica of a tyrannosaurus rex skeleton greets visitors in the main lobby.

As the anonymous founder of the Hunter Museum, Daedalus has a number of agents in place on the museum staff to keep an eye out for unusual or dangerous artefacts. He and his museum fund more than a dozen archaeological digs at a time, and many relics have been secreted away for study over the years. After all, alien or magical artefacts tend to create more questions than answers and are purposely “lost” in storage beneath the Hunter and other such institutions.